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Diffstat (limited to 'engine/pokemon/evos_moves.asm')
-rwxr-xr-x | engine/pokemon/evos_moves.asm | 513 |
1 files changed, 513 insertions, 0 deletions
diff --git a/engine/pokemon/evos_moves.asm b/engine/pokemon/evos_moves.asm new file mode 100755 index 00000000..f50f8081 --- /dev/null +++ b/engine/pokemon/evos_moves.asm @@ -0,0 +1,513 @@ +; try to evolve the mon in [wWhichPokemon] +TryEvolvingMon: + ld hl, wCanEvolveFlags + xor a + ld [hl], a + ld a, [wWhichPokemon] + ld c, a + ld b, FLAG_SET + call Evolution_FlagAction + +; this is only called after battle +; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur +EvolutionAfterBattle: + ld a, [hTilesetType] + push af + xor a + ld [wEvolutionOccurred], a + dec a + ld [wWhichPokemon], a + push hl + push bc + push de + ld hl, wPartyCount + push hl + +Evolution_PartyMonLoop: ; loop over party mons + ld hl, wWhichPokemon + inc [hl] + pop hl + inc hl + ld a, [hl] + cp $ff ; have we reached the end of the party? + jp z, .done + ld [wEvoOldSpecies], a + push hl + ld a, [wWhichPokemon] + ld c, a + ld hl, wCanEvolveFlags + ld b, FLAG_TEST + call Evolution_FlagAction + ld a, c + and a ; is the mon's bit set? + jp z, Evolution_PartyMonLoop ; if not, go to the next mon + ld a, [wEvoOldSpecies] + dec a + ld b, 0 + ld hl, EvosMovesPointerTable + add a + rl b + ld c, a + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + push hl + ld a, [wcf91] + push af + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation], a + call LoadMonData + pop af + ld [wcf91], a + pop hl + +.evoEntryLoop ; loop over evolution entries + ld a, [hli] + and a ; have we reached the end of the evolution data? + jr z, Evolution_PartyMonLoop + ld b, a ; evolution type + cp EV_TRADE + jr z, .checkTradeEvo +; not trade evolution + ld a, [wLinkState] + cp LINK_STATE_TRADING + jr z, Evolution_PartyMonLoop ; if trading, go the next mon + ld a, b + cp EV_ITEM + jr z, .checkItemEvo + ld a, [wForceEvolution] + and a + jr nz, Evolution_PartyMonLoop + ld a, b + cp EV_LEVEL + jr z, .checkLevel +.checkTradeEvo + ld a, [wLinkState] + cp LINK_STATE_TRADING + jp nz, .nextEvoEntry1 ; if not trading, go to the next evolution entry + ld a, [hli] ; level requirement + ld b, a + ld a, [wLoadedMonLevel] + cp b ; is the mon's level greater than the evolution requirement? + jp c, Evolution_PartyMonLoop ; if so, go the next mon + jr .doEvolution +.checkItemEvo + ld a, [hli] + ld b, a ; evolution item + ld a, [wcf91] ; this is supposed to be the last item used, but it is also used to hold species numbers + cp b ; was the evolution item in this entry used? + jp nz, .nextEvoEntry1 ; if not, go to the next evolution entry +.checkLevel + ld a, [hli] ; level requirement + ld b, a + ld a, [wLoadedMonLevel] + cp b ; is the mon's level greater than the evolution requirement? + jp c, .nextEvoEntry2 ; if so, go the next evolution entry +.doEvolution + ld [wCurEnemyLVL], a + ld a, 1 + ld [wEvolutionOccurred], a + push hl + ld a, [hl] + ld [wEvoNewSpecies], a + ld a, [wWhichPokemon] + ld hl, wPartyMonNicks + call GetPartyMonName + call CopyStringToCF4B + ld hl, IsEvolvingText + call PrintText + ld c, 50 + call DelayFrames + xor a + ld [H_AUTOBGTRANSFERENABLED], a + coord hl, 0, 0 + lb bc, 12, 20 + call ClearScreenArea + ld a, $1 + ld [H_AUTOBGTRANSFERENABLED], a + ld a, $ff + ld [wUpdateSpritesEnabled], a + call ClearSprites + callab EvolveMon + jp c, CancelledEvolution + ld hl, EvolvedText + call PrintText + pop hl + ld a, [hl] + ld [wd0b5], a + ld [wLoadedMonSpecies], a + ld [wEvoNewSpecies], a + ld a, MONSTER_NAME + ld [wNameListType], a + ld a, BANK(TrainerNames) ; bank is not used for monster names + ld [wPredefBank], a + call GetName + push hl + ld hl, IntoText + call PrintText_NoCreatingTextBox + ld a, SFX_GET_ITEM_2 + call PlaySoundWaitForCurrent + call WaitForSoundToFinish + ld c, 40 + call DelayFrames + call ClearScreen + call RenameEvolvedMon + ld a, [wd11e] + push af + ld a, [wd0b5] + ld [wd11e], a + predef IndexToPokedex + ld a, [wd11e] + dec a + ld hl, BaseStats + ld bc, MonBaseStatsEnd - MonBaseStats + call AddNTimes + ld de, wMonHeader + call CopyData + ld a, [wd0b5] + ld [wMonHIndex], a + pop af + ld [wd11e], a + ld hl, wLoadedMonHPExp - 1 + ld de, wLoadedMonStats + ld b, $1 + call CalcStats + ld a, [wWhichPokemon] + ld hl, wPartyMon1 + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes + ld e, l + ld d, h + push hl + push bc + ld bc, wPartyMon1MaxHP - wPartyMon1 + add hl, bc + ld a, [hli] + ld b, a + ld c, [hl] + ld hl, wLoadedMonMaxHP + 1 + ld a, [hld] + sub c + ld c, a + ld a, [hl] + sbc b + ld b, a + ld hl, wLoadedMonHP + 1 + ld a, [hl] + add c + ld [hld], a + ld a, [hl] + adc b + ld [hl], a + dec hl + pop bc + call CopyData + ld a, [wd0b5] + ld [wd11e], a + xor a + ld [wMonDataLocation], a + call LearnMoveFromLevelUp + pop hl + predef SetPartyMonTypes + ld a, [wIsInBattle] + and a + call z, Evolution_ReloadTilesetTilePatterns + predef IndexToPokedex + ld a, [wd11e] + dec a + ld c, a + ld b, FLAG_SET + ld hl, wPokedexOwned + push bc + call Evolution_FlagAction + pop bc + ld hl, wPokedexSeen + call Evolution_FlagAction + pop de + pop hl + ld a, [wLoadedMonSpecies] + ld [hl], a + push hl + ld l, e + ld h, d + jr .nextEvoEntry2 + +.nextEvoEntry1 + inc hl + +.nextEvoEntry2 + inc hl + jp .evoEntryLoop + +.done + pop de + pop bc + pop hl + pop af + ld [hTilesetType], a + ld a, [wLinkState] + cp LINK_STATE_TRADING + ret z + ld a, [wIsInBattle] + and a + ret nz + ld a, [wEvolutionOccurred] + and a + call nz, PlayDefaultMusic + ret + +RenameEvolvedMon: +; Renames the mon to its new, evolved form's standard name unless it had a +; nickname, in which case the nickname is kept. + ld a, [wd0b5] + push af + ld a, [wMonHIndex] + ld [wd0b5], a + call GetName + pop af + ld [wd0b5], a + ld hl, wcd6d + ld de, wcf4b +.compareNamesLoop + ld a, [de] + inc de + cp [hl] + inc hl + ret nz + cp "@" + jr nz, .compareNamesLoop + ld a, [wWhichPokemon] + ld bc, NAME_LENGTH + ld hl, wPartyMonNicks + call AddNTimes + push hl + call GetName + ld hl, wcd6d + pop de + jp CopyData + +CancelledEvolution: + ld hl, StoppedEvolvingText + call PrintText + call ClearScreen + pop hl + call Evolution_ReloadTilesetTilePatterns + jp Evolution_PartyMonLoop + +EvolvedText: + TX_FAR _EvolvedText + db "@" + +IntoText: + TX_FAR _IntoText + db "@" + +StoppedEvolvingText: + TX_FAR _StoppedEvolvingText + db "@" + +IsEvolvingText: + TX_FAR _IsEvolvingText + db "@" + +Evolution_ReloadTilesetTilePatterns: + ld a, [wLinkState] + cp LINK_STATE_TRADING + ret z + jp ReloadTilesetTilePatterns + +LearnMoveFromLevelUp: + ld hl, EvosMovesPointerTable + ld a, [wd11e] ; species + ld [wcf91], a + dec a + ld bc, 0 + ld hl, EvosMovesPointerTable + add a + rl b + ld c, a + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a +.skipEvolutionDataLoop ; loop to skip past the evolution data, which comes before the move data + ld a, [hli] + and a ; have we reached the end of the evolution data? + jr nz, .skipEvolutionDataLoop ; if not, jump back up +.learnSetLoop ; loop over the learn set until we reach a move that is learnt at the current level or the end of the list + ld a, [hli] + and a ; have we reached the end of the learn set? + jr z, .done ; if we've reached the end of the learn set, jump + ld b, a ; level the move is learnt at + ld a, [wCurEnemyLVL] + cp b ; is the move learnt at the mon's current level? + ld a, [hli] ; move ID + jr nz, .learnSetLoop + ld d, a ; ID of move to learn + ld a, [wMonDataLocation] + and a + jr nz, .next +; If [wMonDataLocation] is 0 (PLAYER_PARTY_DATA), get the address of the mon's +; current moves in party data. Every call to this function sets +; [wMonDataLocation] to 0 because other data locations are not supported. +; If it is not 0, this function will not work properly. + ld hl, wPartyMon1Moves + ld a, [wWhichPokemon] + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes +.next + ld b, NUM_MOVES +.checkCurrentMovesLoop ; check if the move to learn is already known + ld a, [hli] + cp d + jr z, .done ; if already known, jump + dec b + jr nz, .checkCurrentMovesLoop + ld a, d + ld [wMoveNum], a + ld [wd11e], a + call GetMoveName + call CopyStringToCF4B + predef LearnMove +.done + ld a, [wcf91] + ld [wd11e], a + ret + +; writes the moves a mon has at level [wCurEnemyLVL] to [de] +; move slots are being filled up sequentially and shifted if all slots are full +WriteMonMoves: + call GetPredefRegisters + push hl + push de + push bc + ld hl, EvosMovesPointerTable + ld b, 0 + ld a, [wcf91] ; cur mon ID + dec a + add a + rl b + ld c, a + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a +.skipEvoEntriesLoop + ld a, [hli] + and a + jr nz, .skipEvoEntriesLoop + jr .firstMove +.nextMove + pop de +.nextMove2 + inc hl +.firstMove + ld a, [hli] ; read level of next move in learnset + and a + jp z, .done ; end of list + ld b, a + ld a, [wCurEnemyLVL] + cp b + jp c, .done ; mon level < move level (assumption: learnset is sorted by level) + ld a, [wLearningMovesFromDayCare] + and a + jr z, .skipMinLevelCheck + ld a, [wDayCareStartLevel] + cp b + jr nc, .nextMove2 ; min level >= move level + +.skipMinLevelCheck + +; check if the move is already known + push de + ld c, NUM_MOVES +.alreadyKnowsCheckLoop + ld a, [de] + inc de + cp [hl] + jr z, .nextMove + dec c + jr nz, .alreadyKnowsCheckLoop + +; try to find an empty move slot + pop de + push de + ld c, NUM_MOVES +.findEmptySlotLoop + ld a, [de] + and a + jr z, .writeMoveToSlot2 + inc de + dec c + jr nz, .findEmptySlotLoop + +; no empty move slots found + pop de + push de + push hl + ld h, d + ld l, e + call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1) + ld a, [wLearningMovesFromDayCare] + and a + jr z, .writeMoveToSlot + +; shift PP as well if learning moves from day care + push de + ld bc, wPartyMon1PP - (wPartyMon1Moves + 3) + add hl, bc + ld d, h + ld e, l + call WriteMonMoves_ShiftMoveData ; shift all move PP data one up + pop de + +.writeMoveToSlot + pop hl +.writeMoveToSlot2 + ld a, [hl] + ld [de], a + ld a, [wLearningMovesFromDayCare] + and a + jr z, .nextMove + +; write move PP value if learning moves from day care + push hl + ld a, [hl] + ld hl, wPartyMon1PP - wPartyMon1Moves + add hl, de + push hl + dec a + ld hl, Moves + ld bc, MoveEnd - Moves + call AddNTimes + ld de, wBuffer + ld a, BANK(Moves) + call FarCopyData + ld a, [wBuffer + 5] + pop hl + ld [hl], a + pop hl + jr .nextMove + +.done + pop bc + pop de + pop hl + ret + +; shifts all move data one up (freeing 4th move slot) +WriteMonMoves_ShiftMoveData: + ld c, NUM_MOVES - 1 +.loop + inc de + ld a, [de] + ld [hli], a + dec c + jr nz, .loop + ret + +Evolution_FlagAction: + predef_jump FlagActionPredef + +INCLUDE "data/evos_moves.asm" |