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-rw-r--r--engine/overworld/movement.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index 2ed49838..c89406d1 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -89,7 +89,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31)
; bit set by later logic.
ld a, [hTilePlayerStandingOn]
ld c, a
- ld a, [W_GRASSTILE]
+ ld a, [wGrassTile]
cp c
ld a, $0
jr nz, .next2
@@ -114,7 +114,7 @@ UpdateNPCSprite: ; 4ed1 (1:4ed1)
swap a
dec a
add a
- ld hl, W_MAPSPRITEDATA
+ ld hl, wMapSpriteData
add l
ld l, a
ld a, [hl] ; read movement byte 2
@@ -453,7 +453,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd)
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
- ld a, [W_YCOORD]
+ ld a, [wYCoord]
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
@@ -462,7 +462,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd)
dec h
ld [hli], a ; c1x4 (screen Y position)
inc h
- ld a, [W_XCOORD]
+ ld a, [wXCoord]
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
@@ -488,7 +488,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
add $4
ld l, a
ld b, [hl] ; c2x4: Y pos (+4)
- ld a, [W_YCOORD]
+ ld a, [wYCoord]
cp b
jr z, .skipYVisibilityTest
jr nc, .spriteInvisible ; above screen region
@@ -498,7 +498,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
.skipYVisibilityTest
inc l
ld b, [hl] ; c2x5: X pos (+4)
- ld a, [W_XCOORD]
+ ld a, [wXCoord]
cp b
jr z, .skipXVisibilityTest
jr nc, .spriteInvisible ; left of screen region
@@ -542,7 +542,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
- ld a, [W_GRASSTILE]
+ ld a, [wGrassTile]
cp c
ld a, $0
jr nz, .notInGrass
@@ -590,9 +590,9 @@ CanWalkOntoTile: ; 516e (1:516e)
and a
ret
.notScripted
- ld a, [W_TILESETCOLLISIONPTR]
+ ld a, [wTileSetCollisionPtr]
ld l, a
- ld a, [W_TILESETCOLLISIONPTR+1]
+ ld a, [wTileSetCollisionPtr+1]
ld h, a
.tilePassableLoop
ld a, [hli]