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-rw-r--r--engine/battle/ghost_marowak_anim.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm
index 7adb20d8..28f536ca 100644
--- a/engine/battle/ghost_marowak_anim.asm
+++ b/engine/battle/ghost_marowak_anim.asm
@@ -9,12 +9,12 @@ MarowakAnim:
call ClearScreenArea
call Delay3
xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; disable BG transfer so we don't see the Marowak too soon
+ ld [hAutoBGTransferEnabled], a ; disable BG transfer so we don't see the Marowak too soon
; replace ghost pic with Marowak in BG
ld a, MAROWAK
ld [wChangeMonPicEnemyTurnSpecies], a
ld a, $1
- ld [H_WHOSETURN], a
+ ld [hWhoseTurn], a
callab ChangeMonPic
; alternate between black and light grey 8 times.
; this makes the ghost's body appear to flash
@@ -44,7 +44,7 @@ MarowakAnim:
and a
jr nz, .fadeInMarowakLoop
ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
+ ld [hAutoBGTransferEnabled], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
call Delay3
jp ClearSprites