diff options
Diffstat (limited to 'engine/overworld')
-rwxr-xr-x | engine/overworld/cable_club_npc.asm | 6 | ||||
-rwxr-xr-x | engine/overworld/card_key.asm | 70 | ||||
-rwxr-xr-x | engine/overworld/cut.asm | 58 | ||||
-rwxr-xr-x | engine/overworld/cut2.asm | 14 | ||||
-rwxr-xr-x | engine/overworld/doors.asm | 15 | ||||
-rwxr-xr-x | engine/overworld/elevator.asm | 4 | ||||
-rwxr-xr-x | engine/overworld/emotion_bubbles.asm | 6 | ||||
-rwxr-xr-x | engine/overworld/healing_machine.asm | 2 | ||||
-rwxr-xr-x | engine/overworld/hidden_items.asm | 4 | ||||
-rwxr-xr-x | engine/overworld/hidden_objects.asm | 114 | ||||
-rw-r--r-- | engine/overworld/item.asm | 2 | ||||
-rwxr-xr-x | engine/overworld/ledges.asm | 58 | ||||
-rw-r--r-- | engine/overworld/movement.asm | 39 | ||||
-rwxr-xr-x | engine/overworld/npc_movement.asm | 169 | ||||
-rw-r--r-- | engine/overworld/oam.asm | 4 | ||||
-rwxr-xr-x | engine/overworld/pewter_guys.asm | 12 | ||||
-rwxr-xr-x | engine/overworld/player_animations.asm | 348 | ||||
-rwxr-xr-x | engine/overworld/pokemart.asm | 8 | ||||
-rwxr-xr-x | engine/overworld/ssanne.asm | 54 | ||||
-rwxr-xr-x | engine/overworld/trainers.asm | 70 |
20 files changed, 542 insertions, 515 deletions
diff --git a/engine/overworld/cable_club_npc.asm b/engine/overworld/cable_club_npc.asm index 9ae5b508..d071eee5 100755 --- a/engine/overworld/cable_club_npc.asm +++ b/engine/overworld/cable_club_npc.asm @@ -24,7 +24,7 @@ Func_71e1: ; 71e1 (1:71e1) ld a, $ff ld [$ffaa], a ld a, $2 - ld [$ff01], a + ld [rSB], a xor a ld [$ffad], a ld a, $80 @@ -34,7 +34,7 @@ Func_71e1: ; 71e1 (1:71e1) ld [wcc47], a jr z, .asm_7287 ; 0x720b $7a ld a, $1 - ld [$ff01], a + ld [rSB], a ld a, $81 ld [$ff02], a call DelayFrame @@ -148,7 +148,7 @@ Func_72d7: ; 72d7 (1:72d7) ld a, $ff ld [$ffaa], a ld a, $2 - ld [$ff01], a + ld [rSB], a xor a ld [$ffad], a ld a, $80 diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm index f48c26f4..c4df0d51 100755 --- a/engine/overworld/card_key.asm +++ b/engine/overworld/card_key.asm @@ -2,18 +2,18 @@ PrintCardKeyText: ; 52673 (14:6673) ld hl, SilphCoMapList ld a, [W_CURMAP] ld b, a -.asm_5267a +.silphCoMapListLoop ld a, [hli] cp $ff ret z cp b - jr nz, .asm_5267a - predef Func_c586 - ld a, [wcfc6] + jr nz, .silphCoMapListLoop + predef GetTileAndCoordsInFrontOfPlayer + ld a, [wTileInFrontOfPlayer] cp $18 - jr z, .asm_5269c + jr z, .cardKeyDoorInFrontOfPlayer cp $24 - jr z, .asm_5269c + jr z, .cardKeyDoorInFrontOfPlayer ld b, a ld a, [W_CURMAP] cp SILPH_CO_11F @@ -21,41 +21,41 @@ PrintCardKeyText: ; 52673 (14:6673) ld a, b cp $5e ret nz -.asm_5269c +.cardKeyDoorInFrontOfPlayer ld b, CARD_KEY call IsItemInBag - jr z, .asm_526dc - call Func_526fd + jr z, .noCardKey + call GetCoordsInFrontOfPlayer push de ld a, $1 - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c + ld [H_DOWNARROWBLINKCNT2], a call PrintPredefTextID pop de srl d ld a, d ld b, a - ld [wd73f], a + ld [wCardKeyDoorY], a srl e ld a, e ld c, a - ld [wd740], a - ld a, [W_CURMAP] ; W_CURMAP + ld [wCardKeyDoorX], a + ld a, [W_CURMAP] cp SILPH_CO_11F - jr nz, .asm_526c8 + jr nz, .notSilphCo11F ld a, $3 - jr .asm_526ca -.asm_526c8 + jr .replaceCardKeyDoorTileBlock +.notSilphCo11F ld a, $e -.asm_526ca +.replaceCardKeyDoorTileBlock ld [wd09f], a - predef Func_ee9e + predef ReplaceTileBlock ld hl, wd126 set 5, [hl] ld a, (SFX_1f_57 - SFX_Headers_1f) / 3 jp PlaySound -.asm_526dc +.noCardKey ld a, $2 - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c + ld [H_DOWNARROWBLINKCNT2], a jp PrintPredefTextID SilphCoMapList: ; 526e3 (14:66e3) @@ -81,26 +81,32 @@ CardKeyFailText: ; 526f8 (14:66f8) TX_FAR _CardKeyFailText db "@" -Func_526fd: ; 526fd (14:66fd) - ld a, [W_YCOORD] ; wd361 +; d = Y +; e = X +GetCoordsInFrontOfPlayer: ; 526fd (14:66fd) + ld a, [W_YCOORD] ld d, a - ld a, [W_XCOORD] ; wd362 + ld a, [W_XCOORD] ld e, a - ld a, [wSpriteStateData1 + 9] + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction and a - jr nz, .asm_5270d + jr nz, .notFacingDown +; facing down inc d ret -.asm_5270d - cp $4 - jr nz, .asm_52713 +.notFacingDown + cp SPRITE_FACING_UP + jr nz, .notFacingUp +; facing up dec d ret -.asm_52713 - cp $8 - jr nz, .asm_52719 +.notFacingUp + cp SPRITE_FACING_LEFT + jr nz, .notFacingLeft +; facing left dec e ret -.asm_52719 +.notFacingLeft +; facing right inc e ret diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 29b52eb9..f57b6465 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -6,13 +6,13 @@ UsedCut: ; ef54 (3:6f54) jr z, .asm_ef6b cp GYM jr nz, .asm_ef77 - ld a, [wcfc6] + ld a, [wTileInFrontOfPlayer] cp $50 ; gym cut tree jr nz, .asm_ef77 jr asm_ef82 .asm_ef6b dec a - ld a, [wcfc6] + ld a, [wTileInFrontOfPlayer] cp $3d ; cut tree jr z, asm_ef82 cp $52 ; grass @@ -36,36 +36,36 @@ asm_ef82: ; ef82 (3:6f82) set 6, [hl] call GBPalWhiteOutWithDelay3 call ClearSprites - call Func_3dbe + call RestoreScreenTilesAndReloadTilePatterns ld a, $90 - ld [$ffb0], a + ld [hVBlankWY], a call Delay3 call LoadGBPal call LoadCurrentMapView call SaveScreenTilesToBuffer2 call Delay3 xor a - ld [$ffb0], a + ld [hVBlankWY], a ld hl, UsedCutText call PrintText call LoadScreenTilesFromBuffer2 ld hl, wd730 res 6, [hl] ld a, $ff - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a call AnimateCutTree ld de, CutTreeBlockSwaps ; $7100 call Func_f09f - call Func_eedc + call RedrawMapView callba Func_79e96 ld a, $1 - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a ld a, (SFX_02_56 - SFX_Headers_02) / 3 call PlaySound ld a, $90 - ld [$ffb0], a + ld [hVBlankWY], a call UpdateSprites - jp Func_eedc + jp RedrawMapView UsedCutText: ; eff2 (3:6ff2) TX_FAR _UsedCutText @@ -87,17 +87,17 @@ AnimateCutTree: ; eff7 (3:6ff7) ld hl, vChars1 + $7e0 ld bc, (BANK(Overworld_GFX) << 8) + $02 call CopyVideoData - jr asm_f055 + jr WriteCutTreeBoulderDustAnimationOAMBlock .asm_f020 ld hl, vChars1 + $7c0 - call LoadCutTreeOAM + call LoadCutTreeAnimationTilePattern ld hl, vChars1 + $7d0 - call LoadCutTreeOAM + call LoadCutTreeAnimationTilePattern ld hl, vChars1 + $7e0 - call LoadCutTreeOAM + call LoadCutTreeAnimationTilePattern ld hl, vChars1 + $7f0 - call LoadCutTreeOAM - call asm_f055 + call LoadCutTreeAnimationTilePattern + call WriteCutTreeBoulderDustAnimationOAMBlock ld hl, wOAMBuffer + $93 ld de, $4 ld a, $30 @@ -110,26 +110,27 @@ AnimateCutTree: ; eff7 (3:6ff7) jr nz, .asm_f044 ret -LoadCutTreeOAM: ; f04c (3:704c) +LoadCutTreeAnimationTilePattern: ; f04c (3:704c) ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf ld bc, (BANK(AnimationTileset2) << 8) + $01 jp CopyVideoData -asm_f055: ; f055 (3:7055) - call Func_f068 + +WriteCutTreeBoulderDustAnimationOAMBlock: ; f055 (3:7055) + call GetCutTreeBoulderDustAnimationOffsets ld a, $9 - ld de, CutTreeOAM ; $7060 + ld de, CutTreeBoulderDustAnimationTilesAndAttributes jp WriteOAMBlock -CutTreeOAM: ; f060 (3:7060) +CutTreeBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060) db $FC,$10,$FD,$10 db $FE,$10,$FF,$10 -Func_f068: ; f068 (3:7068) +GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068) ld hl, wSpriteStateData1 + 4 - ld a, [hli] + ld a, [hli] ; player's sprite screen Y position ld b, a inc hl - ld a, [hli] + ld a, [hli] ; player's sprite screen X position ld c, a ; bc holds ypos/xpos of player's sprite inc hl inc hl @@ -139,9 +140,9 @@ Func_f068: ; f068 (3:7068) ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right) ld a, [wcd50] and a - ld hl, CutTreeAnimationOffsets ; $708f + ld hl, CutTreeAnimationOffsets jr z, .asm_f084 - ld hl, CutTreeAnimationOffsets2 ; $7097 + ld hl, BoulderDustAnimationOffsets .asm_f084 add hl, de ld e, [hl] @@ -162,8 +163,7 @@ CutTreeAnimationOffsets: ; f08f (3:708f) db -8, 20 ; player is facing left db 24, 20 ; player is facing right -CutTreeAnimationOffsets2: ; f097 (3:7097) -; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used. +BoulderDustAnimationOffsets: ; f097 (3:7097) ; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn ; These offsets represent 2 blocks away from the player db 8, 52 ; player is facing down @@ -178,7 +178,7 @@ Func_f09f: ; f09f (3:709f) ld c, a ld b, $0 ld d, $0 - ld hl, wd35f + ld hl, wCurrentTileBlockMapViewPointer ld a, [hli] ld h, [hl] ld l, a diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm index 08f6d651..de2b9d55 100755 --- a/engine/overworld/cut2.asm +++ b/engine/overworld/cut2.asm @@ -9,12 +9,12 @@ Func_79e96: ; 79e96 (1e:5e96) ld a, $1 ld [wd08a], a ld c, $2 - call Func_79339 + call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $99 ld a, $ff ld [wd08a], a ld c, $2 - call Func_79339 + call AdjustOAMBlockXPos2 ld a, [rOBP1] ; $ff49 xor $64 ld [rOBP1], a ; $ff49 @@ -37,7 +37,7 @@ Func_79e96: ; 79e96 (1e:5e96) ld a, $2 ld [wd08a], a ld c, $4 - call Func_79352 + call AdjustOAMBlockYPos2 pop bc dec c jr nz, .asm_79eca @@ -49,22 +49,22 @@ Func_79eed: ; 79eed (1e:5eed) ld a, $1 ld [wd08a], a ld c, $1 - call Func_79339 + call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $95 ld a, $2 ld [wd08a], a ld c, $1 - call Func_79339 + call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $99 ld a, $fe ld [wd08a], a ld c, $1 - call Func_79339 + call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $9d ld a, $ff ld [wd08a], a ld c, $1 - call Func_79339 + call AdjustOAMBlockXPos2 ld a, [rOBP1] ; $ff49 xor $64 ld [rOBP1], a ; $ff49 diff --git a/engine/overworld/doors.asm b/engine/overworld/doors.asm index 42ebb174..ac345af9 100755 --- a/engine/overworld/doors.asm +++ b/engine/overworld/doors.asm @@ -1,26 +1,27 @@ -HandleDoors: ; 1a609 (6:6609) +; returns whether the player is standing on a door tile in carry +IsPlayerStandingOnDoorTile: ; 1a609 (6:6609) push de ld hl, DoorTileIDPointers ; $662c ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET ld de, $3 call IsInArray pop de - jr nc, .asm_1a62a + jr nc, .notStandingOnDoor inc hl ld a, [hli] ld h, [hl] ld l, a - aCoord 8, 9 + aCoord 8, 9 ; a = lower left background tile under player's sprite ld b, a -.asm_1a621 +.loop ld a, [hli] and a - jr z, .asm_1a62a + jr z, .notStandingOnDoor cp b - jr nz, .asm_1a621 + jr nz, .loop scf ret -.asm_1a62a +.notStandingOnDoor and a ret diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index 10b3b003..c2191b91 100755 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -38,10 +38,10 @@ ShakeElevator: ; 7bf15 (1e:7f15) cp $b9 jr z, .asm_7bf57 call UpdateSprites - jp Func_2307 + jp PlayDefaultMusic Func_7bf64: ; 7bf64 (1e:7f64) - ld hl, wd527 + ld hl, wMapViewVRAMPointer + 1 ld a, [hld] push af ld a, [hl] diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index ae7702b4..7106063b 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -11,10 +11,10 @@ EmotionBubble: ; 17c47 (5:7c47) ld hl, vChars1 + $780 ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04 call CopyVideoData - ld a, [wcfcb] + ld a, [wUpdateSpritesEnabled] push af ld a, $ff - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a ld a, [wd736] bit 6, a ld hl, wOAMBuffer + $8f @@ -51,7 +51,7 @@ EmotionBubble: ; 17c47 (5:7c47) ld c, $3c call DelayFrames pop af - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a call DelayFrame jp UpdateSprites diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm index 9c93583d..53174630 100755 --- a/engine/overworld/healing_machine.asm +++ b/engine/overworld/healing_machine.asm @@ -3,7 +3,7 @@ AnimateHealingMachine: ; 70433 (1c:4433) ld hl, vChars0 + $7c0 ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03 call CopyVideoData - ld hl, wcfcb + ld hl, wUpdateSpritesEnabled ld a, [hl] push af ld [hl], $ff diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index 77bd8fe6..befe2935 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -12,7 +12,7 @@ HiddenItems: ; 76688 (1d:6688) ret nz call EnableAutoTextBoxDrawing ld a, $1 - ld [wcc3c], a + ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wWhichTrade] ; item ID ld [wd11e], a call GetItemName @@ -42,7 +42,7 @@ FoundHiddenItemText: ; 7675b (1d:675b) .BagFull call WaitForTextScrollButtonPress ; wait for button press xor a - ld [wcc3c], a + ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, HiddenItemBagFullText call PrintText jp TextScriptEnd diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm index d2114293..ae67aeed 100755 --- a/engine/overworld/hidden_objects.asm +++ b/engine/overworld/hidden_objects.asm @@ -1,20 +1,21 @@ Func_46981: ; 46981 (11:6981) xor a - ld [wd71e], a + ld [wWhichDungeonWarp], a ld a, [wd72d] bit 4, a ret nz call ArePlayerCoordsInArray ret nc - ld a, [wWhichTrade] ; wWhichTrade - ld [wd71e], a + ld a, [wWhichTrade] + ld [wWhichDungeonWarp], a ld hl, wd72d set 4, [hl] ld hl, wd732 set 4, [hl] ret -Func_469a0: ; 469a0 (11:69a0) +; if a hidden object was found, stores $00 in [$ffee], else stores $ff +CheckForHiddenObject: ; 469a0 (11:69a0) ld hl, $ffeb xor a ld [hli], a @@ -22,107 +23,110 @@ Func_469a0: ; 469a0 (11:69a0) ld [hli], a ld [hl], a ld de, $0 - ld hl, HiddenObjectMaps ; $6a40 -.asm_469ae + ld hl, HiddenObjectMaps +.hiddenMapLoop ld a, [hli] ld b, a cp $ff - jr z, .asm_469fc - ld a, [W_CURMAP] ; W_CURMAP + jr z, .noMatch + ld a, [W_CURMAP] cp b - jr z, .asm_469be + jr z, .foundMatchingMap inc de inc de - jr .asm_469ae -.asm_469be - ld hl, HiddenObjectPointers ; $6a96 + jr .hiddenMapLoop +.foundMatchingMap + ld hl, HiddenObjectPointers add hl, de ld a, [hli] ld h, [hl] ld l, a push hl - ld hl, wWhichTrade ; wWhichTrade + ld hl, wHiddenObjectFunctionArgument xor a ld [hli], a ld [hli], a ld [hl], a pop hl -.asm_469ce +.hiddenObjectLoop ld a, [hli] cp $ff - jr z, .asm_469fc - ld [wTrainerScreenY], a + jr z, .noMatch + ld [wHiddenObjectY], a ld b, a ld a, [hli] - ld [wTrainerScreenX], a + ld [wHiddenObjectX], a ld c, a - call Func_46a01 + call CheckIfCoordsInFrontOfPlayerMatch ld a, [$ffea] and a - jr z, .asm_469f0 + jr z, .foundMatchingObject inc hl inc hl inc hl inc hl push hl - ld hl, wTrainerFacingDirection + ld hl, wHiddenObjectIndex inc [hl] pop hl - jr .asm_469ce -.asm_469f0 + jr .hiddenObjectLoop +.foundMatchingObject ld a, [hli] - ld [wWhichTrade], a ; wWhichTrade + ld [wHiddenObjectFunctionArgument], a ld a, [hli] - ld [wTrainerEngageDistance], a + ld [wHiddenObjectFunctionRomBank], a ld a, [hli] ld h, [hl] ld l, a ret -.asm_469fc +.noMatch ld a, $ff ld [$ffee], a ret -Func_46a01: ; 46a01 (11:6a01) - ld a, [wSpriteStateData1 + 9] - cp $4 - jr z, .asm_46a16 - cp $8 - jr z, .asm_46a25 - cp $c - jr z, .asm_46a2b - ld a, [W_YCOORD] ; wd361 +; checks if the coordinates in front of the player's sprite match Y in b and X in c +; [$ffea] = $00 if they match, $ff if they don't match +CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01) + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + cp SPRITE_FACING_UP + jr z, .facingUp + cp SPRITE_FACING_LEFT + jr z, .facingLeft + cp SPRITE_FACING_RIGHT + jr z, .facingRight +; facing down + ld a, [W_YCOORD] inc a - jr .asm_46a1a -.asm_46a16 - ld a, [W_YCOORD] ; wd361 + jr .upDownCommon +.facingUp + ld a, [W_YCOORD] dec a -.asm_46a1a +.upDownCommon cp b - jr nz, .asm_46a3b - ld a, [W_XCOORD] ; wd362 + jr nz, .didNotMatch + ld a, [W_XCOORD] cp c - jr nz, .asm_46a3b - jr .asm_46a38 -.asm_46a25 - ld a, [W_XCOORD] ; wd362 + jr nz, .didNotMatch + jr .matched +.facingLeft + ld a, [W_XCOORD] dec a - jr .asm_46a2f -.asm_46a2b - ld a, [W_XCOORD] ; wd362 + jr .leftRightCommon +.facingRight + ld a, [W_XCOORD] inc a -.asm_46a2f +.leftRightCommon cp c - jr nz, .asm_46a3b - ld a, [W_YCOORD] ; wd361 + jr nz, .didNotMatch + ld a, [W_YCOORD] cp b - jr nz, .asm_46a3b -.asm_46a38 + jr nz, .didNotMatch +.matched xor a - jr .asm_46a3d -.asm_46a3b + jr .done +.didNotMatch ld a, $ff -.asm_46a3d +.done ld [$ffea], a ret diff --git a/engine/overworld/item.asm b/engine/overworld/item.asm index a69ec106..a49fc268 100644 --- a/engine/overworld/item.asm +++ b/engine/overworld/item.asm @@ -34,7 +34,7 @@ PickupItem: ld [wcc4d], a predef HideObject ld a, 1 - ld [wcc3c], a + ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, FoundItemText jr .print diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm index 43df82e2..b8c19181 100755 --- a/engine/overworld/ledges.asm +++ b/engine/overworld/ledges.asm @@ -1,54 +1,54 @@ HandleLedges: ; 1a672 (6:6672) ld a, [wd736] - bit 6, a + bit 6, a ; already jumping down ledge ret nz ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET and a ; OVERWORLD ret nz - predef Func_c586 + predef GetTileAndCoordsInFrontOfPlayer ld a, [wSpriteStateData1 + 9] ld b, a aCoord 8, 9 ld c, a - ld a, [wcfc6] + ld a, [wTileInFrontOfPlayer] ld d, a - ld hl, LedgeTiles ; $66cf -.asm_1a691 + ld hl, LedgeTiles +.loop ld a, [hli] cp $ff ret z cp b - jr nz, .asm_1a6a4 + jr nz, .nextLedgeTile1 ld a, [hli] cp c - jr nz, .asm_1a6a5 + jr nz, .nextLedgeTile2 ld a, [hli] cp d - jr nz, .asm_1a6a6 + jr nz, .nextLedgeTile3 ld a, [hl] ld e, a - jr .asm_1a6a9 -.asm_1a6a4 + jr .foundMatch +.nextLedgeTile1 inc hl -.asm_1a6a5 +.nextLedgeTile2 inc hl -.asm_1a6a6 +.nextLedgeTile3 inc hl - jr .asm_1a691 -.asm_1a6a9 + jr .loop +.foundMatch ld a, [hJoyHeld] and e ret z ld a, $ff ld [wJoyIgnore], a ld hl, wd736 - set 6, [hl] - call Func_3486 + set 6, [hl] ; jumping down ledge + call StartSimulatingJoypadStates ld a, e - ld [wccd3], a - ld [wccd4], a + ld [wSimulatedJoypadStatesEnd], a + ld [wSimulatedJoypadStatesEnd + 1], a ld a, $2 - ld [wcd38], a + ld [wSimulatedJoypadStatesIndex], a call LoadHoppingShadowOAM ld a, (SFX_02_4e - SFX_Headers_02) / 3 call PlaySound @@ -56,24 +56,24 @@ HandleLedges: ; 1a672 (6:6672) ; (player direction) (tile player standing on) (ledge tile) (input required) LedgeTiles: ; 1a6cf (6:66cf) - db $00,$2C,$37,$80 - db $00,$39,$36,$80 - db $00,$39,$37,$80 - db $08,$2C,$27,$20 - db $08,$39,$27,$20 - db $0C,$2C,$0D,$10 - db $0C,$2C,$1D,$10 - db $0C,$39,$0D,$10 + db SPRITE_FACING_DOWN, $2C,$37,D_DOWN + db SPRITE_FACING_DOWN, $39,$36,D_DOWN + db SPRITE_FACING_DOWN, $39,$37,D_DOWN + db SPRITE_FACING_LEFT, $2C,$27,D_LEFT + db SPRITE_FACING_LEFT, $39,$27,D_LEFT + db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT + db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT + db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT db $FF LoadHoppingShadowOAM: ; 1a6f0 (6:66f0) ld hl, vChars1 + $7f0 - ld de, LedgeHoppingShadow ; $6708 + ld de, LedgeHoppingShadow ld bc, (BANK(LedgeHoppingShadow) << 8) + $01 call CopyVideoDataDouble ld a, $9 ld bc, $5448 ; b, c = y, x coordinates of shadow - ld de, LedgeHoppingShadowOAM ; $6710 + ld de, LedgeHoppingShadowOAM call WriteOAMBlock ret diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index f08a20cb..3b9cac7d 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -1,23 +1,26 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) ld a, [wSpriteStateData2] and a - jr z, .asm_4e41 + jr z, .checkIfTextBoxInFrontOfSprite cp $ff - jr z, .asm_4e4a + jr z, .disableSprite dec a ld [wSpriteStateData2], a - jr .asm_4e4a -.asm_4e41 + jr .disableSprite +; check if a text box is in front of the sprite by checking if the lower left +; background tile the sprite is standing on is greater than $5F, which is +; the maximum number for map tiles +.checkIfTextBoxInFrontOfSprite aCoord 8, 9 ld [$ff93], a cp $60 - jr c, .asm_4e50 -.asm_4e4a + jr c, .lowerLeftTileIsMapTile +.disableSprite ld a, $ff ld [wSpriteStateData1 + 2], a ret -.asm_4e50 - call Func_4c70 +.lowerLeftTileIsMapTile + call DetectCollisionBetweenSprites ld h, $c1 ld a, [wWalkCounter] ; wcfc5 and a @@ -165,8 +168,8 @@ Func_4ed1: ; 4ed1 (1:4ed1) ld hl, wd730 res 0, [hl] xor a - ld [wcd38], a - ld [wcd3a], a + ld [wSimulatedJoypadStatesIndex], a + ld [wWastedByteCD3A], a ret .asm_4f4b cp $fe @@ -490,6 +493,8 @@ CheckSpriteAvailability: ; 50dc (1:50dc) cp b jr c, .spriteInvisible ; right of screen region .skipXVisibilityTest +; make the sprite invisible if a text box is in front of it +; $5F is the maximum number for map tiles call getTileSpriteStandsOn ld d, $60 ld a, [hli] @@ -604,16 +609,16 @@ CanWalkOntoTile: ; 516e (1:516e) jr nc, .impassable ; don't walk off screen push de push bc - call Func_4c70 + call DetectCollisionBetweenSprites pop bc pop de ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] add $c ld l, a - ld a, [hl] ; c1xc (forbidden directions flags(?)) + ld a, [hl] ; c1xc (directions in which sprite collision would occur) and b ; check against chosen direction (1,2,4 or 8) - jr nz, .impassable ; direction forbidden, don't go there + jr nz, .impassable ; collision between sprites, don't go there ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $2 @@ -716,8 +721,8 @@ Func_5236: ; 5236 (1:5236) bit 7, [hl] set 7, [hl] jp z, Func_52a6 - ld hl, wcc97 - ld a, [wcd37] + ld hl, wNPCMovementDirections2 + ld a, [wNPCMovementDirections2Index] add l ld l, a jr nc, .asm_5251 @@ -770,13 +775,13 @@ Func_5236: ; 5236 (1:5236) ret nz ld a, $8 ld [wcf18], a - ld hl, wcd37 + ld hl, wNPCMovementDirections2Index inc [hl] ret Func_52a6: ; 52a6 (1:52a6) xor a - ld [wcd37], a + ld [wNPCMovementDirections2Index], a ld a, $8 ld [wcf18], a jp Func_52c3 diff --git a/engine/overworld/npc_movement.asm b/engine/overworld/npc_movement.asm index 2cf6fea9..84e39853 100755 --- a/engine/overworld/npc_movement.asm +++ b/engine/overworld/npc_movement.asm @@ -1,25 +1,25 @@ -Func_1a3e0: ; 1a3e0 (6:63e0) +PlayerStepOutFromDoor: ; 1a3e0 (6:63e0) ld hl, wd730 res 1, [hl] - call HandleDoors - jr nc, .asm_1a406 + call IsPlayerStandingOnDoorTile + jr nc, .notStandingOnDoor ld a, $fc ld [wJoyIgnore], a ld hl, wd736 set 1, [hl] ld a, $1 - ld [wcd38], a - ld a, $80 - ld [wccd3], a + ld [wSimulatedJoypadStatesIndex], a + ld a, D_DOWN + ld [wSimulatedJoypadStatesEnd], a xor a ld [wSpriteStateData1 + 2], a - call Func_3486 + call StartSimulatingJoypadStates ret -.asm_1a406 +.notStandingOnDoor xor a - ld [wcd3a], a - ld [wcd38], a - ld [wccd3], a + ld [wWastedByteCD3A], a + ld [wSimulatedJoypadStatesIndex], a + ld [wSimulatedJoypadStatesEnd], a ld hl, wd736 res 0, [hl] res 1, [hl] @@ -27,7 +27,7 @@ Func_1a3e0: ; 1a3e0 (6:63e0) res 7, [hl] ret -Func_1a41d: ; 1a41d (6:641d) +_EndNPCMovementScript: ; 1a41d (6:641d) ld hl, wd730 res 7, [hl] ld hl, wd72e @@ -36,15 +36,15 @@ Func_1a41d: ; 1a41d (6:641d) res 0, [hl] res 1, [hl] xor a - ld [wcf17], a - ld [wcc57], a - ld [wcf10], a - ld [wcd3a], a - ld [wcd38], a - ld [wccd3], a + ld [wNPCMovementScriptSpriteOffset], a + ld [wNPCMovementScriptPointerTableNum], a + ld [wNPCMovementScriptFunctionNum], a + ld [wWastedByteCD3A], a + ld [wSimulatedJoypadStatesIndex], a + ld [wSimulatedJoypadStatesEnd], a ret -PointerTable_1a442: ; 1a442 (6:6442) +ProfOakMovementScriptPointerTable: ; 1a442 (6:6442) dw Func_1a44c dw Func_1a485 dw Func_1a4a1 @@ -58,20 +58,20 @@ Func_1a44c: ; 1a44c (6:644c) jr z, .asm_1a475 ld b, $0 ld c, a - ld hl, wcc97 + ld hl, wNPCMovementDirections2 ld a, $80 call FillMemory ld [hl], $ff - ld a, [wcf13] + ld a, [wSpriteIndex] ld [H_DOWNARROWBLINKCNT2], a ; $ff8c - ld de, wcc97 + ld de, wNPCMovementDirections2 call MoveSprite ld a, $1 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a jr .asm_1a47a .asm_1a475 ld a, $3 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a .asm_1a47a ld hl, W_FLAGS_D733 set 1, [hl] @@ -84,44 +84,44 @@ Func_1a485: ; 1a485 (6:6485) bit 0, a ret nz ld a, [wcca1] - ld [wcd38], a + ld [wSimulatedJoypadStatesIndex], a ld [$ff95], a - predef Func_f9a0 - call Func_3486 + predef ConvertNPCMovementDirectionsToJoypadMasks + call StartSimulatingJoypadStates ld a, $2 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a ret Func_1a4a1: ; 1a4a1 (6:64a1) - ld a, [wcd38] + ld a, [wSimulatedJoypadStatesIndex] and a ret nz Func_1a4a6: ; 1a4a6 (6:64a6) xor a - ld [wcd3b], a - ld a, [wcf13] + ld [wOverrideSimulatedJoypadStatesMask], a + ld a, [wSpriteIndex] swap a - ld [wcf17], a + ld [wNPCMovementScriptSpriteOffset], a xor a ld [wSpriteStateData2 + $06], a - ld hl, wccd3 - ld de, RLEList_1a4e9 + ld hl, wSimulatedJoypadStatesEnd + ld de, RLEList_PlayerWalkToLab call DecodeRLEList dec a - ld [wcd38], a - ld hl, wcc97 - ld de, RLEList_1a4dc + ld [wSimulatedJoypadStatesIndex], a + ld hl, wNPCMovementDirections2 + ld de, RLEList_ProfOakWalkToLab call DecodeRLEList ld hl, wd72e res 7, [hl] ld hl, wd730 set 7, [hl] ld a, $4 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a ret -RLEList_1a4dc: ; 1a4dc (6:64dc) +RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc) db $00, $05 db $80, $01 db $00, $05 @@ -130,16 +130,16 @@ RLEList_1a4dc: ; 1a4dc (6:64dc) db $E0, $01 db $FF -RLEList_1a4e9: ; 1a4e9 (6:64e9) - db $40, $02 - db $10, $03 - db $80, $05 - db $20, $01 - db $80, $06 +RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9) + db D_UP, $02 + db D_RIGHT, $03 + db D_DOWN, $05 + db D_LEFT, $01 + db D_DOWN, $06 db $FF Func_1a4f4: ; 1a4f4 (6:64f4) - ld a, [wcd38] + ld a, [wSimulatedJoypadStatesIndex] and a ret nz ld a, $0 @@ -149,11 +149,11 @@ Func_1a4f4: ; 1a4f4 (6:64f4) res 7, [hl] ld hl, wd72e res 7, [hl] - jp Func_314e + jp EndNPCMovementScript -PointerTable_1a510: ; 1a510 (6:6510) +PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510) dw Func_1a514 - dw Func_1a56b + dw PewterMovementScriptDone Func_1a514: ; 1a514 (6:6514) ld a, BANK(Music_MuseumGuy) @@ -162,32 +162,32 @@ Func_1a514: ; 1a514 (6:6514) ld a, MUSIC_MUSEUM_GUY ld [wc0ee], a call PlaySound - ld a, [wcf13] + ld a, [wSpriteIndex] swap a - ld [wcf17], a - call Func_3486 - ld hl, wccd3 + ld [wNPCMovementScriptSpriteOffset], a + call StartSimulatingJoypadStates + ld hl, wSimulatedJoypadStatesEnd ld de, RLEList_PewterMuseumPlayer call DecodeRLEList dec a - ld [wcd38], a + ld [wSimulatedJoypadStatesIndex], a xor a ld [wd12f], a predef PewterGuys - ld hl, wcc97 + ld hl, wNPCMovementDirections2 ld de, RLEList_PewterMuseumGuy call DecodeRLEList ld hl, wd72e res 7, [hl] ld a, $1 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a ret RLEList_PewterMuseumPlayer: ; 1a559 (6:6559) - db $00, $01 - db $40, $03 - db $20, $0D - db $40, $06 + db 0, $01 + db D_UP, $03 + db D_LEFT, $0D + db D_UP, $06 db $FF RLEList_PewterMuseumGuy: ; 1a562 (6:6562) @@ -197,19 +197,19 @@ RLEList_PewterMuseumGuy: ; 1a562 (6:6562) db $80, $01 db $FF -Func_1a56b: ; 1a56b (6:656b) - ld a, [wcd38] +PewterMovementScriptDone: ; 1a56b (6:656b) + ld a, [wSimulatedJoypadStatesIndex] and a ret nz ld hl, wd730 res 7, [hl] ld hl, wd72e res 7, [hl] - jp Func_314e + jp EndNPCMovementScript -PointerTable_1a57d: ; 1a57d (6:657d) +PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d) dw Func_1a581 - dw Func_1a56b + dw PewterMovementScriptDone Func_1a581: ; 1a581 (6:6581) ld a, BANK(Music_MuseumGuy) @@ -218,20 +218,20 @@ Func_1a581: ; 1a581 (6:6581) ld a, MUSIC_MUSEUM_GUY ld [wc0ee], a call PlaySound - ld a, [wcf13] + ld a, [wSpriteIndex] swap a - ld [wcf17], a + ld [wNPCMovementScriptSpriteOffset], a xor a ld [wSpriteStateData2 + $06], a - ld hl, wccd3 + ld hl, wSimulatedJoypadStatesEnd ld de, RLEList_PewterGymPlayer call DecodeRLEList dec a - ld [wcd38], a + ld [wSimulatedJoypadStatesIndex], a ld a, $1 ld [wd12f], a predef PewterGuys - ld hl, wcc97 + ld hl, wNPCMovementDirections2 ld de, RLEList_PewterGymGuy call DecodeRLEList ld hl, wd72e @@ -239,16 +239,16 @@ Func_1a581: ; 1a581 (6:6581) ld hl, wd730 set 7, [hl] ld a, $1 - ld [wcf10], a + ld [wNPCMovementScriptFunctionNum], a ret RLEList_PewterGymPlayer: ; 1a5cd (6:65cd) - db $00, $01 - db $10, $02 - db $80, $05 - db $20, $0B - db $40, $05 - db $20, $0F + db 0, $01 + db D_RIGHT, $02 + db D_DOWN, $05 + db D_LEFT, $0B + db D_UP, $05 + db D_LEFT, $0F db $FF RLEList_PewterGymGuy: ; 1a5da (6:65da) @@ -260,12 +260,11 @@ RLEList_PewterGymGuy: ; 1a5da (6:65da) db $C0, $03 db $FF -; XXX why would this function want to return on POKEMONTOWER_7? -Func_1a5e7: ; 1a5e7 (6:65e7) - ld a, [W_CURMAP] ; W_CURMAP +FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7) + ld a, [W_CURMAP] cp POKEMONTOWER_7 - ret z - ld hl, RivalIDs ; $6605 + ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them + ld hl, RivalIDs ld a, [wEngagedTrainerClass] ld b, a .loop @@ -273,11 +272,11 @@ Func_1a5e7: ; 1a5e7 (6:65e7) cp $ff jr z, .notRival cp b - ret z + ret z ; the rival leaves after battling, so don't freeze him jr .loop .notRival - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a jp SetSpriteMovementBytesToFF RivalIDs: ; 1a605 (6:6605) diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm index 63495d22..b4247257 100644 --- a/engine/overworld/oam.asm +++ b/engine/overworld/oam.asm @@ -2,13 +2,13 @@ PrepareOAMData: ; Determine OAM data for currently visible ; sprites and write it to wOAMBuffer. - ld a, [wcfcb] + ld a, [wUpdateSpritesEnabled] dec a jr z, .asm_4b1e cp 0 - 1 ret nz - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a jp HideSprites .asm_4b1e diff --git a/engine/overworld/pewter_guys.asm b/engine/overworld/pewter_guys.asm index 2f3001fb..eb6dd5ac 100755 --- a/engine/overworld/pewter_guys.asm +++ b/engine/overworld/pewter_guys.asm @@ -1,8 +1,8 @@ PewterGuys: ; 37ca1 (d:7ca1) - ld hl, wccd3 - ld a, [wcd38] - dec a - ld [wcd38], a + ld hl, wSimulatedJoypadStatesEnd + ld a, [wSimulatedJoypadStatesIndex] + dec a ; this decrement causes it to overwrite the last byte before $FF in the list + ld [wSimulatedJoypadStatesIndex], a ld d, 0 ld e, a add hl, de @@ -37,9 +37,9 @@ PewterGuys: ; 37ca1 (d:7ca1) ret z ld [de], a inc de - ld a, [wcd38] + ld a, [wSimulatedJoypadStatesIndex] inc a - ld [wcd38], a + ld [wSimulatedJoypadStatesIndex], a jr .asm_37cd2 .asm_37ce1 inc hl diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index a0d8175f..473b0d5a 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -1,66 +1,67 @@ -Func_70510: ; 70510 (1c:4510) - call Func_706ef +EnterMapAnim: ; 70510 (1c:4510) + call InitFacingDirectionBuffer ld a, $ec - ld [wSpriteStateData1 + 4], a + ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position call Delay3 push hl - call GBFadeIn2 + call GBFadeInFromWhite ld hl, W_FLAGS_D733 - bit 7, [hl] + bit 7, [hl] ; used fly out of battle? res 7, [hl] - jr nz, .asm_70568 + jr nz, .flyAnimation ld a, (SFX_02_4c - SFX_Headers_02) / 3 call PlaySound ld hl, wd732 - bit 4, [hl] + bit 4, [hl] ; used dungeon warp? res 4, [hl] pop hl - jr nz, .asm_7055e - call Func_705aa + jr nz, .dungeonWarpAnimation + call PlayerSpinWhileMovingDown ld a, (SFX_02_4f - SFX_Headers_02) / 3 call PlaySound - call Func_70787 + call IsPlayerStandingOnWarpPadOrHole ld a, b and a - jr nz, .asm_7055b - ld hl, wWhichTrade ; wWhichTrade + jr nz, .done +; if the player is not standing on a warp pad or hole + ld hl, wPlayerSpinInPlaceAnimFrameDelay xor a - ld [hli], a + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay inc a - ld [hli], a + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta ld a, $8 - ld [hli], a - ld [hl], $ff + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue + ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID ld hl, wcd48 - call Func_70730 -.asm_70558 - call Func_2307 -.asm_7055b - jp Func_70772 -.asm_7055e - ld c, $32 + call PlayerSpinInPlace +.restoreDefaultMusic + call PlayDefaultMusic +.done + jp RestoreFacingDirectionAndYScreenPos +.dungeonWarpAnimation + ld c, 50 call DelayFrames - call Func_705aa - jr .asm_7055b -.asm_70568 + call PlayerSpinWhileMovingDown + jr .done +.flyAnimation pop hl - ld de, BirdSprite ; $4d80 + ld de, BirdSprite ld hl, vNPCSprites ld bc, (BANK(BirdSprite) << 8) + $0c call CopyVideoData - call Func_706d7 + call LoadBirdSpriteGraphics ld a, (SFX_02_50 - SFX_Headers_02) / 3 call PlaySound - ld hl, wWhichTrade ; wWhichTrade - xor a - ld [hli], a - ld a, $c - ld [hli], a - ld [hl], $8 + ld hl, wFlyAnimUsingCoordList + xor a ; is using coord list + ld [hli], a ; wFlyAnimUsingCoordList + ld a, 12 + ld [hli], a ; wFlyAnimCounter + ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right) ld de, FlyAnimationEnterScreenCoords ; $4592 - call Func_706ae + call DoFlyAnimation call LoadPlayerSpriteGraphics - jr .asm_70558 + jr .restoreDefaultMusic FlyAnimationEnterScreenCoords: ; 70592 (1c:4592) ; y, x pairs @@ -79,90 +80,92 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592) db $3C, $48 db $3C, $40 -Func_705aa: ; 705aa (1c:45aa) - ld hl, wWhichTrade ; wWhichTrade +PlayerSpinWhileMovingDown: ; 705aa (1c:45aa) + ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY ld a, $10 - ld [hli], a + ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY ld a, $3c - ld [hli], a - call Func_7077f - ld [hl], a - jp Func_70755 + ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY + call GetPlayerTeleportAnimFrameDelay + ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay + jp PlayerSpinWhileMovingUpOrDown _LeaveMapAnim: ; 705ba (1c:45ba) - call Func_706ef - call Func_70787 + call InitFacingDirectionBuffer + call IsPlayerStandingOnWarpPadOrHole ld a, b and a - jr z, .asm_705ef + jr z, .playerNotStandingOnWarpPadOrHole dec a - jp nz, Func_7067d -.asm_705c8 + jp nz, LeaveMapThroughHoleAnim +.spinWhileMovingUp ld a, (SFX_02_4b - SFX_Headers_02) / 3 call PlaySound - ld hl, wWhichTrade ; wWhichTrade - ld a, $f0 - ld [hli], a + ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY + ld a, -$10 + ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY ld a, $ec - ld [hli], a - call Func_7077f - ld [hl], a - call Func_70755 - call Func_70787 + ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY + call GetPlayerTeleportAnimFrameDelay + ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay + call PlayerSpinWhileMovingUpOrDown + call IsPlayerStandingOnWarpPadOrHole ld a, b dec a - jr z, .asm_705e9 - ld c, $a + jr z, .playerStandingOnWarpPad +; if not standing on a warp pad, there is an extra delay + ld c, 10 call DelayFrames -.asm_705e9 - call GBFadeOut2 - jp Func_70772 -.asm_705ef +.playerStandingOnWarpPad + call GBFadeOutToWhite + jp RestoreFacingDirectionAndYScreenPos +.playerNotStandingOnWarpPadOrHole ld a, $4 call StopMusic ld a, [wd732] - bit 6, a - jr z, .asm_70610 - ld hl, wWhichTrade ; wWhichTrade - ld a, $10 - ld [hli], a - ld a, $ff - ld [hli], a + bit 6, a ; is the last used pokemon center the destination? + jr z, .flyAnimation +; if going to the last used pokemon center + ld hl, wPlayerSpinInPlaceAnimFrameDelay + ld a, 16 + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay + ld a, -1 + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta xor a - ld [hli], a - ld [hl], $a1 + ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue + ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID ld hl, wcd48 - call Func_70730 - jr .asm_705c8 -.asm_70610 - call Func_706d7 - ld hl, wWhichTrade ; wWhichTrade - ld a, $ff - ld [hli], a - ld a, $8 - ld [hli], a - ld [hl], $c - call Func_706ae + call PlayerSpinInPlace + jr .spinWhileMovingUp +.flyAnimation + call LoadBirdSpriteGraphics + ld hl, wFlyAnimUsingCoordList + ld a, $ff ; is not using coord list (flap in place) + ld [hli], a ; wFlyAnimUsingCoordList + ld a, 8 + ld [hli], a ; wFlyAnimCounter + ld [hl], $c ; wFlyAnimBirdSpriteImageIndex + call DoFlyAnimation ld a, (SFX_02_50 - SFX_Headers_02) / 3 call PlaySound - ld hl, wWhichTrade ; wWhichTrade - xor a - ld [hli], a + ld hl, wFlyAnimUsingCoordList + xor a ; is using coord list + ld [hli], a ; wFlyAnimUsingCoordList ld a, $c - ld [hli], a - ld [hl], $c + ld [hli], a ; wFlyAnimCounter + ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right) ld de, FlyAnimationScreenCoords1 ; $464f - call Func_706ae - ld c, $28 + call DoFlyAnimation + ld c, 40 call DelayFrames - ld hl, wTrainerEngageDistance - ld a, $b - ld [hli], a - ld [hl], $8 + ld hl, wFlyAnimCounter + ld a, 11 + ld [hli], a ; wFlyAnimCounter + ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left) ld de, FlyAnimationScreenCoords2 ; $4667 - call Func_706ae - call GBFadeOut2 - jp Func_70772 + call DoFlyAnimation + call GBFadeOutToWhite + jp RestoreFacingDirectionAndYScreenPos FlyAnimationScreenCoords1: ; 7064f (1c:464f) ; y, x pairs @@ -198,33 +201,35 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667) db $F0, $00 -Func_7067d: ; 7067d (1c:467d) +LeaveMapThroughHoleAnim: ; 7067d (1c:467d) ld a, $ff - ld [wcfcb], a - ld a, [wOAMBuffer + $02] - ld [wOAMBuffer + $0a], a - ld a, [wOAMBuffer + $06] - ld [wOAMBuffer + $0e], a + ld [wUpdateSpritesEnabled], a ; disable UpdateSprites + ; shift upper half of player's sprite down 8 pixels and hide lower half + ld a, [wOAMBuffer + 0 * 4 + 2] + ld [wOAMBuffer + 2 * 4 + 2], a + ld a, [wOAMBuffer + 1 * 4 + 2] + ld [wOAMBuffer + 3 * 4 + 2], a ld a, $a0 - ld [wOAMBuffer], a - ld [wOAMBuffer + $04], a - ld c, $2 + ld [wOAMBuffer + 0 * 4], a + ld [wOAMBuffer + 1 * 4], a + ld c, 2 call DelayFrames + ; hide lower half of player's sprite ld a, $a0 - ld [wOAMBuffer + $08], a - ld [wOAMBuffer + $0c], a - call GBFadeOut2 + ld [wOAMBuffer + 2 * 4], a + ld [wOAMBuffer + 3 * 4], a + call GBFadeOutToWhite ld a, $1 - ld [wcfcb], a - jp Func_70772 + ld [wUpdateSpritesEnabled], a ; enable UpdateSprites + jp RestoreFacingDirectionAndYScreenPos -Func_706ae: ; 706ae (1c:46ae) - ld a, [wTrainerFacingDirection] - xor $1 - ld [wTrainerFacingDirection], a +DoFlyAnimation: ; 706ae (1c:46ae) + ld a, [wFlyAnimBirdSpriteImageIndex] + xor $1 ; make the bird flap its wings + ld [wFlyAnimBirdSpriteImageIndex], a ld [wSpriteStateData1 + 2], a call Delay3 - ld a, [wWhichTrade] ; wWhichTrade + ld a, [wFlyAnimUsingCoordList] cp $ff jr z, .asm_706cd ld hl, wSpriteStateData1 + 4 @@ -236,13 +241,13 @@ Func_706ae: ; 706ae (1c:46ae) inc de ld [hl], a .asm_706cd - ld a, [wTrainerEngageDistance] + ld a, [wFlyAnimCounter] dec a - ld [wTrainerEngageDistance], a - jr nz, Func_706ae + ld [wFlyAnimCounter], a + jr nz, DoFlyAnimation ret -Func_706d7: ; 706d7 (1c:46d7) +LoadBirdSpriteGraphics: ; 706d7 (1c:46d7) ld de, BirdSprite ; $4d80 ld hl, vNPCSprites ld bc, (BANK(BirdSprite) << 8) + $0c @@ -252,32 +257,32 @@ Func_706d7: ; 706d7 (1c:46d7) ld bc, (BANK(BirdSprite) << 8) + $0c jp CopyVideoData -Func_706ef: ; 706ef (1c:46ef) - ld a, [wSpriteStateData1 + 2] +InitFacingDirectionBuffer: ; 706ef (1c:46ef) + ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images) ld [wcd50], a - ld a, [wSpriteStateData1 + 4] + ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position ld [wcd4f], a - ld hl, PlayerSpinningFacingOrder ; $4713 + ld hl, PlayerSpinningFacingOrder ld de, wcd48 ld bc, $4 call CopyData - ld a, [wSpriteStateData1 + 2] + ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images) ld hl, wcd48 -.asm_7070d +.loop cp [hl] inc hl - jr nz, .asm_7070d + jr nz, .loop dec hl ret PlayerSpinningFacingOrder: ; 70713 (1c:4713) ; The order of the direction the player's sprite is facing when teleporting ; away. Creates a spinning effect. - db $00, $08, $04, $0C ; down, left, up, right + db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT -Func_70717: ; 70717 (1c:4717) +SpinPlayerSprite: ; 70717 (1c:4717) ld a, [hl] - ld [wSpriteStateData1 + 2], a + ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images) push hl ld hl, wcd48 ld de, wcd47 @@ -288,84 +293,85 @@ Func_70717: ; 70717 (1c:4717) pop hl ret -Func_70730: ; 70730 (1c:4730) - call Func_70717 - ld a, [wWhichTrade] ; wWhichTrade +PlayerSpinInPlace: ; 70730 (1c:4730) + call SpinPlayerSprite + ld a, [wPlayerSpinInPlaceAnimFrameDelay] ld c, a and $3 jr nz, .asm_70743 - ld a, [wTrainerScreenY] + ld a, [wPlayerSpinInPlaceAnimSoundID] cp $ff call nz, PlaySound .asm_70743 - ld a, [wTrainerEngageDistance] + ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta] add c - ld [wWhichTrade], a ; wWhichTrade + ld [wPlayerSpinInPlaceAnimFrameDelay], a ld c, a - ld a, [wTrainerFacingDirection] + ld a, [wPlayerSpinInPlaceAnimFrameDelayEndValue] cp c ret z call DelayFrames - jr Func_70730 + jr PlayerSpinInPlace -Func_70755: ; 70755 (1c:4755) - call Func_70717 - ld a, [wWhichTrade] ; wWhichTrade +PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755) + call SpinPlayerSprite + ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY] ld c, a - ld a, [wSpriteStateData1 + 4] + ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position add c ld [wSpriteStateData1 + 4], a ld c, a - ld a, [wTrainerEngageDistance] + ld a, [wPlayerSpinWhileMovingUpOrDownAnimMaxY] cp c ret z - ld a, [wTrainerFacingDirection] + ld a, [wPlayerSpinWhileMovingUpOrDownAnimFrameDelay] ld c, a call DelayFrames - jr Func_70755 + jr PlayerSpinWhileMovingUpOrDown -Func_70772: ; 70772 (1c:4772) +RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772) ld a, [wcd4f] ld [wSpriteStateData1 + 4], a ld a, [wcd50] ld [wSpriteStateData1 + 2], a ret -Func_7077f: ; 7077f (1c:477f) - ld a, [wcf1b] +; if SGB, 2 frames, else 3 frames +GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f) + ld a, [wOnSGB] xor $1 inc a inc a ret -Func_70787: ; 70787 (1c:4787) +IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787) ld b, 0 - ld hl, DataTable_707a9 ; $47a9 - ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET + ld hl, .warpPadAndHoleData + ld a, [W_CURMAPTILESET] ld c, a -.asm_70790 +.loop ld a, [hli] cp $ff - jr z, .asm_707a4 + jr z, .done cp c - jr nz, .asm_7079e + jr nz, .nextEntry aCoord 8, 9 cp [hl] - jr z, .asm_707a2 -.asm_7079e + jr z, .foundMatch +.nextEntry inc hl inc hl - jr .asm_70790 -.asm_707a2 + jr .loop +.foundMatch inc hl ld b, [hl] -.asm_707a4 +.done ld a, b ld [wcd5b], a ret ; format: db tileset id, tile id, value to be put in wcd5b -DataTable_707a9: ; 707a9 (1c:47a9) +.warpPadAndHoleData: ; 707a9 (1c:47a9) db FACILITY, $20, 1 ; warp pad db FACILITY, $11, 2 ; hole db CAVERN, $22, 2 ; hole @@ -454,7 +460,7 @@ ItsABiteText: ; 70851 (1c:4851) db "@" FishingRodGfxProperties: ; 70856 (1c:4856) -; specicies how the fishing rod should be drawn on the screen +; specifies how the fishing rod should be drawn on the screen ; first byte = screen y coordinate ; second byte = screen x coordinate ; third byte = tile number @@ -482,21 +488,21 @@ RedFishingTiles: ; 70866 (1c:4866) dw vNPCSprites2 + $7d0 _HandleMidJump: ; 7087e (1c:487e) - ld a, [wd714] + ld a, [wPlayerJumpingYScreenCoordsIndex] ld c, a inc a cp $10 - jr nc, .asm_70895 - ld [wd714], a - ld b, $0 - ld hl, PlayerJumpingYScreenCoords ; $48ba + jr nc, .finishedJump + ld [wPlayerJumpingYScreenCoordsIndex], a + ld b, 0 + ld hl, PlayerJumpingYScreenCoords add hl, bc ld a, [hl] ld [wSpriteStateData1 + 4], a ; player's sprite y coordinate ret -.asm_70895 - ld a, [wWalkCounter] ; wcfc5 - cp $0 +.finishedJump + ld a, [wWalkCounter] + cp 0 ret nz call UpdateSprites call Delay3 @@ -504,11 +510,11 @@ _HandleMidJump: ; 7087e (1c:487e) ld [hJoyHeld], a ld [hJoyPressed], a ld [hJoyReleased], a - ld [wd714], a + ld [wPlayerJumpingYScreenCoordsIndex], a ld hl, wd736 - res 6, [hl] + res 6, [hl] ; not jumping down a ledge any more ld hl, wd730 - res 7, [hl] + res 7, [hl] ; not simulating joypad states any more xor a ld [wJoyIgnore], a ret diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index 3b06bd2c..a27f6b0a 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -173,13 +173,13 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld [wcf0a],a .skipSettingFlag2 ld a,(SFX_02_5a - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - call WaitForSoundToFinish ; wait until sound is done playing + call PlaySoundWaitForCurrent + call WaitForSoundToFinish ld hl,PokemartBoughtItemText call PrintText jp .buyMenuLoop .returnToMainPokemartMenu - call LoadScreenTilesFromBuffer1 ; restore save screen + call LoadScreenTilesFromBuffer1 ld a,$13 ld [wd125],a call DisplayTextBoxID ; draw money text box @@ -203,7 +203,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld hl,PokemartThankYouText call PrintText ld a,$01 - ld [wcfcb],a + ld [wUpdateSpritesEnabled],a call UpdateSprites ; move sprites ld a,[wd07e] ld [wListScrollOffset],a diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm index 8fd8f99a..f1a8ecf9 100755 --- a/engine/overworld/ssanne.asm +++ b/engine/overworld/ssanne.asm @@ -1,37 +1,37 @@ -Func_79f54: ; 79f54 (1e:5f54) +AnimateBoulderDust: ; 79f54 (1e:5f54) ld a, $1 - ld [wcd50], a - ld a, [wcfcb] + ld [wcd50], a ; select the boulder dust offsets + ld a, [wUpdateSpritesEnabled] push af ld a, $ff - ld [wcfcb], a - ld a, $e4 - ld [rOBP1], a ; $ff49 + ld [wUpdateSpritesEnabled], a + ld a, %11100100 + ld [rOBP1], a call LoadSmokeTileFourTimes - callba asm_f055 - ld c, $8 -.asm_79f73 + callba WriteCutTreeBoulderDustAnimationOAMBlock + ld c, 8 ; number of steps in animation +.loop push bc - call Func_79f92 - ld bc, .asm_79f7e + call GetMoveBoulderDustFunctionPointer + ld bc, .returnAddress push bc ld c, $4 jp [hl] -.asm_79f7e - ld a, [rOBP1] ; $ff49 - xor $64 - ld [rOBP1], a ; $ff49 +.returnAddress + ld a, [rOBP1] + xor %01100100 + ld [rOBP1], a call Delay3 pop bc dec c - jr nz, .asm_79f73 + jr nz, .loop pop af - ld [wcfcb], a + ld [wUpdateSpritesEnabled], a jp LoadPlayerSpriteGraphics -Func_79f92: ; 79f92 (1e:5f92) - ld a, [wSpriteStateData1 + 9] - ld hl, PointerTable_79fb0 ; $5fb0 +GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92) + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld hl, MoveBoulderDustFunctionPointerTable ld c, a ld b, $0 add hl, bc @@ -51,18 +51,22 @@ Func_79f92: ; 79f92 (1e:5f92) pop hl ret -PointerTable_79fb0: ; 79fb0 (1e:5fb0) +MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0) +; facing down db $FF,$00 - dw Func_79350 + dw AdjustOAMBlockYPos +; facing up db $01,$00 - dw Func_79350 + dw AdjustOAMBlockYPos +; facing left db $01,$01 - dw Func_79337 + dw AdjustOAMBlockXPos +; facing right db $FF,$01 - dw Func_79337 + dw AdjustOAMBlockXPos LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0) ld hl, vChars1 + $7c0 diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm index b05ddbf1..4aaab3ed 100755 --- a/engine/overworld/trainers.asm +++ b/engine/overworld/trainers.asm @@ -1,9 +1,9 @@ -Func_567f9: ; 567f9 (15:67f9) +_GetSpritePosition1: ; 567f9 (15:67f9) ld hl, wSpriteStateData1 ld de, $4 - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c - call Func_56903 + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteDataPointer ld a, [hli] ld [$ffeb], a inc hl @@ -17,50 +17,50 @@ Func_567f9: ; 567f9 (15:67f9) ld [$ffee], a ret -Func_56819: ; 56819 (15:6819) +_GetSpritePosition2: ; 56819 (15:6819) ld hl, wSpriteStateData1 - ld de, $0004 - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c - call Func_56903 - ld a, [hli] + ld de, $4 + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteDataPointer + ld a, [hli] ; c1x4 (screen Y pos) ld [wd130], a inc hl - ld a, [hl] + ld a, [hl] ; c1x6 (screen X pos) ld [wd131], a - ld de, $00fe + ld de, $104 - $6 add hl, de - ld a, [hli] + ld a, [hli] ; c2x4 (map Y pos) ld [wd132], a - ld a, [hl] + ld a, [hl] ; c2x5 (map X pos) ld [wd133], a ret -Func_5683d: ; 5683d (15:683d) +_SetSpritePosition1: ; 5683d (15:683d) ld hl, wSpriteStateData1 ld de, $4 - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c - call Func_56903 - ld a, [$ffeb] + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteDataPointer + ld a, [$ffeb] ; c1x4 (screen Y pos) ld [hli], a inc hl - ld a, [$ffec] + ld a, [$ffec] ; c1x6 (screen X pos) ld [hl], a - ld de, $fe + ld de, $104 - $6 add hl, de - ld a, [$ffed] + ld a, [$ffed] ; c2x4 (map Y pos) ld [hli], a - ld a, [$ffee] + ld a, [$ffee] ; c2x5 (map X pos) ld [hl], a ret -Func_5685d: ; 5685d (15:685d) +_SetSpritePosition2: ; 5685d (15:685d) ld hl, wSpriteStateData1 ld de, $0004 - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c - call Func_56903 + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteDataPointer ld a, [wd130] ld [hli], a inc hl @@ -75,7 +75,7 @@ Func_5685d: ; 5685d (15:685d) ret TrainerWalkUpToPlayer: ; 56881 (15:6881) - ld a, [wcf13] + ld a, [wSpriteIndex] swap a ld [wTrainerSpriteOffset], a ; wWhichTrade call ReadTrainerScreenPosition @@ -139,18 +139,20 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881) ld b, $0 ld a, $80 ; a = direction to go to .writeWalkScript - ld hl, wcc97 - ld de, wcc97 + ld hl, wNPCMovementDirections2 + ld de, wNPCMovementDirections2 call FillMemory ; write the necessary steps to reach player ld [hl], $ff ; write end of list sentinel - ld a, [wcf13] - ld [H_DOWNARROWBLINKCNT2], a ; $ff8c + ld a, [wSpriteIndex] + ld [H_SPRITEINDEX], a jp MoveSprite_ -Func_56903: ; 56903 (15:6903) +; input: de = offset within sprite entry +; output: de = pointer to sprite data +GetSpriteDataPointer: ; 56903 (15:6903) push de add hl, de - ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c + ld a, [H_SPRITEINDEX] swap a ld d, $0 ld e, a |