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-rw-r--r--home.asm1928
1 files changed, 964 insertions, 964 deletions
diff --git a/home.asm b/home.asm
index 2e765b81..18580a93 100644
--- a/home.asm
+++ b/home.asm
@@ -148,24 +148,24 @@ CheckForUserInterruption::
; INPUT:
; a = ID of destination warp within destination map
LoadDestinationWarpPosition::
- ld b,a
- ld a,[H_LOADEDROMBANK]
+ ld b, a
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,[wPredefParentBank]
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
- ld a,b
+ ld a, [wPredefParentBank]
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
+ ld a, b
add a
add a
- ld c,a
- ld b,0
- add hl,bc
- ld bc,4
- ld de,wCurrentTileBlockMapViewPointer
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld bc, 4
+ ld de, wCurrentTileBlockMapViewPointer
call CopyData
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
@@ -189,18 +189,18 @@ DrawHPBar::
; Middle
ld a, $63 ; empty
.draw
- ld [hli],a
+ ld [hli], a
dec d
jr nz, .draw
; Right
- ld a,[wHPBarType]
+ ld a, [wHPBarType]
dec a
ld a, $6d ; status screen and battle
jr z, .ok
dec a ; pokemon menu
.ok
- ld [hl],a
+ ld [hl], a
pop hl
@@ -346,10 +346,10 @@ GetCryData::
ret
DisplayPartyMenu::
- ld a,[hTilesetType]
+ ld a, [hTilesetType]
push af
xor a
- ld [hTilesetType],a
+ ld [hTilesetType], a
call GBPalWhiteOutWithDelay3
call ClearSprites
call PartyMenuInit
@@ -357,10 +357,10 @@ DisplayPartyMenu::
jp HandlePartyMenuInput
GoBackToPartyMenu::
- ld a,[hTilesetType]
+ ld a, [hTilesetType]
push af
xor a
- ld [hTilesetType],a
+ ld [hTilesetType], a
call PartyMenuInit
call RedrawPartyMenu
jp HandlePartyMenuInput
@@ -405,38 +405,38 @@ PartyMenuInit::
ret
HandlePartyMenuInput::
- ld a,1
- ld [wMenuWrappingEnabled],a
- ld a,$40
- ld [wPartyMenuAnimMonEnabled],a
+ ld a, 1
+ ld [wMenuWrappingEnabled], a
+ ld a, $40
+ ld [wPartyMenuAnimMonEnabled], a
call HandleMenuInput_
call PlaceUnfilledArrowMenuCursor
- ld b,a
+ ld b, a
xor a
- ld [wPartyMenuAnimMonEnabled],a
- ld a,[wCurrentMenuItem]
- ld [wPartyAndBillsPCSavedMenuItem],a
- ld hl,wd730
- res 6,[hl] ; turn on letter printing delay
- ld a,[wMenuItemToSwap]
+ ld [wPartyMenuAnimMonEnabled], a
+ ld a, [wCurrentMenuItem]
+ ld [wPartyAndBillsPCSavedMenuItem], a
+ ld hl, wd730
+ res 6, [hl] ; turn on letter printing delay
+ ld a, [wMenuItemToSwap]
and a
- jp nz,.swappingPokemon
+ jp nz, .swappingPokemon
pop af
- ld [hTilesetType],a
- bit 1,b
- jr nz,.noPokemonChosen
- ld a,[wPartyCount]
+ ld [hTilesetType], a
+ bit 1, b
+ jr nz, .noPokemonChosen
+ ld a, [wPartyCount]
and a
- jr z,.noPokemonChosen
- ld a,[wCurrentMenuItem]
- ld [wWhichPokemon],a
- ld hl,wPartySpecies
- ld b,0
- ld c,a
- add hl,bc
- ld a,[hl]
- ld [wcf91],a
- ld [wBattleMonSpecies2],a
+ jr z, .noPokemonChosen
+ ld a, [wCurrentMenuItem]
+ ld [wWhichPokemon], a
+ ld hl, wPartySpecies
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ ld [wcf91], a
+ ld [wBattleMonSpecies2], a
call BankswitchBack
and a
ret
@@ -445,18 +445,18 @@ HandlePartyMenuInput::
scf
ret
.swappingPokemon
- bit 1,b ; was the B button pressed?
- jr z,.handleSwap ; if not, handle swapping the pokemon
+ bit 1, b ; was the B button pressed?
+ jr z, .handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
callba ErasePartyMenuCursors
xor a
- ld [wMenuItemToSwap],a
- ld [wPartyMenuTypeOrMessageID],a
+ ld [wMenuItemToSwap], a
+ ld [wPartyMenuTypeOrMessageID], a
call RedrawPartyMenu
jr HandlePartyMenuInput
.handleSwap
- ld a,[wCurrentMenuItem]
- ld [wWhichPokemon],a
+ ld a, [wCurrentMenuItem]
+ ld [wWhichPokemon], a
callba SwitchPartyMon
jr HandlePartyMenuInput
@@ -479,33 +479,33 @@ PrintStatusCondition::
push de
dec de
dec de ; de = address of current HP
- ld a,[de]
- ld b,a
+ ld a, [de]
+ ld b, a
dec de
- ld a,[de]
+ ld a, [de]
or b ; is the pokemon's HP zero?
pop de
- jr nz,PrintStatusConditionNotFainted
+ jr nz, PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
- ld a,"F"
- ld [hli],a
- ld a,"N"
- ld [hli],a
- ld [hl],"T"
+ ld a, "F"
+ ld [hli], a
+ ld a, "N"
+ ld [hli], a
+ ld [hl], "T"
and a
ret
PrintStatusConditionNotFainted:
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(PrintStatusAilment)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(PrintStatusAilment)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call PrintStatusAilment ; print status condition
pop bc
- ld a,b
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, b
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; function to print pokemon level, leaving off the ":L" if the level is at least 100
@@ -513,12 +513,12 @@ PrintStatusConditionNotFainted:
; hl = destination address
; [wLoadedMonLevel] = level
PrintLevel::
- ld a,$6e ; ":L" tile ID
- ld [hli],a
- ld c,2 ; number of digits
- ld a,[wLoadedMonLevel] ; level
+ ld a, $6e ; ":L" tile ID
+ ld [hli], a
+ ld c, 2 ; number of digits
+ ld a, [wLoadedMonLevel] ; level
cp 100
- jr c,PrintLevelCommon
+ jr c, PrintLevelCommon
; if level at least 100, write over the ":L" tile
dec hl
inc c ; increment number of digits to 3
@@ -529,105 +529,105 @@ PrintLevel::
; hl = destination address
; [wLoadedMonLevel] = level
PrintLevelFull::
- ld a,$6e ; ":L" tile ID
- ld [hli],a
- ld c,3 ; number of digits
- ld a,[wLoadedMonLevel] ; level
+ ld a, $6e ; ":L" tile ID
+ ld [hli], a
+ ld c, 3 ; number of digits
+ ld a, [wLoadedMonLevel] ; level
PrintLevelCommon::
- ld [wd11e],a
- ld de,wd11e
- ld b,LEFT_ALIGN | 1 ; 1 byte
+ ld [wd11e], a
+ ld de, wd11e
+ ld b, LEFT_ALIGN | 1 ; 1 byte
jp PrintNumber
GetwMoves::
; Unused. Returns the move at index a from wMoves in a
- ld hl,wMoves
- ld c,a
- ld b,0
- add hl,bc
- ld a,[hl]
+ ld hl, wMoves
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
ret
; copies the base stat data of a pokemon to wMonHeader
; INPUT:
; [wd0b5] = pokemon ID
GetMonHeader::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(BaseStats)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(BaseStats)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
push bc
push de
push hl
- ld a,[wd11e]
+ ld a, [wd11e]
push af
- ld a,[wd0b5]
- ld [wd11e],a
- ld de,FossilKabutopsPic
- ld b,$66 ; size of Kabutops fossil and Ghost sprites
+ ld a, [wd0b5]
+ ld [wd11e], a
+ ld de, FossilKabutopsPic
+ ld b, $66 ; size of Kabutops fossil and Ghost sprites
cp FOSSIL_KABUTOPS ; Kabutops fossil
- jr z,.specialID
- ld de,GhostPic
+ jr z, .specialID
+ ld de, GhostPic
cp MON_GHOST ; Ghost
- jr z,.specialID
- ld de,FossilAerodactylPic
- ld b,$77 ; size of Aerodactyl fossil sprite
+ jr z, .specialID
+ ld de, FossilAerodactylPic
+ ld b, $77 ; size of Aerodactyl fossil sprite
cp FOSSIL_AERODACTYL ; Aerodactyl fossil
- jr z,.specialID
- cp a,MEW
- jr z,.mew
+ jr z, .specialID
+ cp MEW
+ jr z, .mew
predef IndexToPokedex ; convert pokemon ID in [wd11e] to pokedex number
- ld a,[wd11e]
+ ld a, [wd11e]
dec a
ld bc, MonBaseStatsEnd - MonBaseStats
- ld hl,BaseStats
+ ld hl, BaseStats
call AddNTimes
- ld de,wMonHeader
+ ld de, wMonHeader
ld bc, MonBaseStatsEnd - MonBaseStats
call CopyData
jr .done
.specialID
- ld hl,wMonHSpriteDim
- ld [hl],b ; write sprite dimensions
+ ld hl, wMonHSpriteDim
+ ld [hl], b ; write sprite dimensions
inc hl
- ld [hl],e ; write front sprite pointer
+ ld [hl], e ; write front sprite pointer
inc hl
- ld [hl],d
+ ld [hl], d
jr .done
.mew
- ld hl,MewBaseStats
- ld de,wMonHeader
- ld bc,MonBaseStatsEnd - MonBaseStats
- ld a,BANK(MewBaseStats)
+ ld hl, MewBaseStats
+ ld de, wMonHeader
+ ld bc, MonBaseStatsEnd - MonBaseStats
+ ld a, BANK(MewBaseStats)
call FarCopyData
.done
- ld a,[wd0b5]
- ld [wMonHIndex],a
+ ld a, [wd0b5]
+ ld [wMonHIndex], a
pop af
- ld [wd11e],a
+ ld [wd11e], a
pop hl
pop de
pop bc
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; copy party pokemon's name to wcd6d
GetPartyMonName2::
- ld a,[wWhichPokemon] ; index within party
- ld hl,wPartyMonNicks
+ ld a, [wWhichPokemon] ; index within party
+ ld hl, wPartyMonNicks
; this is called more often
GetPartyMonName::
push hl
push bc
call SkipFixedLengthTextEntries ; add NAME_LENGTH to hl, a times
- ld de,wcd6d
+ ld de, wcd6d
push de
- ld bc,NAME_LENGTH
+ ld bc, NAME_LENGTH
call CopyData
pop de
pop bc
@@ -648,38 +648,38 @@ GetPartyMonName::
; Note that bits 5 and 7 are modified during execution. The above reflects
; their meaning at the beginning of the functions's execution.
PrintBCDNumber::
- ld b,c ; save flags in b
- res 7,c
- res 6,c
- res 5,c ; c now holds the length
- bit 5,b
- jr z,.loop
- bit 7,b
- jr nz,.loop
- ld [hl],"¥"
+ ld b, c ; save flags in b
+ res 7, c
+ res 6, c
+ res 5, c ; c now holds the length
+ bit 5, b
+ jr z, .loop
+ bit 7, b
+ jr nz, .loop
+ ld [hl], "¥"
inc hl
.loop
- ld a,[de]
+ ld a, [de]
swap a
call PrintBCDDigit ; print upper digit
- ld a,[de]
+ ld a, [de]
call PrintBCDDigit ; print lower digit
inc de
dec c
- jr nz,.loop
- bit 7,b ; were any non-zero digits printed?
- jr z,.done ; if so, we are done
+ jr nz, .loop
+ bit 7, b ; were any non-zero digits printed?
+ jr z, .done ; if so, we are done
.numberEqualsZero ; if every digit of the BCD number is zero
- bit 6,b ; left or right alignment?
- jr nz,.skipRightAlignmentAdjustment
+ bit 6, b ; left or right alignment?
+ jr nz, .skipRightAlignmentAdjustment
dec hl ; if the string is right-aligned, it needs to be moved back one space
.skipRightAlignmentAdjustment
- bit 5,b
- jr z,.skipCurrencySymbol
- ld [hl],"¥"
+ bit 5, b
+ jr z, .skipCurrencySymbol
+ ld [hl], "¥"
inc hl
.skipCurrencySymbol
- ld [hl],"0"
+ ld [hl], "0"
call PrintLetterDelay
inc hl
.done
@@ -688,26 +688,26 @@ PrintBCDNumber::
PrintBCDDigit::
and $f
and a
- jr z,.zeroDigit
+ jr z, .zeroDigit
.nonzeroDigit
- bit 7,b ; have any non-space characters been printed?
- jr z,.outputDigit
+ bit 7, b ; have any non-space characters been printed?
+ jr z, .outputDigit
; if bit 7 is set, then no numbers have been printed yet
- bit 5,b ; print the currency symbol?
- jr z,.skipCurrencySymbol
- ld [hl],"¥"
+ bit 5, b ; print the currency symbol?
+ jr z, .skipCurrencySymbol
+ ld [hl], "¥"
inc hl
- res 5,b
+ res 5, b
.skipCurrencySymbol
- res 7,b ; unset 7 to indicate that a nonzero digit has been reached
+ res 7, b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit
add "0"
- ld [hli],a
+ ld [hli], a
jp PrintLetterDelay
.zeroDigit
- bit 7,b ; either printing leading zeroes or already reached a nonzero digit?
- jr z,.outputDigit ; if so, print a zero digit
- bit 6,b ; left or right alignment?
+ bit 7, b ; either printing leading zeroes or already reached a nonzero digit?
+ jr z, .outputDigit ; if so, print a zero digit
+ bit 6, b ; left or right alignment?
ret nz
inc hl ; if right-aligned, "print" a space by advancing the pointer
ret
@@ -716,12 +716,12 @@ PrintBCDDigit::
; assumes the corresponding mon header is already loaded
; hl contains offset to sprite pointer ($b for front or $d for back)
UncompressMonSprite::
- ld bc,wMonHeader
- add hl,bc
- ld a,[hli]
- ld [wSpriteInputPtr],a ; fetch sprite input pointer
- ld a,[hl]
- ld [wSpriteInputPtr+1],a
+ ld bc, wMonHeader
+ add hl, bc
+ ld a, [hli]
+ ld [wSpriteInputPtr], a ; fetch sprite input pointer
+ ld a, [hl]
+ ld [wSpriteInputPtr+1], a
; define (by index number) the bank that a pokemon's image is in
; index = Mew, bank 1
; index = Kabutops fossil, bank $B
@@ -730,32 +730,32 @@ UncompressMonSprite::
; $4A ≤ index < $74, bank $B
; $74 ≤ index < $99, bank $C
; $99 ≤ index, bank $D
- ld a,[wcf91] ; XXX name for this ram location
- ld b,a
+ ld a, [wcf91] ; XXX name for this ram location
+ ld b, a
cp MEW
- ld a,BANK(MewPicFront)
- jr z,.GotBank
- ld a,b
+ ld a, BANK(MewPicFront)
+ jr z, .GotBank
+ ld a, b
cp FOSSIL_KABUTOPS
- ld a,BANK(FossilKabutopsPic)
- jr z,.GotBank
- ld a,b
+ ld a, BANK(FossilKabutopsPic)
+ jr z, .GotBank
+ ld a, b
cp TANGELA + 1
- ld a,BANK(TangelaPicFront)
- jr c,.GotBank
- ld a,b
+ ld a, BANK(TangelaPicFront)
+ jr c, .GotBank
+ ld a, b
cp MOLTRES + 1
- ld a,BANK(MoltresPicFront)
- jr c,.GotBank
- ld a,b
+ ld a, BANK(MoltresPicFront)
+ jr c, .GotBank
+ ld a, b
cp BEEDRILL + 2
- ld a,BANK(BeedrillPicFront)
- jr c,.GotBank
- ld a,b
+ ld a, BANK(BeedrillPicFront)
+ jr c, .GotBank
+ ld a, b
cp STARMIE + 1
- ld a,BANK(StarmiePicFront)
- jr c,.GotBank
- ld a,BANK(VictreebelPicFront)
+ ld a, BANK(StarmiePicFront)
+ jr c, .GotBank
+ ld a, BANK(VictreebelPicFront)
.GotBank
jp UncompressSpriteData
@@ -942,7 +942,7 @@ INCLUDE "data/mart_inventories.asm"
TextScriptEndingChar::
db "@"
TextScriptEnd::
- ld hl,TextScriptEndingChar
+ ld hl, TextScriptEndingChar
ret
ExclamationText::
@@ -1047,41 +1047,41 @@ FadeOutAudio::
; this function is used to display sign messages, sprite dialog, etc.
; INPUT: [hSpriteIndexOrTextID] = sprite ID or text ID
DisplayTextID::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
callba DisplayTextIDInit ; initialization
- ld hl,wTextPredefFlag
- bit 0,[hl]
- res 0,[hl]
- jr nz,.skipSwitchToMapBank
- ld a,[wCurMap]
+ ld hl, wTextPredefFlag
+ bit 0, [hl]
+ res 0, [hl]
+ jr nz, .skipSwitchToMapBank
+ ld a, [wCurMap]
call SwitchToMapRomBank
.skipSwitchToMapBank
- ld a,30 ; half a second
- ld [H_FRAMECOUNTER],a ; used as joypad poll timer
- ld hl,wMapTextPtr
- ld a,[hli]
- ld h,[hl]
- ld l,a ; hl = map text pointer
- ld d,$00
- ld a,[hSpriteIndexOrTextID] ; text ID
- ld [wSpriteIndex],a
+ ld a, 30 ; half a second
+ ld [H_FRAMECOUNTER], a ; used as joypad poll timer
+ ld hl, wMapTextPtr
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a ; hl = map text pointer
+ ld d, $00
+ ld a, [hSpriteIndexOrTextID] ; text ID
+ ld [wSpriteIndex], a
and a
- jp z,DisplayStartMenu
+ jp z, DisplayStartMenu
cp TEXT_SAFARI_GAME_OVER
- jp z,DisplaySafariGameOverText
+ jp z, DisplaySafariGameOverText
cp TEXT_MON_FAINTED
- jp z,DisplayPokemonFaintedText
+ jp z, DisplayPokemonFaintedText
cp TEXT_BLACKED_OUT
- jp z,DisplayPlayerBlackedOutText
+ jp z, DisplayPlayerBlackedOutText
cp TEXT_REPEL_WORE_OFF
- jp z,DisplayRepelWoreOffText
- ld a,[wNumSprites]
- ld e,a
- ld a,[hSpriteIndexOrTextID] ; sprite ID
+ jp z, DisplayRepelWoreOffText
+ ld a, [wNumSprites]
+ ld e, a
+ ld a, [hSpriteIndexOrTextID] ; sprite ID
cp e
- jr z,.spriteHandling
- jr nc,.skipSpriteHandling
+ jr z, .spriteHandling
+ jr nc, .skipSpriteHandling
.spriteHandling
; get the text ID of the sprite
push hl
@@ -1090,123 +1090,123 @@ DisplayTextID::
callba UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction)
pop bc
pop de
- ld hl,wMapSpriteData ; NPC text entries
- ld a,[hSpriteIndexOrTextID]
+ ld hl, wMapSpriteData ; NPC text entries
+ ld a, [hSpriteIndexOrTextID]
dec a
add a
add l
- ld l,a
- jr nc,.noCarry
+ ld l, a
+ jr nc, .noCarry
inc h
.noCarry
inc hl
- ld a,[hl] ; a = text ID of the sprite
+ ld a, [hl] ; a = text ID of the sprite
pop hl
.skipSpriteHandling
; look up the address of the text in the map's text entries
dec a
- ld e,a
+ ld e, a
sla e
- add hl,de
- ld a,[hli]
- ld h,[hl]
- ld l,a ; hl = address of the text
- ld a,[hl] ; a = first byte of text
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a ; hl = address of the text
+ ld a, [hl] ; a = first byte of text
; check first byte of text for special cases
cp $fe ; Pokemart NPC
- jp z,DisplayPokemartDialogue
+ jp z, DisplayPokemartDialogue
cp $ff ; Pokemon Center NPC
- jp z,DisplayPokemonCenterDialogue
+ jp z, DisplayPokemonCenterDialogue
cp $fc ; Item Storage PC
- jp z,FuncTX_ItemStoragePC
+ jp z, FuncTX_ItemStoragePC
cp $fd ; Bill's PC
- jp z,FuncTX_BillsPC
+ jp z, FuncTX_BillsPC
cp $f9 ; Pokemon Center PC
- jp z,FuncTX_PokemonCenterPC
+ jp z, FuncTX_PokemonCenterPC
cp $f5 ; Vending Machine
- jr nz,.notVendingMachine
+ jr nz, .notVendingMachine
callba VendingMachineMenu ; jump banks to vending machine routine
jr AfterDisplayingTextID
.notVendingMachine
cp $f7 ; prize menu
jp z, FuncTX_GameCornerPrizeMenu
cp $f6 ; cable connection NPC in Pokemon Center
- jr nz,.notSpecialCase
+ jr nz, .notSpecialCase
callab CableClubNPC
jr AfterDisplayingTextID
.notSpecialCase
call PrintText_NoCreatingTextBox ; display the text
- ld a,[wDoNotWaitForButtonPressAfterDisplayingText]
+ ld a, [wDoNotWaitForButtonPressAfterDisplayingText]
and a
- jr nz,HoldTextDisplayOpen
+ jr nz, HoldTextDisplayOpen
AfterDisplayingTextID::
- ld a,[wEnteringCableClub]
+ ld a, [wEnteringCableClub]
and a
- jr nz,HoldTextDisplayOpen
+ jr nz, HoldTextDisplayOpen
call WaitForTextScrollButtonPress ; wait for a button press after displaying all the text
; loop to hold the dialogue box open as long as the player keeps holding down the A button
HoldTextDisplayOpen::
call Joypad
- ld a,[hJoyHeld]
- bit 0,a ; is the A button being pressed?
- jr nz,HoldTextDisplayOpen
+ ld a, [hJoyHeld]
+ bit 0, a ; is the A button being pressed?
+ jr nz, HoldTextDisplayOpen
CloseTextDisplay::
- ld a,[wCurMap]
+ ld a, [wCurMap]
call SwitchToMapRomBank
- ld a,$90
- ld [hWY],a ; move the window off the screen
+ ld a, $90
+ ld [hWY], a ; move the window off the screen
call DelayFrame
call LoadGBPal
xor a
- ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank
+ ld [H_AUTOBGTRANSFERENABLED], a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
- ld hl,wSpriteStateData2 + $19
- ld c,$0f
- ld de,$0010
+ ld hl, wSpriteStateData2 + $19
+ ld c, $0f
+ ld de, $0010
.restoreSpriteFacingDirectionLoop
- ld a,[hl]
+ ld a, [hl]
dec h
- ld [hl],a
+ ld [hl], a
inc h
- add hl,de
+ add hl, de
dec c
- jr nz,.restoreSpriteFacingDirectionLoop
- ld a,BANK(InitMapSprites)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ jr nz, .restoreSpriteFacingDirectionLoop
+ ld a, BANK(InitMapSprites)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns)
- ld hl,wFontLoaded
- res 0,[hl]
- ld a,[wd732]
- bit 3,a ; used fly warp
- call z,LoadPlayerSpriteGraphics
+ ld hl, wFontLoaded
+ res 0, [hl]
+ ld a, [wd732]
+ bit 3, a ; used fly warp
+ call z, LoadPlayerSpriteGraphics
call LoadCurrentMapView
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
jp UpdateSprites
DisplayPokemartDialogue::
push hl
- ld hl,PokemartGreetingText
+ ld hl, PokemartGreetingText
call PrintText
pop hl
inc hl
call LoadItemList
- ld a,PRICEDITEMLISTMENU
- ld [wListMenuID],a
- ld a,[H_LOADEDROMBANK]
+ ld a, PRICEDITEMLISTMENU
+ ld [wListMenuID], a
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,Bank(DisplayPokemartDialogue_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, Bank(DisplayPokemartDialogue_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call DisplayPokemartDialogue_
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
jp AfterDisplayingTextID
PokemartGreetingText::
@@ -1214,38 +1214,38 @@ PokemartGreetingText::
db "@"
LoadItemList::
- ld a,1
- ld [wUpdateSpritesEnabled],a
- ld a,h
- ld [wItemListPointer],a
- ld a,l
- ld [wItemListPointer + 1],a
- ld de,wItemList
+ ld a, 1
+ ld [wUpdateSpritesEnabled], a
+ ld a, h
+ ld [wItemListPointer], a
+ ld a, l
+ ld [wItemListPointer + 1], a
+ ld de, wItemList
.loop
- ld a,[hli]
- ld [de],a
+ ld a, [hli]
+ ld [de], a
inc de
cp $ff
- jr nz,.loop
+ jr nz, .loop
ret
DisplayPokemonCenterDialogue::
; zeroing these doesn't appear to serve any purpose
xor a
- ld [$ff8b],a
- ld [$ff8c],a
- ld [$ff8d],a
+ ld [$ff8b], a
+ ld [$ff8c], a
+ ld [$ff8d], a
inc hl
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,Bank(DisplayPokemonCenterDialogue_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, Bank(DisplayPokemonCenterDialogue_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call DisplayPokemonCenterDialogue_
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
jp AfterDisplayingTextID
DisplaySafariGameOverText::
@@ -1253,7 +1253,7 @@ DisplaySafariGameOverText::
jp AfterDisplayingTextID
DisplayPokemonFaintedText::
- ld hl,PokemonFaintedText
+ ld hl, PokemonFaintedText
call PrintText
jp AfterDisplayingTextID
@@ -1262,11 +1262,11 @@ PokemonFaintedText::
db "@"
DisplayPlayerBlackedOutText::
- ld hl,PlayerBlackedOutText
+ ld hl, PlayerBlackedOutText
call PrintText
- ld a,[wd732]
- res 5,a ; reset forced to use bike bit
- ld [wd732],a
+ ld a, [wd732]
+ res 5, a ; reset forced to use bike bit
+ ld [wd732], a
jp HoldTextDisplayOpen
PlayerBlackedOutText::
@@ -1274,7 +1274,7 @@ PlayerBlackedOutText::
db "@"
DisplayRepelWoreOffText::
- ld hl,RepelWoreOffText
+ ld hl, RepelWoreOffText
call PrintText
jp AfterDisplayingTextID
@@ -1291,22 +1291,22 @@ INCLUDE "engine/menu/start_menu.asm"
; OUTPUT:
; [wNumSetBits] = number of set bits
CountSetBits::
- ld c,0
+ ld c, 0
.loop
- ld a,[hli]
- ld e,a
- ld d,8
+ ld a, [hli]
+ ld e, a
+ ld d, 8
.innerLoop ; count how many bits are set in the current byte
srl e
- ld a,0
+ ld a, 0
adc c
- ld c,a
+ ld c, a
dec d
- jr nz,.innerLoop
+ jr nz, .innerLoop
dec b
- jr nz,.loop
- ld a,c
- ld [wNumSetBits],a
+ jr nz, .loop
+ ld a, c
+ ld [wNumSetBits], a
ret
; subtracts the amount the player paid from their money
@@ -1316,12 +1316,12 @@ SubtractAmountPaidFromMoney::
; adds the amount the player sold to their money
AddAmountSoldToMoney::
- ld de,wPlayerMoney + 2
- ld hl,$ffa1 ; total price of items
- ld c,3 ; length of money in bytes
+ ld de, wPlayerMoney + 2
+ ld hl, $ffa1 ; total price of items
+ ld c, 3 ; length of money in bytes
predef AddBCDPredef ; add total price to money
- ld a,MONEY_BOX
- ld [wTextBoxID],a
+ ld a, MONEY_BOX
+ ld [wTextBoxID], a
call DisplayTextBoxID ; redraw money text box
ld a, SFX_PURCHASE
call PlaySoundWaitForCurrent
@@ -1333,15 +1333,15 @@ AddAmountSoldToMoney::
; [wWhichPokemon] = index (within the inventory) of the item to remove
; [wItemQuantity] = quantity to remove
RemoveItemFromInventory::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(RemoveItemFromInventory_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(RemoveItemFromInventory_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call RemoveItemFromInventory_
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; function to add an item (in varying quantities) to the player's bag or PC box
@@ -1352,16 +1352,16 @@ RemoveItemFromInventory::
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory::
push bc
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(AddItemToInventory_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(AddItemToInventory_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call AddItemToInventory_
pop bc
- ld a,b
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, b
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
pop bc
ret
@@ -1370,80 +1370,80 @@ AddItemToInventory::
; [wListPointer] = address of the list (2 bytes)
DisplayListMenuID::
xor a
- ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer
- ld a,1
- ld [hJoy7],a ; joypad state update flag
- ld a,[wBattleType]
+ ld [H_AUTOBGTRANSFERENABLED], a ; disable auto-transfer
+ ld a, 1
+ ld [hJoy7], a ; joypad state update flag
+ ld a, [wBattleType]
and a ; is it the Old Man battle?
- jr nz,.specialBattleType
- ld a,$01 ; hardcoded bank
+ jr nz, .specialBattleType
+ ld a, $01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
ld a, BANK(DisplayBattleMenu)
.bankswitch
call BankswitchHome
- ld hl,wd730
- set 6,[hl] ; turn off letter printing delay
+ ld hl, wd730
+ set 6, [hl] ; turn off letter printing delay
xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
- ld [wListCount],a
- ld a,[wListPointer]
- ld l,a
- ld a,[wListPointer + 1]
- ld h,a ; hl = address of the list
- ld a,[hl] ; the first byte is the number of entries in the list
- ld [wListCount],a
- ld a,LIST_MENU_BOX
- ld [wTextBoxID],a
+ ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped
+ ld [wListCount], a
+ ld a, [wListPointer]
+ ld l, a
+ ld a, [wListPointer + 1]
+ ld h, a ; hl = address of the list
+ ld a, [hl] ; the first byte is the number of entries in the list
+ ld [wListCount], a
+ ld a, LIST_MENU_BOX
+ ld [wTextBoxID], a
call DisplayTextBoxID ; draw the menu text box
call UpdateSprites ; disable sprites behind the text box
; the code up to .skipMovingSprites appears to be useless
coord hl, 4, 2 ; coordinates of upper left corner of menu text box
lb de, 9, 14 ; height and width of menu text box
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
and a ; is it a PC pokemon list?
- jr nz,.skipMovingSprites
+ jr nz, .skipMovingSprites
call UpdateSprites
.skipMovingSprites
- ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
- ld [wMenuWatchMovingOutOfBounds],a
- ld a,[wListCount]
+ ld a, 1 ; max menu item ID is 1 if the list has less than 2 entries
+ ld [wMenuWatchMovingOutOfBounds], a
+ ld a, [wListCount]
cp 2 ; does the list have less than 2 entries?
- jr c,.setMenuVariables
- ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
+ jr c, .setMenuVariables
+ ld a, 2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables
- ld [wMaxMenuItem],a
- ld a,4
- ld [wTopMenuItemY],a
- ld a,5
- ld [wTopMenuItemX],a
- ld a,A_BUTTON | B_BUTTON | SELECT
- ld [wMenuWatchedKeys],a
- ld c,10
+ ld [wMaxMenuItem], a
+ ld a, 4
+ ld [wTopMenuItemY], a
+ ld a, 5
+ ld [wTopMenuItemX], a
+ ld a, A_BUTTON | B_BUTTON | SELECT
+ ld [wMenuWatchedKeys], a
+ ld c, 10
call DelayFrames
DisplayListMenuIDLoop::
xor a
- ld [H_AUTOBGTRANSFERENABLED],a ; disable transfer
+ ld [H_AUTOBGTRANSFERENABLED], a ; disable transfer
call PrintListMenuEntries
- ld a,1
- ld [H_AUTOBGTRANSFERENABLED],a ; enable transfer
+ ld a, 1
+ ld [H_AUTOBGTRANSFERENABLED], a ; enable transfer
call Delay3
- ld a,[wBattleType]
+ ld a, [wBattleType]
and a ; is it the Old Man battle?
- jr z,.notOldManBattle
+ jr z, .notOldManBattle
.oldManBattle
- ld a,"▶"
+ ld a, "▶"
Coorda 5, 4 ; place menu cursor in front of first menu entry
- ld c,80
+ ld c, 80
call DelayFrames
xor a
- ld [wCurrentMenuItem],a
+ ld [wCurrentMenuItem], a
coord hl, 5, 4
- ld a,l
- ld [wMenuCursorLocation],a
- ld a,h
- ld [wMenuCursorLocation + 1],a
+ ld a, l
+ ld [wMenuCursorLocation], a
+ ld a, h
+ ld [wMenuCursorLocation + 1], a
jr .buttonAPressed
.notOldManBattle
call LoadGBPal
@@ -1451,231 +1451,231 @@ DisplayListMenuIDLoop::
push af
call PlaceMenuCursor
pop af
- bit 0,a ; was the A button pressed?
- jp z,.checkOtherKeys
+ bit 0, a ; was the A button pressed?
+ jp z, .checkOtherKeys
.buttonAPressed
- ld a,[wCurrentMenuItem]
+ ld a, [wCurrentMenuItem]
call PlaceUnfilledArrowMenuCursor
; pointless because both values are overwritten before they are read
- ld a,$01
- ld [wMenuExitMethod],a
- ld [wChosenMenuItem],a
+ ld a, $01
+ ld [wMenuExitMethod], a
+ ld [wChosenMenuItem], a
xor a
- ld [wMenuWatchMovingOutOfBounds],a
- ld a,[wCurrentMenuItem]
- ld c,a
- ld a,[wListScrollOffset]
+ ld [wMenuWatchMovingOutOfBounds], a
+ ld a, [wCurrentMenuItem]
+ ld c, a
+ ld a, [wListScrollOffset]
add c
- ld c,a
- ld a,[wListCount]
+ ld c, a
+ ld a, [wListCount]
and a ; is the list empty?
- jp z,ExitListMenu ; if so, exit the menu
+ jp z, ExitListMenu ; if so, exit the menu
dec a
cp c ; did the player select Cancel?
- jp c,ExitListMenu ; if so, exit the menu
- ld a,c
- ld [wWhichPokemon],a
- ld a,[wListMenuID]
+ jp c, ExitListMenu ; if so, exit the menu
+ ld a, c
+ ld [wWhichPokemon], a
+ ld a, [wListMenuID]
cp ITEMLISTMENU
- jr nz,.skipMultiplying
+ jr nz, .skipMultiplying
; if it's an item menu
sla c ; item entries are 2 bytes long, so multiply by 2
.skipMultiplying
- ld a,[wListPointer]
- ld l,a
- ld a,[wListPointer + 1]
- ld h,a
+ ld a, [wListPointer]
+ ld l, a
+ ld a, [wListPointer + 1]
+ ld h, a
inc hl ; hl = beginning of list entries
- ld b,0
- add hl,bc
- ld a,[hl]
- ld [wcf91],a
- ld a,[wListMenuID]
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [wcf91], a
+ ld a, [wListMenuID]
and a ; is it a PC pokemon list?
- jr z,.pokemonList
+ jr z, .pokemonList
push hl
call GetItemPrice
pop hl
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
cp ITEMLISTMENU
- jr nz,.skipGettingQuantity
+ jr nz, .skipGettingQuantity
; if it's an item menu
inc hl
- ld a,[hl] ; a = item quantity
- ld [wMaxItemQuantity],a
+ ld a, [hl] ; a = item quantity
+ ld [wMaxItemQuantity], a
.skipGettingQuantity
- ld a,[wcf91]
- ld [wd0b5],a
- ld a,BANK(ItemNames)
- ld [wPredefBank],a
+ ld a, [wcf91]
+ ld [wd0b5], a
+ ld a, BANK(ItemNames)
+ ld [wPredefBank], a
call GetName
jr .storeChosenEntry
.pokemonList
- ld hl,wPartyCount
- ld a,[wListPointer]
+ ld hl, wPartyCount
+ ld a, [wListPointer]
cp l ; is it a list of party pokemon or box pokemon?
- ld hl,wPartyMonNicks
- jr z,.getPokemonName
+ ld hl, wPartyMonNicks
+ jr z, .getPokemonName
ld hl, wBoxMonNicks ; box pokemon names
.getPokemonName
- ld a,[wWhichPokemon]
+ ld a, [wWhichPokemon]
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
- ld de,wcd6d
+ ld de, wcd6d
call CopyStringToCF4B ; copy name to wcf4b
- ld a,CHOSE_MENU_ITEM
- ld [wMenuExitMethod],a
- ld a,[wCurrentMenuItem]
- ld [wChosenMenuItem],a
+ ld a, CHOSE_MENU_ITEM
+ ld [wMenuExitMethod], a
+ ld a, [wCurrentMenuItem]
+ ld [wChosenMenuItem], a
xor a
- ld [hJoy7],a ; joypad state update flag
- ld hl,wd730
- res 6,[hl] ; turn on letter printing delay
+ ld [hJoy7], a ; joypad state update flag
+ ld hl, wd730
+ res 6, [hl] ; turn on letter printing delay
jp BankswitchBack
.checkOtherKeys ; check B, SELECT, Up, and Down keys
- bit 1,a ; was the B button pressed?
- jp nz,ExitListMenu ; if so, exit the menu
- bit 2,a ; was the select button pressed?
- jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries
- ld b,a
- bit 7,b ; was Down pressed?
- ld hl,wListScrollOffset
- jr z,.upPressed
+ bit 1, a ; was the B button pressed?
+ jp nz, ExitListMenu ; if so, exit the menu
+ bit 2, a ; was the select button pressed?
+ jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries
+ ld b, a
+ bit 7, b ; was Down pressed?
+ ld hl, wListScrollOffset
+ jr z, .upPressed
.downPressed
- ld a,[hl]
+ ld a, [hl]
add 3
- ld b,a
- ld a,[wListCount]
+ ld b, a
+ ld a, [wListCount]
cp b ; will going down scroll past the Cancel button?
- jp c,DisplayListMenuIDLoop
+ jp c, DisplayListMenuIDLoop
inc [hl] ; if not, go down
jp DisplayListMenuIDLoop
.upPressed
- ld a,[hl]
+ ld a, [hl]
and a
- jp z,DisplayListMenuIDLoop
+ jp z, DisplayListMenuIDLoop
dec [hl]
jp DisplayListMenuIDLoop
DisplayChooseQuantityMenu::
; text box dimensions/coordinates for just quantity
coord hl, 15, 9
- ld b,1 ; height
- ld c,3 ; width
- ld a,[wListMenuID]
+ ld b, 1 ; height
+ ld c, 3 ; width
+ ld a, [wListMenuID]
cp PRICEDITEMLISTMENU
- jr nz,.drawTextBox
+ jr nz, .drawTextBox
; text box dimensions/coordinates for quantity and price
coord hl, 7, 9
- ld b,1 ; height
- ld c,11 ; width
+ ld b, 1 ; height
+ ld c, 11 ; width
.drawTextBox
call TextBoxBorder
coord hl, 16, 10
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
cp PRICEDITEMLISTMENU
- jr nz,.printInitialQuantity
+ jr nz, .printInitialQuantity
coord hl, 8, 10
.printInitialQuantity
- ld de,InitialQuantityText
+ ld de, InitialQuantityText
call PlaceString
xor a
- ld [wItemQuantity],a ; initialize current quantity to 0
+ ld [wItemQuantity], a ; initialize current quantity to 0
jp .incrementQuantity
.waitForKeyPressLoop
call JoypadLowSensitivity
- ld a,[hJoyPressed] ; newly pressed buttons
- bit 0,a ; was the A button pressed?
- jp nz,.buttonAPressed
- bit 1,a ; was the B button pressed?
- jp nz,.buttonBPressed
- bit 6,a ; was Up pressed?
- jr nz,.incrementQuantity
- bit 7,a ; was Down pressed?
- jr nz,.decrementQuantity
+ ld a, [hJoyPressed] ; newly pressed buttons
+ bit 0, a ; was the A button pressed?
+ jp nz, .buttonAPressed
+ bit 1, a ; was the B button pressed?
+ jp nz, .buttonBPressed
+ bit 6, a ; was Up pressed?
+ jr nz, .incrementQuantity
+ bit 7, a ; was Down pressed?
+ jr nz, .decrementQuantity
jr .waitForKeyPressLoop
.incrementQuantity
- ld a,[wMaxItemQuantity]
+ ld a, [wMaxItemQuantity]
inc a
- ld b,a
- ld hl,wItemQuantity ; current quantity
+ ld b, a
+ ld hl, wItemQuantity ; current quantity
inc [hl]
- ld a,[hl]
+ ld a, [hl]
cp b
- jr nz,.handleNewQuantity
+ jr nz, .handleNewQuantity
; wrap to 1 if the player goes above the max quantity
- ld a,1
- ld [hl],a
+ ld a, 1
+ ld [hl], a
jr .handleNewQuantity
.decrementQuantity
- ld hl,wItemQuantity ; current quantity
+ ld hl, wItemQuantity ; current quantity
dec [hl]
- jr nz,.handleNewQuantity
+ jr nz, .handleNewQuantity
; wrap to the max quantity if the player goes below 1
- ld a,[wMaxItemQuantity]
- ld [hl],a
+ ld a, [wMaxItemQuantity]
+ ld [hl], a
.handleNewQuantity
coord hl, 17, 10
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
cp PRICEDITEMLISTMENU
- jr nz,.printQuantity
+ jr nz, .printQuantity
.printPrice
- ld c,$03
- ld a,[wItemQuantity]
- ld b,a
- ld hl,hMoney ; total price
+ ld c, $03
+ ld a, [wItemQuantity]
+ ld b, a
+ ld hl, hMoney ; total price
; initialize total price to 0
xor a
- ld [hli],a
- ld [hli],a
- ld [hl],a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
.addLoop ; loop to multiply the individual price by the quantity to get the total price
- ld de,hMoney + 2
- ld hl,hItemPrice + 2
+ ld de, hMoney + 2
+ ld hl, hItemPrice + 2
push bc
predef AddBCDPredef ; add the individual price to the current sum
pop bc
dec b
- jr nz,.addLoop
- ld a,[hHalveItemPrices]
+ jr nz, .addLoop
+ ld a, [hHalveItemPrices]
and a ; should the price be halved (for selling items)?
- jr z,.skipHalvingPrice
+ jr z, .skipHalvingPrice
xor a
- ld [hDivideBCDDivisor],a
- ld [hDivideBCDDivisor + 1],a
- ld a,$02
- ld [hDivideBCDDivisor + 2],a
+ ld [hDivideBCDDivisor], a
+ ld [hDivideBCDDivisor + 1], a
+ ld a, $02
+ ld [hDivideBCDDivisor + 2], a
predef DivideBCDPredef3 ; halves the price
; store the halved price
- ld a,[hDivideBCDQuotient]
- ld [hMoney],a
- ld a,[hDivideBCDQuotient + 1]
- ld [hMoney + 1],a
- ld a,[hDivideBCDQuotient + 2]
- ld [hMoney + 2],a
+ ld a, [hDivideBCDQuotient]
+ ld [hMoney], a
+ ld a, [hDivideBCDQuotient + 1]
+ ld [hMoney + 1], a
+ ld a, [hDivideBCDQuotient + 2]
+ ld [hMoney + 2], a
.skipHalvingPrice
coord hl, 12, 10
- ld de,SpacesBetweenQuantityAndPriceText
+ ld de, SpacesBetweenQuantityAndPriceText
call PlaceString
- ld de,hMoney ; total price
- ld c,$a3
+ ld de, hMoney ; total price
+ ld c, $a3
call PrintBCDNumber
coord hl, 9, 10
.printQuantity
- ld de,wItemQuantity ; current quantity
+ ld de, wItemQuantity ; current quantity
lb bc, LEADING_ZEROES | 1, 2 ; 1 byte, 2 digits
call PrintNumber
jp .waitForKeyPressLoop
.buttonAPressed ; the player chose to make the transaction
xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
+ ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped
ret
.buttonBPressed ; the player chose to cancel the transaction
xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
- ld a,$ff
+ ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped
+ ld a, $ff
ret
InitialQuantityText::
@@ -1685,84 +1685,84 @@ SpacesBetweenQuantityAndPriceText::
db " @"
ExitListMenu::
- ld a,[wCurrentMenuItem]
- ld [wChosenMenuItem],a
- ld a,CANCELLED_MENU
- ld [wMenuExitMethod],a
- ld [wMenuWatchMovingOutOfBounds],a
+ ld a, [wCurrentMenuItem]
+ ld [wChosenMenuItem], a
+ ld a, CANCELLED_MENU
+ ld [wMenuExitMethod], a
+ ld [wMenuWatchMovingOutOfBounds], a
xor a
- ld [hJoy7],a
- ld hl,wd730
- res 6,[hl]
+ ld [hJoy7], a
+ ld hl, wd730
+ res 6, [hl]
call BankswitchBack
xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
+ ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped
scf
ret
PrintListMenuEntries::
coord hl, 5, 3
- ld b,9
- ld c,14
+ ld b, 9
+ ld c, 14
call ClearScreenArea
- ld a,[wListPointer]
- ld e,a
- ld a,[wListPointer + 1]
- ld d,a
+ ld a, [wListPointer]
+ ld e, a
+ ld a, [wListPointer + 1]
+ ld d, a
inc de ; de = beginning of list entries
- ld a,[wListScrollOffset]
- ld c,a
- ld a,[wListMenuID]
+ ld a, [wListScrollOffset]
+ ld c, a
+ ld a, [wListMenuID]
cp ITEMLISTMENU
- ld a,c
- jr nz,.skipMultiplying
+ ld a, c
+ jr nz, .skipMultiplying
; if it's an item menu
; item entries are 2 bytes long, so multiply by 2
sla a
sla c
.skipMultiplying
add e
- ld e,a
- jr nc,.noCarry
+ ld e, a
+ jr nc, .noCarry
inc d
.noCarry
coord hl, 6, 4 ; coordinates of first list entry name
- ld b,4 ; print 4 names
+ ld b, 4 ; print 4 names
.loop
- ld a,b
- ld [wWhichPokemon],a
- ld a,[de]
- ld [wd11e],a
+ ld a, b
+ ld [wWhichPokemon], a
+ ld a, [de]
+ ld [wd11e], a
cp $ff
- jp z,.printCancelMenuItem
+ jp z, .printCancelMenuItem
push bc
push de
push hl
push hl
push de
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
and a
- jr z,.pokemonPCMenu
+ jr z, .pokemonPCMenu
cp MOVESLISTMENU
- jr z,.movesMenu
+ jr z, .movesMenu
.itemMenu
call GetItemName
jr .placeNameString
.pokemonPCMenu
push hl
- ld hl,wPartyCount
- ld a,[wListPointer]
+ ld hl, wPartyCount
+ ld a, [wListPointer]
cp l ; is it a list of party pokemon or box pokemon?
- ld hl,wPartyMonNicks
- jr z,.getPokemonName
+ ld hl, wPartyMonNicks
+ jr z, .getPokemonName
ld hl, wBoxMonNicks ; box pokemon names
.getPokemonName
- ld a,[wWhichPokemon]
- ld b,a
- ld a,4
+ ld a, [wWhichPokemon]
+ ld b, a
+ ld a, 4
sub b
- ld b,a
- ld a,[wListScrollOffset]
+ ld b, a
+ ld a, [wListScrollOffset]
add b
call GetPartyMonName
pop hl
@@ -1773,90 +1773,90 @@ PrintListMenuEntries::
call PlaceString
pop de
pop hl
- ld a,[wPrintItemPrices]
+ ld a, [wPrintItemPrices]
and a ; should prices be printed?
- jr z,.skipPrintingItemPrice
+ jr z, .skipPrintingItemPrice
.printItemPrice
push hl
- ld a,[de]
- ld de,ItemPrices
- ld [wcf91],a
+ ld a, [de]
+ ld de, ItemPrices
+ ld [wcf91], a
call GetItemPrice ; get price
pop hl
ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right
- add hl,bc
- ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
+ add hl, bc
+ ld c, $a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
.skipPrintingItemPrice
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
and a
- jr nz,.skipPrintingPokemonLevel
+ jr nz, .skipPrintingPokemonLevel
.printPokemonLevel
- ld a,[wd11e]
+ ld a, [wd11e]
push af
push hl
- ld hl,wPartyCount
- ld a,[wListPointer]
+ ld hl, wPartyCount
+ ld a, [wListPointer]
cp l ; is it a list of party pokemon or box pokemon?
- ld a,PLAYER_PARTY_DATA
- jr z,.next
- ld a,BOX_DATA
+ ld a, PLAYER_PARTY_DATA
+ jr z, .next
+ ld a, BOX_DATA
.next
- ld [wMonDataLocation],a
- ld hl,wWhichPokemon
- ld a,[hl]
- ld b,a
- ld a,$04
+ ld [wMonDataLocation], a
+ ld hl, wWhichPokemon
+ ld a, [hl]
+ ld b, a
+ ld a, $04
sub b
- ld b,a
- ld a,[wListScrollOffset]
+ ld b, a
+ ld a, [wListScrollOffset]
add b
- ld [hl],a
+ ld [hl], a
call LoadMonData
- ld a,[wMonDataLocation]
+ ld a, [wMonDataLocation]
and a ; is it a list of party pokemon or box pokemon?
- jr z,.skipCopyingLevel
+ jr z, .skipCopyingLevel
.copyLevel
- ld a,[wLoadedMonBoxLevel]
- ld [wLoadedMonLevel],a
+ ld a, [wLoadedMonBoxLevel]
+ ld [wLoadedMonLevel], a
.skipCopyingLevel
pop hl
- ld bc,$001c
- add hl,bc
+ ld bc, $001c
+ add hl, bc
call PrintLevel
pop af
- ld [wd11e],a
+ ld [wd11e], a
.skipPrintingPokemonLevel
pop hl
pop de
inc de
- ld a,[wListMenuID]
+ ld a, [wListMenuID]
cp ITEMLISTMENU
- jr nz,.nextListEntry
+ jr nz, .nextListEntry
.printItemQuantity
- ld a,[wd11e]
- ld [wcf91],a
+ ld a, [wd11e]
+ ld [wcf91], a
call IsKeyItem ; check if item is unsellable
- ld a,[wIsKeyItem]
+ ld a, [wIsKeyItem]
and a ; is the item unsellable?
- jr nz,.skipPrintingItemQuantity ; if so, don't print the quantity
+ jr nz, .skipPrintingItemQuantity ; if so, don't print the quantity
push hl
ld bc, SCREEN_WIDTH + 8 ; 1 row down and 8 columns right
- add hl,bc
- ld a,"×"
- ld [hli],a
- ld a,[wd11e]
+ add hl, bc
+ ld a, "×"
+ ld [hli], a
+ ld a, [wd11e]
push af
- ld a,[de]
- ld [wMaxItemQuantity],a
+ ld a, [de]
+ ld [wMaxItemQuantity], a
push de
- ld de,wd11e
- ld [de],a
+ ld de, wd11e
+ ld [de], a
lb bc, 1, 2
call PrintNumber
pop de
pop af
- ld [wd11e],a
+ ld [wd11e], a
pop hl
.skipPrintingItemQuantity
inc de
@@ -1864,29 +1864,29 @@ PrintListMenuEntries::
inc c
push bc
inc c
- ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
+ ld a, [wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
and a ; is an item being swapped?
- jr z,.nextListEntry
+ jr z, .nextListEntry
sla a
cp c ; is it this item?
- jr nz,.nextListEntry
+ jr nz, .nextListEntry
dec hl
- ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped
- ld [hli],a
+ ld a, $ec ; unfilled right arrow menu cursor to indicate an item being swapped
+ ld [hli], a
.nextListEntry
- ld bc,2 * SCREEN_WIDTH ; 2 rows
- add hl,bc
+ ld bc, 2 * SCREEN_WIDTH ; 2 rows
+ add hl, bc
pop bc
inc c
dec b
- jp nz,.loop
- ld bc,-8
- add hl,bc
- ld a,"▼"
- ld [hl],a
+ jp nz, .loop
+ ld bc, -8
+ add hl, bc
+ ld a, "▼"
+ ld [hl], a
ret
.printCancelMenuItem
- ld de,ListMenuCancelText
+ ld de, ListMenuCancelText
jp PlaceString
ListMenuCancelText::
@@ -1894,27 +1894,27 @@ ListMenuCancelText::
GetMonName::
push hl
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(MonsterNames)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
- ld a,[wd11e]
+ ld a, BANK(MonsterNames)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
+ ld a, [wd11e]
dec a
- ld hl,MonsterNames
- ld c,10
- ld b,0
+ ld hl, MonsterNames
+ ld c, 10
+ ld b, 0
call AddNTimes
- ld de,wcd6d
+ ld de, wcd6d
push de
- ld bc,10
+ ld bc, 10
call CopyData
- ld hl,wcd6d + 10
+ ld hl, wcd6d + 10
ld [hl], "@"
pop de
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
pop hl
ret
@@ -1923,22 +1923,22 @@ GetItemName::
; starting at wcd6d
push hl
push bc
- ld a,[wd11e]
+ ld a, [wd11e]
cp HM_01 ; is this a TM/HM?
- jr nc,.Machine
+ jr nc, .Machine
- ld [wd0b5],a
- ld a,ITEM_NAME
- ld [wNameListType],a
- ld a,BANK(ItemNames)
- ld [wPredefBank],a
+ ld [wd0b5], a
+ ld a, ITEM_NAME
+ ld [wNameListType], a
+ ld a, BANK(ItemNames)
+ ld [wPredefBank], a
call GetName
jr .Finish
.Machine
call GetMachineName
.Finish
- ld de,wcd6d ; pointer to where item name is stored in RAM
+ ld de, wcd6d ; pointer to where item name is stored in RAM
pop bc
pop hl
ret
@@ -1948,48 +1948,48 @@ GetMachineName::
push hl
push de
push bc
- ld a,[wd11e]
+ ld a, [wd11e]
push af
cp TM_01 ; is this a TM? [not HM]
- jr nc,.WriteTM
+ jr nc, .WriteTM
; if HM, then write "HM" and add 5 to the item ID, so we can reuse the
; TM printing code
add 5
- ld [wd11e],a
- ld hl,HiddenPrefix ; points to "HM"
- ld bc,2
+ ld [wd11e], a
+ ld hl, HiddenPrefix ; points to "HM"
+ ld bc, 2
jr .WriteMachinePrefix
.WriteTM
- ld hl,TechnicalPrefix ; points to "TM"
- ld bc,2
+ ld hl, TechnicalPrefix ; points to "TM"
+ ld bc, 2
.WriteMachinePrefix
- ld de,wcd6d
+ ld de, wcd6d
call CopyData
; now get the machine number and convert it to text
- ld a,[wd11e]
+ ld a, [wd11e]
sub TM_01 - 1
ld b, "0"
.FirstDigit
sub 10
- jr c,.SecondDigit
+ jr c, .SecondDigit
inc b
jr .FirstDigit
.SecondDigit
add 10
push af
- ld a,b
- ld [de],a
+ ld a, b
+ ld [de], a
inc de
pop af
ld b, "0"
add b
- ld [de],a
+ ld [de], a
inc de
- ld a,"@"
- ld [de],a
+ ld a, "@"
+ ld [de], a
pop af
- ld [wd11e],a
+ ld [wd11e], a
pop bc
pop de
pop hl
@@ -2004,7 +2004,7 @@ HiddenPrefix::
; Input: a = item ID
IsItemHM::
cp HM_01
- jr c,.notHM
+ jr c, .notHM
cp TM_01
ret
.notHM
@@ -2014,8 +2014,8 @@ IsItemHM::
; sets carry if move is an HM, clears carry if move is not an HM
; Input: a = move ID
IsMoveHM::
- ld hl,HMMoves
- ld de,1
+ ld hl, HMMoves
+ ld de, 1
jp IsInArray
HMMoves::
@@ -2024,22 +2024,22 @@ HMMoves::
GetMoveName::
push hl
- ld a,MOVE_NAME
- ld [wNameListType],a
- ld a,[wd11e]
- ld [wd0b5],a
- ld a,BANK(MoveNames)
- ld [wPredefBank],a
+ ld a, MOVE_NAME
+ ld [wNameListType], a
+ ld a, [wd11e]
+ ld [wd0b5], a
+ ld a, BANK(MoveNames)
+ ld [wPredefBank], a
call GetName
- ld de,wcd6d ; pointer to where move name is stored in RAM
+ ld de, wcd6d ; pointer to where move name is stored in RAM
pop hl
ret
; reloads text box tile patterns, current map view, and tileset tile patterns
ReloadMapData::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,[wCurMap]
+ ld a, [wCurMap]
call SwitchToMapRomBank
call DisableLCD
call LoadTextBoxTilePatterns
@@ -2047,34 +2047,34 @@ ReloadMapData::
call LoadTilesetTilePatternData
call EnableLCD
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; reloads tileset tile patterns
ReloadTilesetTilePatterns::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,[wCurMap]
+ ld a, [wCurMap]
call SwitchToMapRomBank
call DisableLCD
call LoadTilesetTilePatternData
call EnableLCD
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; shows the town map and lets the player choose a destination to fly to
ChooseFlyDestination::
- ld hl,wd72e
- res 4,[hl]
+ ld hl, wd72e
+ res 4, [hl]
jpba LoadTownMap_Fly
; causes the text box to close without waiting for a button press after displaying text
DisableWaitingAfterTextDisplay::
- ld a,$01
- ld [wDoNotWaitForButtonPressAfterDisplayingText],a
+ ld a, $01
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
; uses an item
@@ -2098,16 +2098,16 @@ UseItem::
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(TossItem_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(TossItem_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call TossItem_
pop de
- ld a,d
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, d
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; checks if an item is a key item
@@ -2132,16 +2132,16 @@ IsKeyItem::
; [wTextBoxID] = text box ID
; b, c = y, x cursor position (TWO_OPTION_MENU only)
DisplayTextBoxID::
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,BANK(DisplayTextBoxID_)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, BANK(DisplayTextBoxID_)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call DisplayTextBoxID_
pop bc
- ld a,b
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, b
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; not zero if an NPC movement script is running, the player character is
@@ -2679,8 +2679,8 @@ FuncTX_BillsPC::
FuncTX_GameCornerPrizeMenu::
; XXX find a better name for this function
; special_F7
- ld b,BANK(CeladonPrizeMenu)
- ld hl,CeladonPrizeMenu
+ ld b, BANK(CeladonPrizeMenu)
+ ld hl, CeladonPrizeMenu
bankswitchAndContinue::
call Bankswitch
jp HoldTextDisplayOpen ; continue to main text-engine function
@@ -2704,7 +2704,7 @@ IsItemInBag::
; else reset zero flag
; related to Pokémon Tower and ghosts
predef GetQuantityOfItemInBag
- ld a,b
+ ld a, b
and a
ret
@@ -2738,32 +2738,32 @@ SetSpriteImageIndexAfterSettingFacingDirection::
; [wCoordIndex] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
ArePlayerCoordsInArray::
- ld a,[wYCoord]
- ld b,a
- ld a,[wXCoord]
- ld c,a
+ ld a, [wYCoord]
+ ld b, a
+ ld a, [wXCoord]
+ ld c, a
; fallthrough
CheckCoords::
xor a
- ld [wCoordIndex],a
+ ld [wCoordIndex], a
.loop
- ld a,[hli]
+ ld a, [hli]
cp $ff ; reached terminator?
- jr z,.notInArray
+ jr z, .notInArray
push hl
- ld hl,wCoordIndex
+ ld hl, wCoordIndex
inc [hl]
pop hl
.compareYCoord
cp b
- jr z,.compareXCoord
+ jr z, .compareXCoord
inc hl
jr .loop
.compareXCoord
- ld a,[hli]
+ ld a, [hli]
cp c
- jr nz,.loop
+ jr nz, .loop
.inArray
scf
ret
@@ -2857,31 +2857,31 @@ SetSpriteMovementBytesToFE::
SetSpriteMovementBytesToFF::
push hl
call GetSpriteMovementByte1Pointer
- ld [hl],$FF
+ ld [hl], $FF
call GetSpriteMovementByte2Pointer
- ld [hl],$FF ; prevent person from walking?
+ ld [hl], $FF ; prevent person from walking?
pop hl
ret
; returns the sprite movement byte 1 pointer for sprite [H_SPRITEINDEX] in hl
GetSpriteMovementByte1Pointer::
- ld h,$C2
- ld a,[H_SPRITEINDEX]
+ ld h, $C2
+ ld a, [H_SPRITEINDEX]
swap a
add 6
- ld l,a
+ ld l, a
ret
; returns the sprite movement byte 2 pointer for sprite [H_SPRITEINDEX] in hl
GetSpriteMovementByte2Pointer::
push de
- ld hl,wMapSpriteData
- ld a,[H_SPRITEINDEX]
+ ld hl, wMapSpriteData
+ ld a, [H_SPRITEINDEX]
dec a
add a
- ld d,0
- ld e,a
- add hl,de
+ ld d, 0
+ ld e, a
+ add hl, de
pop de
ret
@@ -2941,37 +2941,37 @@ HasEnoughCoins::
BankswitchHome::
; switches to bank # in a
; Only use this when in the home bank!
- ld [wBankswitchHomeTemp],a
- ld a,[H_LOADEDROMBANK]
- ld [wBankswitchHomeSavedROMBank],a
- ld a,[wBankswitchHomeTemp]
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [wBankswitchHomeTemp], a
+ ld a, [H_LOADEDROMBANK]
+ ld [wBankswitchHomeSavedROMBank], a
+ ld a, [wBankswitchHomeTemp]
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
BankswitchBack::
; returns from BankswitchHome
- ld a,[wBankswitchHomeSavedROMBank]
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, [wBankswitchHomeSavedROMBank]
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
Bankswitch::
; self-contained bankswitch, use this when not in the home bank
; switches to the bank in b
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,b
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
- ld bc,.Return
+ ld a, b
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
+ ld bc, .Return
push bc
jp hl
.Return
pop bc
- ld a,b
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, b
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
; displays yes/no choice
@@ -3033,31 +3033,31 @@ MoveSprite_::
push bc
call GetSpriteMovementByte1Pointer
xor a
- ld [hl],a
- ld hl,wNPCMovementDirections
- ld c,0
+ ld [hl], a
+ ld hl, wNPCMovementDirections
+ ld c, 0
.loop
- ld a,[de]
- ld [hli],a
+ ld a, [de]
+ ld [hli], a
inc de
inc c
cp $FF ; have we reached the end of the movement data?
- jr nz,.loop
+ jr nz, .loop
- ld a,c
- ld [wNPCNumScriptedSteps],a ; number of steps taken
+ ld a, c
+ ld [wNPCNumScriptedSteps], a ; number of steps taken
pop bc
- ld hl,wd730
- set 0,[hl]
+ ld hl, wd730
+ set 0, [hl]
pop hl
xor a
- ld [wOverrideSimulatedJoypadStatesMask],a
- ld [wSimulatedJoypadStatesEnd],a
+ ld [wOverrideSimulatedJoypadStatesMask], a
+ ld [wSimulatedJoypadStatesEnd], a
dec a
- ld [wJoyIgnore],a
- ld [wWastedByteCD3A],a
+ ld [wJoyIgnore], a
+ ld [wWastedByteCD3A], a
ret
; divides [hDividend2] by [hDivisor2] and stores the quotient in [hQuotient2]
@@ -3198,7 +3198,7 @@ DelayFrames::
; wait c frames
call DelayFrame
dec c
- jr nz,DelayFrames
+ jr nz, DelayFrames
ret
PlaySoundWaitForCurrent::
@@ -3242,82 +3242,82 @@ GetName::
; [wPredefBank] = bank of list
;
; returns pointer to name in de
- ld a,[wd0b5]
- ld [wd11e],a
+ ld a, [wd0b5]
+ ld [wd11e], a
; TM names are separate from item names.
; BUG: This applies to all names instead of just items.
cp HM_01
jp nc, GetMachineName
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
push hl
push bc
push de
- ld a,[wNameListType] ;List3759_entrySelector
+ ld a, [wNameListType] ;List3759_entrySelector
dec a
- jr nz,.otherEntries
+ jr nz, .otherEntries
;1 = MON_NAMES
call GetMonName
- ld hl,NAME_LENGTH
- add hl,de
- ld e,l
- ld d,h
+ ld hl, NAME_LENGTH
+ add hl, de
+ ld e, l
+ ld d, h
jr .gotPtr
.otherEntries
;2-7 = OTHER ENTRIES
- ld a,[wPredefBank]
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
- ld a,[wNameListType] ;VariousNames' entryID
+ ld a, [wPredefBank]
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
+ ld a, [wNameListType] ;VariousNames' entryID
dec a
add a
- ld d,0
- ld e,a
- jr nc,.skip
+ ld d, 0
+ ld e, a
+ jr nc, .skip
inc d
.skip
- ld hl,NamePointers
- add hl,de
- ld a,[hli]
- ld [$ff96],a
- ld a,[hl]
- ld [$ff95],a
- ld a,[$ff95]
- ld h,a
- ld a,[$ff96]
- ld l,a
- ld a,[wd0b5]
- ld b,a
- ld c,0
+ ld hl, NamePointers
+ add hl, de
+ ld a, [hli]
+ ld [$ff96], a
+ ld a, [hl]
+ ld [$ff95], a
+ ld a, [$ff95]
+ ld h, a
+ ld a, [$ff96]
+ ld l, a
+ ld a, [wd0b5]
+ ld b, a
+ ld c, 0
.nextName
- ld d,h
- ld e,l
+ ld d, h
+ ld e, l
.nextChar
- ld a,[hli]
+ ld a, [hli]
cp "@"
- jr nz,.nextChar
+ jr nz, .nextChar
inc c ;entry counter
- ld a,b ;wanted entry
+ ld a, b ;wanted entry
cp c
- jr nz,.nextName
- ld h,d
- ld l,e
- ld de,wcd6d
- ld bc,$0014
+ jr nz, .nextName
+ ld h, d
+ ld l, e
+ ld de, wcd6d
+ ld bc, $0014
call CopyData
.gotPtr
- ld a,e
- ld [wUnusedCF8D],a
- ld a,d
- ld [wUnusedCF8D + 1],a
+ ld a, e
+ ld [wUnusedCF8D], a
+ ld a, d
+ ld [wUnusedCF8D + 1], a
pop de
pop bc
pop hl
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
ret
GetItemPrice::
@@ -3396,41 +3396,41 @@ CopyString::
; ([hJoy7] == 1, [hJoy6] == 0)
JoypadLowSensitivity::
call Joypad
- ld a,[hJoy7] ; flag
+ ld a, [hJoy7] ; flag
and a ; get all currently pressed buttons or only newly pressed buttons?
- ld a,[hJoyPressed] ; newly pressed buttons
- jr z,.storeButtonState
- ld a,[hJoyHeld] ; all currently pressed buttons
+ ld a, [hJoyPressed] ; newly pressed buttons
+ jr z, .storeButtonState
+ ld a, [hJoyHeld] ; all currently pressed buttons
.storeButtonState
- ld [hJoy5],a
- ld a,[hJoyPressed] ; newly pressed buttons
+ ld [hJoy5], a
+ ld a, [hJoyPressed] ; newly pressed buttons
and a ; have any buttons been newly pressed since last check?
- jr z,.noNewlyPressedButtons
+ jr z, .noNewlyPressedButtons
.newlyPressedButtons
- ld a,30 ; half a second delay
- ld [H_FRAMECOUNTER],a
+ ld a, 30 ; half a second delay
+ ld [H_FRAMECOUNTER], a
ret
.noNewlyPressedButtons
- ld a,[H_FRAMECOUNTER]
+ ld a, [H_FRAMECOUNTER]
and a ; is the delay over?
- jr z,.delayOver
+ jr z, .delayOver
.delayNotOver
xor a
- ld [hJoy5],a ; report no buttons as pressed
+ ld [hJoy5], a ; report no buttons as pressed
ret
.delayOver
; if [hJoy6] = 0 and A or B is pressed, report no buttons as pressed
- ld a,[hJoyHeld]
+ ld a, [hJoyHeld]
and A_BUTTON | B_BUTTON
- jr z,.setShortDelay
- ld a,[hJoy6] ; flag
+ jr z, .setShortDelay
+ ld a, [hJoy6] ; flag
and a
- jr nz,.setShortDelay
+ jr nz, .setShortDelay
xor a
- ld [hJoy5],a
+ ld [hJoy5], a
.setShortDelay
- ld a,5 ; 1/12 of a second delay
- ld [H_FRAMECOUNTER],a
+ ld a, 5 ; 1/12 of a second delay
+ ld [H_FRAMECOUNTER], a
ret
WaitForTextScrollButtonPress::
@@ -3503,15 +3503,15 @@ Divide::
push hl
push de
push bc
- ld a,[H_LOADEDROMBANK]
+ ld a, [H_LOADEDROMBANK]
push af
- ld a,Bank(_Divide)
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld a, Bank(_Divide)
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
call _Divide
pop af
- ld [H_LOADEDROMBANK],a
- ld [MBC1RomBank],a
+ ld [H_LOADEDROMBANK], a
+ ld [MBC1RomBank], a
pop bc
pop de
pop hl
@@ -3521,42 +3521,42 @@ Divide::
; screen unless the player presses the A/B button or the delay is turned off
; through the [wd730] or [wLetterPrintingDelayFlags] flags.
PrintLetterDelay::
- ld a,[wd730]
- bit 6,a
+ ld a, [wd730]
+ bit 6, a
ret nz
- ld a,[wLetterPrintingDelayFlags]
- bit 1,a
+ ld a, [wLetterPrintingDelayFlags]
+ bit 1, a
ret z
push hl
push de
push bc
- ld a,[wLetterPrintingDelayFlags]
- bit 0,a
- jr z,.waitOneFrame
- ld a,[wOptions]
+ ld a, [wLetterPrintingDelayFlags]
+ bit 0, a
+ jr z, .waitOneFrame
+ ld a, [wOptions]
and $f
- ld [H_FRAMECOUNTER],a
+ ld [H_FRAMECOUNTER], a
jr .checkButtons
.waitOneFrame
- ld a,1
- ld [H_FRAMECOUNTER],a
+ ld a, 1
+ ld [H_FRAMECOUNTER], a
.checkButtons
call Joypad
- ld a,[hJoyHeld]
+ ld a, [hJoyHeld]
.checkAButton
- bit 0,a ; is the A button pressed?
- jr z,.checkBButton
+ bit 0, a ; is the A button pressed?
+ jr z, .checkBButton
jr .endWait
.checkBButton
- bit 1,a ; is the B button pressed?
- jr z,.buttonsNotPressed
+ bit 1, a ; is the B button pressed?
+ jr z, .buttonsNotPressed
.endWait
call DelayFrame
jr .done
.buttonsNotPressed ; if neither A nor B is pressed
- ld a,[H_FRAMECOUNTER]
+ ld a, [H_FRAMECOUNTER]
and a
- jr nz,.checkButtons
+ jr nz, .checkButtons
.done
pop bc
pop de
@@ -3567,15 +3567,15 @@ PrintLetterDelay::
; In other words, the source data is from hl up to but not including bc,
; and the destination is de.
CopyDataUntil::
- ld a,[hli]
- ld [de],a
+ ld a, [hli]
+ ld [de], a
inc de
- ld a,h
+ ld a, h
cp b
- jr nz,CopyDataUntil
- ld a,l
+ jr nz, CopyDataUntil
+ ld a, l
cp c
- jr nz,CopyDataUntil
+ jr nz, CopyDataUntil
ret
; Function to remove a pokemon from the party or the current box.
@@ -3838,21 +3838,21 @@ AddNTimes::
and a
ret z
.loop
- add hl,bc
+ add hl, bc
dec a
- jr nz,.loop
+ jr nz, .loop
ret
; Compare strings, c bytes in length, at de and hl.
; Often used to compare big endian numbers in battle calculations.
StringCmp::
- ld a,[de]
+ ld a, [de]
cp [hl]
ret nz
inc de
inc hl
dec c
- jr nz,StringCmp
+ jr nz, StringCmp
ret
; INPUT:
@@ -3861,228 +3861,228 @@ StringCmp::
; c = X coordinate of upper left corner of sprite
; de = base address of 4 tile number and attribute pairs
WriteOAMBlock::
- ld h,wOAMBuffer / $100
+ ld h, wOAMBuffer / $100
swap a ; multiply by 16
- ld l,a
+ ld l, a
call .writeOneEntry ; upper left
push bc
- ld a,8
+ ld a, 8
add c
- ld c,a
+ ld c, a
call .writeOneEntry ; upper right
pop bc
- ld a,8
+ ld a, 8
add b
- ld b,a
+ ld b, a
call .writeOneEntry ; lower left
- ld a,8
+ ld a, 8
add c
- ld c,a
+ ld c, a
; lower right
.writeOneEntry
- ld [hl],b ; Y coordinate
+ ld [hl], b ; Y coordinate
inc hl
- ld [hl],c ; X coordinate
+ ld [hl], c ; X coordinate
inc hl
- ld a,[de] ; tile number
+ ld a, [de] ; tile number
inc de
- ld [hli],a
- ld a,[de] ; attribute
+ ld [hli], a
+ ld a, [de] ; attribute
inc de
- ld [hli],a
+ ld [hli], a
ret
HandleMenuInput::
xor a
- ld [wPartyMenuAnimMonEnabled],a
+ ld [wPartyMenuAnimMonEnabled], a
HandleMenuInput_::
- ld a,[H_DOWNARROWBLINKCNT1]
+ ld a, [H_DOWNARROWBLINKCNT1]
push af
- ld a,[H_DOWNARROWBLINKCNT2]
+ ld a, [H_DOWNARROWBLINKCNT2]
push af ; save existing values on stack
xor a
- ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1
- ld a,6
- ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
+ ld [H_DOWNARROWBLINKCNT1], a ; blinking down arrow timing value 1
+ ld a, 6
+ ld [H_DOWNARROWBLINKCNT2], a ; blinking down arrow timing value 2
.loop1
xor a
- ld [wAnimCounter],a ; counter for pokemon shaking animation
+ ld [wAnimCounter], a ; counter for pokemon shaking animation
call PlaceMenuCursor
call Delay3
.loop2
push hl
- ld a,[wPartyMenuAnimMonEnabled]
+ ld a, [wPartyMenuAnimMonEnabled]
and a ; is it a pokemon selection menu?
- jr z,.getJoypadState
+ jr z, .getJoypadState
callba AnimatePartyMon ; shake mini sprite of selected pokemon
.getJoypadState
pop hl
call JoypadLowSensitivity
- ld a,[hJoy5]
+ ld a, [hJoy5]
and a ; was a key pressed?
- jr nz,.keyPressed
+ jr nz, .keyPressed
push hl
coord hl, 18, 11 ; coordinates of blinking down arrow in some menus
call HandleDownArrowBlinkTiming ; blink down arrow (if any)
pop hl
- ld a,[wMenuJoypadPollCount]
+ ld a, [wMenuJoypadPollCount]
dec a
- jr z,.giveUpWaiting
+ jr z, .giveUpWaiting
jr .loop2
.giveUpWaiting
; if a key wasn't pressed within the specified number of checks
pop af
- ld [H_DOWNARROWBLINKCNT2],a
+ ld [H_DOWNARROWBLINKCNT2], a
pop af
- ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
+ ld [H_DOWNARROWBLINKCNT1], a ; restore previous values
xor a
- ld [wMenuWrappingEnabled],a ; disable menu wrapping
+ ld [wMenuWrappingEnabled], a ; disable menu wrapping
ret
.keyPressed
xor a
- ld [wCheckFor180DegreeTurn],a
- ld a,[hJoy5]
- ld b,a
- bit 6,a ; pressed Up key?
- jr z,.checkIfDownPressed
+ ld [wCheckFor180DegreeTurn], a
+ ld a, [hJoy5]
+ ld b, a
+ bit 6, a ; pressed Up key?
+ jr z, .checkIfDownPressed
.upPressed
- ld a,[wCurrentMenuItem] ; selected menu item
+ ld a, [wCurrentMenuItem] ; selected menu item
and a ; already at the top of the menu?
- jr z,.alreadyAtTop
+ jr z, .alreadyAtTop
.notAtTop
dec a
- ld [wCurrentMenuItem],a ; move selected menu item up one space
+ ld [wCurrentMenuItem], a ; move selected menu item up one space
jr .checkOtherKeys
.alreadyAtTop
- ld a,[wMenuWrappingEnabled]
+ ld a, [wMenuWrappingEnabled]
and a ; is wrapping around enabled?
- jr z,.noWrappingAround
- ld a,[wMaxMenuItem]
- ld [wCurrentMenuItem],a ; wrap to the bottom of the menu
+ jr z, .noWrappingAround
+ ld a, [wMaxMenuItem]
+ ld [wCurrentMenuItem], a ; wrap to the bottom of the menu
jr .checkOtherKeys
.checkIfDownPressed
- bit 7,a
- jr z,.checkOtherKeys
+ bit 7, a
+ jr z, .checkOtherKeys
.downPressed
- ld a,[wCurrentMenuItem]
+ ld a, [wCurrentMenuItem]
inc a
- ld c,a
- ld a,[wMaxMenuItem]
+ ld c, a
+ ld a, [wMaxMenuItem]
cp c
- jr nc,.notAtBottom
+ jr nc, .notAtBottom
.alreadyAtBottom
- ld a,[wMenuWrappingEnabled]
+ ld a, [wMenuWrappingEnabled]
and a ; is wrapping around enabled?
- jr z,.noWrappingAround
- ld c,$00 ; wrap from bottom to top
+ jr z, .noWrappingAround
+ ld c, $00 ; wrap from bottom to top
.notAtBottom
- ld a,c
- ld [wCurrentMenuItem],a
+ ld a, c
+ ld [wCurrentMenuItem], a
.checkOtherKeys
- ld a,[wMenuWatchedKeys]
+ ld a, [wMenuWatchedKeys]
and b ; does the menu care about any of the pressed keys?
- jp z,.loop1
+ jp z, .loop1
.checkIfAButtonOrBButtonPressed
- ld a,[hJoy5]
+ ld a, [hJoy5]
and A_BUTTON | B_BUTTON
- jr z,.skipPlayingSound
+ jr z, .skipPlayingSound
.AButtonOrBButtonPressed
push hl
- ld hl,wFlags_0xcd60
- bit 5,[hl]
+ ld hl, wFlags_0xcd60
+ bit 5, [hl]
pop hl
- jr nz,.skipPlayingSound
- ld a,SFX_PRESS_AB
+ jr nz, .skipPlayingSound
+ ld a, SFX_PRESS_AB
call PlaySound
.skipPlayingSound
pop af
- ld [H_DOWNARROWBLINKCNT2],a
+ ld [H_DOWNARROWBLINKCNT2], a
pop af
- ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
+ ld [H_DOWNARROWBLINKCNT1], a ; restore previous values
xor a
- ld [wMenuWrappingEnabled],a ; disable menu wrapping
- ld a,[hJoy5]
+ ld [wMenuWrappingEnabled], a ; disable menu wrapping
+ ld a, [hJoy5]
ret
.noWrappingAround
- ld a,[wMenuWatchMovingOutOfBounds]
+ ld a, [wMenuWatchMovingOutOfBounds]
and a ; should we return if the user tried to go past the top or bottom?
- jr z,.checkOtherKeys
+ jr z, .checkOtherKeys
jr .checkIfAButtonOrBButtonPressed
PlaceMenuCursor::
- ld a,[wTopMenuItemY]
+ ld a, [wTopMenuItemY]
and a ; is the y coordinate 0?
- jr z,.adjustForXCoord
+ jr z, .adjustForXCoord
coord hl, 0, 0
- ld bc,SCREEN_WIDTH
+ ld bc, SCREEN_WIDTH
.topMenuItemLoop
- add hl,bc
+ add hl, bc
dec a
- jr nz,.topMenuItemLoop
+ jr nz, .topMenuItemLoop
.adjustForXCoord
- ld a,[wTopMenuItemX]
- ld b,0
- ld c,a
- add hl,bc
+ ld a, [wTopMenuItemX]
+ ld b, 0
+ ld c, a
+ add hl, bc
push hl
- ld a,[wLastMenuItem]
+ ld a, [wLastMenuItem]
and a ; was the previous menu id 0?
- jr z,.checkForArrow1
+ jr z, .checkForArrow1
push af
- ld a,[hFlags_0xFFF6]
- bit 1,a ; is the menu double spaced?
- jr z,.doubleSpaced1
- ld bc,20
+ ld a, [hFlags_0xFFF6]
+ bit 1, a ; is the menu double spaced?
+ jr z, .doubleSpaced1
+ ld bc, 20
jr .getOldMenuItemScreenPosition
.doubleSpaced1
- ld bc,40
+ ld bc, 40
.getOldMenuItemScreenPosition
pop af
.oldMenuItemLoop
- add hl,bc
+ add hl, bc
dec a
- jr nz,.oldMenuItemLoop
+ jr nz, .oldMenuItemLoop
.checkForArrow1
- ld a,[hl]
- cp a,"▶" ; was an arrow next to the previously selected menu item?
- jr nz,.skipClearingArrow
+ ld a, [hl]
+ cp "▶" ; was an arrow next to the previously selected menu item?
+ jr nz, .skipClearingArrow
.clearArrow
- ld a,[wTileBehindCursor]
- ld [hl],a
+ ld a, [wTileBehindCursor]
+ ld [hl], a
.skipClearingArrow
pop hl
- ld a,[wCurrentMenuItem]
+ ld a, [wCurrentMenuItem]
and a
- jr z,.checkForArrow2
+ jr z, .checkForArrow2
push af
- ld a,[hFlags_0xFFF6]
- bit 1,a ; is the menu double spaced?
- jr z,.doubleSpaced2
- ld bc,20
+ ld a, [hFlags_0xFFF6]
+ bit 1, a ; is the menu double spaced?
+ jr z, .doubleSpaced2
+ ld bc, 20
jr .getCurrentMenuItemScreenPosition
.doubleSpaced2
- ld bc,40
+ ld bc, 40
.getCurrentMenuItemScreenPosition
pop af
.currentMenuItemLoop
- add hl,bc
+ add hl, bc
dec a
- jr nz,.currentMenuItemLoop
+ jr nz, .currentMenuItemLoop
.checkForArrow2
- ld a,[hl]
+ ld a, [hl]
cp "▶" ; has the right arrow already been placed?
- jr z,.skipSavingTile ; if so, don't lose the saved tile
- ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
+ jr z, .skipSavingTile ; if so, don't lose the saved tile
+ ld [wTileBehindCursor], a ; save tile before overwriting with right arrow
.skipSavingTile
- ld a,"▶" ; place right arrow
- ld [hl],a
- ld a,l
- ld [wMenuCursorLocation],a
- ld a,h
- ld [wMenuCursorLocation + 1],a
- ld a,[wCurrentMenuItem]
- ld [wLastMenuItem],a
+ ld a, "▶" ; place right arrow
+ ld [hl], a
+ ld a, l
+ ld [wMenuCursorLocation], a
+ ld a, h
+ ld [wMenuCursorLocation + 1], a
+ ld a, [wCurrentMenuItem]
+ ld [wLastMenuItem], a
ret
; This is used to mark a menu cursor other than the one currently being
@@ -4090,22 +4090,22 @@ PlaceMenuCursor::
; the menu cursor in the parent menu. In the case of swapping items in list,
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor::
- ld b,a
- ld a,[wMenuCursorLocation]
- ld l,a
- ld a,[wMenuCursorLocation + 1]
- ld h,a
- ld [hl],$ec ; outline of right arrow
- ld a,b
+ ld b, a
+ ld a, [wMenuCursorLocation]
+ ld l, a
+ ld a, [wMenuCursorLocation + 1]
+ ld h, a
+ ld [hl], $ec ; outline of right arrow
+ ld a, b
ret
; Replaces the menu cursor with a blank space.
EraseMenuCursor::
- ld a,[wMenuCursorLocation]
- ld l,a
- ld a,[wMenuCursorLocation + 1]
- ld h,a
- ld [hl]," "
+ ld a, [wMenuCursorLocation]
+ ld l, a
+ ld a, [wMenuCursorLocation + 1]
+ ld h, a
+ ld [hl], " "
ret
; This toggles a blinking down arrow at hl on and off after a delay has passed.
@@ -4117,44 +4117,44 @@ EraseMenuCursor::
; That allows this to be called without worrying about if a down arrow should
; be blinking.
HandleDownArrowBlinkTiming::
- ld a,[hl]
- ld b,a
- ld a,"▼"
+ ld a, [hl]
+ ld b, a
+ ld a, "▼"
cp b
- jr nz,.downArrowOff
+ jr nz, .downArrowOff
.downArrowOn
- ld a,[H_DOWNARROWBLINKCNT1]
+ ld a, [H_DOWNARROWBLINKCNT1]
dec a
- ld [H_DOWNARROWBLINKCNT1],a
+ ld [H_DOWNARROWBLINKCNT1], a
ret nz
- ld a,[H_DOWNARROWBLINKCNT2]
+ ld a, [H_DOWNARROWBLINKCNT2]
dec a
- ld [H_DOWNARROWBLINKCNT2],a
+ ld [H_DOWNARROWBLINKCNT2], a
ret nz
- ld a," "
- ld [hl],a
- ld a,$ff
- ld [H_DOWNARROWBLINKCNT1],a
- ld a,$06
- ld [H_DOWNARROWBLINKCNT2],a
+ ld a, " "
+ ld [hl], a
+ ld a, $ff
+ ld [H_DOWNARROWBLINKCNT1], a
+ ld a, $06
+ ld [H_DOWNARROWBLINKCNT2], a
ret
.downArrowOff
- ld a,[H_DOWNARROWBLINKCNT1]
+ ld a, [H_DOWNARROWBLINKCNT1]
and a
ret z
dec a
- ld [H_DOWNARROWBLINKCNT1],a
+ ld [H_DOWNARROWBLINKCNT1], a
ret nz
dec a
- ld [H_DOWNARROWBLINKCNT1],a
- ld a,[H_DOWNARROWBLINKCNT2]
+ ld [H_DOWNARROWBLINKCNT1], a
+ ld a, [H_DOWNARROWBLINKCNT2]
dec a
- ld [H_DOWNARROWBLINKCNT2],a
+ ld [H_DOWNARROWBLINKCNT2], a
ret nz
- ld a,$06
- ld [H_DOWNARROWBLINKCNT2],a
- ld a,"▼"
- ld [hl],a
+ ld a, $06
+ ld [H_DOWNARROWBLINKCNT2], a
+ ld a, "▼"
+ ld [hl], a
ret
; The following code either enables or disables the automatic drawing of
@@ -4166,19 +4166,19 @@ EnableAutoTextBoxDrawing::
jr AutoTextBoxDrawingCommon
DisableAutoTextBoxDrawing::
- ld a,$01
+ ld a, $01
AutoTextBoxDrawingCommon::
- ld [wAutoTextBoxDrawingControl],a
+ ld [wAutoTextBoxDrawingControl], a
xor a
- ld [wDoNotWaitForButtonPressAfterDisplayingText],a ; make DisplayTextID wait for button press
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a ; make DisplayTextID wait for button press
ret
PrintText::
; Print text hl at (1, 14).
push hl
- ld a,MESSAGE_BOX
- ld [wTextBoxID],a
+ ld a, MESSAGE_BOX
+ ld [wTextBoxID], a
call DisplayTextBoxID
call UpdateSprites
call Delay3
@@ -4488,16 +4488,16 @@ GBPalNormal::
GBPalWhiteOut::
; White out all palettes.
xor a
- ld [rBGP],a
- ld [rOBP0],a
- ld [rOBP1],a
+ ld [rBGP], a
+ ld [rOBP0], a
+ ld [rOBP1], a
ret
RunDefaultPaletteCommand::
- ld b,$ff
+ ld b, $ff
RunPaletteCommand::
- ld a,[wOnSGB]
+ ld a, [wOnSGB]
and a
ret z
predef_jump _RunPaletteCommand
@@ -4547,7 +4547,7 @@ GiveItem::
ld [wcf91], a
ld a, c
ld [wItemQuantity], a
- ld hl,wNumBagItems
+ ld hl, wNumBagItems
call AddItemToInventory
ret nc
call GetItemName