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-rwxr-xr-xengine/battle/animations.asm304
-rwxr-xr-xengine/battle/bank_e_misc.asm6
-rw-r--r--engine/battle/battle_transitions.asm76
-rw-r--r--engine/battle/common_text.asm40
-rwxr-xr-xengine/battle/core.asm636
-rw-r--r--engine/battle/decrement_pp.asm2
-rw-r--r--engine/battle/display_effectiveness.asm6
-rw-r--r--engine/battle/draw_hud_pokeball_gfx.asm28
-rwxr-xr-xengine/battle/end_of_battle.asm10
-rw-r--r--engine/battle/experience.asm16
-rw-r--r--engine/battle/get_trainer_name.asm2
-rw-r--r--engine/battle/ghost_marowak_anim.asm4
-rw-r--r--engine/battle/init_battle_variables.asm2
-rw-r--r--engine/battle/link_battle_versus_text.asm2
-rw-r--r--engine/battle/moveEffects/conversion_effect.asm8
-rw-r--r--engine/battle/moveEffects/drain_hp_effect.asm6
-rw-r--r--engine/battle/moveEffects/focus_energy_effect.asm4
-rw-r--r--engine/battle/moveEffects/haze_effect.asm10
-rw-r--r--engine/battle/moveEffects/heal_effect.asm8
-rw-r--r--engine/battle/moveEffects/leech_seed_effect.asm6
-rw-r--r--engine/battle/moveEffects/mist_effect.asm4
-rw-r--r--engine/battle/moveEffects/one_hit_ko_effect.asm2
-rw-r--r--engine/battle/moveEffects/paralyze_effect.asm2
-rw-r--r--engine/battle/moveEffects/pay_day_effect.asm4
-rw-r--r--engine/battle/moveEffects/recoil_effect.asm4
-rw-r--r--engine/battle/moveEffects/reflect_light_screen_effect.asm8
-rw-r--r--engine/battle/moveEffects/substitute_effect.asm8
-rw-r--r--engine/battle/moveEffects/transform_effect.asm4
-rw-r--r--engine/battle/print_type.asm10
-rwxr-xr-xengine/battle/read_trainer_party.asm2
-rwxr-xr-xengine/battle/safari_zone.asm6
-rw-r--r--engine/battle/save_trainer_name.asm46
-rw-r--r--engine/battle/scale_sprites.asm10
-rw-r--r--engine/battle/scroll_draw_trainer_pic.asm4
-rw-r--r--engine/battle/trainer_ai.asm104
-rwxr-xr-xengine/battle/trainer_pic_money_pointers.asm2
-rw-r--r--engine/battle/unused_stats_functions.asm4
-rw-r--r--engine/battle/wild_encounters.asm4
38 files changed, 702 insertions, 702 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index be8d2b18..ea5738bc 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -1,6 +1,6 @@
; Draws a "frame block". Frame blocks are blocks of tiles that are put
; together to form frames in battle animations.
-DrawFrameBlock: ; 78000 (1e:4000)
+DrawFrameBlock:
ld l,c
ld h,b
ld a,[hli]
@@ -161,7 +161,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
.done
ret
-PlayAnimation: ; 780f1 (1e:40f1)
+PlayAnimation:
xor a
ld [$FF8B],a ; it looks like nothing reads this
ld [wSubAnimTransform],a
@@ -256,7 +256,7 @@ PlayAnimation: ; 780f1 (1e:40f1)
.AnimationOver ; 417B
ret
-LoadSubanimation: ; 7817c (1e:417c)
+LoadSubanimation:
ld a,[wSubAnimAddrPtr + 1]
ld h,a
ld a,[wSubAnimAddrPtr]
@@ -306,7 +306,7 @@ LoadSubanimation: ; 7817c (1e:417c)
; called if the subanimation type is not 5
; sets the transform to 0 (i.e. no transform) if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
-GetSubanimationTransform1: ; 781c2 (1e:41c2)
+GetSubanimationTransform1:
ld b,a
ld a,[H_WHOSETURN]
and a
@@ -318,7 +318,7 @@ GetSubanimationTransform1: ; 781c2 (1e:41c2)
; called if the subanimation type is 5
; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
-GetSubanimationTransform2: ; 781ca (1e:41ca)
+GetSubanimationTransform2:
ld a,[H_WHOSETURN]
and a
ld a,2 << 5
@@ -327,7 +327,7 @@ GetSubanimationTransform2: ; 781ca (1e:41ca)
ret
; loads tile patterns for battle animations
-LoadAnimationTileset: ; 781d2 (1e:41d2)
+LoadAnimationTileset:
ld a,[wWhichBattleAnimTileset]
add a
add a
@@ -347,7 +347,7 @@ LoadAnimationTileset: ; 781d2 (1e:41d2)
ld c,a ; number of tiles
jp CopyVideoData ; load tileset
-AnimationTilesetPointers: ; 781f2 (1e:41f2)
+AnimationTilesetPointers:
db 79 ; number of tiles
dw AnimationTileset1
db $FF
@@ -360,13 +360,13 @@ AnimationTilesetPointers: ; 781f2 (1e:41f2)
dw AnimationTileset1
db $FF
-AnimationTileset1: ; 781fe (1e:41fe)
+AnimationTileset1:
INCBIN "gfx/attack_anim_1.2bpp"
-AnimationTileset2: ; 786ee (1e:46ee)
+AnimationTileset2:
INCBIN "gfx/attack_anim_2.2bpp"
-SlotMachineTiles2: ; 78bde (1e:4bde)
+SlotMachineTiles2:
IF DEF(_RED)
INCBIN "gfx/red/slotmachine2.2bpp"
ENDC
@@ -374,7 +374,7 @@ IF DEF(_BLUE)
INCBIN "gfx/blue/slotmachine2.2bpp"
ENDC
-MoveAnimation: ; 78d5e (1e:4d5e)
+MoveAnimation:
push hl
push de
push bc
@@ -419,7 +419,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
pop hl
ret
-ShareMoveAnimations: ; 78da6 (1e:4da6)
+ShareMoveAnimations:
; some moves just reuse animations from status conditions
ld a,[H_WHOSETURN]
and a
@@ -442,7 +442,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
ld [wAnimationID],a
ret
-PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
+PlayApplyingAttackAnimation:
; Generic animation that shows after the move's individual animation
; Different animation depending on whether the move has an additional effect and on whose turn it is
ld a,[wAnimationType]
@@ -459,7 +459,7 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
ld l,a
jp [hl]
-AnimationTypePointerTable: ; 78dcf (1e:4dcf)
+AnimationTypePointerTable:
dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
@@ -467,33 +467,33 @@ AnimationTypePointerTable: ; 78dcf (1e:4dcf)
dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
-ShakeScreenVertically: ; 78ddb (1e:4ddb)
+ShakeScreenVertically:
call PlayApplyingAttackSound
ld b, 8
jp AnimationShakeScreenVertically
-ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
+ShakeScreenHorizontallyHeavy:
call PlayApplyingAttackSound
ld b, 8
jp AnimationShakeScreenHorizontallyFast
-ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
+ShakeScreenHorizontallySlow:
lb bc, 6, 2
jr AnimationShakeScreenHorizontallySlow
-BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
+BlinkEnemyMonSprite:
call PlayApplyingAttackSound
jp AnimationBlinkEnemyMon
-ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
+ShakeScreenHorizontallyLight:
call PlayApplyingAttackSound
ld b, 2
jp AnimationShakeScreenHorizontallyFast
-ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
+ShakeScreenHorizontallySlow2:
lb bc, 3, 2
-AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
+AnimationShakeScreenHorizontallySlow:
push bc
push bc
.loop1
@@ -518,7 +518,7 @@ AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
jr nz, AnimationShakeScreenHorizontallySlow
ret
-SetAnimationPalette: ; 78e23 (1e:4e23)
+SetAnimationPalette:
ld a, [wOnSGB]
and a
ld a, $e4
@@ -546,7 +546,7 @@ SetAnimationPalette: ; 78e23 (1e:4e23)
ld [rOBP1], a
ret
-PlaySubanimation: ; 78e53 (1e:4e53)
+PlaySubanimation:
ld a,[wAnimSoundID]
cp a,$FF
jr z,.skipPlayingSound
@@ -612,7 +612,7 @@ PlaySubanimation: ; 78e53 (1e:4e53)
ld [wSubAnimSubEntryAddr],a
jp .loop
-AnimationCleanOAM: ; 78ec8 (1e:4ec8)
+AnimationCleanOAM:
push hl
push de
push bc
@@ -627,7 +627,7 @@ AnimationCleanOAM: ; 78ec8 (1e:4ec8)
; this runs after each frame block is drawn in a subanimation
; it runs a particular special effect based on the animation ID
-DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
+DoSpecialEffectByAnimationId:
push hl
push de
push bc
@@ -650,7 +650,7 @@ DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
ret
; Format: Animation ID (1 byte), Address (2 bytes)
-AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)
+AnimationIdSpecialEffects:
db MEGA_PUNCH
dw AnimationFlashScreen
@@ -725,7 +725,7 @@ AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)
db $FF ; terminator
-DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
+DoBallTossSpecialEffects:
ld a,[wcf91]
cp a,3 ; is it a Master Ball or Ultra Ball?
jr nc,.skipFlashingEffect
@@ -779,7 +779,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
ld [wSubAnimCounter],a
ret
-DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
+DoBallShakeSpecialEffects:
ld a,[wSubAnimCounter]
cp a,4 ; is it the beginning of a shake?
jr nz,.skipPlayingSound
@@ -813,14 +813,14 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ret
; plays a sound after the second frame of the poof animation
-DoPoofSpecialEffects: ; 78fce (1e:4fce)
+DoPoofSpecialEffects:
ld a,[wSubAnimCounter]
cp a,5
ret nz
ld a,SFX_BALL_POOF
jp PlaySound
-DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
+DoRockSlideSpecialEffects:
ld a,[wSubAnimCounter]
cp a,12
ret nc
@@ -836,21 +836,21 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
ld b,1
predef_jump PredefShakeScreenVertically ; shake vertically
-FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
+FlashScreenEveryEightFrameBlocks:
ld a,[wSubAnimCounter]
and a,7 ; is the subanimation counter exactly 8?
call z,AnimationFlashScreen ; if so, flash the screen
ret
; flashes the screen if the subanimation counter is divisible by 4
-FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000)
+FlashScreenEveryFourFrameBlocks:
ld a,[wSubAnimCounter]
and a,3
call z,AnimationFlashScreen
ret
; used for Explosion and Selfdestruct
-DoExplodeSpecialEffects: ; 79009 (1e:5009)
+DoExplodeSpecialEffects:
ld a,[wSubAnimCounter]
cp a,1 ; is it the end of the subanimation?
jr nz,FlashScreenEveryFourFrameBlocks
@@ -859,7 +859,7 @@ DoExplodeSpecialEffects: ; 79009 (1e:5009)
jp AnimationHideMonPic ; make pokemon disappear
; flashes the screen when subanimation counter is 1 modulo 4
-DoBlizzardSpecialEffects: ; 79016 (1e:5016)
+DoBlizzardSpecialEffects:
ld a,[wSubAnimCounter]
cp a,13
jp z,AnimationFlashScreen
@@ -873,7 +873,7 @@ DoBlizzardSpecialEffects: ; 79016 (1e:5016)
; flashes the screen at 3 points in the subanimation
; unused
-FlashScreenUnused: ; 7902e (1e:502e)
+FlashScreenUnused:
ld a,[wSubAnimCounter]
cp a,14
jp z,AnimationFlashScreen
@@ -884,7 +884,7 @@ FlashScreenUnused: ; 7902e (1e:502e)
ret
; function to make the pokemon disappear at the beginning of the animation
-TradeHidePokemon: ; 79041 (1e:5041)
+TradeHidePokemon:
ld a,[wSubAnimCounter]
cp a,6
ret nz
@@ -892,7 +892,7 @@ TradeHidePokemon: ; 79041 (1e:5041)
jp ClearMonPicFromTileMap ; make pokemon disappear
; function to make a shaking pokeball jump up at the end of the animation
-TradeShakePokeball: ; 7904c (1e:504c)
+TradeShakePokeball:
ld a,[wSubAnimCounter]
cp a,1
ret nz
@@ -921,7 +921,7 @@ TradeShakePokeball: ; 7904c (1e:504c)
ld a,SFX_TRADE_MACHINE
jp PlaySound
-BallMoveDistances1: ; 79078 (1e:5078)
+BallMoveDistances1:
db -12,-12,-8
db $ff ; terminator
@@ -962,13 +962,13 @@ TradeJumpPokeball: ; 507C
pop de
jr .loop
-BallMoveDistances2: ; 790b3 (1e:50b3)
+BallMoveDistances2:
db 11,12,-12,-7,7,12,-8,8
db $ff ; terminator
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
-DoGrowlSpecialEffects: ; 790bc (1e:50bc)
+DoGrowlSpecialEffects:
ld hl,wOAMBuffer ; OAM buffer
ld de,wOAMBuffer + $10
ld bc,$10
@@ -979,14 +979,14 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc)
ret
; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
-TailWhipAnimationUnused: ; 790d0 (1e:50d0)
+TailWhipAnimationUnused:
ld a,1
ld [wSubAnimCounter],a
ld c,20
jp DelayFrames
; Format: Special Effect ID (1 byte), Address (2 bytes)
-SpecialEffectPointers: ; 790da (1e:50da)
+SpecialEffectPointers:
db SE_DARK_SCREEN_FLASH ; $FE
dw AnimationFlashScreen
db SE_DARK_SCREEN_PALETTE ; $FD
@@ -1067,13 +1067,13 @@ SpecialEffectPointers: ; 790da (1e:50da)
dw AnimationWavyScreen
db $FF
-AnimationDelay10: ; 79150 (1e:5150)
+AnimationDelay10:
ld c,10
jp DelayFrames
; calls a function with the turn flipped from player to enemy or vice versa
; input - hl - address of function to call
-CallWithTurnFlipped: ; 79155 (1e:5155)
+CallWithTurnFlipped:
ld a,[H_WHOSETURN]
push af
xor a,1
@@ -1087,7 +1087,7 @@ CallWithTurnFlipped: ; 79155 (1e:5155)
ret
; flashes the screen for an extended period (48 frames)
-AnimationFlashScreenLong: ; 79165 (1e:5165)
+AnimationFlashScreenLong:
ld a,3 ; cycle through the palettes 3 times
ld [wFlashScreenLongCounter],a
ld a,[wOnSGB] ; running on SGB?
@@ -1113,7 +1113,7 @@ AnimationFlashScreenLong: ; 79165 (1e:5165)
ret
; BG palettes
-FlashScreenLongMonochrome: ; 7918e (1e:518e)
+FlashScreenLongMonochrome:
db %11111001 ; 3, 3, 2, 1
db %11111110 ; 3, 3, 3, 2
db %11111111 ; 3, 3, 3, 3
@@ -1129,7 +1129,7 @@ FlashScreenLongMonochrome: ; 7918e (1e:518e)
db $01 ; terminator
; BG palettes
-FlashScreenLongSGB: ; 7919b (1e:519b)
+FlashScreenLongSGB:
db %11111000 ; 3, 3, 2, 0
db %11111100 ; 3, 3, 3, 0
db %11111111 ; 3, 3, 3, 3
@@ -1146,7 +1146,7 @@ FlashScreenLongSGB: ; 7919b (1e:519b)
; causes a delay of 2 frames for the first cycle
; causes a delay of 1 frame for the second and third cycles
-FlashScreenLongDelay: ; 791a8 (1e:51a8)
+FlashScreenLongDelay:
ld a,[wFlashScreenLongCounter]
cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3
ld c,4
@@ -1159,7 +1159,7 @@ FlashScreenLongDelay: ; 791a8 (1e:51a8)
.delayFrames
jp DelayFrames
-AnimationFlashScreen: ; 791be (1e:51be)
+AnimationFlashScreen:
ld a,[rBGP]
push af ; save initial palette
ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
@@ -1174,42 +1174,42 @@ AnimationFlashScreen: ; 791be (1e:51be)
ld [rBGP],a ; restore initial palette
ret
-AnimationDarkScreenPalette: ; 791d6 (1e:51d6)
+AnimationDarkScreenPalette:
; Changes the screen's palette to a dark palette.
lb bc, $6f, $6f
jr SetAnimationBGPalette
-AnimationDarkenMonPalette: ; 791db (1e:51db)
+AnimationDarkenMonPalette:
; Darkens the mon sprite's palette.
lb bc, $f9, $f4
jr SetAnimationBGPalette
-AnimationUnusedPalette1: ; 791e0 (1e:51e0)
+AnimationUnusedPalette1:
lb bc, $fe, $f8
jr SetAnimationBGPalette
-AnimationUnusedPalette2: ; 791e5 (1e:51e5)
+AnimationUnusedPalette2:
lb bc, $ff, $ff
jr SetAnimationBGPalette
-AnimationResetScreenPalette: ; 791ea (1e:51ea)
+AnimationResetScreenPalette:
; Restores the screen's palette to the normal palette.
lb bc, $e4, $e4
jr SetAnimationBGPalette
-AnimationUnusedPalette3: ; 791ef (1e:51ef)
+AnimationUnusedPalette3:
lb bc, $00, $00
jr SetAnimationBGPalette
-AnimationLightScreenPalette: ; 791f4 (1e:51f4)
+AnimationLightScreenPalette:
; Changes the screen to use a palette with light colors.
lb bc, $90, $90
jr SetAnimationBGPalette
-AnimationUnusedPalette4: ; 791f9 (1e:51f9)
+AnimationUnusedPalette4:
lb bc, $40, $40
-SetAnimationBGPalette: ; 791fc (1e:51fc)
+SetAnimationBGPalette:
ld a, [wOnSGB]
and a
ld a, b
@@ -1221,17 +1221,17 @@ SetAnimationBGPalette: ; 791fc (1e:51fc)
ld b, $5
-AnimationShakeScreenVertically: ; 79209 (1e:5209)
+AnimationShakeScreenVertically:
predef_jump PredefShakeScreenVertically
-AnimationShakeScreen: ; 7920e (1e:520e)
+AnimationShakeScreen:
; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
ld b, $8
-AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210)
+AnimationShakeScreenHorizontallyFast:
predef_jump PredefShakeScreenHorizontally
-AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
+AnimationWaterDropletsEverywhere:
; Draws water droplets all over the screen and makes them
; scroll. It's hard to describe, but it's the main animation
; in Surf/Mist/Toxic.
@@ -1258,7 +1258,7 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
jr nz, .loop
ret
-_AnimationWaterDroplets: ; 79246 (1e:5246)
+_AnimationWaterDroplets:
ld hl, wOAMBuffer
.loop
ld a, [wBaseCoordY]
@@ -1284,7 +1284,7 @@ _AnimationWaterDroplets: ; 79246 (1e:5246)
call AnimationCleanOAM
jp DelayFrame
-AnimationSlideMonUp: ; 7927a (1e:527a)
+AnimationSlideMonUp:
; Slides the mon's sprite upwards.
ld c, 7
ld a, [H_WHOSETURN]
@@ -1300,7 +1300,7 @@ AnimationSlideMonUp: ; 7927a (1e:527a)
ld [wSlideMonUpBottomRowLeftTile], a
jp _AnimationSlideMonUp
-AnimationSlideMonDown: ; 79297 (1e:5297)
+AnimationSlideMonDown:
; Slides the mon's sprite down out of the screen.
xor a
call GetTileIDList
@@ -1317,19 +1317,19 @@ AnimationSlideMonDown: ; 79297 (1e:5297)
jr nz, .loop
ret
-AnimationSlideMonOff: ; 792af (1e:52af)
+AnimationSlideMonOff:
; Slides the mon's sprite off the screen horizontally.
ld e, 8
ld a, 3
ld [wSlideMonDelay], a
jp _AnimationSlideMonOff
-AnimationSlideEnemyMonOff: ; 792b9 (1e:52b9)
+AnimationSlideEnemyMonOff:
; Slides the enemy mon off the screen horizontally.
ld hl, AnimationSlideMonOff
jp CallWithTurnFlipped
-_AnimationSlideMonUp: ; 792bf (1e:52bf)
+_AnimationSlideMonUp:
push de
push hl
push bc
@@ -1380,7 +1380,7 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf)
jr nz, _AnimationSlideMonUp
ret
-ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
+ShakeEnemyHUD_WritePlayerMonPicOAM:
; Writes the OAM entries for a copy of the player mon's pic in OAM.
; The top 5 rows are reproduced in OAM, although only 2 are actually needed.
ld a, $10
@@ -1408,7 +1408,7 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
ld [wBaseCoordX], a
jr .loop
-BattleAnimWriteOAMEntry: ; 79329 (1e:5329)
+BattleAnimWriteOAMEntry:
; Y coordinate = e (increased by 8 each call, before the write to OAM)
; X coordinate = [wBaseCoordX]
; tile = d
@@ -1425,11 +1425,11 @@ BattleAnimWriteOAMEntry: ; 79329 (1e:5329)
ld [hli], a
ret
-AdjustOAMBlockXPos: ; 79337 (1e:5337)
+AdjustOAMBlockXPos:
ld l, e
ld h, d
-AdjustOAMBlockXPos2: ; 79339 (1e:5339)
+AdjustOAMBlockXPos2:
ld de, 4
.loop
ld a, [wCoordAdjustmentAmount]
@@ -1449,11 +1449,11 @@ AdjustOAMBlockXPos2: ; 79339 (1e:5339)
jr nz, .loop
ret
-AdjustOAMBlockYPos: ; 79350 (1e:5350)
+AdjustOAMBlockYPos:
ld l, e
ld h, d
-AdjustOAMBlockYPos2: ; 79352 (1e:5352)
+AdjustOAMBlockYPos2:
ld de, 4
.loop
ld a, [wCoordAdjustmentAmount]
@@ -1472,12 +1472,12 @@ AdjustOAMBlockYPos2: ; 79352 (1e:5352)
jr nz, .loop
ret
-AnimationBlinkEnemyMon: ; 79369 (1e:5369)
+AnimationBlinkEnemyMon:
; Make the enemy mon's sprite blink on and off for a second or two
ld hl, AnimationBlinkMon
jp CallWithTurnFlipped
-AnimationBlinkMon: ; 7936f (1e:536f)
+AnimationBlinkMon:
; Make the mon's sprite blink on and off for a second or two.
push af
ld c, 6
@@ -1495,7 +1495,7 @@ AnimationBlinkMon: ; 7936f (1e:536f)
pop af
ret
-AnimationFlashMonPic: ; 79389 (1e:5389)
+AnimationFlashMonPic:
; Flashes the mon's sprite on and off
ld a, [wBattleMonSpecies]
ld [wChangeMonPicPlayerTurnSpecies], a
@@ -1503,25 +1503,25 @@ AnimationFlashMonPic: ; 79389 (1e:5389)
ld [wChangeMonPicEnemyTurnSpecies], a
jp ChangeMonPic
-AnimationFlashEnemyMonPic: ; 79398 (1e:5398)
+AnimationFlashEnemyMonPic:
; Flashes the enemy mon's sprite on and off
ld hl, AnimationFlashMonPic
jp CallWithTurnFlipped
-AnimationShowMonPic: ; 7939e (1e:539e)
+AnimationShowMonPic:
xor a
call GetTileIDList
call GetMonSpriteTileMapPointerFromRowCount
call CopyPicTiles
jp Delay3
-AnimationShowEnemyMonPic: ; 793ab (1e:53ab)
+AnimationShowEnemyMonPic:
; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
; to make the mon's sprite reappear after disappears offscreen.
ld hl, AnimationShowMonPic
jp CallWithTurnFlipped
-AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
+AnimationShakeBackAndForth:
; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.
; The mon's sprite disappears after this animation.
ld a, [H_WHOSETURN]
@@ -1568,7 +1568,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
jr nz, .loop
ret
-AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)
+AnimationMoveMonHorizontally:
; Shifts the mon's sprite horizontally to a fixed location. Used by lots of
; animations like Tackle/Body Slam.
call AnimationHideMonPic
@@ -1586,7 +1586,7 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)
ld c, 3
jp DelayFrames
-AnimationResetMonPosition: ; 79415 (1e:5415)
+AnimationResetMonPosition:
; Resets the mon's sprites to be located at the normal coordinates.
ld a, [H_WHOSETURN]
and a
@@ -1597,7 +1597,7 @@ AnimationResetMonPosition: ; 79415 (1e:5415)
call ClearMonPicFromTileMap
jp AnimationShowMonPic
-AnimationSpiralBallsInward: ; 79424 (1e:5424)
+AnimationSpiralBallsInward:
; Creates an effect that looks like energy balls spiralling into the
; player mon's sprite. Used in Focus Energy, for example.
ld a, [H_WHOSETURN]
@@ -1651,7 +1651,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424)
call AnimationCleanOAM
jp AnimationFlashScreen
-SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
+SpiralBallAnimationCoordinates:
; y, x pairs
; This is the sequence of screen coordinates that the spiralling
; balls are positioned at.
@@ -1678,7 +1678,7 @@ SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
db $50, $28
db $FF ; list terminator
-AnimationSquishMonPic: ; 794a1 (1e:54a1)
+AnimationSquishMonPic:
; Squishes the mon's sprite horizontally making it
; disappear. Used by Teleport/Sky Attack animations.
ld c, 4
@@ -1709,7 +1709,7 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1)
ld c, 2
jp DelayFrame
-_AnimationSquishMonPic: ; 794d4 (1e:54d4)
+_AnimationSquishMonPic:
ld c, 7
.loop
push bc
@@ -1734,7 +1734,7 @@ _AnimationSquishMonPic: ; 794d4 (1e:54d4)
jr nz, .loop
jp Delay3
-AnimationShootBallsUpward: ; 794f9 (1e:54f9)
+AnimationShootBallsUpward:
; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack
; animations.
ld a, [H_WHOSETURN]
@@ -1753,7 +1753,7 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9)
call _AnimationShootBallsUpward
jp AnimationCleanOAM
-_AnimationShootBallsUpward: ; 79517 (1e:5517)
+_AnimationShootBallsUpward:
push bc
xor a
ld [wWhichBattleAnimTileset], a
@@ -1803,7 +1803,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)
jr nz, .loop
ret
-AnimationShootManyBallsUpward: ; 79566 (1e:5566)
+AnimationShootManyBallsUpward:
; Shoots several pillars of "energy" balls upward.
ld a, [H_WHOSETURN]
and a
@@ -1827,19 +1827,19 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)
pop hl
jr .loop
-UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591)
+UpwardBallsAnimXCoordinatesPlayerTurn:
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $10, $40, $28, $18, $38, $30
db $FF ; list terminator
-UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598)
+UpwardBallsAnimXCoordinatesEnemyTurn:
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $60, $90, $78, $68, $88, $80
db $FF ; list terminator
-AnimationMinimizeMon: ; 7959f (1e:559f)
+AnimationMinimizeMon:
; Changes the mon's sprite to a mini black sprite. Used by the
; Minimize animation.
ld hl, wTempPic
@@ -1863,10 +1863,10 @@ AnimationMinimizeMon: ; 7959f (1e:559f)
call Delay3
jp AnimationShowMonPic
-MinimizedMonSprite: ; 795c4 (1e:55c4)
+MinimizedMonSprite:
INCBIN "gfx/minimized_mon_sprite.1bpp"
-AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
+AnimationSlideMonDownAndHide:
; Slides the mon's sprite down and disappears. Used in Acid Armor.
ld a, $1
ld c, $2
@@ -1893,7 +1893,7 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
call FillMemory
jp CopyTempPicToMonPic
-_AnimationSlideMonOff: ; 795f8 (1e:55f8)
+_AnimationSlideMonOff:
; Slides the mon's sprite off the screen horizontally by e tiles and waits
; [wSlideMonDelay] V-blanks each time the pic is slid by one tile.
ld a, [H_WHOSETURN]
@@ -1965,7 +1965,7 @@ _AnimationSlideMonOff: ; 795f8 (1e:55f8)
ld a, " "
ret
-AnimationSlideMonHalfOff: ; 79645 (1e:5645)
+AnimationSlideMonHalfOff:
; Slides the mon's sprite halfway off the screen. It's used in Softboiled.
ld e, 4
ld a, 4
@@ -1973,7 +1973,7 @@ AnimationSlideMonHalfOff: ; 79645 (1e:5645)
call _AnimationSlideMonOff
jp Delay3
-CopyTempPicToMonPic: ; 79652 (1e:5652)
+CopyTempPicToMonPic:
ld a, [H_WHOSETURN]
and a
ld hl, vBackPic ; player turn
@@ -1984,7 +1984,7 @@ CopyTempPicToMonPic: ; 79652 (1e:5652)
ld bc, 7 * 7
jp CopyVideoData
-AnimationWavyScreen: ; 79666 (1e:5666)
+AnimationWavyScreen:
; used in Psywave/Psychic etc.
ld hl, vBGMap0
call BattleAnimCopyTileMapToVRAM
@@ -2025,7 +2025,7 @@ AnimationWavyScreen: ; 79666 (1e:5666)
call BattleAnimCopyTileMapToVRAM
ret
-WavyScreen_SetSCX: ; 796ae (1e:56ae)
+WavyScreen_SetSCX:
ld a, [rSTAT]
and $3 ; is it H-blank?
jr nz, WavyScreen_SetSCX ; wait until it's H-blank
@@ -2038,14 +2038,14 @@ WavyScreen_SetSCX: ; 796ae (1e:56ae)
ld hl, WavyScreenLineOffsets ; go back to the beginning if so
ret
-WavyScreenLineOffsets: ; 796bf (1e:56bf)
+WavyScreenLineOffsets:
; Sequence of horizontal line pixel offsets for the wavy screen animation.
; This sequence vaguely resembles a sine wave.
db 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1
db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1
db $80 ; terminator
-AnimationSubstitute: ; 796e0 (1e:56e0)
+AnimationSubstitute:
; Changes the pokemon's sprite to the mini sprite
ld hl, wTempPic
xor a
@@ -2084,12 +2084,12 @@ AnimationSubstitute: ; 796e0 (1e:56e0)
call CopyTempPicToMonPic
jp AnimationShowMonPic
-CopySlowbroSpriteData: ; 7973f (1e:573f)
+CopySlowbroSpriteData:
ld bc, $0010
ld a, BANK(SlowbroSprite)
jp FarCopyData2
-HideSubstituteShowMonAnim: ; 79747 (1e:5747)
+HideSubstituteShowMonAnim:
ld a, [H_WHOSETURN]
and a
ld hl, wPlayerMonMinimized
@@ -2114,12 +2114,12 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747)
call AnimationFlashMonPic
jp AnimationShowMonPic
-ReshowSubstituteAnim: ; 79771 (1e:5771)
+ReshowSubstituteAnim:
call AnimationSlideMonOff
call AnimationSubstitute
jp AnimationShowMonPic
-AnimationBoundUpAndDown: ; 7977a (1e:577a)
+AnimationBoundUpAndDown:
; Bounces the mon's sprite up and down several times. It is used
; by Splash's animation.
ld c, 5
@@ -2131,7 +2131,7 @@ AnimationBoundUpAndDown: ; 7977a (1e:577a)
jr nz, .loop
jp AnimationShowMonPic
-AnimationTransformMon: ; 79787 (1e:5787)
+AnimationTransformMon:
; Redraws this mon's sprite as the back/front sprite of the opposing mon.
; Used in Transform.
ld a, [wEnemyMonSpecies]
@@ -2139,7 +2139,7 @@ AnimationTransformMon: ; 79787 (1e:5787)
ld a, [wBattleMonSpecies]
ld [wChangeMonPicEnemyTurnSpecies], a
-ChangeMonPic: ; 79793 (1e:5793)
+ChangeMonPic:
ld a, [H_WHOSETURN]
and a
jr z, .playerTurn
@@ -2170,7 +2170,7 @@ ChangeMonPic: ; 79793 (1e:5793)
ld b, SET_PAL_BATTLE
jp RunPaletteCommand
-AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
+AnimationHideEnemyMonPic:
; Hides the enemy mon's sprite
xor a
ld [H_AUTOBGTRANSFERENABLED], a
@@ -2180,7 +2180,7 @@ AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
ld [H_AUTOBGTRANSFERENABLED], a
jp Delay3
-InitMultipleObjectsOAM: ; 797e8 (1e:57e8)
+InitMultipleObjectsOAM:
; Writes c OAM entries with tile d.
; Sets their Y coordinates to sequential multiples of 8, starting from 0.
; Sets their X coordinates to 0.
@@ -2201,7 +2201,7 @@ InitMultipleObjectsOAM: ; 797e8 (1e:57e8)
jr nz, .loop
ret
-AnimationHideMonPic: ; 79801 (1e:5801)
+AnimationHideMonPic:
; Hides the mon's sprite.
ld a, [H_WHOSETURN]
and a
@@ -2211,7 +2211,7 @@ AnimationHideMonPic: ; 79801 (1e:5801)
.playerTurn
ld a, 5 * SCREEN_WIDTH + 1
-ClearMonPicFromTileMap: ; 7980c (1e:580c)
+ClearMonPicFromTileMap:
push hl
push de
push bc
@@ -2229,7 +2229,7 @@ ClearMonPicFromTileMap: ; 7980c (1e:580c)
; puts the tile map destination address of a mon sprite in hl, given the row count in b
; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out,
; in order to show only a portion of the mon sprite.
-GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820)
+GetMonSpriteTileMapPointerFromRowCount:
push de
ld a, [H_WHOSETURN]
and a
@@ -2262,7 +2262,7 @@ GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820)
; de = tile ID list pointer
; b = number of rows
; c = number of columns
-GetTileIDList: ; 79842 (1e:5842)
+GetTileIDList:
ld hl, TileIDListPointerTable
ld e, a
ld d, 0
@@ -2283,7 +2283,7 @@ GetTileIDList: ; 79842 (1e:5842)
ld b, a
ret
-AnimCopyRowLeft: ; 7985b (1e:585b)
+AnimCopyRowLeft:
; copy a row of c tiles 1 tile left
ld a, [hld]
ld [hli], a
@@ -2292,7 +2292,7 @@ AnimCopyRowLeft: ; 7985b (1e:585b)
jr nz, AnimCopyRowLeft
ret
-AnimCopyRowRight: ; 79862 (1e:5862)
+AnimCopyRowRight:
; copy a row of c tiles 1 tile right
ld a, [hli]
ld [hld], a
@@ -2302,14 +2302,14 @@ AnimCopyRowRight: ; 79862 (1e:5862)
ret
; get the sound of the move id in b
-GetMoveSoundB: ; 79869 (1e:5869)
+GetMoveSoundB:
ld a, b
call GetMoveSound
ld b, a
ret
; get the sound of the (move id - 1) in a
-GetMoveSound: ; 7986f (1e:586f)
+GetMoveSound:
ld hl,MoveSoundTable
ld e,a
ld d,0
@@ -2349,7 +2349,7 @@ GetMoveSound: ; 7986f (1e:586f)
ld a,b
ret
-IsCryMove: ; 798ad (1e:58ad)
+IsCryMove:
; set carry if the move animation involves playing a monster cry
ld a,[wAnimationID]
cp a,GROWL
@@ -2362,7 +2362,7 @@ IsCryMove: ; 798ad (1e:58ad)
scf
ret
-MoveSoundTable: ; 798bc (1e:58bc)
+MoveSoundTable:
db SFX_POUND, $00,$80 ; POUND
db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
@@ -2530,7 +2530,7 @@ MoveSoundTable: ; 798bc (1e:58bc)
db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
db SFX_BATTLE_0B, $00,$80
-CopyPicTiles: ; 79aae (1e:5aae)
+CopyPicTiles:
ld a, [H_WHOSETURN]
and a
ld a, $31 ; base tile ID of player mon sprite
@@ -2542,7 +2542,7 @@ CopyPicTiles: ; 79aae (1e:5aae)
jr CopyTileIDs_NoBGTransfer
; copy the tiles used when a mon is being sent out of or into a pokeball
-CopyDownscaledMonTiles: ; 79aba (1e:5aba)
+CopyDownscaledMonTiles:
call GetPredefRegisters
ld a, [wDownscaledMonSize]
and a
@@ -2553,14 +2553,14 @@ CopyDownscaledMonTiles: ; 79aba (1e:5aba)
ld de, DownscaledMonTiles_3x3
; fall through
-CopyTileIDs_NoBGTransfer: ; 79acb (1e:5acb)
+CopyTileIDs_NoBGTransfer:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
; fall through
; b = number of rows
; c = number of columns
-CopyTileIDs: ; 79ace (1e:5ace)
+CopyTileIDs:
push hl
.rowLoop
push bc
@@ -2585,7 +2585,7 @@ CopyTileIDs: ; 79ace (1e:5ace)
pop hl
ret
-TileIDListPointerTable: ; 79aea (1e:5aea)
+TileIDListPointerTable:
dw Unknown_79b24
db $77
dw Unknown_79b55
@@ -2603,19 +2603,19 @@ TileIDListPointerTable: ; 79aea (1e:5aea)
dw Unknown_79c50
db $3C
-DownscaledMonTiles_5x5: ; 79b02 (1e:5b02)
+DownscaledMonTiles_5x5:
db $31,$38,$46,$54,$5B
db $32,$39,$47,$55,$5C
db $34,$3B,$49,$57,$5E
db $36,$3D,$4B,$59,$60
db $37,$3E,$4C,$5A,$61
-DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b)
+DownscaledMonTiles_3x3:
db $31,$46,$5B
db $34,$49,$5E
db $37,$4C,$61
-Unknown_79b24: ; 79b24 (1e:5b24)
+Unknown_79b24:
db $00,$07,$0E,$15,$1C,$23,$2A
db $01,$08,$0F,$16,$1D,$24,$2B
db $02,$09,$10,$17,$1E,$25,$2C
@@ -2624,19 +2624,19 @@ Unknown_79b24: ; 79b24 (1e:5b24)
db $05,$0C,$13,$1A,$21,$28,$2F
db $06,$0D,$14,$1B,$22,$29,$30
-Unknown_79b55: ; 79b55 (1e:5b55)
+Unknown_79b55:
db $00,$07,$0E,$15,$1C,$23,$2A
db $01,$08,$0F,$16,$1D,$24,$2B
db $03,$0A,$11,$18,$1F,$26,$2D
db $04,$0B,$12,$19,$20,$27,$2E
db $05,$0C,$13,$1A,$21,$28,$2F
-Unknown_79b78: ; 79b78 (1e:5b78)
+Unknown_79b78:
db $00,$07,$0E,$15,$1C,$23,$2A
db $02,$09,$10,$17,$1E,$25,$2C
db $04,$0B,$12,$19,$20,$27,$2E
-Unknown_79b8d: ; 79b8d (1e:5b8d)
+Unknown_79b8d:
db $00,$00,$00,$00,$00,$00,$00
db $00,$00,$00,$00,$00,$19,$00
db $02,$06,$0B,$10,$14,$1A,$00
@@ -2645,7 +2645,7 @@ Unknown_79b8d: ; 79b8d (1e:5b8d)
db $04,$09,$0E,$13,$17,$1D,$1F
db $05,$0A,$0F,$01,$18,$1E,$20
-Unknown_79bbe: ; 79bbe (1e:5bbe)
+Unknown_79bbe:
db $00,$00,$00,$30,$00,$37,$00
db $00,$00,$2B,$31,$34,$38,$3D
db $21,$26,$2C,$01,$35,$39,$3E
@@ -2654,7 +2654,7 @@ Unknown_79bbe: ; 79bbe (1e:5bbe)
db $24,$29,$2F,$01,$01,$3B,$00
db $25,$2A,$01,$01,$01,$3C,$00
-Unknown_79bef: ; 79bef (1e:5bef)
+Unknown_79bef:
db $00,$00,$00,$00,$00,$00,$00
db $00,$00,$47,$4D,$00,$00,$00
db $00,$00,$48,$4E,$52,$56,$5B
@@ -2663,7 +2663,7 @@ Unknown_79bef: ; 79bef (1e:5bef)
db $41,$45,$4B,$51,$4C,$59,$5D
db $42,$46,$4C,$4C,$55,$5A,$5E
-Unknown_79c20: ; 79c20 (1e:5c20)
+Unknown_79c20:
db $31,$32,$32,$32,$32,$33
db $34,$35,$36,$36,$37,$38
db $34,$39,$3A,$3A,$3B,$38
@@ -2673,12 +2673,12 @@ Unknown_79c20: ; 79c20 (1e:5c20)
db $41,$43,$4B,$4C,$4D,$4E
db $4F,$50,$50,$50,$51,$52
-Unknown_79c50: ; 79c50 (1e:5c50)
+Unknown_79c50:
db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53
db $43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54
db $43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43
-AnimationLeavesFalling: ; 79c74 (1e:5c74)
+AnimationLeavesFalling:
; Makes leaves float down from the top of the screen. This is used
; in Razor Leaf's animation.
ld a, [rOBP0]
@@ -2693,7 +2693,7 @@ AnimationLeavesFalling: ; 79c74 (1e:5c74)
ld [rOBP0], a
ret
-AnimationPetalsFalling: ; 79c8a (1e:5c8a)
+AnimationPetalsFalling:
; Makes lots of petals fall down from the top of the screen. It's used in
; the animation for Petal Dance.
ld d, $71 ; petal tile
@@ -2702,7 +2702,7 @@ AnimationPetalsFalling: ; 79c8a (1e:5c8a)
call AnimationFallingObjects
jp ClearSprites
-AnimationFallingObjects: ; 79c97 (1e:5c97)
+AnimationFallingObjects:
ld c, a
ld a, 1
call InitMultipleObjectsOAM
@@ -2741,7 +2741,7 @@ AnimationFallingObjects: ; 79c97 (1e:5c97)
jr nz, .loop ; keep moving the falling objects down until it does
ret
-FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb)
+FallingObjects_UpdateOAMEntry:
; Increases Y by 2 pixels and adjusts X and X flip based on the falling object's
; movement byte.
ld hl, wOAMBuffer
@@ -2785,10 +2785,10 @@ FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb)
ld [hl], a ; attribute
ret
-FallingObjects_DeltaXs: ; 79d0d (1e:5d0d)
+FallingObjects_DeltaXs:
db 0, 1, 3, 5, 7, 9, 11, 13, 15
-FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16)
+FallingObjects_UpdateMovementByte:
ld a, [wFallingObjectMovementByte]
inc a
ld b, a
@@ -2804,7 +2804,7 @@ FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16)
ld [wFallingObjectMovementByte], a
ret
-FallingObjects_InitXCoords: ; 79d2a (1e:5d2a)
+FallingObjects_InitXCoords:
ld hl, wOAMBuffer + $01
ld de, FallingObjects_InitialXCoords
ld a, [wNumFallingObjects]
@@ -2820,10 +2820,10 @@ FallingObjects_InitXCoords: ; 79d2a (1e:5d2a)
jr nz, .loop
ret
-FallingObjects_InitialXCoords: ; 79d3e (1e:5d3e)
+FallingObjects_InitialXCoords:
db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
-FallingObjects_InitMovementData: ; 79d52 (1e:5d52)
+FallingObjects_InitMovementData:
ld hl, wFallingObjectsMovementData
ld de, FallingObjects_InitialMovementData
ld a, [wNumFallingObjects]
@@ -2836,10 +2836,10 @@ FallingObjects_InitMovementData: ; 79d52 (1e:5d52)
jr nz, .loop
ret
-FallingObjects_InitialMovementData: ; 79d63 (1e:5d63)
+FallingObjects_InitialMovementData:
db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
-AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
+AnimationShakeEnemyHUD:
; Shakes the enemy HUD.
; Make a copy of the back pic's tile patterns in sprite tile pattern VRAM.
@@ -2912,7 +2912,7 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
; b = tile ID list index
; c = base tile ID
-CopyTileIDsFromList: ; 79dda (1e:5dda)
+CopyTileIDsFromList:
call GetPredefRegisters
ld a, c
ld [hBaseTileID], a
@@ -2922,7 +2922,7 @@ CopyTileIDsFromList: ; 79dda (1e:5dda)
pop hl
jp CopyTileIDs
-ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9)
+ShakeEnemyHUD_ShakeBG:
ld a, [hSCX]
ld [wTempSCX], a
.loop
@@ -2942,14 +2942,14 @@ ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9)
ld [hSCX], a
ret
-BattleAnimCopyTileMapToVRAM: ; 79e0d (1e:5e0d)
+BattleAnimCopyTileMapToVRAM:
ld a, h
ld [H_AUTOBGTRANSFERDEST + 1], a
ld a, l
ld [H_AUTOBGTRANSFERDEST], a
jp Delay3
-TossBallAnimation: ; 79e16 (1e:5e16)
+TossBallAnimation:
ld a,[wIsInBattle]
cp a,2
jr z,.BlockBall ; if in trainer battle, play different animation
@@ -2992,7 +2992,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)
jr nz,.PlayNextAnimation
ret
-.PokeBallAnimations: ; 79e50 (1e:5e50)
+.PokeBallAnimations:
; sequence of animations that make up the Poké Ball toss
db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM
@@ -3006,7 +3006,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)
ld [wAnimationID],a
jp PlayAnimation
-PlayApplyingAttackSound: ; 79e6a (1e:5e6a)
+PlayApplyingAttackSound:
; play a different sound depending if move is not very effective, neutral, or super-effective
; don't play any sound at all if move is ineffective
call WaitForSoundToFinish
diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm
index dc766f23..33af6f6f 100755
--- a/engine/battle/bank_e_misc.asm
+++ b/engine/battle/bank_e_misc.asm
@@ -1,5 +1,5 @@
; formats a string at wMovesString that lists the moves at wMoves
-FormatMovesString: ; 39b87 (e:5b87)
+FormatMovesString:
ld hl, wMoves
ld de, wMovesString
ld b, $0
@@ -52,7 +52,7 @@ FormatMovesString: ; 39b87 (e:5b87)
ret
; XXX this is called in a few places, but it doesn't appear to do anything useful
-InitList: ; 39bd5 (e:5bd5)
+InitList:
ld a, [wInitListType]
cp INIT_ENEMYOT_LIST
jr nz, .notEnemy
@@ -103,7 +103,7 @@ InitList: ; 39bd5 (e:5bd5)
ret
; get species of mon e in list [wMonDataLocation] for LoadMonData
-GetMonSpecies: ; 39c37 (e:5c37)
+GetMonSpecies:
ld hl, wPartySpecies
ld a, [wMonDataLocation]
and a
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 545273ee..9e02c56f 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -1,4 +1,4 @@
-BattleTransition: ; 7096d (1c:496d)
+BattleTransition:
ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
@@ -70,7 +70,7 @@ BattleTransition: ; 7096d (1c:496d)
; bit 0: set if trainer battle
; bit 1: set if enemy is at least 3 levels higher than player
; bit 2: set if dungeon map
-BattleTransitions: ; 709d2 (1c:49d2)
+BattleTransitions:
dw BattleTransition_DoubleCircle ; %000
dw BattleTransition_Spiral ; %001
dw BattleTransition_Circle ; %010
@@ -80,7 +80,7 @@ BattleTransitions: ; 709d2 (1c:49d2)
dw BattleTransition_VerticalStripes ; %110
dw BattleTransition_Split ; %111
-GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
+GetBattleTransitionID_WildOrTrainer:
ld a, [wCurOpponent]
cp 200
jr nc, .trainer
@@ -90,7 +90,7 @@ GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
set 0, c
ret
-GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
+GetBattleTransitionID_CompareLevels:
ld hl, wPartyMon1HP
.faintedLoop
ld a, [hli]
@@ -121,7 +121,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,
; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE
; and SILPH_CO_[9-11]F as dungeon maps
-GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
+GetBattleTransitionID_IsDungeonMap:
ld a, [wCurMap]
ld e, a
ld hl, DungeonMaps1
@@ -153,7 +153,7 @@ GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is equal to one of these maps
-DungeonMaps1: ; 70a3f (1c:4a3f)
+DungeonMaps1:
db VIRIDIAN_FOREST
db ROCK_TUNNEL_1
db SEAFOAM_ISLANDS_1
@@ -162,7 +162,7 @@ DungeonMaps1: ; 70a3f (1c:4a3f)
; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is in between or equal to each pair of maps
-DungeonMaps2: ; 70a44 (1c:4a44)
+DungeonMaps2:
; all MT_MOON maps
db MT_MOON_1
db MT_MOON_3
@@ -181,17 +181,17 @@ DungeonMaps2: ; 70a44 (1c:4a44)
db UNKNOWN_DUNGEON_1
db $FF
-LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
+LoadBattleTransitionTile:
ld hl, vChars1 + $7f0
ld de, BattleTransitionTile
lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10
jp CopyVideoData
-BattleTransitionTile: ; 70a59 (1c:4a59)
+BattleTransitionTile:
INCBIN "gfx/battle_transition.2bpp"
BattleTransitionTileEnd:
-BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
+BattleTransition_BlackScreen:
ld a, $ff
ld [rBGP], a
ld [rOBP0], a
@@ -202,7 +202,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
; called regardless of mon levels, but does an
; outward spiral if enemy is at least 3 levels
; higher than player and does an inward spiral otherwise
-BattleTransition_Spiral: ; 70a72 (1c:4a72)
+BattleTransition_Spiral:
ld a, [wBattleTransitionSpiralDirection]
and a
jr z, .outwardSpiral
@@ -235,7 +235,7 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)
ld [wOutwardSpiralTileMapPointer], a
ret
-BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
+BattleTransition_InwardSpiral:
ld a, 7
ld [wInwardSpiralUpdateScreenCounter], a
coord hl, 0, 0
@@ -265,7 +265,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
jr nz, .loop
ret
-BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
+BattleTransition_InwardSpiral_:
push bc
.loop
ld [hl], $ff
@@ -284,7 +284,7 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
pop bc
ret
-BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
+BattleTransition_OutwardSpiral_:
ld bc, -SCREEN_WIDTH
ld de, SCREEN_WIDTH
ld a, [wOutwardSpiralTileMapPointer + 1]
@@ -352,7 +352,7 @@ BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
jr .done
FlashScreen:
-BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
+BattleTransition_FlashScreen_:
ld hl, BattleTransition_FlashScreenPalettes
.loop
ld a, [hli]
@@ -367,12 +367,12 @@ BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
jr nz, BattleTransition_FlashScreen_
ret
-BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72)
+BattleTransition_FlashScreenPalettes:
db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
db $01 ; terminator
; used for low level trainer dungeon battles
-BattleTransition_Shrink: ; 70b7f (1c:4b7f)
+BattleTransition_Shrink:
ld c, SCREEN_HEIGHT / 2
.loop
push bc
@@ -406,7 +406,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f)
jp DelayFrames
; used for high level trainer dungeon battles
-BattleTransition_Split: ; 70bca (1c:4bca)
+BattleTransition_Split:
ld c, SCREEN_HEIGHT / 2
xor a
ld [H_AUTOBGTRANSFERENABLED], a
@@ -437,7 +437,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
ld c, 10
jp DelayFrames
-BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
+BattleTransition_CopyTiles1:
ld a, c
ld [wBattleTransitionCopyTilesOffset], a
ld a, b
@@ -469,7 +469,7 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
jr nz, .loop2
ret
-BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
+BattleTransition_CopyTiles2:
ld a, c
ld [wBattleTransitionCopyTilesOffset], a
ld a, b
@@ -519,7 +519,7 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
ret
; used for high level wild dungeon battles
-BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
+BattleTransition_VerticalStripes:
ld c, SCREEN_HEIGHT
coord hl, 0, 0
coord de, 1, 17
@@ -547,7 +547,7 @@ BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
jr nz, .loop
jp BattleTransition_BlackScreen
-BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
+BattleTransition_VerticalStripes_:
ld c, SCREEN_WIDTH / 2
.loop
ld [hl], $ff
@@ -558,7 +558,7 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
ret
; used for low level wild dungeon battles
-BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
+BattleTransition_HorizontalStripes:
ld c, SCREEN_WIDTH
coord hl, 0, 0
coord de, 19, 1
@@ -582,7 +582,7 @@ BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
jr nz, .loop
jp BattleTransition_BlackScreen
-BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
+BattleTransition_HorizontalStripes_:
ld c, SCREEN_HEIGHT / 2
ld de, SCREEN_WIDTH * 2
.loop
@@ -595,7 +595,7 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
; used for high level wild non-dungeon battles
; makes one full circle around the screen
; by animating each half circle one at a time
-BattleTransition_Circle: ; 70ce4 (1c:4ce4)
+BattleTransition_Circle:
call BattleTransition_FlashScreen
lb bc, 0, SCREEN_WIDTH / 2
ld hl, BattleTransition_HalfCircle1
@@ -606,14 +606,14 @@ BattleTransition_Circle: ; 70ce4 (1c:4ce4)
call BattleTransition_Circle_Sub1
jp BattleTransition_BlackScreen
-BattleTransition_FlashScreen: ; 70cfd (1c:4cfd)
+BattleTransition_FlashScreen:
ld b, $3
call BattleTransition_FlashScreen_
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ret
-BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
+BattleTransition_Circle_Sub1:
push bc
push hl
ld a, b
@@ -627,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
jr nz, BattleTransition_Circle_Sub1
ret
-BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
+BattleTransition_TransferDelay3:
ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
@@ -638,7 +638,7 @@ BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
; used for low level wild non-dungeon battles
; makes two half circles around the screen
; by animating both half circles at the same time
-BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
+BattleTransition_DoubleCircle:
call BattleTransition_FlashScreen
ld c, SCREEN_WIDTH / 2
ld hl, BattleTransition_HalfCircle1
@@ -666,7 +666,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
jr nz, .loop
jp BattleTransition_BlackScreen
-BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
+BattleTransition_Circle_Sub2:
ld [wBattleTransitionCircleScreenQuadrantY], a
ld a, [hli]
ld [wBattleTransitionCircleScreenQuadrantX], a
@@ -679,7 +679,7 @@ BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
ld l, a
jp BattleTransition_Circle_Sub3
-BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
+BattleTransition_HalfCircle1:
db $01
dw BattleTransition_CircleData1
dwCoord 18, 6
@@ -720,7 +720,7 @@ BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
dw BattleTransition_CircleData1
dwCoord 1, 6
-BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
+BattleTransition_HalfCircle2:
db $00
dw BattleTransition_CircleData1
dwCoord 1, 11
@@ -761,7 +761,7 @@ BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
dw BattleTransition_CircleData1
dwCoord 18, 11
-BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
+BattleTransition_Circle_Sub3:
push hl
ld a, [de]
ld c, a
@@ -806,17 +806,17 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
jr nz, .loop2
jr BattleTransition_Circle_Sub3
-BattleTransition_CircleData1: ; 70dfe (1c:4dfe)
+BattleTransition_CircleData1:
db $02,$03,$05,$04,$09,$FF
-BattleTransition_CircleData2: ; 70e04 (1c:4e04)
+BattleTransition_CircleData2:
db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
-BattleTransition_CircleData3: ; 70e0e (1c:4e0e)
+BattleTransition_CircleData3:
db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
-BattleTransition_CircleData4: ; 70e20 (1c:4e20)
+BattleTransition_CircleData4:
db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
-BattleTransition_CircleData5: ; 70e2e (1c:4e2e)
+BattleTransition_CircleData5:
db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm
index 476284f0..3d46c947 100644
--- a/engine/battle/common_text.asm
+++ b/engine/battle/common_text.asm
@@ -1,4 +1,4 @@
-PrintBeginningBattleText: ; 58d99 (16:4d99)
+PrintBeginningBattleText:
ld a, [wIsInBattle]
dec a
jr nz, .trainerBattle
@@ -70,31 +70,31 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
.done
ret
-WildMonAppearedText: ; 58e3b (16:4e3b)
+WildMonAppearedText:
TX_FAR _WildMonAppearedText
db "@"
-HookedMonAttackedText: ; 58e40 (16:4e40)
+HookedMonAttackedText:
TX_FAR _HookedMonAttackedText
db "@"
-EnemyAppearedText: ; 58e45 (16:4e45)
+EnemyAppearedText:
TX_FAR _EnemyAppearedText
db "@"
-TrainerWantsToFightText: ; 58e4a (16:4e4a)
+TrainerWantsToFightText:
TX_FAR _TrainerWantsToFightText
db "@"
-UnveiledGhostText: ; 58e4f (16:4e4f)
+UnveiledGhostText:
TX_FAR _UnveiledGhostText
db "@"
-GhostCantBeIDdText: ; 58e54 (16:4e54)
+GhostCantBeIDdText:
TX_FAR _GhostCantBeIDdText
db "@"
-PrintSendOutMonMessage: ; 58e59 (16:4e59)
+PrintSendOutMonMessage:
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
@@ -137,22 +137,22 @@ PrintSendOutMonMessage: ; 58e59 (16:4e59)
.printText
jp PrintText
-GoText: ; 58eae (16:4eae)
+GoText:
TX_FAR _GoText
TX_ASM
jr PrintPlayerMon1Text
-DoItText: ; 58eb5 (16:4eb5)
+DoItText:
TX_FAR _DoItText
TX_ASM
jr PrintPlayerMon1Text
-GetmText: ; 58ebc (16:4ebc)
+GetmText:
TX_FAR _GetmText
TX_ASM
jr PrintPlayerMon1Text
-EnemysWeakText: ; 58ec3 (16:4ec3)
+EnemysWeakText:
TX_FAR _EnemysWeakText
TX_ASM
@@ -160,15 +160,15 @@ PrintPlayerMon1Text:
ld hl, PlayerMon1Text
ret
-PlayerMon1Text: ; 58ecc (16:4ecc)
+PlayerMon1Text:
TX_FAR _PlayerMon1Text
db "@"
-RetreatMon: ; 58ed1 (16:4ed1)
+RetreatMon:
ld hl, PlayerMon2Text
jp PrintText
-PlayerMon2Text: ; 58ed7 (16:4ed7)
+PlayerMon2Text:
TX_FAR _PlayerMon2Text
TX_ASM
push de
@@ -219,25 +219,25 @@ PlayerMon2Text: ; 58ed7 (16:4ed7)
ld hl, GoodText ; HP went down 70% or more
ret
-EnoughText: ; 58f25 (16:4f25)
+EnoughText:
TX_FAR _EnoughText
TX_ASM
jr PrintComeBackText
-OKExclamationText: ; 58f2c (16:4f2c)
+OKExclamationText:
TX_FAR _OKExclamationText
TX_ASM
jr PrintComeBackText
-GoodText: ; 58f33 (16:4f33)
+GoodText:
TX_FAR _GoodText
TX_ASM
jr PrintComeBackText
-PrintComeBackText: ; 58f3a (16:4f3a)
+PrintComeBackText:
ld hl, ComeBackText
ret
-ComeBackText: ; 58f3e (16:4f3e)
+ComeBackText:
TX_FAR _ComeBackText
db "@"
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index fce78717..f8053a9e 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -1,7 +1,7 @@
BattleCore:
; These are move effects (second value from the Moves table in bank $E).
-ResidualEffects1: ; 3c000 (f:4000)
+ResidualEffects1:
; most non-side effects
db CONVERSION_EFFECT
db HAZE_EFFECT
@@ -20,13 +20,13 @@ ResidualEffects1: ; 3c000 (f:4000)
db LEECH_SEED_EFFECT
db SPLASH_EFFECT
db -1
-SetDamageEffects: ; 3c011 (f:4011)
+SetDamageEffects:
; moves that do damage but not through normal calculations
; e.g., Super Fang, Psywave
db SUPER_FANG_EFFECT
db SPECIAL_DAMAGE_EFFECT
db -1
-ResidualEffects2: ; 3c014 (f:4014)
+ResidualEffects2:
; non-side effects not included in ResidualEffects1
; stat-affecting moves, sleep-inflicting moves, and Bide
; e.g., Meditate, Bide, Hypnosis
@@ -58,7 +58,7 @@ ResidualEffects2: ; 3c014 (f:4014)
db ACCURACY_DOWN2_EFFECT
db EVASION_DOWN2_EFFECT
db -1
-AlwaysHappenSideEffects: ; 3c030 (f:4030)
+AlwaysHappenSideEffects:
; Attacks that aren't finished after they faint the opponent.
db DRAIN_HP_EFFECT
db EXPLODE_EFFECT
@@ -71,7 +71,7 @@ AlwaysHappenSideEffects: ; 3c030 (f:4030)
db TWINEEDLE_EFFECT
db RAGE_EFFECT
db -1
-SpecialEffects: ; 3c03b (f:403b)
+SpecialEffects:
; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.
; Includes all effects that do not need to be called at the end of
; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled
@@ -90,13 +90,13 @@ SpecialEffects: ; 3c03b (f:403b)
db JUMP_KICK_EFFECT
db RECOIL_EFFECT
; fallthrough to Next EffectsArray
-SpecialEffectsCont: ; 3c049 (f:4049)
+SpecialEffectsCont:
; damaging moves whose effect is executed prior to damage calculation
db THRASH_PETAL_DANCE_EFFECT
db TRAPPING_EFFECT
db -1
-SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
+SlidePlayerAndEnemySilhouettesOnScreen:
call LoadPlayerBackPic
ld a, MESSAGE_BOX ; the usual text box at the bottom of the screen
ld [wTextBoxID], a
@@ -193,7 +193,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
; the lower of the player's pic (his body) is part of the background, but his head is a sprite
; the reason for this is that it shares Y coordinates with the lower part of the enemy pic, so background scrolling wouldn't work for both pics
; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop
-SlidePlayerHeadLeft: ; 3c0ff (f:40ff)
+SlidePlayerHeadLeft:
push bc
ld hl, wOAMBuffer + $01
ld c, $15 ; number of OAM entries
@@ -207,7 +207,7 @@ SlidePlayerHeadLeft: ; 3c0ff (f:40ff)
pop bc
ret
-SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110)
+SetScrollXForSlidingPlayerBodyLeft:
ld a, [rLY]
cp l
jr nz, SetScrollXForSlidingPlayerBodyLeft
@@ -219,7 +219,7 @@ SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110)
jr z, .loop
ret
-StartBattle: ; 3c11e (f:411e)
+StartBattle:
xor a
ld [wPartyGainExpFlags], a
ld [wPartyFoughtCurrentEnemyFlags], a
@@ -341,7 +341,7 @@ StartBattle: ; 3c11e (f:411e)
jr MainInBattleLoop
; wild mon or link battle enemy ran from battle
-EnemyRan: ; 3c202 (f:4202)
+EnemyRan:
call LoadScreenTilesFromBuffer1
ld a, [wLinkState]
cp LINK_STATE_BATTLING
@@ -359,15 +359,15 @@ EnemyRan: ; 3c202 (f:4202)
ld [H_WHOSETURN], a
jpab AnimationSlideEnemyMonOff
-WildRanText: ; 3c229 (f:4229)
+WildRanText:
TX_FAR _WildRanText
db "@"
-EnemyRanText: ; 3c22e (f:422e)
+EnemyRanText:
TX_FAR _EnemyRanText
db "@"
-MainInBattleLoop: ; 3c233 (f:4233)
+MainInBattleLoop:
call ReadPlayerMonCurHPAndStatus
ld hl, wBattleMonHP
ld a, [hli]
@@ -557,7 +557,7 @@ MainInBattleLoop: ; 3c233 (f:4233)
call CheckNumAttacksLeft
jp MainInBattleLoop
-HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
+HandlePoisonBurnLeechSeed:
ld hl, wBattleMonHP
ld de, wBattleMonStatus
ld a, [H_WHOSETURN]
@@ -621,15 +621,15 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
xor a
ret
-HurtByPoisonText: ; 3c42e (f:442e)
+HurtByPoisonText:
TX_FAR _HurtByPoisonText
db "@"
-HurtByBurnText: ; 3c433 (f:4433)
+HurtByBurnText:
TX_FAR _HurtByBurnText
db "@"
-HurtByLeechSeedText: ; 3c438 (f:4438)
+HurtByLeechSeedText:
TX_FAR _HurtByLeechSeedText
db "@"
@@ -637,7 +637,7 @@ HurtByLeechSeedText: ; 3c438 (f:4438)
; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)
; hl: HP pointer
; bc (out): total damage
-HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
+HandlePoisonBurnLeechSeed_DecreaseOwnHP:
push hl
push hl
ld bc, $e ; skip to max HP
@@ -705,7 +705,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
; adds bc to enemy HP
; bc isn't updated if HP substracted was capped to prevent overkill
-HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
+HandlePoisonBurnLeechSeed_IncreaseEnemyHP:
push hl
ld hl, wEnemyMonMaxHP
ld a, [H_WHOSETURN]
@@ -755,7 +755,7 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
pop hl
ret
-UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
+UpdateCurMonHPBar:
coord hl, 10, 9 ; tile pointer to player HP bar
ld a, [H_WHOSETURN]
and a
@@ -770,7 +770,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
pop bc
ret
-CheckNumAttacksLeft: ; 3c50f (f:450f)
+CheckNumAttacksLeft:
ld a, [wPlayerNumAttacksLeft]
and a
jr nz, .checkEnemy
@@ -786,7 +786,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f)
res UsingTrappingMove, [hl] ; enemy not using multi-turn attack like wrap any more
ret
-HandleEnemyMonFainted: ; 3c525 (f:4525)
+HandleEnemyMonFainted:
xor a
ld [wInHandlePlayerMonFainted], a
call FaintEnemyPokemon
@@ -949,7 +949,7 @@ EnemyMonFaintedText: ; 0x3c63e
TX_FAR _EnemyMonFaintedText
db "@"
-EndLowHealthAlarm: ; 3c643 (f:4643)
+EndLowHealthAlarm:
; This function is called when the player has the won the battle. It turns off
; the low health alarm and prevents it from reactivating until the next battle.
xor a
@@ -959,7 +959,7 @@ EndLowHealthAlarm: ; 3c643 (f:4643)
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
-AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
+AnyEnemyPokemonAliveCheck:
ld a, [wEnemyPartyCount]
ld b, a
xor a
@@ -977,7 +977,7 @@ AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
ret
; stores whether enemy ran in Z flag
-ReplaceFaintedEnemyMon: ; 3c664 (f:4664)
+ReplaceFaintedEnemyMon:
ld hl, wEnemyHPBarColor
ld e, $30
call GetBattleHealthBarColor
@@ -1000,7 +1000,7 @@ ReplaceFaintedEnemyMon: ; 3c664 (f:4664)
inc a ; reset Z flag
ret
-TrainerBattleVictory: ; 3c696 (f:4696)
+TrainerBattleVictory:
call EndLowHealthAlarm
ld b, MUSIC_DEFEATED_GYM_LEADER
ld a, [wGymLeaderNo]
@@ -1036,15 +1036,15 @@ TrainerBattleVictory: ; 3c696 (f:4696)
ld c, $3
predef_jump AddBCDPredef
-MoneyForWinningText: ; 3c6e4 (f:46e4)
+MoneyForWinningText:
TX_FAR _MoneyForWinningText
db "@"
-TrainerDefeatedText: ; 3c6e9 (f:46e9)
+TrainerDefeatedText:
TX_FAR _TrainerDefeatedText
db "@"
-PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
+PlayBattleVictoryMusic:
push af
ld a, $ff
ld [wNewSoundID], a
@@ -1054,7 +1054,7 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
call PlayMusic
jp Delay3
-HandlePlayerMonFainted: ; 3c700 (f:4700)
+HandlePlayerMonFainted:
ld a, 1
ld [wInHandlePlayerMonFainted], a
call RemoveFaintedPlayerMon
@@ -1088,7 +1088,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)
jp MainInBattleLoop
; resets flags, slides mon's pic down, plays cry, and prints fainted message
-RemoveFaintedPlayerMon: ; 3c741 (f:4741)
+RemoveFaintedPlayerMon:
ld a, [wPlayerMonNumber]
ld c, a
ld hl, wPartyGainExpFlags
@@ -1131,13 +1131,13 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
ld hl, PlayerMonFaintedText
jp PrintText
-PlayerMonFaintedText: ; 3c796 (f:4796)
+PlayerMonFaintedText:
TX_FAR _PlayerMonFaintedText
db "@"
; asks if you want to use next mon
; stores whether you ran in C flag
-DoUseNextMonDialogue: ; 3c79b (f:479b)
+DoUseNextMonDialogue:
call PrintEmptyString
call SaveScreenTilesToBuffer1
ld a, [wIsInBattle]
@@ -1165,13 +1165,13 @@ DoUseNextMonDialogue: ; 3c79b (f:479b)
ld de, wEnemyMonSpeed
jp TryRunningFromBattle
-UseNextMonText: ; 3c7d3 (f:47d3)
+UseNextMonText:
TX_FAR _UseNextMonText
db "@"
; choose next player mon to send out
; stores whether enemy mon has no HP left in Z flag
-ChooseNextMon: ; 3c7d8 (f:47d8)
+ChooseNextMon:
ld a, BATTLE_PARTY_MENU
ld [wPartyMenuTypeOrMessageID], a
call DisplayPartyMenu
@@ -1217,7 +1217,7 @@ ChooseNextMon: ; 3c7d8 (f:47d8)
; called when player is out of usable mons.
; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
-HandlePlayerBlackOut: ; 3c837 (f:4837)
+HandlePlayerBlackOut:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr z, .notSony1Battle
@@ -1252,21 +1252,21 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
scf
ret
-Sony1WinText: ; 3c884 (f:4884)
+Sony1WinText:
TX_FAR _Sony1WinText
db "@"
-PlayerBlackedOutText2: ; 3c889 (f:4889)
+PlayerBlackedOutText2:
TX_FAR _PlayerBlackedOutText2
db "@"
-LinkBattleLostText: ; 3c88e (f:488e)
+LinkBattleLostText:
TX_FAR _LinkBattleLostText
db "@"
; slides pic of fainted mon downwards until it disappears
; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing
-SlideDownFaintedMonPic: ; 3c893 (f:4893)
+SlideDownFaintedMonPic:
ld a, [wd730]
push af
set 6, a
@@ -1312,14 +1312,14 @@ SlideDownFaintedMonPic: ; 3c893 (f:4893)
ld [wd730], a
ret
-SevenSpacesText: ; 3c8d7 (f:48d7)
+SevenSpacesText:
db " @"
; slides the player or enemy trainer off screen
; a is the number of tiles to slide it horizontally (always 9 for the player trainer or 8 for the enemy trainer)
; if a is 8, the slide is to the right, else it is to the left
; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing
-SlideTrainerPicOffScreen: ; 3c8df (f:48df)
+SlideTrainerPicOffScreen:
ld [hSlideAmount], a
ld c, a
.slideStepLoop ; each iteration, the trainer pic is slid one tile left/right
@@ -1360,7 +1360,7 @@ SlideTrainerPicOffScreen: ; 3c8df (f:48df)
ret
; send out a trainer's mon
-EnemySendOut: ; 3c90e (f:490e)
+EnemySendOut:
ld hl,wPartyGainExpFlags
xor a
ld [hl],a
@@ -1376,7 +1376,7 @@ EnemySendOut: ; 3c90e (f:490e)
predef FlagActionPredef
; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags
-EnemySendOutFirstMon: ; 3c92a (f:492a)
+EnemySendOutFirstMon:
xor a
ld hl,wEnemyStatsToDouble ; clear enemy statuses
ld [hli],a
@@ -1529,17 +1529,17 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
call SaveScreenTilesToBuffer1
jp SwitchPlayerMon
-TrainerAboutToUseText: ; 3ca79 (f:4a79)
+TrainerAboutToUseText:
TX_FAR _TrainerAboutToUseText
db "@"
-TrainerSentOutText: ; 3ca7e (f:4a7e)
+TrainerSentOutText:
TX_FAR _TrainerSentOutText
db "@"
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
-AnyPartyAlive: ; 3ca83 (f:4a83)
+AnyPartyAlive:
ld a, [wPartyCount]
ld e, a
xor a
@@ -1557,7 +1557,7 @@ AnyPartyAlive: ; 3ca83 (f:4a83)
; tests if player mon has fainted
; stores whether mon has fainted in Z flag
-HasMonFainted: ; 3ca97 (f:4a97)
+HasMonFainted:
ld a, [wWhichPokemon]
ld hl, wPartyMon1HP
ld bc, wPartyMon2 - wPartyMon1
@@ -1574,13 +1574,13 @@ HasMonFainted: ; 3ca97 (f:4a97)
xor a
ret
-NoWillText: ; 3cab4 (f:4ab4)
+NoWillText:
TX_FAR _NoWillText
db "@"
; try to run from battle (hl = player speed, de = enemy speed)
; stores whether the attempt was successful in carry flag
-TryRunningFromBattle: ; 3cab9 (f:4ab9)
+TryRunningFromBattle:
call IsGhostBattle
jp z, .canEscape ; jump if it's a ghost battle
ld a, [wBattleType]
@@ -1697,20 +1697,20 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
scf ; set carry
ret
-CantEscapeText: ; 3cb97 (f:4b97)
+CantEscapeText:
TX_FAR _CantEscapeText
db "@"
-NoRunningText: ; 3cb9c (f:4b9c)
+NoRunningText:
TX_FAR _NoRunningText
db "@"
-GotAwayText: ; 3cba1 (f:4ba1)
+GotAwayText:
TX_FAR _GotAwayText
db "@"
; copies from party data to battle mon data when sending out a new player mon
-LoadBattleMonFromParty: ; 3cba6 (f:4ba6)
+LoadBattleMonFromParty:
ld a, [wWhichPokemon]
ld bc, wPartyMon2 - wPartyMon1
ld hl, wPartyMon1Species
@@ -1754,7 +1754,7 @@ LoadBattleMonFromParty: ; 3cba6 (f:4ba6)
ret
; copies from enemy party data to current enemy mon data when sending out a new enemy mon
-LoadEnemyMonFromParty: ; 3cc13 (f:4c13)
+LoadEnemyMonFromParty:
ld a, [wWhichPokemon]
ld bc, wEnemyMon2 - wEnemyMon1
ld hl, wEnemyMons
@@ -1807,7 +1807,7 @@ LoadEnemyMonFromParty: ; 3cc13 (f:4c13)
ld [wEnemyMonPartyPos], a
ret
-SendOutMon: ; 3cc91 (f:4c91)
+SendOutMon:
callab PrintSendOutMonMessage
ld hl, wEnemyMonHP
ld a, [hli]
@@ -1853,7 +1853,7 @@ SendOutMon: ; 3cc91 (f:4c91)
jp SaveScreenTilesToBuffer1
; show 2 stages of the player mon getting smaller before disappearing
-AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
+AnimateRetreatingPlayerMon:
coord hl, 1, 5
lb bc, 7, 7
call ClearScreenArea
@@ -1883,7 +1883,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
jp ClearScreenArea
; reads player's current mon's HP into wBattleMonHP
-ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
+ReadPlayerMonCurHPAndStatus:
ld a, [wPlayerMonNumber]
ld hl, wPartyMon1HP
ld bc, wPartyMon2 - wPartyMon1
@@ -1894,11 +1894,11 @@ ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status
jp CopyData
-DrawHUDsAndHPBars: ; 3cd5a (f:4d5a)
+DrawHUDsAndHPBars:
call DrawPlayerHUDAndHPBar
jp DrawEnemyHUDAndHPBar
-DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
+DrawPlayerHUDAndHPBar:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
coord hl, 9, 7
@@ -1959,7 +1959,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
set 7, [hl] ;enable low health alarm
ret
-DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
+DrawEnemyHUDAndHPBar:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
coord hl, 0, 0
@@ -2049,7 +2049,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, wEnemyHPBarColor
-GetBattleHealthBarColor: ; 3ce90 (f:4e90)
+GetBattleHealthBarColor:
ld b, [hl]
call GetHealthBarColor
ld a, [hl]
@@ -2063,7 +2063,7 @@ GetBattleHealthBarColor: ; 3ce90 (f:4e90)
; (i.e. for names longer than 4 letters)
; if the name is 3 or 4 letters long, it is printed 1 space more to the right than usual
; (i.e. for names longer than 4 letters)
-CenterMonName: ; 3ce9c (f:4e9c)
+CenterMonName:
push de
inc hl
inc hl
@@ -2084,7 +2084,7 @@ CenterMonName: ; 3ce9c (f:4e9c)
pop de
ret
-DisplayBattleMenu: ; 3ceb3 (f:4eb3)
+DisplayBattleMenu:
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a, [wBattleType]
and a
@@ -2498,7 +2498,7 @@ PartyMenuOrRockOrRun:
call GBPalNormal
; fall through to SwitchPlayerMon
-SwitchPlayerMon: ; 3d1ba (f:51ba)
+SwitchPlayerMon:
callab RetreatMon
ld c, 50
call DelayFrames
@@ -2521,11 +2521,11 @@ SwitchPlayerMon: ; 3d1ba (f:51ba)
and a
ret
-AlreadyOutText: ; 3d1f5 (f:51f5)
+AlreadyOutText:
TX_FAR _AlreadyOutText
db "@"
-BattleMenu_RunWasSelected: ; 3d1fa (f:51fa)
+BattleMenu_RunWasSelected:
call LoadScreenTilesFromBuffer1
ld a, $3
ld [wCurrentMenuItem], a
@@ -2540,7 +2540,7 @@ BattleMenu_RunWasSelected: ; 3d1fa (f:51fa)
ret nz ; return if the player couldn't escape
jp DisplayBattleMenu
-MoveSelectionMenu: ; 3d219 (f:5219)
+MoveSelectionMenu:
ld a, [wMoveMenuType]
dec a
jr z, .mimicmenu
@@ -2658,7 +2658,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)
ld [hl], a
; fallthrough
-SelectMenuItem: ; 3d2fe (f:52fe)
+SelectMenuItem:
ld a, [wMoveMenuType]
and a
jr z, .battleselect
@@ -2753,18 +2753,18 @@ SelectMenuItem: ; 3d2fe (f:52fe)
call LoadScreenTilesFromBuffer1
jp MoveSelectionMenu
-MoveNoPPText: ; 3d3ae (f:53ae)
+MoveNoPPText:
TX_FAR _MoveNoPPText
db "@"
-MoveDisabledText: ; 3d3b3 (f:53b3)
+MoveDisabledText:
TX_FAR _MoveDisabledText
db "@"
-WhichTechniqueString: ; 3d3b8 (f:53b8)
+WhichTechniqueString:
db "WHICH TECHNIQUE?@"
-CursorUp: ; 3d3c9 (f:53c9)
+CursorUp:
ld a, [wCurrentMenuItem]
and a
jp nz, SelectMenuItem
@@ -2774,7 +2774,7 @@ CursorUp: ; 3d3c9 (f:53c9)
ld [wCurrentMenuItem], a
jp SelectMenuItem
-CursorDown: ; 3d3dd (f:53dd)
+CursorDown:
ld a, [wCurrentMenuItem]
ld b, a
ld a, [wNumMovesMinusOne]
@@ -2787,7 +2787,7 @@ CursorDown: ; 3d3dd (f:53dd)
ld [wCurrentMenuItem], a
jp SelectMenuItem
-AnyMoveToSelect: ; 3d3f5 (f:53f5)
+AnyMoveToSelect:
; return z and Struggle as the selected move if all moves have 0 PP and/or are disabled
ld a, STRUGGLE
ld [wPlayerSelectedMove], a
@@ -2830,11 +2830,11 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5)
xor a
ret
-NoMovesLeftText: ; 3d430 (f:5430)
+NoMovesLeftText:
TX_FAR _NoMovesLeftText
db "@"
-SwapMovesInMenu: ; 3d435 (f:5435)
+SwapMovesInMenu:
ld a, [wMenuItemToSwap]
and a
jr z, .noMenuItemSelected
@@ -2910,7 +2910,7 @@ SwapMovesInMenu: ; 3d435 (f:5435)
ld [wMenuItemToSwap], a ; select the current menu item for swapping
jp MoveSelectionMenu
-PrintMenuItem: ; 3d4b6 (f:54b6)
+PrintMenuItem:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
coord hl, 0, 8
@@ -2981,13 +2981,13 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld [H_AUTOBGTRANSFERENABLED], a
jp Delay3
-DisabledText: ; 3d555 (f:5555)
+DisabledText:
db "disabled!@"
-TypeText: ; 3d55f (f:555f)
+TypeText:
db "TYPE@"
-SelectEnemyMove: ; 3d564 (f:5564)
+SelectEnemyMove:
ld a, [wLinkState]
sub LINK_STATE_BATTLING
jr nz, .noLinkBattle
@@ -3080,7 +3080,7 @@ SelectEnemyMove: ; 3d564 (f:5564)
jr .done
; this appears to exchange data with the other gameboy during link battles
-LinkBattleExchangeData: ; 3d605 (f:5605)
+LinkBattleExchangeData:
ld a, $ff
ld [wSerialExchangeNybbleReceiveData], a
ld a, [wPlayerMoveListIndex]
@@ -3128,7 +3128,7 @@ LinkBattleExchangeData: ; 3d605 (f:5605)
jr nz, .syncLoop3
ret
-ExecutePlayerMove: ; 3d65e (f:565e)
+ExecutePlayerMove:
xor a
ld [H_WHOSETURN], a ; set player's turn
ld a, [wPlayerSelectedMove]
@@ -3156,7 +3156,7 @@ ExecutePlayerMove: ; 3d65e (f:565e)
call CheckForDisobedience
jp z, ExecutePlayerMoveDone
-CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a)
+CheckIfPlayerNeedsToChargeUp:
ld a, [wPlayerMoveEffect]
cp CHARGE_EFFECT
jp z, JumpMoveEffect
@@ -3165,13 +3165,13 @@ CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a)
jr PlayerCanExecuteMove
; in-battle stuff
-PlayerCanExecuteChargingMove: ; 3d6a9 (f:56a9)
+PlayerCanExecuteChargingMove:
ld hl,wPlayerBattleStatus1
res ChargingUp,[hl] ; reset charging up and invulnerability statuses if mon was charging up for an attack
; being fully paralyzed or hurting oneself in confusion removes charging up status
; resulting in the Pokemon being invulnerable for the whole battle
res Invulnerable,[hl]
-PlayerCanExecuteMove: ; 3d6b0 (f:56b0)
+PlayerCanExecuteMove:
call PrintMonName1Text
ld hl,DecrementPP
ld de,wPlayerSelectedMove ; pointer to the move just used
@@ -3188,7 +3188,7 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)
ld de,1
call IsInArray
call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
-PlayerCalcMoveDamage: ; 3d6dc (f:56dc)
+PlayerCalcMoveDamage:
ld a,[wPlayerMoveEffect]
ld hl,SetDamageEffects
ld de,1
@@ -3325,17 +3325,17 @@ MirrorMoveCheck
; Responsible for executing Twineedle's second side effect (poison).
jp ExecutePlayerMoveDone
-MultiHitText: ; 3d805 (f:5805)
+MultiHitText:
TX_FAR _MultiHitText
db "@"
-ExecutePlayerMoveDone: ; 3d80a (f:580a)
+ExecutePlayerMoveDone:
xor a
ld [wActionResultOrTookBattleTurn],a
ld b,1
ret
-PrintGhostText: ; 3d811 (f:5811)
+PrintGhostText:
; print the ghost battle messages
call IsGhostBattle
ret nz
@@ -3355,15 +3355,15 @@ PrintGhostText: ; 3d811 (f:5811)
xor a
ret
-ScaredText: ; 3d830 (f:5830)
+ScaredText:
TX_FAR _ScaredText
db "@"
-GetOutText: ; 3d835 (f:5835)
+GetOutText:
TX_FAR _GetOutText
db "@"
-IsGhostBattle: ; 3d83a (f:583a)
+IsGhostBattle:
ld a,[wIsInBattle]
dec a
ret nz
@@ -3382,7 +3382,7 @@ IsGhostBattle: ; 3d83a (f:583a)
; checks for various status conditions affecting the player mon
; stores whether the mon cannot use a move this turn in Z flag
-CheckPlayerStatusConditions: ; 3d854 (f:5854)
+CheckPlayerStatusConditions:
ld hl,wBattleMonStatus
ld a,[hl]
and a,SLP ; sleep mask
@@ -3643,67 +3643,67 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
and a
ret
-FastAsleepText: ; 3da3d (f:5a3d)
+FastAsleepText:
TX_FAR _FastAsleepText
db "@"
-WokeUpText: ; 3da42 (f:5a42)
+WokeUpText:
TX_FAR _WokeUpText
db "@"
-IsFrozenText: ; 3da47 (f:5a47)
+IsFrozenText:
TX_FAR _IsFrozenText
db "@"
-FullyParalyzedText: ; 3da4c (f:5a4c)
+FullyParalyzedText:
TX_FAR _FullyParalyzedText
db "@"
-FlinchedText: ; 3da51 (f:5a51)
+FlinchedText:
TX_FAR _FlinchedText
db "@"
-MustRechargeText: ; 3da56 (f:5a56)
+MustRechargeText:
TX_FAR _MustRechargeText
db "@"
-DisabledNoMoreText: ; 3da5b (f:5a5b)
+DisabledNoMoreText:
TX_FAR _DisabledNoMoreText
db "@"
-IsConfusedText: ; 3da60 (f:5a60)
+IsConfusedText:
TX_FAR _IsConfusedText
db "@"
-HurtItselfText: ; 3da65 (f:5a65)
+HurtItselfText:
TX_FAR _HurtItselfText
db "@"
-ConfusedNoMoreText: ; 3da6a (f:5a6a)
+ConfusedNoMoreText:
TX_FAR _ConfusedNoMoreText
db "@"
-SavingEnergyText: ; 3da6f (f:5a6f)
+SavingEnergyText:
TX_FAR _SavingEnergyText
db "@"
-UnleashedEnergyText: ; 3da74 (f:5a74)
+UnleashedEnergyText:
TX_FAR _UnleashedEnergyText
db "@"
-ThrashingAboutText: ; 3da79 (f:5a79)
+ThrashingAboutText:
TX_FAR _ThrashingAboutText
db "@"
-AttackContinuesText: ; 3da7e (f:5a7e)
+AttackContinuesText:
TX_FAR _AttackContinuesText
db "@"
-CantMoveText: ; 3da83 (f:5a83)
+CantMoveText:
TX_FAR _CantMoveText
db "@"
-PrintMoveIsDisabledText: ; 3da88 (f:5a88)
+PrintMoveIsDisabledText:
ld hl, wPlayerSelectedMove
ld de, wPlayerBattleStatus1
ld a, [H_WHOSETURN]
@@ -3721,11 +3721,11 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88)
ld hl, MoveIsDisabledText
jp PrintText
-MoveIsDisabledText: ; 3daa8 (f:5aa8)
+MoveIsDisabledText:
TX_FAR _MoveIsDisabledText
db "@"
-HandleSelfConfusionDamage: ; 3daad (f:5aad)
+HandleSelfConfusionDamage:
ld hl, HurtItselfText
call PrintText
ld hl, wEnemyMonDefense
@@ -3769,7 +3769,7 @@ HandleSelfConfusionDamage: ; 3daad (f:5aad)
ld [H_WHOSETURN], a
jp ApplyDamageToPlayerPokemon
-PrintMonName1Text: ; 3daf5 (f:5af5)
+PrintMonName1Text:
ld hl, MonName1Text
jp PrintText
@@ -3778,7 +3778,7 @@ PrintMonName1Text: ; 3daf5 (f:5af5)
; those text strings are identical and both continue at PrintInsteadText
; this likely had to do with Japanese grammar that got translated,
; but the functionality didn't get removed
-MonName1Text: ; 3dafb (f:5afb)
+MonName1Text:
TX_FAR _MonName1Text
TX_ASM
ld a, [H_WHOSETURN]
@@ -3803,33 +3803,33 @@ MonName1Text: ; 3dafb (f:5afb)
ld hl, Used1Text
ret
-Used1Text: ; 3db2d (f:5b2d)
+Used1Text:
TX_FAR _Used1Text
TX_ASM
jr PrintInsteadText
-Used2Text: ; 3db34 (f:5b34)
+Used2Text:
TX_FAR _Used2Text
TX_ASM
; fall through
-PrintInsteadText: ; 3db39 (f:5b39)
+PrintInsteadText:
ld a, [wMonIsDisobedient]
and a
jr z, PrintMoveName
ld hl, InsteadText
ret
-InsteadText: ; 3db43 (f:5b43)
+InsteadText:
TX_FAR _InsteadText
TX_ASM
; fall through
-PrintMoveName: ; 3db48 (f:5b48)
+PrintMoveName:
ld hl, _PrintMoveName
ret
-_PrintMoveName: ; 3db4c (f:5b4c)
+_PrintMoveName:
TX_FAR _CF4BText
TX_ASM
ld hl, ExclamationPointPointerTable
@@ -3845,30 +3845,30 @@ _PrintMoveName: ; 3db4c (f:5b4c)
ld l, a
ret
-ExclamationPointPointerTable: ; 3db62 (f:5b62)
+ExclamationPointPointerTable:
dw ExclamationPoint1Text
dw ExclamationPoint2Text
dw ExclamationPoint3Text
dw ExclamationPoint4Text
dw ExclamationPoint5Text
-ExclamationPoint1Text: ; 3db6c (f:5b6c)
+ExclamationPoint1Text:
TX_FAR _ExclamationPoint1Text
db "@"
-ExclamationPoint2Text: ; 3db71 (f:5b71)
+ExclamationPoint2Text:
TX_FAR _ExclamationPoint2Text
db "@"
-ExclamationPoint3Text: ; 3db76 (f:5b76)
+ExclamationPoint3Text:
TX_FAR _ExclamationPoint3Text
db "@"
-ExclamationPoint4Text: ; 3db7b (f:5b7b)
+ExclamationPoint4Text:
TX_FAR _ExclamationPoint4Text
db "@"
-ExclamationPoint5Text: ; 3db80 (f:5b80)
+ExclamationPoint5Text:
TX_FAR _ExclamationPoint5Text
db "@"
@@ -3879,7 +3879,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80)
; but all five text strings are identical
; this likely had to do with Japanese grammar that got translated,
; but the functionality didn't get removed
-DetermineExclamationPointTextNum: ; 3db85 (f:5b85)
+DetermineExclamationPointTextNum:
push bc
ld a, [wd11e] ; move ID
ld c, a
@@ -3901,7 +3901,7 @@ DetermineExclamationPointTextNum: ; 3db85 (f:5b85)
pop bc
ret
-ExclamationPointMoveSets: ; 3dba3 (f:5ba3)
+ExclamationPointMoveSets:
db SWORDS_DANCE, GROWTH
db $00
db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
@@ -3916,7 +3916,7 @@ ExclamationPointMoveSets: ; 3dba3 (f:5ba3)
db $00
db $FF ; terminator
-PrintMoveFailureText: ; 3dbe2 (f:5be2)
+PrintMoveFailureText:
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
and a
@@ -3973,28 +3973,28 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
.enemyTurn
jp ApplyDamageToEnemyPokemon
-AttackMissedText: ; 3dc42 (f:5c42)
+AttackMissedText:
TX_FAR _AttackMissedText
db "@"
-KeptGoingAndCrashedText: ; 3dc47 (f:5c47)
+KeptGoingAndCrashedText:
TX_FAR _KeptGoingAndCrashedText
db "@"
-UnaffectedText: ; 3dc4c (f:5c4c)
+UnaffectedText:
TX_FAR _UnaffectedText
db "@"
-PrintDoesntAffectText: ; 3dc51 (f:5c51)
+PrintDoesntAffectText:
ld hl, DoesntAffectMonText
jp PrintText
-DoesntAffectMonText: ; 3dc57 (f:5c57)
+DoesntAffectMonText:
TX_FAR _DoesntAffectMonText
db "@"
; if there was a critical hit or an OHKO was successful, print the corresponding text
-PrintCriticalOHKOText: ; 3dc5c (f:5c5c)
+PrintCriticalOHKOText:
ld a, [wCriticalHitOrOHKO]
and a
jr z, .done ; do nothing if there was no critical hit or successful OHKO
@@ -4014,21 +4014,21 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c)
ld c, 20
jp DelayFrames
-CriticalOHKOTextPointers: ; 3dc7a (f:5c7a)
+CriticalOHKOTextPointers:
dw CriticalHitText
dw OHKOText
-CriticalHitText: ; 3dc7e (f:5c7e)
+CriticalHitText:
TX_FAR _CriticalHitText
db "@"
-OHKOText: ; 3dc83 (f:5c83)
+OHKOText:
TX_FAR _OHKOText
db "@"
; checks if a traded mon will disobey due to lack of badges
; stores whether the mon will use a move in Z flag
-CheckForDisobedience: ; 3dc88 (f:5c88)
+CheckForDisobedience:
xor a
ld [wMonIsDisobedient], a
ld a, [wLinkState]
@@ -4207,28 +4207,28 @@ CheckForDisobedience: ; 3dc88 (f:5c88)
xor a ; set Z flag
ret
-LoafingAroundText: ; 3ddb6 (f:5db6)
+LoafingAroundText:
TX_FAR _LoafingAroundText
db "@"
-BeganToNapText: ; 3ddbb (f:5dbb)
+BeganToNapText:
TX_FAR _BeganToNapText
db "@"
-WontObeyText: ; 3ddc0 (f:5dc0)
+WontObeyText:
TX_FAR _WontObeyText
db "@"
-TurnedAwayText: ; 3ddc5 (f:5dc5)
+TurnedAwayText:
TX_FAR _TurnedAwayText
db "@"
-IgnoredOrdersText: ; 3ddca (f:5dca)
+IgnoredOrdersText:
TX_FAR _IgnoredOrdersText
db "@"
; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the player mon
-GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)
+GetDamageVarsForPlayerAttack:
xor a
ld hl, wDamage ; damage to eventually inflict, initialise to zero
ldi [hl], a
@@ -4341,7 +4341,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)
ret
; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the enemy mon
-GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75)
+GetDamageVarsForEnemyAttack:
ld hl, wDamage ; damage to eventually inflict, initialise to zero
xor a
ld [hli], a
@@ -4456,7 +4456,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75)
; get stat c of enemy mon
; c: stat to get (HP=1,Attack=2,Defense=3,Speed=4,Special=5)
-GetEnemyMonStat: ; 3df1c (f:5f1c)
+GetEnemyMonStat:
push de
push bc
ld a, [wLinkState]
@@ -4497,7 +4497,7 @@ GetEnemyMonStat: ; 3df1c (f:5f1c)
pop de
ret
-CalculateDamage: ; 3df65 (f:5f65)
+CalculateDamage:
; input:
; b: attack
; c: opponent defense
@@ -4659,14 +4659,14 @@ CalculateDamage: ; 3df65 (f:5f65)
and a
ret
-JumpToOHKOMoveEffect: ; 3e016 (f:6016)
+JumpToOHKOMoveEffect:
call JumpMoveEffect
ld a, [wMoveMissed]
dec a
ret
-UnusedHighCriticalMoves: ; 3e01e (f:601e)
+UnusedHighCriticalMoves:
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
@@ -4677,7 +4677,7 @@ UnusedHighCriticalMoves: ; 3e01e (f:601e)
; determines if attack is a critical hit
; azure heights claims "the fastest pokémon (who are,not coincidentally,
; among the most popular) tend to CH about 20 to 25% of the time."
-CriticalHitTest: ; 3e023 (f:6023)
+CriticalHitTest:
xor a
ld [wCriticalHitOrOHKO], a
ld a, [H_WHOSETURN]
@@ -4744,7 +4744,7 @@ CriticalHitTest: ; 3e023 (f:6023)
ret
; high critical hit moves
-HighCriticalMoves: ; 3e08e (f:608e)
+HighCriticalMoves:
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
@@ -4753,7 +4753,7 @@ HighCriticalMoves: ; 3e08e (f:608e)
; function to determine if Counter hits and if so, how much damage it does
-HandleCounterMove: ; 3e093 (f:6093)
+HandleCounterMove:
; The variables checked by Counter are updated whenever the cursor points to a new move in the battle selection menu.
; This is irrelevant for the opponent's side outside of link battles, since the move selection is controlled by the AI.
; However, in the scenario where the player switches out and the opponent uses Counter,
@@ -4818,7 +4818,7 @@ HandleCounterMove: ; 3e093 (f:6093)
xor a
ret
-ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
+ApplyAttackToEnemyPokemon:
ld a,[wPlayerMoveEffect]
cp a,OHKO_EFFECT
jr z,ApplyDamageToEnemyPokemon
@@ -4884,7 +4884,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
ld a,b
ld [hl],a
-ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
+ApplyDamageToEnemyPokemon:
ld hl,wDamage
ld a,[hli]
ld b,a
@@ -4934,10 +4934,10 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
xor a
ld [wHPBarType],a
predef UpdateHPBar2 ; animate the HP bar shortening
-ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
+ApplyAttackToEnemyPokemonDone:
jp DrawHUDsAndHPBars
-ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
+ApplyAttackToPlayerPokemon:
ld a,[wEnemyMoveEffect]
cp a,OHKO_EFFECT
jr z,ApplyDamageToPlayerPokemon
@@ -5003,7 +5003,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
ld a,b
ld [hl],a
-ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
+ApplyDamageToPlayerPokemon:
ld hl,wDamage
ld a,[hli]
ld b,a
@@ -5055,7 +5055,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ApplyAttackToPlayerPokemonDone
jp DrawHUDsAndHPBars
-AttackSubstitute: ; 3e25e (f:625e)
+AttackSubstitute:
; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.
; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.
; If the user has a Substitute up and would take damage because of that,
@@ -5110,16 +5110,16 @@ AttackSubstitute: ; 3e25e (f:625e)
ld [hl],a ; zero the effect of the attacker's move
jp DrawHUDsAndHPBars
-SubstituteTookDamageText: ; 3e2ac (f:62ac)
+SubstituteTookDamageText:
TX_FAR _SubstituteTookDamageText
db "@"
-SubstituteBrokeText: ; 3e2b1 (f:62b1)
+SubstituteBrokeText:
TX_FAR _SubstituteBrokeText
db "@"
; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
-HandleBuildingRage: ; 3e2b6 (f:62b6)
+HandleBuildingRage:
; values for the player turn
ld hl,wEnemyBattleStatus2
ld de,wEnemyMonStatMods
@@ -5161,13 +5161,13 @@ HandleBuildingRage: ; 3e2b6 (f:62b6)
ld [H_WHOSETURN],a
ret
-BuildingRageText: ; 3e2f8 (f:62f8)
+BuildingRageText:
TX_FAR _BuildingRageText
db "@"
; copy last move for Mirror Move
; sets zero flag on failure and unsets zero flag on success
-MirrorMoveCopyMove: ; 3e2fd (f:62fd)
+MirrorMoveCopyMove:
; Mirror Move makes use of ccf1 (wPlayerUsedMove) and ccf2 (wEnemyUsedMove) addresses,
; which are mainly used to print the "[Pokemon] used [Move]" text.
; Both are set to 0 whenever a new Pokemon is sent out
@@ -5197,12 +5197,12 @@ MirrorMoveCopyMove: ; 3e2fd (f:62fd)
xor a
ret
-MirrorMoveFailedText: ; 3e324 (f:6324)
+MirrorMoveFailedText:
TX_FAR _MirrorMoveFailedText
db "@"
; function used to reload move data for moves like Mirror Move and Metronome
-ReloadMoveData: ; 3e329 (f:6329)
+ReloadMoveData:
ld [wd11e],a
dec a
ld hl,Moves
@@ -5219,7 +5219,7 @@ ReloadMoveData: ; 3e329 (f:6329)
ret
; function that picks a random move for metronome
-MetronomePickMove: ; 3e348 (f:6348)
+MetronomePickMove:
xor a
ld [wAnimationType],a
ld a,METRONOME
@@ -5248,7 +5248,7 @@ MetronomePickMove: ; 3e348 (f:6348)
; this function increments the current move's PP
; it's used to prevent moves that run another move within the same turn
; (like Mirror Move and Metronome) from losing 2 PP
-IncrementMovePP: ; 3e373 (f:6373)
+IncrementMovePP:
ld a,[H_WHOSETURN]
and a
; values for player turn
@@ -5280,7 +5280,7 @@ IncrementMovePP: ; 3e373 (f:6373)
ret
; function to adjust the base damage of an attack to account for type effectiveness
-AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
+AdjustDamageForMoveType:
; values for player turn
ld hl,wBattleMonType
ld a,[hli]
@@ -5399,7 +5399,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
; the result is stored in [wTypeEffectiveness]
; ($05 is not very effective, $10 is neutral, $14 is super effective)
; as far is can tell, this is only used once in some AI code to help decide which move to use
-AIGetTypeEffectiveness: ; 3e449 (f:6449)
+AIGetTypeEffectiveness:
ld a,[wEnemyMoveType]
ld d,a ; d = type of enemy move
ld hl,wBattleMonType
@@ -5434,7 +5434,7 @@ AIGetTypeEffectiveness: ; 3e449 (f:6449)
INCLUDE "data/type_effects.asm"
; some tests that need to pass for a move to hit
-MoveHitTest: ; 3e56b (f:656b)
+MoveHitTest:
; player's turn
ld hl,wEnemyBattleStatus1
ld de,wPlayerMoveEffect
@@ -5554,7 +5554,7 @@ MoveHitTest: ; 3e56b (f:656b)
ret
; values for player turn
-CalcHitChance: ; 3e624 (f:6624)
+CalcHitChance:
ld hl,wPlayerMoveAccuracy
ld a,[H_WHOSETURN]
and a
@@ -5626,7 +5626,7 @@ CalcHitChance: ; 3e624 (f:6624)
ret
; multiplies damage by a random percentage from ~85% to 100%
-RandomizeDamage: ; 3e687 (f:6687)
+RandomizeDamage:
ld hl, wDamage
ld a, [hli]
and a
@@ -5663,7 +5663,7 @@ RandomizeDamage: ; 3e687 (f:6687)
ret
; for more detailed commentary, see equivalent function for player side (ExecutePlayerMove)
-ExecuteEnemyMove: ; 3e6bc (f:66bc)
+ExecuteEnemyMove:
ld a, [wEnemySelectedMove]
inc a
jp z, ExecuteEnemyMoveDone
@@ -5695,14 +5695,14 @@ ExecuteEnemyMove: ; 3e6bc (f:66bc)
jr nz, EnemyCanExecuteChargingMove ; if so, jump
call GetCurrentMove
-CheckIfEnemyNeedsToChargeUp: ; 3e6fc (f:66fc)
+CheckIfEnemyNeedsToChargeUp:
ld a, [wEnemyMoveEffect]
cp CHARGE_EFFECT
jp z, JumpMoveEffect
cp FLY_EFFECT
jp z, JumpMoveEffect
jr EnemyCanExecuteMove
-EnemyCanExecuteChargingMove: ; 3e70b (f:670b)
+EnemyCanExecuteChargingMove:
ld hl, wEnemyBattleStatus1
res ChargingUp, [hl] ; no longer charging up for attack
res Invulnerable, [hl] ; no longer invulnerable to typical attacks
@@ -5715,7 +5715,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b)
call GetName
ld de, wcd6d
call CopyStringToCF4B
-EnemyCanExecuteMove: ; 3e72b (f:672b)
+EnemyCanExecuteMove:
xor a
ld [wMonIsDisobedient], a
call PrintMonName1Text
@@ -5729,7 +5729,7 @@ EnemyCanExecuteMove: ; 3e72b (f:672b)
ld de, $1
call IsInArray
call c, JumpMoveEffect
-EnemyCalcMoveDamage: ; 3e750 (f:6750)
+EnemyCalcMoveDamage:
call SwapPlayerAndEnemyLevels
ld a, [wEnemyMoveEffect]
ld hl, SetDamageEffects
@@ -5747,9 +5747,9 @@ EnemyCalcMoveDamage: ; 3e750 (f:6750)
call AdjustDamageForMoveType
call RandomizeDamage
-EnemyMoveHitTest: ; 3e77f (f:677f)
+EnemyMoveHitTest:
call MoveHitTest
-handleIfEnemyMoveMissed: ; 3e782 (f:6782)
+handleIfEnemyMoveMissed:
ld a, [wMoveMissed]
and a
jr z, .asm_3e791
@@ -5760,17 +5760,17 @@ handleIfEnemyMoveMissed: ; 3e782 (f:6782)
.asm_3e791
call SwapPlayerAndEnemyLevels
-GetEnemyAnimationType: ; 3e794 (f:6794)
+GetEnemyAnimationType:
ld a, [wEnemyMoveEffect]
and a
ld a, $1
jr z, playEnemyMoveAnimation
ld a, $2
jr playEnemyMoveAnimation
-asm_3e7a0: ; 3e7a0 (f:67a0)
+asm_3e7a0:
call SwapPlayerAndEnemyLevels
xor a
-playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
+playEnemyMoveAnimation:
push af
ld a, [wEnemyBattleStatus2]
bit HasSubstituteUp, a ; does mon have a substitute?
@@ -5790,7 +5790,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
call nz, Bankswitch ; slide the substitute's sprite out
jr EnemyCheckIfMirrorMoveEffect
-EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1)
+EnemyCheckIfFlyOrChargeEffect:
call SwapPlayerAndEnemyLevels
ld c, 30
call DelayFrames
@@ -5805,7 +5805,7 @@ EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1)
ld [wAnimationType], a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
-EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef)
+EnemyCheckIfMirrorMoveEffect:
ld a, [wEnemyMoveEffect]
cp MIRROR_MOVE_EFFECT
jr nz, .notMirrorMoveEffect
@@ -5872,17 +5872,17 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef)
call nc, JumpMoveEffect
jr ExecuteEnemyMoveDone
-HitXTimesText: ; 3e887 (f:6887)
+HitXTimesText:
TX_FAR _HitXTimesText
db "@"
-ExecuteEnemyMoveDone: ; 3e88c (f:688c)
+ExecuteEnemyMoveDone:
ld b, $1
ret
; checks for various status conditions affecting the enemy mon
; stores whether the mon cannot use a move this turn in Z flag
-CheckEnemyStatusConditions: ; 3e88f (f:688f)
+CheckEnemyStatusConditions:
ld hl, wEnemyMonStatus
ld a, [hl]
and SLP ; sleep mask
@@ -6164,7 +6164,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
and a ; clear Z flag
ret
-GetCurrentMove: ; 3eabe (f:6abe)
+GetCurrentMove:
ld a, [H_WHOSETURN]
and a
jp z, .player
@@ -6195,7 +6195,7 @@ GetCurrentMove: ; 3eabe (f:6abe)
ld de, wcd6d
jp CopyStringToCF4B
-LoadEnemyMonData: ; 3eb01 (f:6b01)
+LoadEnemyMonData:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jp z, LoadEnemyMonFromParty
@@ -6355,7 +6355,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01)
ret
; calls BattleTransition to show the battle transition animation and initializes some battle variables
-DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32)
+DoBattleTransitionAndInitBattleVariables:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr nz, .next
@@ -6391,7 +6391,7 @@ DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32)
ret
; swaps the level values of the BattleMon and EnemyMon structs
-SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81)
+SwapPlayerAndEnemyLevels:
push bc
ld a, [wBattleMonLevel]
ld b, a
@@ -6405,7 +6405,7 @@ SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81)
; loads either red back pic or old man back pic
; also writes OAM data and loads tile patterns for the Red or Old Man back sprite's head
; (for use when scrolling the player sprite and enemy's silhouettes on screen)
-LoadPlayerBackPic: ; 3ec92 (f:6c92)
+LoadPlayerBackPic:
ld a, [wBattleType]
dec a ; is it the old man tutorial?
ld de, RedPicBack
@@ -6466,26 +6466,26 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)
predef_jump CopyUncompressedPicToTilemap
; does nothing since no stats are ever selected (barring glitches)
-DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02)
+DoubleOrHalveSelectedStats:
callab DoubleSelectedStats
jpab HalveSelectedStats
-ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12)
+ScrollTrainerPicAfterBattle:
jpab _ScrollTrainerPicAfterBattle
-ApplyBurnAndParalysisPenaltiesToPlayer: ; 3ed1a (f:6d1a)
+ApplyBurnAndParalysisPenaltiesToPlayer:
ld a, $1
jr ApplyBurnAndParalysisPenalties
-ApplyBurnAndParalysisPenaltiesToEnemy: ; 3ed1e (f:6d1e)
+ApplyBurnAndParalysisPenaltiesToEnemy:
xor a
-ApplyBurnAndParalysisPenalties: ; 3ed1f (f:6d1f)
+ApplyBurnAndParalysisPenalties:
ld [H_WHOSETURN], a
call QuarterSpeedDueToParalysis
jp HalveAttackDueToBurn
-QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27)
+QuarterSpeedDueToParalysis:
ld a, [H_WHOSETURN]
and a
jr z, .playerTurn
@@ -6528,7 +6528,7 @@ QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27)
ld [hl], b
ret
-HalveAttackDueToBurn: ; 3ed64 (f:6d64)
+HalveAttackDueToBurn:
ld a, [H_WHOSETURN]
and a
jr z, .playerTurn
@@ -6567,7 +6567,7 @@ HalveAttackDueToBurn: ; 3ed64 (f:6d64)
ld [hl], b
ret
-CalculateModifiedStats: ; 3ed99 (f:6d99)
+CalculateModifiedStats:
ld c, 0
.loop
call CalculateModifiedStat
@@ -6578,7 +6578,7 @@ CalculateModifiedStats: ; 3ed99 (f:6d99)
ret
; calculate modified stat for stat c (0 = attack, 1 = defense, 2 = speed, 3 = special)
-CalculateModifiedStat: ; 3eda5 (f:6da5)
+CalculateModifiedStat:
push bc
push bc
ld a, [wCalculateWhoseStats]
@@ -6656,7 +6656,7 @@ CalculateModifiedStat: ; 3eda5 (f:6da5)
pop bc
ret
-ApplyBadgeStatBoosts: ; 3ee19 (f:6e19)
+ApplyBadgeStatBoosts:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
ret z ; return if link battle
@@ -6709,10 +6709,10 @@ ApplyBadgeStatBoosts: ; 3ee19 (f:6e19)
ld [hld], a
ret
-LoadHudAndHpBarAndStatusTilePatterns: ; 3ee58 (f:6e58)
+LoadHudAndHpBarAndStatusTilePatterns:
call LoadHpBarAndStatusTilePatterns
-LoadHudTilePatterns: ; 3ee5b (f:6e5b)
+LoadHudTilePatterns:
ld a, [rLCDC]
add a ; is LCD disabled?
jr c, .lcdEnabled
@@ -6737,7 +6737,7 @@ LoadHudTilePatterns: ; 3ee5b (f:6e5b)
lb bc, BANK(BattleHudTiles2), (BattleHudTiles3End - BattleHudTiles2) / $8
jp CopyVideoDataDouble
-PrintEmptyString: ; 3ee94 (f:6e94)
+PrintEmptyString:
ld hl, .emptyString
jp PrintText
.emptyString
@@ -6796,7 +6796,7 @@ BattleRandom:
ret
-HandleExplodingAnimation: ; 3eed3 (f:6ed3)
+HandleExplodingAnimation:
ld a, [H_WHOSETURN]
and a
ld hl, wEnemyMonType1
@@ -6827,23 +6827,23 @@ HandleExplodingAnimation: ; 3eed3 (f:6ed3)
ld a, 5
ld [wAnimationType], a
-PlayMoveAnimation: ; 3ef07 (f:6f07)
+PlayMoveAnimation:
ld [wAnimationID],a
call Delay3
predef_jump MoveAnimation
-InitBattle: ; 3ef12 (f:6f12)
+InitBattle:
ld a, [wCurOpponent]
and a
jr z, DetermineWildOpponent
-InitOpponent: ; 3ef18 (f:6f18)
+InitOpponent:
ld a, [wCurOpponent]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
jr InitBattleCommon
-DetermineWildOpponent: ; 3ef23 (f:6f23)
+DetermineWildOpponent:
ld a, [wd732]
bit 1, a
jr z, .asm_3ef2f
@@ -6856,7 +6856,7 @@ DetermineWildOpponent: ; 3ef23 (f:6f23)
ret nz
callab TryDoWildEncounter
ret nz
-InitBattleCommon: ; 3ef3d (f:6f3d)
+InitBattleCommon:
ld a, [wMapPalOffset]
push af
ld hl, wLetterPrintingDelayFlags
@@ -6885,7 +6885,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d)
ld [wIsInBattle], a
jp _InitBattleCommon
-InitWildBattle: ; 3ef8b (f:6f8b)
+InitWildBattle:
ld a, $1
ld [wIsInBattle], a
call LoadEnemyMonData
@@ -6935,7 +6935,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
predef CopyUncompressedPicToTilemap
; common code that executes after init battle code specific to trainer or wild battles
-_InitBattleCommon: ; 3efeb (f:6feb)
+_InitBattleCommon:
ld b, SET_PAL_BATTLE_BLACK
call RunPaletteCommand
call SlidePlayerAndEnemySilhouettesOnScreen
@@ -6976,7 +6976,7 @@ _InitBattleCommon: ; 3efeb (f:6feb)
.emptyString
db "@"
-_LoadTrainerPic: ; 3f04b (f:704b)
+_LoadTrainerPic:
; wd033-wd034 contain pointer to pic
ld a, [wTrainerPicPointer]
ld e, a
@@ -6995,14 +6995,14 @@ _LoadTrainerPic: ; 3f04b (f:704b)
jp LoadUncompressedSpriteData
; unreferenced
-ResetCryModifiers: ; 3f069 (f:7069)
+ResetCryModifiers:
xor a
ld [wFrequencyModifier], a
ld [wTempoModifier], a
jp PlaySound
; animates the mon "growing" out of the pokeball
-AnimateSendingOutMon: ; 3f073 (f:7073)
+AnimateSendingOutMon:
ld a, [wPredefRegisters]
ld h, a
ld a, [wPredefRegisters + 1]
@@ -7042,13 +7042,13 @@ AnimateSendingOutMon: ; 3f073 (f:7073)
add $31
jr CopyUncompressedPicToHL
-CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6)
+CopyUncompressedPicToTilemap:
ld a, [wPredefRegisters]
ld h, a
ld a, [wPredefRegisters + 1]
ld l, a
ld a, [hStartTileID]
-CopyUncompressedPicToHL: ; 3f0d0 (f:70d0)
+CopyUncompressedPicToHL:
lb bc, 7, 7
ld de, SCREEN_WIDTH
push af
@@ -7095,7 +7095,7 @@ CopyUncompressedPicToHL: ; 3f0d0 (f:70d0)
jr nz, .flippedLoop
ret
-LoadMonBackPic: ; 3f103 (f:7103)
+LoadMonBackPic:
; Assumes the monster's attributes have
; been loaded with GetMonHeader.
ld a, [wBattleMonSpecies2]
@@ -7116,12 +7116,12 @@ LoadMonBackPic: ; 3f103 (f:7103)
ld b, a
jp CopyVideoData
-JumpMoveEffect: ; 3f132 (f:7132)
+JumpMoveEffect:
call _JumpMoveEffect
ld b, $1
ret
-_JumpMoveEffect: ; 3f138 (f:7138)
+_JumpMoveEffect:
ld a, [H_WHOSETURN]
and a
ld a, [wPlayerMoveEffect]
@@ -7139,7 +7139,7 @@ _JumpMoveEffect: ; 3f138 (f:7138)
ld l, a
jp [hl] ; jump to special effect handler
-MoveEffectPointerTable: ; 3f150 (f:7150)
+MoveEffectPointerTable:
dw SleepEffect ; unused effect
dw PoisonEffect ; POISON_SIDE_EFFECT1
dw DrainHPEffect ; DRAIN_HP_EFFECT
@@ -7227,7 +7227,7 @@ MoveEffectPointerTable: ; 3f150 (f:7150)
dw SplashEffect ; SPLASH_EFFECT
dw DisableEffect ; DISABLE_EFFECT
-SleepEffect: ; 3f1fc (f:71fc)
+SleepEffect:
ld de, wEnemyMonStatus
ld bc, wEnemyBattleStatus2
ld a, [H_WHOSETURN]
@@ -7271,15 +7271,15 @@ SleepEffect: ; 3f1fc (f:71fc)
.didntAffect
jp PrintDidntAffectText
-FellAsleepText: ; 3f245 (f:7245)
+FellAsleepText:
TX_FAR _FellAsleepText
db "@"
-AlreadyAsleepText: ; 3f24a (f:724a)
+AlreadyAsleepText:
TX_FAR _AlreadyAsleepText
db "@"
-PoisonEffect: ; 3f24f (f:724f)
+PoisonEffect:
ld hl, wEnemyMonStatus
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
@@ -7365,18 +7365,18 @@ PoisonEffect: ; 3f24f (f:724f)
call DelayFrames
jp PrintDidntAffectText
-PoisonedText: ; 3f2df (f:72df)
+PoisonedText:
TX_FAR _PoisonedText
db "@"
-BadlyPoisonedText: ; 3f2e4 (f:72e4)
+BadlyPoisonedText:
TX_FAR _BadlyPoisonedText
db "@"
-DrainHPEffect: ; 3f2e9 (f:72e9)
+DrainHPEffect:
jpab DrainHPEffect_
-ExplodeEffect: ; 3f2f1 (f:72f1)
+ExplodeEffect:
ld hl, wBattleMonHP
ld de, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
@@ -7395,7 +7395,7 @@ ExplodeEffect: ; 3f2f1 (f:72f1)
ld [de], a
ret
-FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
+FreezeBurnParalyzeEffect:
xor a
ld [wAnimationType], a
call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag]
@@ -7454,7 +7454,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
call PlayBattleAnimation
ld hl, FrozenText
jp PrintText
-opponentAttacker: ; 3f382 (f:7382)
+opponentAttacker:
ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost
@@ -7500,15 +7500,15 @@ opponentAttacker: ; 3f382 (f:7382)
ld hl, FrozenText
jp PrintText
-BurnedText: ; 3f3d8 (f:73d8)
+BurnedText:
TX_FAR _BurnedText
db "@"
-FrozenText: ; 3f3dd (f:73dd)
+FrozenText:
TX_FAR _FrozenText
db "@"
-CheckDefrost: ; 3f3e2 (f:73e2)
+CheckDefrost:
; any fire-type move that has a chance inflict burn (all but Fire Spin) will defrost a frozen target
and a, 1 << FRZ ; are they frozen?
ret z ; return if so
@@ -7543,11 +7543,11 @@ CheckDefrost: ; 3f3e2 (f:73e2)
.common
jp PrintText
-FireDefrostedText: ; 3f423 (f:7423)
+FireDefrostedText:
TX_FAR _FireDefrostedText
db "@"
-StatModifierUpEffect: ; 3f428 (f:7428)
+StatModifierUpEffect:
ld hl, wPlayerMonStatMods
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
@@ -7646,13 +7646,13 @@ StatModifierUpEffect: ; 3f428 (f:7428)
ld a, 999 % $100
ld [H_MULTIPLICAND + 2], a
-UpdateStat: ; 3f4c3 (f:74c3)
+UpdateStat:
ld a, [H_PRODUCT + 2]
ld [hli], a
ld a, [H_PRODUCT + 3]
ld [hl], a
pop hl
-UpdateStatDone: ; 3f4ca (f:74ca)
+UpdateStatDone:
ld b, c
inc b
call PrintStatText
@@ -7703,15 +7703,15 @@ UpdateStatDone: ; 3f4ca (f:74ca)
call QuarterSpeedDueToParalysis ; apply speed penalty to the player whose turn is not, if it's paralyzed
jp HalveAttackDueToBurn ; apply attack penalty to the player whose turn is not, if it's burned
-RestoreOriginalStatModifier: ; 3f520 (f:7520)
+RestoreOriginalStatModifier:
pop hl
dec [hl]
-PrintNothingHappenedText: ; 3f522 (f:7522)
+PrintNothingHappenedText:
ld hl, NothingHappenedText
jp PrintText
-MonsStatsRoseText: ; 3f528 (f:7528)
+MonsStatsRoseText:
TX_FAR _MonsStatsRoseText
TX_ASM
ld hl, GreatlyRoseText
@@ -7726,15 +7726,15 @@ MonsStatsRoseText: ; 3f528 (f:7528)
ld hl, RoseText
ret
-GreatlyRoseText: ; 3f542 (f:7542)
+GreatlyRoseText:
db $0a
TX_FAR _GreatlyRoseText
-RoseText: ; 3f547 (f:7547)
+RoseText:
TX_FAR _RoseText
db "@"
-StatModifierDownEffect: ; 3f54c (f:754c)
+StatModifierDownEffect:
ld hl, wEnemyMonStatMods
ld de, wPlayerMoveEffect
ld bc, wEnemyBattleStatus1
@@ -7864,14 +7864,14 @@ StatModifierDownEffect: ; 3f54c (f:754c)
ld a, $1
ld [H_MULTIPLICAND + 2], a
-UpdateLoweredStat: ; 3f624 (f:7624)
+UpdateLoweredStat:
ld a, [H_PRODUCT + 2]
ld [hli], a
ld a, [H_PRODUCT + 3]
ld [hl], a
pop de
pop hl
-UpdateLoweredStatDone: ; 3f62c (f:762c)
+UpdateLoweredStatDone:
ld b, c
inc b
push de
@@ -7895,25 +7895,25 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
call QuarterSpeedDueToParalysis
jp HalveAttackDueToBurn
-CantLowerAnymore_Pop: ; 3f64d (f:764d)
+CantLowerAnymore_Pop:
pop de
pop hl
inc [hl]
-CantLowerAnymore: ; 3f650 (f:7650)
+CantLowerAnymore:
ld a, [de]
cp ATTACK_DOWN_SIDE_EFFECT
ret nc
ld hl, NothingHappenedText
jp PrintText
-MoveMissed: ; 3f65a (f:765a)
+MoveMissed:
ld a, [de]
cp $44
ret nc
jp ConditionalPrintButItFailed
-MonsStatsFellText: ; 3f661 (f:7661)
+MonsStatsFellText:
TX_FAR _MonsStatsFellText
TX_ASM
ld hl, FellText
@@ -7930,15 +7930,15 @@ MonsStatsFellText: ; 3f661 (f:7661)
ld hl, GreatlyFellText
ret
-GreatlyFellText: ; 3f67e (f:767e)
+GreatlyFellText:
db $0a
TX_FAR _GreatlyFellText
-FellText: ; 3f683 (f:7683)
+FellText:
TX_FAR _FellText
db "@"
-PrintStatText: ; 3f688 (f:7688)
+PrintStatText:
ld hl, StatsTextStrings
ld c, "@"
.asm_3f68d
@@ -7954,7 +7954,7 @@ PrintStatText: ; 3f688 (f:7688)
ld bc, $a
jp CopyData
-StatsTextStrings: ; 3f69f (f:769f)
+StatsTextStrings:
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
@@ -7962,7 +7962,7 @@ StatsTextStrings: ; 3f69f (f:769f)
db "ACCURACY@"
db "EVADE@"
-StatModifierRatios: ; 3f6cb (f:76cb)
+StatModifierRatios:
; first byte is numerator, second byte is denominator
db 25, 100 ; 0.25
db 28, 100 ; 0.28
@@ -7978,7 +7978,7 @@ StatModifierRatios: ; 3f6cb (f:76cb)
db 35, 10 ; 3.50
db 4, 1 ; 4.00
-BideEffect: ; 3f6e5 (f:76e5)
+BideEffect:
ld hl, wPlayerBattleStatus1
ld de, wPlayerBideAccumulatedDamage
ld bc, wPlayerNumAttacksLeft
@@ -8005,7 +8005,7 @@ BideEffect: ; 3f6e5 (f:76e5)
add XSTATITEM_ANIM
jp PlayBattleAnimation2
-ThrashPetalDanceEffect: ; 3f717 (f:7717)
+ThrashPetalDanceEffect:
ld hl, wPlayerBattleStatus1
ld de, wPlayerNumAttacksLeft
ld a, [H_WHOSETURN]
@@ -8024,7 +8024,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717)
add ANIM_B0
jp PlayBattleAnimation2
-SwitchAndTeleportEffect: ; 3f739 (f:7739)
+SwitchAndTeleportEffect:
ld a, [H_WHOSETURN]
and a
jr nz, .asm_3f791
@@ -8127,19 +8127,19 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
.asm_3f7ff
jp PrintText
-RanFromBattleText: ; 3f802 (f:7802)
+RanFromBattleText:
TX_FAR _RanFromBattleText
db "@"
-RanAwayScaredText: ; 3f807 (f:7807)
+RanAwayScaredText:
TX_FAR _RanAwayScaredText
db "@"
-WasBlownAwayText: ; 3f80c (f:780c)
+WasBlownAwayText:
TX_FAR _WasBlownAwayText
db "@"
-TwoToFiveAttacksEffect: ; 3f811 (f:7811)
+TwoToFiveAttacksEffect:
ld hl, wPlayerBattleStatus1
ld de, wPlayerNumAttacksLeft
ld bc, wPlayerNumHits
@@ -8184,7 +8184,7 @@ TwoToFiveAttacksEffect: ; 3f811 (f:7811)
ld [hl], a ; set Twineedle's effect to poison effect
jr .saveNumberOfHits
-FlinchSideEffect: ; 3f85b (f:785b)
+FlinchSideEffect:
call CheckTargetSubstitute
ret nz
ld hl, wEnemyBattleStatus1
@@ -8208,10 +8208,10 @@ FlinchSideEffect: ; 3f85b (f:785b)
call ClearHyperBeam
ret
-OneHitKOEffect: ; 3f884 (f:7884)
+OneHitKOEffect:
jpab OneHitKOEffect_
-ChargeEffect: ; 3f88c (f:788c)
+ChargeEffect:
ld hl, wPlayerBattleStatus1
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
@@ -8245,7 +8245,7 @@ ChargeEffect: ; 3f88c (f:788c)
ld hl, ChargeMoveEffectText
jp PrintText
-ChargeMoveEffectText: ; 3f8c8 (f:78c8)
+ChargeMoveEffectText:
TX_FAR _ChargeMoveEffectText
TX_ASM
ld a, [wChargeMoveNum]
@@ -8269,31 +8269,31 @@ ChargeMoveEffectText: ; 3f8c8 (f:78c8)
.asm_3f8f8
ret
-MadeWhirlwindText: ; 3f8f9 (f:78f9)
+MadeWhirlwindText:
TX_FAR _MadeWhirlwindText
db "@"
-TookInSunlightText: ; 3f8fe (f:78fe)
+TookInSunlightText:
TX_FAR _TookInSunlightText
db "@"
-LoweredItsHeadText: ; 3f903 (f:7903)
+LoweredItsHeadText:
TX_FAR _LoweredItsHeadText
db "@"
-SkyAttackGlowingText: ; 3f908 (f:7908)
+SkyAttackGlowingText:
TX_FAR _SkyAttackGlowingText
db "@"
-FlewUpHighText: ; 3f90d (f:790d)
+FlewUpHighText:
TX_FAR _FlewUpHighText
db "@"
-DugAHoleText: ; 3f912 (f:7912)
+DugAHoleText:
TX_FAR _DugAHoleText
db "@"
-TrappingEffect: ; 3f917 (f:7917)
+TrappingEffect:
ld hl, wPlayerBattleStatus1
ld de, wPlayerNumAttacksLeft
ld a, [H_WHOSETURN]
@@ -8318,22 +8318,22 @@ TrappingEffect: ; 3f917 (f:7917)
ld [de], a
ret
-MistEffect: ; 3f941 (f:7941)
+MistEffect:
jpab MistEffect_
-FocusEnergyEffect: ; 3f949 (f:7949)
+FocusEnergyEffect:
jpab FocusEnergyEffect_
-RecoilEffect: ; 3f951 (f:7951)
+RecoilEffect:
jpab RecoilEffect_
-ConfusionSideEffect: ; 3f959 (f:7959)
+ConfusionSideEffect:
call BattleRandom
cp $19
ret nc
jr ConfusionSideEffectSuccess
-ConfusionEffect: ; 3f961 (f:7961)
+ConfusionEffect:
call CheckTargetSubstitute
jr nz, ConfusionEffectFailed
call MoveHitTest
@@ -8341,7 +8341,7 @@ ConfusionEffect: ; 3f961 (f:7961)
and a
jr nz, ConfusionEffectFailed
-ConfusionSideEffectSuccess: ; 3f96f (f:796f)
+ConfusionSideEffectSuccess:
ld a, [H_WHOSETURN]
and a
ld hl, wEnemyBattleStatus1
@@ -8367,24 +8367,24 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)
ld hl, BecameConfusedText
jp PrintText
-BecameConfusedText: ; 3f9a1 (f:79a1)
+BecameConfusedText:
TX_FAR _BecameConfusedText
db "@"
-ConfusionEffectFailed: ; 3f9a6 (f:79a6)
+ConfusionEffectFailed:
cp CONFUSION_SIDE_EFFECT
ret z
ld c, 50
call DelayFrames
jp ConditionalPrintButItFailed
-ParalyzeEffect: ; 3f9b1 (f:79b1)
+ParalyzeEffect:
jpab ParalyzeEffect_
-SubstituteEffect: ; 3f9b9 (f:79b9)
+SubstituteEffect:
jpab SubstituteEffect_
-HyperBeamEffect: ; 3f9c1 (f:79c1)
+HyperBeamEffect:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
@@ -8394,7 +8394,7 @@ HyperBeamEffect: ; 3f9c1 (f:79c1)
set NeedsToRecharge, [hl] ; mon now needs to recharge
ret
-ClearHyperBeam: ; 3f9cf (f:79cf)
+ClearHyperBeam:
push hl
ld hl, wEnemyBattleStatus2
ld a, [H_WHOSETURN]
@@ -8406,7 +8406,7 @@ ClearHyperBeam: ; 3f9cf (f:79cf)
pop hl
ret
-RageEffect: ; 3f9df (f:79df)
+RageEffect:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
@@ -8416,7 +8416,7 @@ RageEffect: ; 3f9df (f:79df)
set UsingRage, [hl] ; mon is now in "rage" mode
ret
-MimicEffect: ; 3f9ed (f:79ed)
+MimicEffect:
ld c, 50
call DelayFrames
call MoveHitTest
@@ -8488,18 +8488,18 @@ MimicEffect: ; 3f9ed (f:79ed)
.asm_3fa74
jp PrintButItFailedText_
-MimicLearnedMoveText: ; 3fa77 (f:7a77)
+MimicLearnedMoveText:
TX_FAR _MimicLearnedMoveText
db "@"
-LeechSeedEffect: ; 3fa7c (f:7a7c)
+LeechSeedEffect:
jpab LeechSeedEffect_
-SplashEffect: ; 3fa84 (f:7a84)
+SplashEffect:
call PlayCurrentMoveAnimation
jp PrintNoEffectText
-DisableEffect: ; 3fa8a (f:7a8a)
+DisableEffect:
call MoveHitTest
ld a, [wMoveMissed]
and a
@@ -8582,74 +8582,74 @@ DisableEffect: ; 3fa8a (f:7a8a)
.moveMissed
jp PrintButItFailedText_
-MoveWasDisabledText: ; 3fb09 (f:7b09)
+MoveWasDisabledText:
TX_FAR _MoveWasDisabledText
db "@"
-PayDayEffect: ; 3fb0e (f:7b0e)
+PayDayEffect:
jpab PayDayEffect_
-ConversionEffect: ; 3fb16 (f:7b16)
+ConversionEffect:
jpab ConversionEffect_
-HazeEffect: ; 3fb1e (f:7b1e)
+HazeEffect:
jpab HazeEffect_
-HealEffect: ; 3fb26 (f:7b26)
+HealEffect:
jpab HealEffect_
-TransformEffect: ; 3fb2e (f:7b2e)
+TransformEffect:
jpab TransformEffect_
-ReflectLightScreenEffect: ; 3fb36 (f:7b36)
+ReflectLightScreenEffect:
jpab ReflectLightScreenEffect_
-NothingHappenedText: ; 3fb3e (f:7b3e)
+NothingHappenedText:
TX_FAR _NothingHappenedText
db "@"
-PrintNoEffectText: ; 3fb43 (f:7b43)
+PrintNoEffectText:
ld hl, NoEffectText
jp PrintText
-NoEffectText: ; 3fb49 (f:7b49)
+NoEffectText:
TX_FAR _NoEffectText
db "@"
-ConditionalPrintButItFailed: ; 3fb4e (f:7b4e)
+ConditionalPrintButItFailed:
ld a, [wMoveDidntMiss]
and a
ret nz ; return if the side effect failed, yet the attack was successful
-PrintButItFailedText_: ; 3fb53 (f:7b53)
+PrintButItFailedText_:
ld hl, ButItFailedText
jp PrintText
-ButItFailedText: ; 3fb59 (f:7b59)
+ButItFailedText:
TX_FAR _ButItFailedText
db "@"
-PrintDidntAffectText: ; 3fb5e (f:7b5e)
+PrintDidntAffectText:
ld hl, DidntAffectText
jp PrintText
-DidntAffectText: ; 3fb64 (f:7b64)
+DidntAffectText:
TX_FAR _DidntAffectText
db "@"
-IsUnaffectedText: ; 3fb69 (f:7b69)
+IsUnaffectedText:
TX_FAR _IsUnaffectedText
db "@"
-PrintMayNotAttackText: ; 3fb6e (f:7b6e)
+PrintMayNotAttackText:
ld hl, ParalyzedMayNotAttackText
jp PrintText
-ParalyzedMayNotAttackText: ; 3fb74 (f:7b74)
+ParalyzedMayNotAttackText:
TX_FAR _ParalyzedMayNotAttackText
db "@"
-CheckTargetSubstitute: ; 3fb79 (f:7b79)
+CheckTargetSubstitute:
push hl
ld hl, wEnemyBattleStatus2
ld a, [H_WHOSETURN]
@@ -8661,7 +8661,7 @@ CheckTargetSubstitute: ; 3fb79 (f:7b79)
pop hl
ret
-PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89)
+PlayCurrentMoveAnimation2:
; animation at MOVENUM will be played unless MOVENUM is 0
; plays wAnimationType 3 or 6
ld a, [H_WHOSETURN]
@@ -8673,7 +8673,7 @@ PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89)
and a
ret z
-PlayBattleAnimation2: ; 3fb96 (f:7b96)
+PlayBattleAnimation2:
; play animation ID at a and animation type 6 or 3
ld [wAnimationID], a
ld a, [H_WHOSETURN]
@@ -8685,7 +8685,7 @@ PlayBattleAnimation2: ; 3fb96 (f:7b96)
ld [wAnimationType], a
jp PlayBattleAnimationGotID
-PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)
+PlayCurrentMoveAnimation:
; animation at MOVENUM will be played unless MOVENUM is 0
; resets wAnimationType
xor a
@@ -8699,11 +8699,11 @@ PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)
and a
ret z
-PlayBattleAnimation: ; 3fbb9 (f:7bb9)
+PlayBattleAnimation:
; play animation ID at a and predefined animation type
ld [wAnimationID], a
-PlayBattleAnimationGotID: ; 3fbbc (f:7bbc)
+PlayBattleAnimationGotID:
; play animation at wAnimationID
push hl
push de
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm
index f1a0dd58..984af087 100644
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -1,4 +1,4 @@
-DecrementPP: ; 68000 (1a:4000)
+DecrementPP:
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
cp a, STRUGGLE
diff --git a/engine/battle/display_effectiveness.asm b/engine/battle/display_effectiveness.asm
index 17f0bd5b..85f2bc3e 100644
--- a/engine/battle/display_effectiveness.asm
+++ b/engine/battle/display_effectiveness.asm
@@ -1,4 +1,4 @@
-DisplayEffectiveness: ; 2fb7b (b:7b7b)
+DisplayEffectiveness:
ld a, [wDamageMultipliers]
and a, $7F
cp a, $0A
@@ -9,10 +9,10 @@ DisplayEffectiveness: ; 2fb7b (b:7b7b)
.done
jp PrintText
-SuperEffectiveText: ; 2fb8e (b:7b8e)
+SuperEffectiveText:
TX_FAR _SuperEffectiveText
db "@"
-NotVeryEffectiveText: ; 2fb93 (b:7b93)
+NotVeryEffectiveText:
TX_FAR _NotVeryEffectiveText
db "@"
diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm
index 8cfd30af..d477ffdf 100644
--- a/engine/battle/draw_hud_pokeball_gfx.asm
+++ b/engine/battle/draw_hud_pokeball_gfx.asm
@@ -1,4 +1,4 @@
-DrawAllPokeballs: ; 3a849 (e:6849)
+DrawAllPokeballs:
call LoadPartyPokeballGfx
call SetupOwnPartyPokeballs
ld a, [wIsInBattle]
@@ -6,17 +6,17 @@ DrawAllPokeballs: ; 3a849 (e:6849)
ret z ; return if wild pokémon
jp SetupEnemyPartyPokeballs
-DrawEnemyPokeballs: ; 3a857 (e:6857)
+DrawEnemyPokeballs:
call LoadPartyPokeballGfx
jp SetupEnemyPartyPokeballs
-LoadPartyPokeballGfx: ; 3a85d (e:685d)
+LoadPartyPokeballGfx:
ld de, PokeballTileGraphics
ld hl, vSprites + $310
lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10
jp CopyVideoData
-SetupOwnPartyPokeballs: ; 3a869 (e:6869)
+SetupOwnPartyPokeballs:
call PlacePlayerHUDTiles
ld hl, wPartyMon1
ld de, wPartyCount
@@ -30,7 +30,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)
ld hl, wOAMBuffer
jp WritePokeballOAMData
-SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
+SetupEnemyPartyPokeballs:
call PlaceEnemyHUDTiles
ld hl, wEnemyMons
ld de, wEnemyPartyCount
@@ -66,7 +66,7 @@ SetupPokeballs: ; 0x3a8a6
jr nz, .monloop
ret
-PickPokeball: ; 3a8c2 (e:68c2)
+PickPokeball:
inc hl
ld a, [hli]
and a
@@ -94,7 +94,7 @@ PickPokeball: ; 3a8c2 (e:68c2)
add hl, bc ; next mon struct
ret
-WritePokeballOAMData: ; 3a8e1 (e:68e1)
+WritePokeballOAMData:
ld de, wBuffer
ld c, PARTY_LENGTH
.loop
@@ -116,7 +116,7 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1)
jr nz, .loop
ret
-PlacePlayerHUDTiles: ; 3a902 (e:6902)
+PlacePlayerHUDTiles:
ld hl, PlayerBattleHUDGraphicsTiles
ld de, wHUDGraphicsTiles
ld bc, $3
@@ -125,13 +125,13 @@ PlacePlayerHUDTiles: ; 3a902 (e:6902)
ld de, -1
jr PlaceHUDTiles
-PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
+PlayerBattleHUDGraphicsTiles:
; The tile numbers for specific parts of the battle display for the player's pokemon
db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
db $77 ; lower-right corner tile of the HUD
db $6F ; lower-left triangle tile of the HUD
-PlaceEnemyHUDTiles: ; 3a919 (e:6919)
+PlaceEnemyHUDTiles:
ld hl, EnemyBattleHUDGraphicsTiles
ld de, wHUDGraphicsTiles
ld bc, $3
@@ -140,13 +140,13 @@ PlaceEnemyHUDTiles: ; 3a919 (e:6919)
ld de, $1
jr PlaceHUDTiles
-EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
+EnemyBattleHUDGraphicsTiles:
; The tile numbers for specific parts of the battle display for the enemy
db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
db $74 ; lower-left corner tile of the HUD
db $78 ; lower-right triangle tile of the HUD
-PlaceHUDTiles: ; 3a930 (e:6930)
+PlaceHUDTiles:
ld [hl], $73
ld bc, SCREEN_WIDTH
add hl, bc
@@ -163,7 +163,7 @@ PlaceHUDTiles: ; 3a930 (e:6930)
ld [hl], a
ret
-SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
+SetupPlayerAndEnemyPokeballs:
call LoadPartyPokeballGfx
ld hl, wPartyMons
ld de, wPartyCount
@@ -187,6 +187,6 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
jp WritePokeballOAMData
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
-PokeballTileGraphics:: ; 3a97e (e:697e)
+PokeballTileGraphics::
INCBIN "gfx/pokeball.2bpp"
PokeballTileGraphicsEnd:
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index 34bc3119..2d6ab2e9 100755
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -1,4 +1,4 @@
-EndOfBattle: ; 137aa (4:77aa)
+EndOfBattle:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr nz, .notLinkBattle
@@ -74,15 +74,15 @@ EndOfBattle: ; 137aa (4:77aa)
ld [wDestinationWarpID], a
ret
-YouWinText: ; 13853 (4:7853)
+YouWinText:
db "YOU WIN@"
-YouLoseText: ; 1385b (4:785b)
+YouLoseText:
db "YOU LOSE@"
-DrawText: ; 13864 (4:7864)
+DrawText:
db " DRAW@"
-PickUpPayDayMoneyText: ; 1386b (4:786b)
+PickUpPayDayMoneyText:
TX_FAR _PickUpPayDayMoneyText
db "@"
diff --git a/engine/battle/experience.asm b/engine/battle/experience.asm
index 0480bfcb..c1914806 100644
--- a/engine/battle/experience.asm
+++ b/engine/battle/experience.asm
@@ -1,4 +1,4 @@
-GainExperience: ; 5524f (15:524f)
+GainExperience:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
ret z ; return if link battle
@@ -291,7 +291,7 @@ GainExperience: ; 5524f (15:524f)
predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out
; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp
-DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c)
+DivideExpDataByNumMonsGainingExp:
ld a, [wPartyGainExpFlags]
ld b, a
xor a
@@ -325,7 +325,7 @@ DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c)
ret
; multiplies exp by 1.5
-BoostExp: ; 5549f (15:549f)
+BoostExp:
ld a, [H_QUOTIENT + 2]
ld b, a
ld a, [H_QUOTIENT + 3]
@@ -339,7 +339,7 @@ BoostExp: ; 5549f (15:549f)
ld [H_QUOTIENT + 2], a
ret
-GainedText: ; 554b2 (15:54b2)
+GainedText:
TX_FAR _GainedText
TX_ASM
ld a, [wBoostExpByExpAll]
@@ -353,20 +353,20 @@ GainedText: ; 554b2 (15:54b2)
ld hl, BoostedText
ret
-WithExpAllText: ; 554cb (15:54cb)
+WithExpAllText:
TX_FAR _WithExpAllText
TX_ASM
ld hl, ExpPointsText
ret
-BoostedText: ; 554d4 (15:54d4)
+BoostedText:
TX_FAR _BoostedText
-ExpPointsText: ; 554d8 (15:54d8)
+ExpPointsText:
TX_FAR _ExpPointsText
db "@"
-GrewLevelText: ; 554dd (15:54dd)
+GrewLevelText:
TX_FAR _GrewLevelText
db $0b
db "@"
diff --git a/engine/battle/get_trainer_name.asm b/engine/battle/get_trainer_name.asm
index 36492292..deed8e95 100644
--- a/engine/battle/get_trainer_name.asm
+++ b/engine/battle/get_trainer_name.asm
@@ -1,4 +1,4 @@
-GetTrainerName_: ; 13a58 (4:7a58)
+GetTrainerName_:
ld hl, wGrassRate
ld a, [wLinkState]
and a
diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm
index 6702589d..7adb20d8 100644
--- a/engine/battle/ghost_marowak_anim.asm
+++ b/engine/battle/ghost_marowak_anim.asm
@@ -1,4 +1,4 @@
-MarowakAnim: ; 708ca (1c:48ca)
+MarowakAnim:
; animate the ghost being unveiled as a Marowak
ld a, $e4
ld [rOBP1], a
@@ -49,7 +49,7 @@ MarowakAnim: ; 708ca (1c:48ca)
jp ClearSprites
; copies a mon pic's from background VRAM to sprite VRAM and sets up OAM
-CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
+CopyMonPicFromBGToSpriteVRAM:
ld de, vFrontPic
ld hl, vSprites
ld bc, 7 * 7
diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm
index 9372a786..bdd5d8f4 100644
--- a/engine/battle/init_battle_variables.asm
+++ b/engine/battle/init_battle_variables.asm
@@ -1,4 +1,4 @@
-InitBattleVariables: ; 525af (14:65af)
+InitBattleVariables:
ld a, [hTilesetType]
ld [wSavedTilesetType], a
xor a
diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm
index dfb2fe35..57e7f1bb 100644
--- a/engine/battle/link_battle_versus_text.asm
+++ b/engine/battle/link_battle_versus_text.asm
@@ -1,5 +1,5 @@
; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names
-DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6)
+DisplayLinkBattleVersusTextBox:
call LoadTextBoxTilePatterns
coord hl, 3, 4
ld b, $7
diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm
index 8e895361..9c347876 100644
--- a/engine/battle/moveEffects/conversion_effect.asm
+++ b/engine/battle/moveEffects/conversion_effect.asm
@@ -1,4 +1,4 @@
-ConversionEffect_: ; 139a3 (4:79a3)
+ConversionEffect_:
ld hl, wEnemyMonType1
ld de, wBattleMonType1
ld a, [H_WHOSETURN]
@@ -24,12 +24,12 @@ ConversionEffect_: ; 139a3 (4:79a3)
ld hl, ConvertedTypeText
jp PrintText
-ConvertedTypeText: ; 139cd (4:79cd)
+ConvertedTypeText:
TX_FAR _ConvertedTypeText
db "@"
-PrintButItFailedText: ; 139d2 (4:79d2)
+PrintButItFailedText:
ld hl, PrintButItFailedText_
-CallBankF: ; 139d5 (4:79d5)
+CallBankF:
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
diff --git a/engine/battle/moveEffects/drain_hp_effect.asm b/engine/battle/moveEffects/drain_hp_effect.asm
index ffa75c13..e5f4681a 100644
--- a/engine/battle/moveEffects/drain_hp_effect.asm
+++ b/engine/battle/moveEffects/drain_hp_effect.asm
@@ -1,4 +1,4 @@
-DrainHPEffect_: ; 783f (1:783f)
+DrainHPEffect_:
ld hl, wDamage
ld a, [hl]
srl a ; divide damage by 2
@@ -95,10 +95,10 @@ DrainHPEffect_: ; 783f (1:783f)
.printText
jp PrintText
-SuckedHealthText: ; 78dc (1:78dc)
+SuckedHealthText:
TX_FAR _SuckedHealthText
db "@"
-DreamWasEatenText: ; 78e1 (1:78e1)
+DreamWasEatenText:
TX_FAR _DreamWasEatenText
db "@"
diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm
index b1cd03f3..9ba0ade0 100644
--- a/engine/battle/moveEffects/focus_energy_effect.asm
+++ b/engine/battle/moveEffects/focus_energy_effect.asm
@@ -1,4 +1,4 @@
-FocusEnergyEffect_: ; 27f86 (9:7f86)
+FocusEnergyEffect_:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
@@ -16,7 +16,7 @@ FocusEnergyEffect_: ; 27f86 (9:7f86)
call DelayFrames
jpab PrintButItFailedText_
-GettingPumpedText: ; 27fb3 (9:7fb3)
+GettingPumpedText:
db $0a
TX_FAR _GettingPumpedText
db "@"
diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm
index 8c759cce..bd20f231 100644
--- a/engine/battle/moveEffects/haze_effect.asm
+++ b/engine/battle/moveEffects/haze_effect.asm
@@ -1,4 +1,4 @@
-HazeEffect_: ; 139da (4:79da)
+HazeEffect_:
ld a, $7
; store 7 on every stat mod
ld hl, wPlayerMonAttackMod
@@ -45,7 +45,7 @@ HazeEffect_: ; 139da (4:79da)
ld hl, StatusChangesEliminatedText
jp PrintText
-CureVolatileStatuses: ; 13a37 (4:7a37)
+CureVolatileStatuses:
; only cures statuses of the Pokemon not using Haze
res Confused, [hl]
inc hl ; BATTSTATUS2
@@ -58,7 +58,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37)
ld [hl], a
ret
-ResetStatMods: ; 13a43 (4:7a43)
+ResetStatMods:
ld b, $8
.loop
ld [hli], a
@@ -66,7 +66,7 @@ ResetStatMods: ; 13a43 (4:7a43)
jr nz, .loop
ret
-ResetStats: ; 13a4a (4:7a4a)
+ResetStats:
ld b, $8
.loop
ld a, [hli]
@@ -76,6 +76,6 @@ ResetStats: ; 13a4a (4:7a4a)
jr nz, .loop
ret
-StatusChangesEliminatedText: ; 13a53 (4:7a53)
+StatusChangesEliminatedText:
TX_FAR _StatusChangesEliminatedText
db "@"
diff --git a/engine/battle/moveEffects/heal_effect.asm b/engine/battle/moveEffects/heal_effect.asm
index 4b8f83bd..b7d8283f 100644
--- a/engine/battle/moveEffects/heal_effect.asm
+++ b/engine/battle/moveEffects/heal_effect.asm
@@ -1,4 +1,4 @@
-HealEffect_: ; 3b9ec (e:79ec)
+HealEffect_:
ld a, [H_WHOSETURN]
and a
ld de, wBattleMonHP
@@ -107,14 +107,14 @@ HealEffect_: ; 3b9ec (e:79ec)
ld hl, PrintButItFailedText_
jp BankswitchEtoF
-StartedSleepingEffect: ; 3baa2 (e:7aa2)
+StartedSleepingEffect:
TX_FAR _StartedSleepingEffect
db "@"
-FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7)
+FellAsleepBecameHealthyText:
TX_FAR _FellAsleepBecameHealthyText
db "@"
-RegainedHealthText: ; 3baac (e:7aac)
+RegainedHealthText:
TX_FAR _RegainedHealthText
db "@"
diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm
index ea7ceb30..0f3a2666 100644
--- a/engine/battle/moveEffects/leech_seed_effect.asm
+++ b/engine/battle/moveEffects/leech_seed_effect.asm
@@ -1,4 +1,4 @@
-LeechSeedEffect_: ; 2bea9 (a:7ea9)
+LeechSeedEffect_:
callab MoveHitTest
ld a, [wMoveMissed]
and a
@@ -31,10 +31,10 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9)
ld hl, EvadedAttackText
jp PrintText
-WasSeededText: ; 2bef2 (a:7ef2)
+WasSeededText:
TX_FAR _WasSeededText
db "@"
-EvadedAttackText: ; 2bef7 (a:7ef7)
+EvadedAttackText:
TX_FAR _EvadedAttackText
db "@"
diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm
index fcdb4b28..b92777de 100644
--- a/engine/battle/moveEffects/mist_effect.asm
+++ b/engine/battle/moveEffects/mist_effect.asm
@@ -1,4 +1,4 @@
-MistEffect_: ; 33f2b (c:7f2b)
+MistEffect_:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
@@ -14,6 +14,6 @@ MistEffect_: ; 33f2b (c:7f2b)
.mistAlreadyInUse
jpab PrintButItFailedText_
-ShroudedInMistText: ; 33f52 (c:7f52)
+ShroudedInMistText:
TX_FAR _ShroudedInMistText
db "@"
diff --git a/engine/battle/moveEffects/one_hit_ko_effect.asm b/engine/battle/moveEffects/one_hit_ko_effect.asm
index efba0b79..827e2197 100644
--- a/engine/battle/moveEffects/one_hit_ko_effect.asm
+++ b/engine/battle/moveEffects/one_hit_ko_effect.asm
@@ -1,4 +1,4 @@
-OneHitKOEffect_: ; 33f57 (c:7f57)
+OneHitKOEffect_:
ld hl, wDamage
xor a
ld [hli], a
diff --git a/engine/battle/moveEffects/paralyze_effect.asm b/engine/battle/moveEffects/paralyze_effect.asm
index eac42a90..95979ae6 100644
--- a/engine/battle/moveEffects/paralyze_effect.asm
+++ b/engine/battle/moveEffects/paralyze_effect.asm
@@ -1,4 +1,4 @@
-ParalyzeEffect_: ; 52601 (14:6601)
+ParalyzeEffect_:
ld hl, wEnemyMonStatus
ld de, wPlayerMoveType
ld a, [H_WHOSETURN]
diff --git a/engine/battle/moveEffects/pay_day_effect.asm b/engine/battle/moveEffects/pay_day_effect.asm
index eb228615..e5daf014 100644
--- a/engine/battle/moveEffects/pay_day_effect.asm
+++ b/engine/battle/moveEffects/pay_day_effect.asm
@@ -1,4 +1,4 @@
-PayDayEffect_: ; 2feb8 (b:7eb8)
+PayDayEffect_:
xor a
ld hl, wcd6d
ld [hli], a
@@ -40,6 +40,6 @@ PayDayEffect_: ; 2feb8 (b:7eb8)
ld hl, CoinsScatteredText
jp PrintText
-CoinsScatteredText: ; 2ff04 (b:7f04)
+CoinsScatteredText:
TX_FAR _CoinsScatteredText
db "@"
diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm
index 43bf8d5f..7fc90c44 100644
--- a/engine/battle/moveEffects/recoil_effect.asm
+++ b/engine/battle/moveEffects/recoil_effect.asm
@@ -1,4 +1,4 @@
-RecoilEffect_: ; 1392c (4:792c)
+RecoilEffect_:
ld a, [H_WHOSETURN]
and a
ld a, [wPlayerMoveNum]
@@ -65,6 +65,6 @@ RecoilEffect_: ; 1392c (4:792c)
predef UpdateHPBar2
ld hl, HitWithRecoilText
jp PrintText
-HitWithRecoilText: ; 1399e (4:799e)
+HitWithRecoilText:
TX_FAR _HitWithRecoilText
db "@"
diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm
index 45f785a4..b45fbe20 100644
--- a/engine/battle/moveEffects/reflect_light_screen_effect.asm
+++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm
@@ -1,4 +1,4 @@
-ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
+ReflectLightScreenEffect_:
ld hl, wPlayerBattleStatus3
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
@@ -32,14 +32,14 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
ld hl, PrintButItFailedText_
jp BankswitchEtoF
-LightScreenProtectedText: ; 3bbd7 (e:7bd7)
+LightScreenProtectedText:
TX_FAR _LightScreenProtectedText
db "@"
-ReflectGainedArmorText: ; 3bbdc (e:7bdc)
+ReflectGainedArmorText:
TX_FAR _ReflectGainedArmorText
db "@"
-BankswitchEtoF: ; 3bbe1 (e:7be1)
+BankswitchEtoF:
ld b, BANK(BattleCore)
jp Bankswitch
diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm
index 7cac9f62..03314ebf 100644
--- a/engine/battle/moveEffects/substitute_effect.asm
+++ b/engine/battle/moveEffects/substitute_effect.asm
@@ -1,4 +1,4 @@
-SubstituteEffect_: ; 17dad (5:7dad)
+SubstituteEffect_:
ld c, 50
call DelayFrames
ld hl, wBattleMonMaxHP
@@ -64,14 +64,14 @@ SubstituteEffect_: ; 17dad (5:7dad)
.printText
jp PrintText
-SubstituteText: ; 17e1d (5:7e1d)
+SubstituteText:
TX_FAR _SubstituteText
db "@"
-HasSubstituteText: ; 17e22 (5:7e22)
+HasSubstituteText:
TX_FAR _HasSubstituteText
db "@"
-TooWeakSubstituteText: ; 17e27 (5:7e27)
+TooWeakSubstituteText:
TX_FAR _TooWeakSubstituteText
db "@"
diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm
index 097a0d3a..45f8c910 100644
--- a/engine/battle/moveEffects/transform_effect.asm
+++ b/engine/battle/moveEffects/transform_effect.asm
@@ -1,4 +1,4 @@
-TransformEffect_: ; 3bab1 (e:7ab1)
+TransformEffect_:
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
ld bc, wEnemyBattleStatus3
@@ -143,6 +143,6 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, PrintButItFailedText_
jp BankswitchEtoF
-TransformedText: ; 3bb92 (e:7b92)
+TransformedText:
TX_FAR _TransformedText
db "@"
diff --git a/engine/battle/print_type.asm b/engine/battle/print_type.asm
index deca2426..f717f871 100644
--- a/engine/battle/print_type.asm
+++ b/engine/battle/print_type.asm
@@ -1,6 +1,6 @@
; [wd0b5] = pokemon ID
; hl = dest addr
-PrintMonType: ; 27d6b (9:7d6b)
+PrintMonType:
call GetPredefRegisters
push hl
call GetMonHeader
@@ -19,25 +19,25 @@ PrintMonType: ; 27d6b (9:7d6b)
; a = type
; hl = dest addr
-PrintType: ; 27d89 (9:7d89)
+PrintType:
push hl
jr PrintType_
; erase "TYPE2/" if the mon only has 1 type
-EraseType2Text: ; 27d8c (9:7d8c)
+EraseType2Text:
ld a, " "
ld bc, $13
add hl, bc
ld bc, $6
jp FillMemory
-PrintMoveType: ; 27d98 (9:7d98)
+PrintMoveType:
call GetPredefRegisters
push hl
ld a, [wPlayerMoveType]
; fall through
-PrintType_: ; 27d9f (9:7d9f)
+PrintType_:
add a
ld hl, TypeNames
ld e, a
diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index 4a5657b2..3672d8dc 100755
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -1,4 +1,4 @@
-ReadTrainer: ; 39c53 (e:5c53)
+ReadTrainer:
; don't change any moves in a link battle
ld a,[wLinkState]
diff --git a/engine/battle/safari_zone.asm b/engine/battle/safari_zone.asm
index 344e2309..1eb1a615 100755
--- a/engine/battle/safari_zone.asm
+++ b/engine/battle/safari_zone.asm
@@ -1,4 +1,4 @@
-PrintSafariZoneBattleText: ; 4277 (1:4277)
+PrintSafariZoneBattleText:
ld hl, wSafariBaitFactor
ld a, [hl]
and a
@@ -27,10 +27,10 @@ PrintSafariZoneBattleText: ; 4277 (1:4277)
pop hl
jp PrintText
-SafariZoneEatingText: ; 42a7 (1:42a7)
+SafariZoneEatingText:
TX_FAR _SafariZoneEatingText
db "@"
-SafariZoneAngryText: ; 42ac (1:42ac)
+SafariZoneAngryText:
TX_FAR _SafariZoneAngryText
db "@"
diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm
index ceba63bd..7e2c911c 100644
--- a/engine/battle/save_trainer_name.asm
+++ b/engine/battle/save_trainer_name.asm
@@ -1,4 +1,4 @@
-SaveTrainerName: ; 27e4a (9:7e4a)
+SaveTrainerName:
ld hl,TrainerNamePointers
ld a,[wTrainerClass]
dec a
@@ -18,7 +18,7 @@ SaveTrainerName: ; 27e4a (9:7e4a)
jr nz,.CopyCharacter
ret
-TrainerNamePointers: ; 27e64 (9:7e64)
+TrainerNamePointers:
; what is the point of these?
dw YoungsterName
dw BugCatcherName
@@ -68,45 +68,45 @@ TrainerNamePointers: ; 27e64 (9:7e64)
dw wTrainerName
dw wTrainerName
-YoungsterName: ; 27ec2 (9:7ec2)
+YoungsterName:
db "YOUNGSTER@"
-BugCatcherName: ; 27ecc (9:7ecc)
+BugCatcherName:
db "BUG CATCHER@"
-LassName: ; 27ed8 (9:7ed8)
+LassName:
db "LASS@"
-JrTrainerMName: ; 27edd (9:7edd)
+JrTrainerMName:
db "JR.TRAINER♂@"
-JrTrainerFName: ; 27ee9 (9:7ee9)
+JrTrainerFName:
db "JR.TRAINER♀@"
-PokemaniacName: ; 27ef5 (9:7ef5)
+PokemaniacName:
db "POKéMANIAC@"
-SuperNerdName: ; 27f00 (9:7f00)
+SuperNerdName:
db "SUPER NERD@"
-BurglarName: ; 27f0b (9:7f0b)
+BurglarName:
db "BURGLAR@"
-EngineerName: ; 27f13 (9:7f13)
+EngineerName:
db "ENGINEER@"
-JugglerXName: ; 27f1c (9:7f1c)
+JugglerXName:
db "JUGGLER@"
-SwimmerName: ; 27f24 (9:7f24)
+SwimmerName:
db "SWIMMER@"
-BeautyName: ; 27f2c (9:7f2c)
+BeautyName:
db "BEAUTY@"
-RockerName: ; 27f33 (9:7f33)
+RockerName:
db "ROCKER@"
-JugglerName: ; 27f3a (9:7f3a)
+JugglerName:
db "JUGGLER@"
-BlackbeltName: ; 27f42 (9:7f42)
+BlackbeltName:
db "BLACKBELT@"
-ProfOakName: ; 27f4c (9:7f4c)
+ProfOakName:
db "PROF.OAK@"
-ChiefName: ; 27f55 (9:7f55)
+ChiefName:
db "CHIEF@"
-ScientistName: ; 27f5b (9:7f5b)
+ScientistName:
db "SCIENTIST@"
-RocketName: ; 27f65 (9:7f65)
+RocketName:
db "ROCKET@"
-CooltrainerMName: ; 27f6c (9:7f6c)
+CooltrainerMName:
db "COOLTRAINER♂@"
-CooltrainerFName: ; 27f79 (9:7f79)
+CooltrainerFName:
db "COOLTRAINER♀@"
diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm
index 6a8d43a9..98521528 100644
--- a/engine/battle/scale_sprites.asm
+++ b/engine/battle/scale_sprites.asm
@@ -1,7 +1,7 @@
; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)
; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored
; resulting in a 7*7 tile output sprite chunk
-ScaleSpriteByTwo: ; 2fe40 (b:7e40)
+ScaleSpriteByTwo:
ld de, sSpriteBuffer1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
@@ -10,7 +10,7 @@ ScaleSpriteByTwo: ; 2fe40 (b:7e40)
ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
-ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
+ScaleFirstThreeSpriteColumnsByTwo:
ld b, $3 ; 3 tile columns
.columnLoop
ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
@@ -39,7 +39,7 @@ ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
jr nz, .columnLoop
ret
-ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
+ScaleLastSpriteColumnByTwo:
ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
ld [H_SPRITEINTERLACECOUNTER], a
ld bc, -1
@@ -61,7 +61,7 @@ ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)
; hl: destination pointer
; bc: destination pointer offset (added after the two bytes have been written)
-ScalePixelsByTwo: ; 2fe97 (b:7e97)
+ScalePixelsByTwo:
push hl
and $f
ld hl, DuplicateBitsTable
@@ -78,7 +78,7 @@ ScalePixelsByTwo: ; 2fe97 (b:7e97)
ret
; repeats each input bit twice
-DuplicateBitsTable: ; 2fea8 (b:7ea8)
+DuplicateBitsTable:
db $00, $03, $0c, $0f
db $30, $33, $3c, $3f
db $c0, $c3, $cc, $cf
diff --git a/engine/battle/scroll_draw_trainer_pic.asm b/engine/battle/scroll_draw_trainer_pic.asm
index 5949208c..98893dcf 100644
--- a/engine/battle/scroll_draw_trainer_pic.asm
+++ b/engine/battle/scroll_draw_trainer_pic.asm
@@ -1,4 +1,4 @@
-_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
+_ScrollTrainerPicAfterBattle:
; Load the enemy trainer's pic and scrolls it into
; the screen from the right.
xor a
@@ -32,7 +32,7 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
jr .scrollLoop
; write one 7-tile column of the trainer pic to the tilemap
-DrawTrainerPicColumn: ; 39707 (e:5707)
+DrawTrainerPicColumn:
push hl
push de
push bc
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm
index bab4c253..385cdd1b 100644
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -1,6 +1,6 @@
; creates a set of moves that may be used and returns its address in hl
; unused slots are filled with 0, all used slots may be chosen with equal probability
-AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
+AIEnemyTrainerChooseMoves:
ld a, $a
ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld [hli], a ; move 1
@@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld hl, wEnemyMonMoves ; use original move set
ret
-AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
+AIMoveChoiceModificationFunctionPointers:
dw AIMoveChoiceModification1
dw AIMoveChoiceModification2
dw AIMoveChoiceModification3
dw AIMoveChoiceModification4 ; unused, does nothing
; discourages moves that cause no damage but only a status ailment if player's mon already has one
-AIMoveChoiceModification1: ; 397ab (e:57ab)
+AIMoveChoiceModification1:
ld a, [wBattleMonStatus]
and a
ret z ; return if no status ailment on player's mon
@@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 57e2
; slightly encourage moves with specific effects.
; in particular, stat-modifying moves and other move effects
; that fall in-bewteen
-AIMoveChoiceModification2: ; 397e7 (e:57e7)
+AIMoveChoiceModification2:
ld a, [wAILayer2Encouragement]
cp $1
ret nz
@@ -188,7 +188,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7)
; encourages moves that are effective against the player's mon (even if non-damaging).
; discourage damaging moves that are ineffective or not very effective against the player's mon,
; unless there's no damaging move that deals at least neutral damage
-AIMoveChoiceModification3: ; 39817 (e:5817)
+AIMoveChoiceModification3:
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)
ld de, wEnemyMonMoves ; enemy moves
ld b, NUM_MOVES + 1
@@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 39817 (e:5817)
jr z, .nextMove
inc [hl] ; sligthly discourage this move
jr .nextMove
-AIMoveChoiceModification4: ; 39883 (e:5883)
+AIMoveChoiceModification4:
ret
-ReadMove: ; 39884 (e:5884)
+ReadMove:
push hl
push de
push bc
@@ -275,7 +275,7 @@ ReadMove: ; 39884 (e:5884)
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
-TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
+TrainerClassMoveChoiceModifications:
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
@@ -336,7 +336,7 @@ INCLUDE "data/trainer_moves.asm"
INCLUDE "data/trainer_parties.asm"
-TrainerAI: ; 3a52e (e:652e)
+TrainerAI:
and a
ld a,[wIsInBattle]
dec a
@@ -368,7 +368,7 @@ TrainerAI: ; 3a52e (e:652e)
call Random
jp [hl]
-TrainerAIPointers: ; 3a55c (e:655c)
+TrainerAIPointers:
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
@@ -420,27 +420,27 @@ TrainerAIPointers: ; 3a55c (e:655c)
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
-JugglerAI: ; 3a5e9 (e:65e9)
+JugglerAI:
cp $40
ret nc
jp AISwitchIfEnoughMons
-BlackbeltAI: ; 3a5ef (e:65ef)
+BlackbeltAI:
cp $20
ret nc
jp AIUseXAttack
-GiovanniAI: ; 3a5f5 (e:65f5)
+GiovanniAI:
cp $40
ret nc
jp AIUseGuardSpec
-CooltrainerMAI: ; 3a5fb (e:65fb)
+CooltrainerMAI:
cp $40
ret nc
jp AIUseXAttack
-CooltrainerFAI: ; 3a601 (e:6601)
+CooltrainerFAI:
cp $40
ld a,$A
call AICheckIfHPBelowFraction
@@ -450,24 +450,24 @@ CooltrainerFAI: ; 3a601 (e:6601)
ret nc
jp AISwitchIfEnoughMons
-BrockAI: ; 3a614 (e:6614)
+BrockAI:
; if his active monster has a status condition, use a full heal
ld a,[wEnemyMonStatus]
and a
ret z
jp AIUseFullHeal
-MistyAI: ; 3a61c (e:661c)
+MistyAI:
cp $40
ret nc
jp AIUseXDefend
-LtSurgeAI: ; 3a622 (e:6622)
+LtSurgeAI:
cp $40
ret nc
jp AIUseXSpeed
-ErikaAI: ; 3a628 (e:6628)
+ErikaAI:
cp $80
ret nc
ld a,$A
@@ -475,17 +475,17 @@ ErikaAI: ; 3a628 (e:6628)
ret nc
jp AIUseSuperPotion
-KogaAI: ; 3a634 (e:6634)
+KogaAI:
cp $40
ret nc
jp AIUseXAttack
-BlaineAI: ; 3a63a (e:663a)
+BlaineAI:
cp $40
ret nc
jp AIUseSuperPotion
-SabrinaAI: ; 3a640 (e:6640)
+SabrinaAI:
cp $40
ret nc
ld a,$A
@@ -493,7 +493,7 @@ SabrinaAI: ; 3a640 (e:6640)
ret nc
jp AIUseHyperPotion
-Sony2AI: ; 3a64c (e:664c)
+Sony2AI:
cp $20
ret nc
ld a,5
@@ -501,7 +501,7 @@ Sony2AI: ; 3a64c (e:664c)
ret nc
jp AIUsePotion
-Sony3AI: ; 3a658 (e:6658)
+Sony3AI:
cp $20
ret nc
ld a,5
@@ -509,7 +509,7 @@ Sony3AI: ; 3a658 (e:6658)
ret nc
jp AIUseFullRestore
-LoreleiAI: ; 3a664 (e:6664)
+LoreleiAI:
cp $80
ret nc
ld a,5
@@ -517,12 +517,12 @@ LoreleiAI: ; 3a664 (e:6664)
ret nc
jp AIUseSuperPotion
-BrunoAI: ; 3a670 (e:6670)
+BrunoAI:
cp $40
ret nc
jp AIUseXDefend
-AgathaAI: ; 3a676 (e:6676)
+AgathaAI:
cp $14
jp c,AISwitchIfEnoughMons
cp $80
@@ -532,7 +532,7 @@ AgathaAI: ; 3a676 (e:6676)
ret nc
jp AIUseSuperPotion
-LanceAI: ; 3a687 (e:6687)
+LanceAI:
cp $80
ret nc
ld a,5
@@ -540,23 +540,23 @@ LanceAI: ; 3a687 (e:6687)
ret nc
jp AIUseHyperPotion
-GenericAI: ; 3a693 (e:6693)
+GenericAI:
and a ; clear carry
ret
; end of individual trainer AI routines
-DecrementAICount: ; 3a695 (e:6695)
+DecrementAICount:
ld hl,wAICount
dec [hl]
scf
ret
-AIPlayRestoringSFX: ; 3a69b (e:669b)
+AIPlayRestoringSFX:
ld a,SFX_HEAL_AILMENT
jp PlaySoundWaitForCurrent
-AIUseFullRestore: ; 3a6a0 (e:66a0)
+AIUseFullRestore:
call AICureStatus
ld a,FULL_RESTORE
ld [wAIItem],a
@@ -580,25 +580,25 @@ AIUseFullRestore: ; 3a6a0 (e:66a0)
ld [wEnemyMonHP],a
jr AIPrintItemUseAndUpdateHPBar
-AIUsePotion: ; 3a6ca (e:66ca)
+AIUsePotion:
; enemy trainer heals his monster with a potion
ld a,POTION
ld b,20
jr AIRecoverHP
-AIUseSuperPotion: ; 3a6d0 (e:66d0)
+AIUseSuperPotion:
; enemy trainer heals his monster with a super potion
ld a,SUPER_POTION
ld b,50
jr AIRecoverHP
-AIUseHyperPotion: ; 3a6d6 (e:66d6)
+AIUseHyperPotion:
; enemy trainer heals his monster with a hyper potion
ld a,HYPER_POTION
ld b,200
; fallthrough
-AIRecoverHP: ; 3a6da (e:66da)
+AIRecoverHP:
; heal b HP and print "trainer used $(a) on pokemon!"
ld [wAIItem],a
ld hl,wEnemyMonHP + 1
@@ -639,7 +639,7 @@ AIRecoverHP: ; 3a6da (e:66da)
ld [wHPBarNewHP+1],a
; fallthrough
-AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
+AIPrintItemUseAndUpdateHPBar:
call AIPrintItemUse_
coord hl, 2, 2
xor a
@@ -647,7 +647,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
predef UpdateHPBar2
jp DecrementAICount
-AISwitchIfEnoughMons: ; 3a72a (e:672a)
+AISwitchIfEnoughMons:
; enemy trainer switches if there are 3 or more unfainted mons in party
ld a,[wEnemyPartyCount]
ld c,a
@@ -677,7 +677,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a)
and a
ret
-SwitchEnemyMon: ; 3a74b (e:674b)
+SwitchEnemyMon:
; prepare to withdraw the active monster: copy hp, number, and status to roster
@@ -708,17 +708,17 @@ SwitchEnemyMon: ; 3a74b (e:674b)
scf
ret
-AIBattleWithdrawText: ; 3a781 (e:6781)
+AIBattleWithdrawText:
TX_FAR _AIBattleWithdrawText
db "@"
-AIUseFullHeal: ; 3a786 (e:6786)
+AIUseFullHeal:
call AIPlayRestoringSFX
call AICureStatus
ld a,FULL_HEAL
jp AIPrintItemUse
-AICureStatus: ; 3a791 (e:6791)
+AICureStatus:
; cures the status of enemy's active pokemon
ld a,[wEnemyMonPartyPos]
ld hl,wEnemyMon1Status
@@ -738,7 +738,7 @@ AIUseXAccuracy: ; 0x3a7a8 unused
ld a,X_ACCURACY
jp AIPrintItemUse
-AIUseGuardSpec: ; 3a7b5 (e:67b5)
+AIUseGuardSpec:
call AIPlayRestoringSFX
ld hl,wEnemyBattleStatus2
set 1,[hl]
@@ -752,7 +752,7 @@ AIUseDireHit: ; 0x3a7c2 unused
ld a,DIRE_HIT
jp AIPrintItemUse
-AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
+AICheckIfHPBelowFraction:
; return carry if enemy trainer's current HP is below 1 / a of the maximum
ld [H_DIVISOR],a
ld hl,wEnemyMonMaxHP
@@ -778,27 +778,27 @@ AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
sub c
ret
-AIUseXAttack: ; 3a7f2 (e:67f2)
+AIUseXAttack:
ld b,$A
ld a,X_ATTACK
jr AIIncreaseStat
-AIUseXDefend: ; 3a7f8 (e:67f8)
+AIUseXDefend:
ld b,$B
ld a,X_DEFEND
jr AIIncreaseStat
-AIUseXSpeed: ; 3a7fe (e:67fe)
+AIUseXSpeed:
ld b,$C
ld a,X_SPEED
jr AIIncreaseStat
-AIUseXSpecial: ; 3a804 (e:6804)
+AIUseXSpecial:
ld b,$D
ld a,X_SPECIAL
; fallthrough
-AIIncreaseStat: ; 3a808 (e:6808)
+AIIncreaseStat:
ld [wAIItem],a
push bc
call AIPrintItemUse_
@@ -820,12 +820,12 @@ AIIncreaseStat: ; 3a808 (e:6808)
ld [hl],a
jp DecrementAICount
-AIPrintItemUse: ; 3a82c (e:682c)
+AIPrintItemUse:
ld [wAIItem],a
call AIPrintItemUse_
jp DecrementAICount
-AIPrintItemUse_: ; 3a835 (e:6835)
+AIPrintItemUse_:
; print "x used [wAIItem] on z!"
ld a,[wAIItem]
ld [wd11e],a
@@ -833,6 +833,6 @@ AIPrintItemUse_: ; 3a835 (e:6835)
ld hl, AIBattleUseItemText
jp PrintText
-AIBattleUseItemText: ; 3a844 (e:6844)
+AIBattleUseItemText:
TX_FAR _AIBattleUseItemText
db "@"
diff --git a/engine/battle/trainer_pic_money_pointers.asm b/engine/battle/trainer_pic_money_pointers.asm
index 3f684db3..37678e74 100755
--- a/engine/battle/trainer_pic_money_pointers.asm
+++ b/engine/battle/trainer_pic_money_pointers.asm
@@ -1,4 +1,4 @@
-TrainerPicAndMoneyPointers: ; 39914 (e:5914)
+TrainerPicAndMoneyPointers:
; trainer pic pointers and base money.
; money received after battle = base money × level of highest-level enemy mon
dw YoungsterPic
diff --git a/engine/battle/unused_stats_functions.asm b/engine/battle/unused_stats_functions.asm
index 23ddbc20..55f78fd3 100644
--- a/engine/battle/unused_stats_functions.asm
+++ b/engine/battle/unused_stats_functions.asm
@@ -1,5 +1,5 @@
; does nothing since no stats are ever selected (barring glitches)
-DoubleSelectedStats: ; 39680 (e:5680)
+DoubleSelectedStats:
ld a, [H_WHOSETURN]
and a
ld a, [wPlayerStatsToDouble]
@@ -29,7 +29,7 @@ DoubleSelectedStats: ; 39680 (e:5680)
ret
; does nothing since no stats are ever selected (barring glitches)
-HalveSelectedStats: ; 396a7 (e:56a7)
+HalveSelectedStats:
ld a, [H_WHOSETURN]
and a
ld a, [wPlayerStatsToHalve]
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 044f7ea5..231c46e7 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -1,6 +1,6 @@
; try to initiate a wild pokemon encounter
; returns success in Z
-TryDoWildEncounter: ; 13870 (4:7870)
+TryDoWildEncounter:
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
@@ -101,7 +101,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
xor a
ret
-WildMonEncounterSlotChances: ; 13918 (4:7918)
+WildMonEncounterSlotChances:
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal