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path: root/engine/battle/move_effects/reflect_light_screen.asm
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-rw-r--r--engine/battle/move_effects/reflect_light_screen.asm45
1 files changed, 45 insertions, 0 deletions
diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm
new file mode 100644
index 00000000..2805a969
--- /dev/null
+++ b/engine/battle/move_effects/reflect_light_screen.asm
@@ -0,0 +1,45 @@
+ReflectLightScreenEffect_:
+ ld hl, wPlayerBattleStatus3
+ ld de, wPlayerMoveEffect
+ ld a, [H_WHOSETURN]
+ and a
+ jr z, .reflectLightScreenEffect
+ ld hl, wEnemyBattleStatus3
+ ld de, wEnemyMoveEffect
+.reflectLightScreenEffect
+ ld a, [de]
+ cp LIGHT_SCREEN_EFFECT
+ jr nz, .reflect
+ bit HAS_LIGHT_SCREEN_UP, [hl] ; is mon already protected by light screen?
+ jr nz, .moveFailed
+ set HAS_LIGHT_SCREEN_UP, [hl] ; mon is now protected by light screen
+ ld hl, LightScreenProtectedText
+ jr .playAnim
+.reflect
+ bit HAS_REFLECT_UP, [hl] ; is mon already protected by reflect?
+ jr nz, .moveFailed
+ set HAS_REFLECT_UP, [hl] ; mon is now protected by reflect
+ ld hl, ReflectGainedArmorText
+.playAnim
+ push hl
+ ld hl, PlayCurrentMoveAnimation
+ call BankswitchEtoF
+ pop hl
+ jp PrintText
+.moveFailed
+ ld c, 50
+ call DelayFrames
+ ld hl, PrintButItFailedText_
+ jp BankswitchEtoF
+
+LightScreenProtectedText:
+ TX_FAR _LightScreenProtectedText
+ db "@"
+
+ReflectGainedArmorText:
+ TX_FAR _ReflectGainedArmorText
+ db "@"
+
+BankswitchEtoF:
+ ld b, BANK(BattleCore)
+ jp Bankswitch