diff options
Diffstat (limited to 'engine')
-rwxr-xr-x | engine/battle/core.asm | 6 | ||||
-rwxr-xr-x | engine/battle/end_of_battle.asm | 2 | ||||
-rwxr-xr-x | engine/evolution.asm | 2 | ||||
-rwxr-xr-x | engine/hidden_object_functions7.asm | 2 | ||||
-rwxr-xr-x | engine/items/items.asm | 6 | ||||
-rwxr-xr-x | engine/overworld/elevator.asm | 2 |
6 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 9241ce6b..01c12347 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -872,7 +872,7 @@ FaintEnemyPokemon: ld a, SFX_FAINT_FALL call PlaySoundWaitForCurrent .sfxwait - ld a, [wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + Ch4] cp SFX_FAINT_FALL jr z, .sfxwait ld a, SFX_FAINT_THUD @@ -956,7 +956,7 @@ EndLowHealthAlarm: ; the low health alarm and prevents it from reactivating until the next battle. xor a ld [wLowHealthAlarm], a ; turn off low health alarm - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a inc a ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating ret @@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar: ld [hl], $0 ret z xor a - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a ret .setLowHealthAlarm ld hl, wLowHealthAlarm diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index 2d6ab2e9..c77e3b39 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -46,7 +46,7 @@ EndOfBattle: .resetVariables xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a ld [wIsInBattle], a ld [wBattleType], a ld [wMoveMissed], a diff --git a/engine/evolution.asm b/engine/evolution.asm index c0a3434a..a2c52765 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -8,7 +8,7 @@ EvolveMon: push af xor a ld [wLowHealthAlarm], a - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a dec a ld [wNewSoundID], a call PlaySound diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index c5ae3f10..f04c1deb 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -71,7 +71,7 @@ SafariZoneGameOver: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .waitForMusicToPlay - ld a, [wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + Ch4] cp SFX_SAFARI_ZONE_PA jr nz, .waitForMusicToPlay ld a, TEXT_SAFARI_GAME_OVER diff --git a/engine/items/items.asm b/engine/items/items.asm index 42d05981..aaddc396 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -990,7 +990,7 @@ ItemUseMedicine: .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm],a ;disable low health alarm - ld [wChannelSoundIDs + CH4],a + ld [wChannelSoundIDs + Ch4],a push hl push de ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) @@ -1777,7 +1777,7 @@ ItemUsePokeflute: call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a,[wChannelSoundIDs + CH6] + ld a,[wChannelSoundIDs + Ch6] and a ; music off? jr nz,.musicWaitLoop .skipMusic @@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText: ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a,[wChannelSoundIDs + CH2] + ld a,[wChannelSoundIDs + Ch2] cp a, SFX_POKEFLUE jr z,.musicWaitLoop call PlayDefaultMusic ; start playing normal music again diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index 929e4f22..7ff4ff71 100755 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -33,7 +33,7 @@ ShakeElevator: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .musicLoop - ld a, [wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + Ch4] cp SFX_SAFARI_ZONE_PA jr z, .musicLoop call UpdateSprites |