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-rwxr-xr-xengine/titlescreen.asm403
1 files changed, 0 insertions, 403 deletions
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
deleted file mode 100755
index 03a5832d..00000000
--- a/engine/titlescreen.asm
+++ /dev/null
@@ -1,403 +0,0 @@
-; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
-CopyFixedLengthText:
- ld bc, NAME_LENGTH
- jp CopyData
-
-SetDefaultNamesBeforeTitlescreen:
- ld hl, NintenText
- ld de, wPlayerName
- call CopyFixedLengthText
- ld hl, SonyText
- ld de, wRivalName
- call CopyFixedLengthText
- xor a
- ld [hWY], a
- ld [wLetterPrintingDelayFlags], a
- ld hl, wd732
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld a, BANK(Music_TitleScreen)
- ld [wAudioROMBank], a
- ld [wAudioSavedROMBank], a
-
-DisplayTitleScreen:
- call GBPalWhiteOut
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- xor a
- ld [hTilesetType], a
- ld [hSCX], a
- ld a, $40
- ld [hSCY], a
- ld a, $90
- ld [hWY], a
- call ClearScreen
- call DisableLCD
- call LoadFontTilePatterns
- ld hl, NintendoCopyrightLogoGraphics
- ld de, vTitleLogo2 + $100
- ld bc, $50
- ld a, BANK(NintendoCopyrightLogoGraphics)
- call FarCopyData2
- ld hl, GamefreakLogoGraphics
- ld de, vTitleLogo2 + $100 + $50
- ld bc, $90
- ld a, BANK(GamefreakLogoGraphics)
- call FarCopyData2
- ld hl, PokemonLogoGraphics
- ld de, vTitleLogo
- ld bc, $600
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; first chunk
- ld hl, PokemonLogoGraphics+$600
- ld de, vTitleLogo2
- ld bc, $100
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; second chunk
- ld hl, Version_GFX
- ld de, vChars2 + $600 - (Version_GFXEnd - Version_GFX - $50)
- ld bc, Version_GFXEnd - Version_GFX
- ld a, BANK(Version_GFX)
- call FarCopyDataDouble
- call ClearBothBGMaps
-
-; place tiles for pokemon logo (except for the last row)
- coord hl, 2, 1
- ld a, $80
- ld de, SCREEN_WIDTH
- ld c, 6
-.pokemonLogoTileLoop
- ld b, $10
- push hl
-.pokemonLogoTileRowLoop ; place tiles for one row
- ld [hli], a
- inc a
- dec b
- jr nz, .pokemonLogoTileRowLoop
- pop hl
- add hl, de
- dec c
- jr nz, .pokemonLogoTileLoop
-
-; place tiles for the last row of the pokemon logo
- coord hl, 2, 7
- ld a, $31
- ld b, $10
-.pokemonLogoLastTileRowLoop
- ld [hli], a
- inc a
- dec b
- jr nz, .pokemonLogoLastTileRowLoop
-
- call DrawPlayerCharacter
-
-; put a pokeball in the player's hand
- ld hl, wOAMBuffer + $28
- ld a, $74
- ld [hl], a
-
-; place tiles for title screen copyright
- coord hl, 2, 17
- ld de, .tileScreenCopyrightTiles
- ld b, $10
-.tileScreenCopyrightTilesLoop
- ld a, [de]
- ld [hli], a
- inc de
- dec b
- jr nz, .tileScreenCopyrightTilesLoop
-
- jr .next
-
-.tileScreenCopyrightTiles
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
-
-.next
- call SaveScreenTilesToBuffer2
- call LoadScreenTilesFromBuffer2
- call EnableLCD
-IF DEF(_RED)
- ld a, CHARMANDER ; which Pokemon to show first on the title screen
-ENDC
-IF DEF(_BLUE)
- ld a, SQUIRTLE ; which Pokemon to show first on the title screen
-ENDC
-
- ld [wTitleMonSpecies], a
- call LoadTitleMonSprite
- ld a, (vBGMap0 + $300) / $100
- call TitleScreenCopyTileMapToVRAM
- call SaveScreenTilesToBuffer1
- ld a, $40
- ld [hWY], a
- call LoadScreenTilesFromBuffer2
- ld a, vBGMap0 / $100
- call TitleScreenCopyTileMapToVRAM
- ld b, SET_PAL_TITLE_SCREEN
- call RunPaletteCommand
- call GBPalNormal
- ld a, %11100100
- ld [rOBP0], a
-
-; make pokemon logo bounce up and down
- ld bc, hSCY ; background scroll Y
- ld hl, .TitleScreenPokemonLogoYScrolls
-.bouncePokemonLogoLoop
- ld a, [hli]
- and a
- jr z, .finishedBouncingPokemonLogo
- ld d, a
- cp -3
- jr nz, .skipPlayingSound
- ld a, SFX_INTRO_CRASH
- call PlaySound
-.skipPlayingSound
- ld a, [hli]
- ld e, a
- call .ScrollTitleScreenPokemonLogo
- jr .bouncePokemonLogoLoop
-
-.TitleScreenPokemonLogoYScrolls:
-; Controls the bouncing effect of the Pokemon logo on the title screen
- db -4,16 ; y scroll amount, number of times to scroll
- db 3,4
- db -3,4
- db 2,2
- db -2,2
- db 1,2
- db -1,2
- db 0 ; terminate list with 0
-
-.ScrollTitleScreenPokemonLogo:
-; Scrolls the Pokemon logo on the title screen to create the bouncing effect
-; Scrolls d pixels e times
- call DelayFrame
- ld a, [bc] ; background scroll Y
- add d
- ld [bc], a
- dec e
- jr nz, .ScrollTitleScreenPokemonLogo
- ret
-
-.finishedBouncingPokemonLogo
- call LoadScreenTilesFromBuffer1
- ld c, 36
- call DelayFrames
- ld a, SFX_INTRO_WHOOSH
- call PlaySound
-
-; scroll game version in from the right
- call PrintGameVersionOnTitleScreen
- ld a, SCREEN_HEIGHT_PIXELS
- ld [hWY], a
- ld d, 144
-.scrollTitleScreenGameVersionLoop
- ld h, d
- ld l, 64
- call ScrollTitleScreenGameVersion
- ld h, 0
- ld l, 80
- call ScrollTitleScreenGameVersion
- ld a, d
- add 4
- ld d, a
- and a
- jr nz, .scrollTitleScreenGameVersionLoop
-
- ld a, vBGMap1 / $100
- call TitleScreenCopyTileMapToVRAM
- call LoadScreenTilesFromBuffer2
- call PrintGameVersionOnTitleScreen
- call Delay3
- call WaitForSoundToFinish
- ld a, MUSIC_TITLE_SCREEN
- ld [wNewSoundID], a
- call PlaySound
- xor a
- ld [wUnusedCC5B], a
-
-; Keep scrolling in new mons indefinitely until the user performs input.
-.awaitUserInterruptionLoop
- ld c, 200
- call CheckForUserInterruption
- jr c, .finishedWaiting
- call TitleScreenScrollInMon
- ld c, 1
- call CheckForUserInterruption
- jr c, .finishedWaiting
- callba TitleScreenAnimateBallIfStarterOut
- call TitleScreenPickNewMon
- jr .awaitUserInterruptionLoop
-
-.finishedWaiting
- ld a, [wTitleMonSpecies]
- call PlayCry
- call WaitForSoundToFinish
- call GBPalWhiteOutWithDelay3
- call ClearSprites
- xor a
- ld [hWY], a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a
- call ClearScreen
- ld a, vBGMap0 / $100
- call TitleScreenCopyTileMapToVRAM
- ld a, vBGMap1 / $100
- call TitleScreenCopyTileMapToVRAM
- call Delay3
- call LoadGBPal
- ld a, [hJoyHeld]
- ld b, a
- and D_UP | SELECT | B_BUTTON
- cp D_UP | SELECT | B_BUTTON
- jp z, .doClearSaveDialogue
- jp MainMenu
-
-.doClearSaveDialogue
- jpba DoClearSaveDialogue
-
-TitleScreenPickNewMon:
- ld a, vBGMap0 / $100
- call TitleScreenCopyTileMapToVRAM
-
-.loop
-; Keep looping until a mon different from the current one is picked.
- call Random
- and $f
- ld c, a
- ld b, 0
- ld hl, TitleMons
- add hl, bc
- ld a, [hl]
- ld hl, wTitleMonSpecies
-
-; Can't be the same as before.
- cp [hl]
- jr z, .loop
-
- ld [hl], a
- call LoadTitleMonSprite
-
- ld a, $90
- ld [hWY], a
- ld d, 1 ; scroll out
- callba TitleScroll
- ret
-
-TitleScreenScrollInMon:
- ld d, 0 ; scroll in
- callba TitleScroll
- xor a
- ld [hWY], a
- ret
-
-ScrollTitleScreenGameVersion:
-.wait
- ld a, [rLY]
- cp l
- jr nz, .wait
-
- ld a, h
- ld [rSCX], a
-
-.wait2
- ld a, [rLY]
- cp h
- jr z, .wait2
- ret
-
-DrawPlayerCharacter:
- ld hl, PlayerCharacterTitleGraphics
- ld de, vSprites
- ld bc, PlayerCharacterTitleGraphicsEnd - PlayerCharacterTitleGraphics
- ld a, BANK(PlayerCharacterTitleGraphics)
- call FarCopyData2
- call ClearSprites
- xor a
- ld [wPlayerCharacterOAMTile], a
- ld hl, wOAMBuffer
- ld de, $605a
- ld b, 7
-.loop
- push de
- ld c, 5
-.innerLoop
- ld a, d
- ld [hli], a ; Y
- ld a, e
- ld [hli], a ; X
- add 8
- ld e, a
- ld a, [wPlayerCharacterOAMTile]
- ld [hli], a ; tile
- inc a
- ld [wPlayerCharacterOAMTile], a
- inc hl
- dec c
- jr nz, .innerLoop
- pop de
- ld a, 8
- add d
- ld d, a
- dec b
- jr nz, .loop
- ret
-
-ClearBothBGMaps:
- ld hl, vBGMap0
- ld bc, $400 * 2
- ld a, " "
- jp FillMemory
-
-LoadTitleMonSprite:
- ld [wcf91], a
- ld [wd0b5], a
- coord hl, 5, 10
- call GetMonHeader
- jp LoadFrontSpriteByMonIndex
-
-TitleScreenCopyTileMapToVRAM:
- ld [H_AUTOBGTRANSFERDEST + 1], a
- jp Delay3
-
-LoadCopyrightAndTextBoxTiles:
- xor a
- ld [hWY], a
- call ClearScreen
- call LoadTextBoxTilePatterns
-
-LoadCopyrightTiles:
- ld de, NintendoCopyrightLogoGraphics
- ld hl, vChars2 + $600
- lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
- call CopyVideoData
- coord hl, 2, 7
- ld de, CopyrightTextString
- jp PlaceString
-
-CopyrightTextString:
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
- db "@"
-
-INCLUDE "data/title_mons.asm"
-
-; prints version text (red, blue)
-PrintGameVersionOnTitleScreen:
- coord hl, 7, 8
- ld de, VersionOnTitleScreenText
- jp PlaceString
-
-; these point to special tiles specifically loaded for that purpose and are not usual text
-VersionOnTitleScreenText:
-IF DEF(_RED)
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF DEF(_BLUE)
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC
-
-NintenText: db "NINTEN@"
-SonyText: db "SONY@"