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-rwxr-xr-xengine/battle/e_2.asm64
1 files changed, 32 insertions, 32 deletions
diff --git a/engine/battle/e_2.asm b/engine/battle/e_2.asm
index e6d6eddc..ded22347 100755
--- a/engine/battle/e_2.asm
+++ b/engine/battle/e_2.asm
@@ -1,13 +1,13 @@
HealEffect_: ; 3b9ec (e:79ec)
ld a, [H_WHOSETURN] ; $fff3
and a
- ld de, W_PLAYERMONCURHP ; $d015
- ld hl, W_PLAYERMONMAXHP ; $d023
- ld a, [W_PLAYERMOVENUM] ; $cfd2
+ ld de, W_PLAYERMONCURHP ; wd015
+ ld hl, W_PLAYERMONMAXHP ; wd023
+ ld a, [W_PLAYERMOVENUM] ; wcfd2
jr z, .asm_3ba03
- ld de, W_ENEMYMONCURHP ; $cfe6
- ld hl, W_ENEMYMONMAXHP ; $cff4
- ld a, [W_ENEMYMOVENUM] ; $cfcc
+ ld de, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, W_ENEMYMONMAXHP ; W_ENEMYMONMAXHP
+ ld a, [W_ENEMYMOVENUM] ; W_ENEMYMOVENUM
.asm_3ba03
ld b, a
ld a, [de]
@@ -25,11 +25,11 @@ HealEffect_: ; 3b9ec (e:79ec)
push af
ld c, $32
call DelayFrames
- ld hl, W_PLAYERMONSTATUS ; $d018
+ ld hl, W_PLAYERMONSTATUS ; W_PLAYERMONSTATUS
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ba25
- ld hl, W_ENEMYMONSTATUS ; $cfe9
+ ld hl, W_ENEMYMONSTATUS ; wcfe9
.asm_3ba25
ld a, [hl]
and a
@@ -85,15 +85,15 @@ HealEffect_: ; 3b9ec (e:79ec)
call BankswitchEtoF
ld a, [H_WHOSETURN] ; $fff3
and a
- FuncCoord 10, 9 ; $c45e
+ FuncCoord 10, 9
ld hl, Coord
ld a, $1
jr z, .asm_3ba83
- FuncCoord 2, 2 ; $c3ca
+ FuncCoord 2, 2
ld hl, Coord
xor a
.asm_3ba83
- ld [wListMenuID], a ; $cf94
+ ld [wListMenuID], a ; wListMenuID
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, Func_3cd5a ; $4d5a
@@ -121,35 +121,35 @@ RegainedHealthText: ; 3baac (e:7aac)
TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, W_PLAYERMONID
- ld de, $cfe5
- ld bc, W_ENEMYBATTSTATUS3 ; $d069
- ld a, [W_ENEMYBATTSTATUS1] ; $d067
+ ld de, wcfe5
+ ld bc, W_ENEMYBATTSTATUS3 ; W_ENEMYBATTSTATUS3
+ ld a, [W_ENEMYBATTSTATUS1] ; W_ENEMYBATTSTATUS1
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3bad1
- ld hl, $cfe5
+ ld hl, wcfe5
ld de, W_PLAYERMONID
- ld bc, W_PLAYERBATTSTATUS3 ; $d064
- ld [wPlayerMoveListIndex], a ; $cc2e
- ld a, [W_PLAYERBATTSTATUS1] ; $d062
+ ld bc, W_PLAYERBATTSTATUS3 ; W_PLAYERBATTSTATUS3
+ ld [wPlayerMoveListIndex], a ; wPlayerMoveListIndex
+ ld a, [W_PLAYERBATTSTATUS1] ; W_PLAYERBATTSTATUS1
.asm_3bad1
bit 6, a ; is mon invulnerable to typical attacks? (fly/dig)
jp nz, Func_3bb8c
push hl
push de
push bc
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
+ ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bae4
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
+ ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
.asm_3bae4
bit 4, [hl]
push af
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
- ld a, [W_OPTIONS] ; $d355
+ ld a, [W_OPTIONS] ; W_OPTIONS
add a
ld hl, Func_3fba8 ; $7ba8
ld b, BANK(Func_3fba8)
@@ -185,10 +185,10 @@ TransformEffect_: ; 3bab1 (e:7ab1)
and a
jr z, .asm_3bb32
ld a, [de]
- ld [$cceb], a
+ ld [wcceb], a
inc de
ld a, [de]
- ld [$ccec], a
+ ld [wccec], a
dec de
.asm_3bb32
ld a, [hli]
@@ -227,13 +227,13 @@ TransformEffect_: ; 3bab1 (e:7ab1)
.asm_3bb5d
pop hl
ld a, [hl]
- ld [$d11e], a
+ ld [wd11e], a
call GetMonName
- ld hl, $cd26
- ld de, $cd12
+ ld hl, wcd26
+ ld de, wcd12
call Func_3bb7d
- ld hl, wEnemyMonStatMods ; $cd2e
- ld de, wPlayerMonStatMods ; $cd1a
+ ld hl, wEnemyMonStatMods ; wcd2e
+ ld de, wPlayerMonStatMods ; wcd1a
call Func_3bb7d
ld hl, TransformedText ; $7b92
jp PrintText
@@ -259,13 +259,13 @@ TransformedText: ; 3bb92 (e:7b92)
db "@"
ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
- ld hl, W_PLAYERBATTSTATUS3 ; $d064
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
+ ld hl, W_PLAYERBATTSTATUS3 ; W_PLAYERBATTSTATUS3
+ ld de, W_PLAYERMOVEEFFECT ; wcfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bba8
- ld hl, W_ENEMYBATTSTATUS3 ; $d069
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
+ ld hl, W_ENEMYBATTSTATUS3 ; W_ENEMYBATTSTATUS3
+ ld de, W_ENEMYMOVEEFFECT ; W_ENEMYMOVEEFFECT
.asm_3bba8
ld a, [de]
cp LIGHT_SCREEN_EFFECT