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-rwxr-xr-xengine/menu/pokedex.asm518
1 files changed, 259 insertions, 259 deletions
diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm
index bf8afaa9..8e1fd480 100755
--- a/engine/menu/pokedex.asm
+++ b/engine/menu/pokedex.asm
@@ -2,53 +2,53 @@ ShowPokedexMenu:
call GBPalWhiteOut
call ClearScreen
call UpdateSprites
- ld a,[wListScrollOffset]
+ ld a, [wListScrollOffset]
push af
xor a
- ld [wCurrentMenuItem],a
- ld [wListScrollOffset],a
- ld [wLastMenuItem],a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld [wLastMenuItem], a
inc a
- ld [wd11e],a
- ld [hJoy7],a
+ ld [wd11e], a
+ ld [hJoy7], a
.setUpGraphics
ld b, SET_PAL_GENERIC
call RunPaletteCommand
callab LoadPokedexTilePatterns
.doPokemonListMenu
- ld hl,wTopMenuItemY
- ld a,3
- ld [hli],a ; top menu item Y
+ ld hl, wTopMenuItemY
+ ld a, 3
+ ld [hli], a ; top menu item Y
xor a
- ld [hli],a ; top menu item X
+ ld [hli], a ; top menu item X
inc a
- ld [wMenuWatchMovingOutOfBounds],a
+ ld [wMenuWatchMovingOutOfBounds], a
inc hl
inc hl
- ld a,6
- ld [hli],a ; max menu item ID
- ld [hl],D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
+ ld a, 6
+ ld [hli], a ; max menu item ID
+ ld [hl], D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
call HandlePokedexListMenu
- jr c,.goToSideMenu ; if the player chose a pokemon from the list
+ jr c, .goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
- ld [wMenuWatchMovingOutOfBounds],a
- ld [wCurrentMenuItem],a
- ld [wLastMenuItem],a
- ld [hJoy7],a
- ld [wWastedByteCD3A],a
- ld [wOverrideSimulatedJoypadStatesMask],a
+ ld [wMenuWatchMovingOutOfBounds], a
+ ld [wCurrentMenuItem], a
+ ld [wLastMenuItem], a
+ ld [hJoy7], a
+ ld [wWastedByteCD3A], a
+ ld [wOverrideSimulatedJoypadStatesMask], a
pop af
- ld [wListScrollOffset],a
+ ld [wListScrollOffset], a
call GBPalWhiteOutWithDelay3
call RunDefaultPaletteCommand
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
dec b
- jr z,.exitPokedex ; if the player chose Quit
+ jr z, .exitPokedex ; if the player chose Quit
dec b
- jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
+ jr z, .doPokemonListMenu ; if pokemon not seen or player pressed B button
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
@@ -59,68 +59,68 @@ ShowPokedexMenu:
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu:
call PlaceUnfilledArrowMenuCursor
- ld a,[wCurrentMenuItem]
+ ld a, [wCurrentMenuItem]
push af
- ld b,a
- ld a,[wLastMenuItem]
+ ld b, a
+ ld a, [wLastMenuItem]
push af
- ld a,[wListScrollOffset]
+ ld a, [wListScrollOffset]
push af
add b
inc a
- ld [wd11e],a
- ld a,[wd11e]
+ ld [wd11e], a
+ ld a, [wd11e]
push af
- ld a,[wDexMaxSeenMon]
+ ld a, [wDexMaxSeenMon]
push af ; this doesn't need to be preserved
- ld hl,wPokedexSeen
+ ld hl, wPokedexSeen
call IsPokemonBitSet
- ld b,2
- jr z,.exitSideMenu
+ ld b, 2
+ jr z, .exitSideMenu
call PokedexToIndex
- ld hl,wTopMenuItemY
- ld a,10
- ld [hli],a ; top menu item Y
- ld a,15
- ld [hli],a ; top menu item X
+ ld hl, wTopMenuItemY
+ ld a, 10
+ ld [hli], a ; top menu item Y
+ ld a, 15
+ ld [hli], a ; top menu item X
xor a
- ld [hli],a ; current menu item ID
+ ld [hli], a ; current menu item ID
inc hl
- ld a,3
- ld [hli],a ; max menu item ID
+ ld a, 3
+ ld [hli], a ; max menu item ID
;ld a, A_BUTTON | B_BUTTON
- ld [hli],a ; menu watched keys (A button and B button)
+ ld [hli], a ; menu watched keys (A button and B button)
xor a
- ld [hli],a ; old menu item ID
- ld [wMenuWatchMovingOutOfBounds],a
+ ld [hli], a ; old menu item ID
+ ld [wMenuWatchMovingOutOfBounds], a
.handleMenuInput
call HandleMenuInput
- bit 1,a ; was the B button pressed?
- ld b,2
- jr nz,.buttonBPressed
- ld a,[wCurrentMenuItem]
+ bit 1, a ; was the B button pressed?
+ ld b, 2
+ jr nz, .buttonBPressed
+ ld a, [wCurrentMenuItem]
and a
- jr z,.choseData
+ jr z, .choseData
dec a
- jr z,.choseCry
+ jr z, .choseCry
dec a
- jr z,.choseArea
+ jr z, .choseArea
.choseQuit
- ld b,1
+ ld b, 1
.exitSideMenu
pop af
- ld [wDexMaxSeenMon],a
+ ld [wDexMaxSeenMon], a
pop af
- ld [wd11e],a
+ ld [wd11e], a
pop af
- ld [wListScrollOffset],a
+ ld [wListScrollOffset], a
pop af
- ld [wLastMenuItem],a
+ ld [wLastMenuItem], a
pop af
- ld [wCurrentMenuItem],a
+ ld [wCurrentMenuItem], a
push bc
coord hl, 0, 3
- ld de,20
+ ld de, 20
lb bc, " ", 13
call DrawTileLine ; cover up the menu cursor in the pokemon list
pop bc
@@ -129,7 +129,7 @@ HandlePokedexSideMenu:
.buttonBPressed
push bc
coord hl, 15, 10
- ld de,20
+ ld de, 20
lb bc, " ", 7
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
@@ -137,130 +137,130 @@ HandlePokedexSideMenu:
.choseData
call ShowPokedexDataInternal
- ld b,0
+ ld b, 0
jr .exitSideMenu
; play pokemon cry
.choseCry
- ld a,[wd11e]
+ ld a, [wd11e]
call GetCryData
call PlaySound
jr .handleMenuInput
.choseArea
predef LoadTownMap_Nest ; display pokemon areas
- ld b,0
+ ld b, 0
jr .exitSideMenu
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu:
xor a
- ld [H_AUTOBGTRANSFERENABLED],a
+ ld [H_AUTOBGTRANSFERENABLED], a
; draw the horizontal line separating the seen and owned amounts from the menu
coord hl, 15, 8
- ld a,"─"
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hli],a
+ ld a, "─"
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
coord hl, 14, 0
- ld [hl],$71 ; vertical line tile
+ ld [hl], $71 ; vertical line tile
coord hl, 14, 1
call DrawPokedexVerticalLine
coord hl, 14, 9
call DrawPokedexVerticalLine
- ld hl,wPokedexSeen
- ld b,wPokedexSeenEnd - wPokedexSeen
+ ld hl, wPokedexSeen
+ ld b, wPokedexSeenEnd - wPokedexSeen
call CountSetBits
ld de, wNumSetBits
coord hl, 16, 3
lb bc, 1, 3
call PrintNumber ; print number of seen pokemon
- ld hl,wPokedexOwned
- ld b,wPokedexOwnedEnd - wPokedexOwned
+ ld hl, wPokedexOwned
+ ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld de, wNumSetBits
coord hl, 16, 6
lb bc, 1, 3
call PrintNumber ; print number of owned pokemon
coord hl, 16, 2
- ld de,PokedexSeenText
+ ld de, PokedexSeenText
call PlaceString
coord hl, 16, 5
- ld de,PokedexOwnText
+ ld de, PokedexOwnText
call PlaceString
coord hl, 1, 1
- ld de,PokedexContentsText
+ ld de, PokedexContentsText
call PlaceString
coord hl, 16, 10
- ld de,PokedexMenuItemsText
+ ld de, PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
- ld hl,wPokedexSeenEnd - 1
- ld b,(wPokedexSeenEnd - wPokedexSeen) * 8 + 1
+ ld hl, wPokedexSeenEnd - 1
+ ld b, (wPokedexSeenEnd - wPokedexSeen) * 8 + 1
.maxSeenPokemonLoop
- ld a,[hld]
- ld c,8
+ ld a, [hld]
+ ld c, 8
.maxSeenPokemonInnerLoop
dec b
sla a
- jr c,.storeMaxSeenPokemon
+ jr c, .storeMaxSeenPokemon
dec c
- jr nz,.maxSeenPokemonInnerLoop
+ jr nz, .maxSeenPokemonInnerLoop
jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
- ld a,b
- ld [wDexMaxSeenMon],a
+ ld a, b
+ ld [wDexMaxSeenMon], a
.loop
xor a
- ld [H_AUTOBGTRANSFERENABLED],a
+ ld [H_AUTOBGTRANSFERENABLED], a
coord hl, 4, 2
lb bc, 14, 10
call ClearScreenArea
coord hl, 1, 3
- ld a,[wListScrollOffset]
- ld [wd11e],a
- ld d,7
- ld a,[wDexMaxSeenMon]
- cp a,7
- jr nc,.printPokemonLoop
- ld d,a
+ ld a, [wListScrollOffset]
+ ld [wd11e], a
+ ld d, 7
+ ld a, [wDexMaxSeenMon]
+ cp 7
+ jr nc, .printPokemonLoop
+ ld d, a
dec a
- ld [wMaxMenuItem],a
+ ld [wMaxMenuItem], a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
- ld a,[wd11e]
+ ld a, [wd11e]
inc a
- ld [wd11e],a
+ ld [wd11e], a
push af
push de
push hl
- ld de,-SCREEN_WIDTH
- add hl,de
- ld de,wd11e
+ ld de, -SCREEN_WIDTH
+ add hl, de
+ ld de, wd11e
lb bc, LEADING_ZEROES | 1, 3
call PrintNumber ; print the pokedex number
- ld de,SCREEN_WIDTH
- add hl,de
+ ld de, SCREEN_WIDTH
+ add hl, de
dec hl
push hl
- ld hl,wPokedexOwned
+ ld hl, wPokedexOwned
call IsPokemonBitSet
pop hl
- ld a," "
- jr z,.writeTile
- ld a,$72 ; pokeball tile
+ ld a, " "
+ jr z, .writeTile
+ ld a, $72 ; pokeball tile
.writeTile
- ld [hl],a ; put a pokeball next to pokemon that the player has owned
+ ld [hl], a ; put a pokeball next to pokemon that the player has owned
push hl
- ld hl,wPokedexSeen
+ ld hl, wPokedexSeen
call IsPokemonBitSet
- jr nz,.getPokemonName ; if the player has seen the pokemon
- ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
+ jr nz, .getPokemonName ; if the player has seen the pokemon
+ ld de, .dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
db "----------@"
@@ -272,73 +272,73 @@ HandlePokedexListMenu:
inc hl
call PlaceString
pop hl
- ld bc,2 * SCREEN_WIDTH
- add hl,bc
+ ld bc, 2 * SCREEN_WIDTH
+ add hl, bc
pop de
pop af
- ld [wd11e],a
+ ld [wd11e], a
dec d
- jr nz,.printPokemonLoop
- ld a,01
- ld [H_AUTOBGTRANSFERENABLED],a
+ jr nz, .printPokemonLoop
+ ld a, 01
+ ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
call GBPalNormal
call HandleMenuInput
- bit 1,a ; was the B button pressed?
- jp nz,.buttonBPressed
+ bit 1, a ; was the B button pressed?
+ jp nz, .buttonBPressed
.checkIfUpPressed
- bit 6,a ; was Up pressed?
- jr z,.checkIfDownPressed
+ bit 6, a ; was Up pressed?
+ jr z, .checkIfDownPressed
.upPressed ; scroll up one row
- ld a,[wListScrollOffset]
+ ld a, [wListScrollOffset]
and a
- jp z,.loop
+ jp z, .loop
dec a
- ld [wListScrollOffset],a
+ ld [wListScrollOffset], a
jp .loop
.checkIfDownPressed
- bit 7,a ; was Down pressed?
- jr z,.checkIfRightPressed
+ bit 7, a ; was Down pressed?
+ jr z, .checkIfRightPressed
.downPressed ; scroll down one row
- ld a,[wDexMaxSeenMon]
- cp a,7
- jp c,.loop ; can't if the list is shorter than 7
- sub a,7
- ld b,a
- ld a,[wListScrollOffset]
+ ld a, [wDexMaxSeenMon]
+ cp 7
+ jp c, .loop ; can't if the list is shorter than 7
+ sub 7
+ ld b, a
+ ld a, [wListScrollOffset]
cp b
- jp z,.loop
+ jp z, .loop
inc a
- ld [wListScrollOffset],a
+ ld [wListScrollOffset], a
jp .loop
.checkIfRightPressed
- bit 4,a ; was Right pressed?
- jr z,.checkIfLeftPressed
+ bit 4, a ; was Right pressed?
+ jr z, .checkIfLeftPressed
.rightPressed ; scroll down 7 rows
- ld a,[wDexMaxSeenMon]
- cp a,7
- jp c,.loop ; can't if the list is shorter than 7
- sub a,6
- ld b,a
- ld a,[wListScrollOffset]
- add a,7
- ld [wListScrollOffset],a
+ ld a, [wDexMaxSeenMon]
+ cp 7
+ jp c, .loop ; can't if the list is shorter than 7
+ sub 6
+ ld b, a
+ ld a, [wListScrollOffset]
+ add 7
+ ld [wListScrollOffset], a
cp b
- jp c,.loop
+ jp c, .loop
dec b
- ld a,b
- ld [wListScrollOffset],a
+ ld a, b
+ ld [wListScrollOffset], a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
- bit 5,a ; was Left pressed?
- jr z,.buttonAPressed
+ bit 5, a ; was Left pressed?
+ jr z, .buttonAPressed
.leftPressed
- ld a,[wListScrollOffset]
- sub a,7
- ld [wListScrollOffset],a
- jp nc,.loop
+ ld a, [wListScrollOffset]
+ sub 7
+ ld [wListScrollOffset], a
+ jp nc, .loop
xor a
- ld [wListScrollOffset],a
+ ld [wListScrollOffset], a
jp .loop
.buttonAPressed
scf
@@ -348,15 +348,15 @@ HandlePokedexListMenu:
ret
DrawPokedexVerticalLine:
- ld c,9 ; height of line
- ld de,SCREEN_WIDTH
- ld a,$71 ; vertical line tile
+ ld c, 9 ; height of line
+ ld de, SCREEN_WIDTH
+ ld a, $71 ; vertical line tile
.loop
- ld [hl],a
- add hl,de
- xor a,1 ; toggle between vertical line tile and box tile
+ ld [hl], a
+ add hl, de
+ xor 1 ; toggle between vertical line tile and box tile
dec c
- jr nz,.loop
+ jr nz, .loop
ret
PokedexSeenText:
@@ -379,12 +379,12 @@ PokedexMenuItemsText:
; [wd11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet:
- ld a,[wd11e]
+ ld a, [wd11e]
dec a
- ld c,a
- ld b,FLAG_TEST
+ ld c, a
+ ld b, FLAG_TEST
predef FlagActionPredef
- ld a,c
+ ld a, c
and a
ret
@@ -397,26 +397,26 @@ ShowPokedexData:
; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal:
- ld hl,wd72c
- set 1,[hl]
- ld a,$33 ; 3/7 volume
- ld [rNR50],a
+ ld hl, wd72c
+ set 1, [hl]
+ ld a, $33 ; 3/7 volume
+ ld [rNR50], a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
- ld a,[wd11e] ; pokemon ID
- ld [wcf91],a
+ ld a, [wd11e] ; pokemon ID
+ ld [wcf91], a
push af
ld b, SET_PAL_POKEDEX
call RunPaletteCommand
pop af
- ld [wd11e],a
- ld a,[hTilesetType]
+ ld [wd11e], a
+ ld a, [hTilesetType]
push af
xor a
- ld [hTilesetType],a
+ ld [hTilesetType], a
coord hl, 0, 0
- ld de,1
+ ld de, 1
lb bc, $64, SCREEN_WIDTH
call DrawTileLine ; draw top border
@@ -425,71 +425,71 @@ ShowPokedexDataInternal:
call DrawTileLine ; draw bottom border
coord hl, 0, 1
- ld de,20
+ ld de, 20
lb bc, $66, $10
call DrawTileLine ; draw left border
coord hl, 19, 1
- ld b,$67
+ ld b, $67
call DrawTileLine ; draw right border
- ld a,$63 ; upper left corner tile
+ ld a, $63 ; upper left corner tile
Coorda 0, 0
- ld a,$65 ; upper right corner tile
+ ld a, $65 ; upper right corner tile
Coorda 19, 0
- ld a,$6c ; lower left corner tile
+ ld a, $6c ; lower left corner tile
Coorda 0, 17
- ld a,$6e ; lower right corner tile
+ ld a, $6e ; lower right corner tile
Coorda 19, 17
coord hl, 0, 9
- ld de,PokedexDataDividerLine
+ ld de, PokedexDataDividerLine
call PlaceString ; draw horizontal divider line
coord hl, 9, 6
- ld de,HeightWeightText
+ ld de, HeightWeightText
call PlaceString
call GetMonName
coord hl, 9, 2
call PlaceString
- ld hl,PokedexEntryPointers
- ld a,[wd11e]
+ ld hl, PokedexEntryPointers
+ ld a, [wd11e]
dec a
- ld e,a
- ld d,0
- add hl,de
- add hl,de
- ld a,[hli]
- ld e,a
- ld d,[hl] ; de = address of pokedex entry
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld e, a
+ ld d, [hl] ; de = address of pokedex entry
coord hl, 9, 4
call PlaceString ; print species name
- ld h,b
- ld l,c
+ ld h, b
+ ld l, c
push de
- ld a,[wd11e]
+ ld a, [wd11e]
push af
call IndexToPokedex
coord hl, 2, 8
ld a, "№"
- ld [hli],a
- ld a,"⠄"
- ld [hli],a
- ld de,wd11e
+ ld [hli], a
+ ld a, "⠄"
+ ld [hli], a
+ ld de, wd11e
lb bc, LEADING_ZEROES | 1, 3
call PrintNumber ; print pokedex number
- ld hl,wPokedexOwned
+ ld hl, wPokedexOwned
call IsPokemonBitSet
pop af
- ld [wd11e],a
- ld a,[wcf91]
- ld [wd0b5],a
+ ld [wd11e], a
+ ld a, [wcf91]
+ ld [wd0b5], a
pop de
push af
@@ -502,7 +502,7 @@ ShowPokedexDataInternal:
call GetMonHeader ; load pokemon picture location
coord hl, 1, 1
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
- ld a,[wcf91]
+ ld a, [wcf91]
call PlayCry ; play pokemon cry
pop hl
@@ -510,83 +510,83 @@ ShowPokedexDataInternal:
pop bc
pop af
- ld a,c
+ ld a, c
and a
- jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
+ jp z, .waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
- ld a,[de] ; reads feet, but a is overwritten without being used
+ ld a, [de] ; reads feet, but a is overwritten without being used
coord hl, 12, 6
lb bc, 1, 2
call PrintNumber ; print feet (height)
- ld a,$60 ; feet symbol tile (one tick)
- ld [hl],a
+ ld a, $60 ; feet symbol tile (one tick)
+ ld [hl], a
inc de
inc de ; de = address of inches (height)
coord hl, 15, 6
lb bc, LEADING_ZEROES | 1, 2
call PrintNumber ; print inches (height)
- ld a,$61 ; inches symbol tile (two ticks)
- ld [hl],a
+ ld a, $61 ; inches symbol tile (two ticks)
+ ld [hl], a
; now print the weight (note that weight is stored in tenths of pounds internally)
inc de
inc de
inc de ; de = address of upper byte of weight
push de
; put weight in big-endian order at hDexWeight
- ld hl,hDexWeight
- ld a,[hl] ; save existing value of [hDexWeight]
+ ld hl, hDexWeight
+ ld a, [hl] ; save existing value of [hDexWeight]
push af
- ld a,[de] ; a = upper byte of weight
- ld [hli],a ; store upper byte of weight in [hDexWeight]
- ld a,[hl] ; save existing value of [hDexWeight + 1]
+ ld a, [de] ; a = upper byte of weight
+ ld [hli], a ; store upper byte of weight in [hDexWeight]
+ ld a, [hl] ; save existing value of [hDexWeight + 1]
push af
dec de
- ld a,[de] ; a = lower byte of weight
- ld [hl],a ; store lower byte of weight in [hDexWeight + 1]
- ld de,hDexWeight
+ ld a, [de] ; a = lower byte of weight
+ ld [hl], a ; store lower byte of weight in [hDexWeight + 1]
+ ld de, hDexWeight
coord hl, 11, 8
lb bc, 2, 5 ; 2 bytes, 5 digits
call PrintNumber ; print weight
coord hl, 14, 8
- ld a,[hDexWeight + 1]
- sub a,10
- ld a,[hDexWeight]
- sbc a,0
- jr nc,.next
- ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
+ ld a, [hDexWeight + 1]
+ sub 10
+ ld a, [hDexWeight]
+ sbc 0
+ jr nc, .next
+ ld [hl], "0" ; if the weight is less than 10, put a 0 before the decimal point
.next
inc hl
- ld a,[hli]
- ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
- ld [hl],"⠄" ; decimal point tile
+ ld a, [hli]
+ ld [hld], a ; make space for the decimal point by moving the last digit forward one tile
+ ld [hl], "⠄" ; decimal point tile
pop af
- ld [hDexWeight + 1],a ; restore original value of [hDexWeight + 1]
+ ld [hDexWeight + 1], a ; restore original value of [hDexWeight + 1]
pop af
- ld [hDexWeight],a ; restore original value of [hDexWeight]
+ ld [hDexWeight], a ; restore original value of [hDexWeight]
pop hl
inc hl ; hl = address of pokedex description text
coord bc, 1, 11
- ld a,2
- ld [$fff4],a
+ ld a, 2
+ ld [$fff4], a
call TextCommandProcessor ; print pokedex description text
xor a
- ld [$fff4],a
+ ld [$fff4], a
.waitForButtonPress
call JoypadLowSensitivity
- ld a,[hJoy5]
- and a,A_BUTTON | B_BUTTON
- jr z,.waitForButtonPress
+ ld a, [hJoy5]
+ and A_BUTTON | B_BUTTON
+ jr z, .waitForButtonPress
pop af
- ld [hTilesetType],a
+ ld [hTilesetType], a
call GBPalWhiteOut
call ClearScreen
call RunDefaultPaletteCommand
call LoadTextBoxTilePatterns
call GBPalNormal
- ld hl,wd72c
- res 1,[hl]
- ld a,$77 ; max volume
- ld [rNR50],a
+ ld hl, wd72c
+ res 1, [hl]
+ ld a, $77 ; max volume
+ ld [rNR50], a
ret
HeightWeightText:
@@ -615,10 +615,10 @@ DrawTileLine:
push bc
push de
.loop
- ld [hl],b
- add hl,de
+ ld [hl], b
+ add hl, de
dec c
- jr nz,.loop
+ jr nz, .loop
pop de
pop bc
ret
@@ -629,19 +629,19 @@ PokedexToIndex:
; converts the Pokédex number at wd11e to an index
push bc
push hl
- ld a,[wd11e]
- ld b,a
- ld c,0
- ld hl,PokedexOrder
+ ld a, [wd11e]
+ ld b, a
+ ld c, 0
+ ld hl, PokedexOrder
.loop ; go through the list until we find an entry with a matching dex number
inc c
- ld a,[hli]
+ ld a, [hli]
cp b
- jr nz,.loop
+ jr nz, .loop
- ld a,c
- ld [wd11e],a
+ ld a, c
+ ld [wd11e], a
pop hl
pop bc
ret
@@ -650,14 +650,14 @@ IndexToPokedex:
; converts the index number at wd11e to a Pokédex number
push bc
push hl
- ld a,[wd11e]
+ ld a, [wd11e]
dec a
- ld hl,PokedexOrder
- ld b,0
- ld c,a
- add hl,bc
- ld a,[hl]
- ld [wd11e],a
+ ld hl, PokedexOrder
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ ld [wd11e], a
pop hl
pop bc
ret