diff options
Diffstat (limited to 'engine/battle/decrement_pp.asm')
-rw-r--r-- | engine/battle/decrement_pp.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm index 7345c5c1..f1a0dd58 100644 --- a/engine/battle/decrement_pp.asm +++ b/engine/battle/decrement_pp.asm @@ -4,9 +4,9 @@ DecrementPP: ; 68000 (1a:4000) cp a, STRUGGLE ret z ; if the pokemon is using "struggle", there's nothing to do ; we don't decrement PP for "struggle" - ld hl, W_PLAYERBATTSTATUS1 - ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the - ; W_PLAYERBATTSTATUS2 status flags later + ld hl, wPlayerBattleStatus1 + ld a, [hli] ; load the wPlayerBattleStatus1 pokemon status flags and increment hl to load the + ; wPlayerBattleStatus2 status flags later and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes) ret nz ; if any of these statuses are true, don't decrement PP bit UsingRage, [hl] @@ -17,7 +17,7 @@ DecrementPP: ; 68000 (1a:4000) call .DecrementPP ; decrement PP in the party struct - ld a, [W_PLAYERBATTSTATUS3] + ld a, [wPlayerBattleStatus3] bit Transformed, a ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP ; separately from the "Pokemon in your party's" PP. This is |