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-rwxr-xr-xengine/items/items.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index a45b9185..84490521 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -856,7 +856,7 @@ ItemUseMedicine: ; dabb (3:5abb)
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
- ld [wc02a],a
+ ld [wChannelSoundIDs + CH4],a
push hl
push de
ld bc,32
@@ -1643,7 +1643,7 @@ ItemUsePokeflute: ; e140 (3:6140)
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a,[wc02c]
+ ld a,[wChannelSoundIDs + CH6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
@@ -1716,8 +1716,8 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a,[wc028]
- cp a,$b8
+ ld a,[wChannelSoundIDs + CH2]
+ cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
.done