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-rw-r--r--engine/battle/decrement_pp.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm
index 39cd0809..b7c428f7 100644
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -1,13 +1,13 @@
DecrementPP:
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
- cp a, STRUGGLE
+ cp STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, wPlayerBattleStatus1
ld a, [hli] ; load the wPlayerBattleStatus1 pokemon status flags and increment hl to load the
; wPlayerBattleStatus2 status flags later
- and a, (1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << ATTACKING_MULTIPLE_TIMES)
+ and (1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << ATTACKING_MULTIPLE_TIMES)
ret nz ; if any of these statuses are true, don't decrement PP
bit USING_RAGE, [hl]
ret nz ; don't decrement PP either if Pokemon is using Rage