diff options
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r-- | engine/menus/display_text_id_init.asm | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm index c030e7c9..c147eaf6 100644 --- a/engine/menus/display_text_id_init.asm +++ b/engine/menus/display_text_id_init.asm @@ -38,7 +38,8 @@ DisplayTextIDInit:: jr nz, .skipMovingSprites call UpdateSprites .skipMovingSprites -; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite +; loop to copy [x#SPRITESTATEDATA1_FACINGDIRECTION] to [x#SPRITESTATEDATA2_09] +; for each sprite from x=01 to x=15 ; this is done because when you talk to an NPC, they turn to look your way ; the original direction they were facing must be restored after the dialogue is over ld hl, wSprite01StateData1FacingDirection |