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-rw-r--r--engine/battle/decrement_pp.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm
index e23a85ba..39cd0809 100644
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -7,9 +7,9 @@ DecrementPP:
ld hl, wPlayerBattleStatus1
ld a, [hli] ; load the wPlayerBattleStatus1 pokemon status flags and increment hl to load the
; wPlayerBattleStatus2 status flags later
- and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
+ and a, (1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << ATTACKING_MULTIPLE_TIMES)
ret nz ; if any of these statuses are true, don't decrement PP
- bit UsingRage, [hl]
+ bit USING_RAGE, [hl]
ret nz ; don't decrement PP either if Pokemon is using Rage
ld hl, wBattleMonPP ; PP of first move (in battle)
@@ -18,7 +18,7 @@ DecrementPP:
; decrement PP in the party struct
ld a, [wPlayerBattleStatus3]
- bit Transformed, a
+ bit TRANSFORMED, a
ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is
; duplication -- in all cases *other* than Pokemon with Transform.