diff options
Diffstat (limited to 'engine/battle/move_effects')
-rw-r--r-- | engine/battle/move_effects/heal.asm | 6 | ||||
-rw-r--r-- | engine/battle/move_effects/reflect_light_screen.asm | 6 | ||||
-rw-r--r-- | engine/battle/move_effects/transform.asm | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm index e9fb62a7..c3ffda65 100644 --- a/engine/battle/move_effects/heal.asm +++ b/engine/battle/move_effects/heal.asm @@ -86,7 +86,7 @@ HealEffect_: ld [wHPBarNewHP], a .playAnim ld hl, PlayCurrentMoveAnimation - call BankswitchEtoF + call EffectCallBattleCore ldh a, [hWhoseTurn] and a hlcoord 10, 9 @@ -98,14 +98,14 @@ HealEffect_: ld [wHPBarType], a predef UpdateHPBar2 ld hl, DrawHUDsAndHPBars - call BankswitchEtoF + call EffectCallBattleCore ld hl, RegainedHealthText jp PrintText .failed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp BankswitchEtoF + jp EffectCallBattleCore StartedSleepingEffect: text_far _StartedSleepingEffect diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm index 7bdc7be7..46c299e9 100644 --- a/engine/battle/move_effects/reflect_light_screen.asm +++ b/engine/battle/move_effects/reflect_light_screen.asm @@ -23,14 +23,14 @@ ReflectLightScreenEffect_: .playAnim push hl ld hl, PlayCurrentMoveAnimation - call BankswitchEtoF + call EffectCallBattleCore pop hl jp PrintText .moveFailed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp BankswitchEtoF + jp EffectCallBattleCore LightScreenProtectedText: text_far _LightScreenProtectedText @@ -40,6 +40,6 @@ ReflectGainedArmorText: text_far _ReflectGainedArmorText text_end -BankswitchEtoF: +EffectCallBattleCore: ld b, BANK(BattleCore) jp Bankswitch diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm index 46cea51c..56dda7f4 100644 --- a/engine/battle/move_effects/transform.asm +++ b/engine/battle/move_effects/transform.asm @@ -141,7 +141,7 @@ TransformEffect_: .failed ld hl, PrintButItFailedText_ - jp BankswitchEtoF + jp EffectCallBattleCore TransformedText: text_far _TransformedText |