diff options
Diffstat (limited to 'home/overworld.asm')
-rw-r--r-- | home/overworld.asm | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index eba47df2..051d055e 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -555,10 +555,10 @@ CheckMapConnections:: ; 07ba (0:07ba) jr z,.savePointer1 .pointerAdjustmentLoop1 ld a,[wWestConnectedMapWidth] ; width of connected map - add a,$06 + add a,MAP_BORDER * 2 ld e,a - ld d,$00 - ld b,$00 + ld d,0 + ld b,0 add hl,de dec c jr nz,.pointerAdjustmentLoop1 @@ -591,10 +591,10 @@ CheckMapConnections:: ; 07ba (0:07ba) jr z,.savePointer2 .pointerAdjustmentLoop2 ld a,[wEastConnectedMapWidth] - add a,$06 + add a,MAP_BORDER * 2 ld e,a - ld d,$00 - ld b,$00 + ld d,0 + ld b,0 add hl,de dec c jr nz,.pointerAdjustmentLoop2 @@ -659,8 +659,8 @@ CheckMapConnections:: ; 07ba (0:07ba) .loadNewMap ; load the connected map that was entered call LoadMapHeader call PlayDefaultMusicFadeOutCurrent - ld b,$09 - call GoPAL_SET + ld b, SET_PAL_OVERWORLD + call RunPaletteCommand ; Since the sprite set shouldn't change, this will just update VRAM slots at ; $C2XE without loading any tile patterns. callba InitMapSprites @@ -883,15 +883,15 @@ LoadTileBlockMap:: ; 09fc (0:09fc) ld hl,wOverworldMap ld a,[W_CURMAPWIDTH] ld [hMapWidth],a - add a,$06 ; border (east and west) + add a,MAP_BORDER * 2 ; east and west ld [hMapStride],a ; map width + border - ld b,$00 + ld b,0 ld c,a ; make space for north border (next 3 lines) add hl,bc add hl,bc add hl,bc - ld c,$03 + ld c,MAP_BORDER add hl,bc ; this puts us past the (west) border ld a,[W_MAPDATAPTR] ; tile map pointer ld e,a @@ -995,7 +995,7 @@ LoadTileBlockMap:: ; 09fc (0:09fc) ret LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade) - ld c,$03 + ld c,MAP_BORDER .loop push de push hl @@ -1016,7 +1016,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade) inc h .noCarry1 ld a,[W_CURMAPWIDTH] - add a,$06 + add a,MAP_BORDER * 2 add e ld e,a jr nc,.noCarry2 @@ -1029,7 +1029,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade) LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02) push hl push de - ld c,$03 + ld c,MAP_BORDER .innerLoop ld a,[hli] ld [de],a @@ -1045,7 +1045,7 @@ LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02) inc h .noCarry1 ld a,[W_CURMAPWIDTH] - add a,$06 + add a,MAP_BORDER * 2 add e ld e,a jr nc,.noCarry2 @@ -1387,7 +1387,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa) ; update tile block map pointer to next row's address pop de ld a,[W_CURMAPWIDTH] - add a,$06 + add a,MAP_BORDER * 2 add e ld e,a jr nc,.noCarry @@ -1418,7 +1418,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa) ld bc,$0002 add hl,bc .copyToVisibleAreaBuffer - coord de, 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank + coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank ld b, SCREEN_HEIGHT .rowLoop2 ld c, SCREEN_WIDTH @@ -1662,7 +1662,7 @@ MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f) ret MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79) - add a,$06 + add a,MAP_BORDER * 2 ld b,a ld a,[de] add b @@ -1675,7 +1675,7 @@ MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79) ret MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85) - add a,$06 + add a,MAP_BORDER * 2 ld b,a ld a,[de] sub b @@ -1692,17 +1692,17 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85) ScheduleNorthRowRedraw:: ; 0e91 (0:0e91) coord hl, 0, 0 - call CopyToScreenEdgeTiles + call CopyToRedrawRowOrColumnSrcTiles ld a,[wMapViewVRAMPointer] - ld [H_SCREENEDGEREDRAWADDR],a + ld [hRedrawRowOrColumnDest],a ld a,[wMapViewVRAMPointer + 1] - ld [H_SCREENEDGEREDRAWADDR + 1],a - ld a,REDRAWROW - ld [H_SCREENEDGEREDRAW],a + ld [hRedrawRowOrColumnDest + 1],a + ld a,REDRAW_ROW + ld [hRedrawRowOrColumnMode],a ret -CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6) - ld de,wScreenEdgeTiles +CopyToRedrawRowOrColumnSrcTiles:: ; 0ea6 (0:0ea6) + ld de,wRedrawRowOrColumnSrcTiles ld c,2 * SCREEN_WIDTH .loop ld a,[hli] @@ -1714,7 +1714,7 @@ CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6) ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2) coord hl, 0, 16 - call CopyToScreenEdgeTiles + call CopyToRedrawRowOrColumnSrcTiles ld a,[wMapViewVRAMPointer] ld l,a ld a,[wMapViewVRAMPointer + 1] @@ -1724,11 +1724,11 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2) ld a,h and a,$03 or a,$98 - ld [H_SCREENEDGEREDRAWADDR + 1],a + ld [hRedrawRowOrColumnDest + 1],a ld a,l - ld [H_SCREENEDGEREDRAWADDR],a - ld a,REDRAWROW - ld [H_SCREENEDGEREDRAW],a + ld [hRedrawRowOrColumnDest],a + ld a,REDRAW_ROW + ld [hRedrawRowOrColumnMode],a ret ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3) @@ -1742,15 +1742,15 @@ ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3) add a,18 and a,$1f or b - ld [H_SCREENEDGEREDRAWADDR],a + ld [hRedrawRowOrColumnDest],a ld a,[wMapViewVRAMPointer + 1] - ld [H_SCREENEDGEREDRAWADDR + 1],a - ld a,REDRAWCOL - ld [H_SCREENEDGEREDRAW],a + ld [hRedrawRowOrColumnDest + 1],a + ld a,REDRAW_COL + ld [hRedrawRowOrColumnMode],a ret ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2) - ld de,wScreenEdgeTiles + ld de,wRedrawRowOrColumnSrcTiles ld c,SCREEN_HEIGHT .loop ld a,[hli] @@ -1773,11 +1773,11 @@ ScheduleWestColumnRedraw:: ; 0f08 (0:0f08) coord hl, 0, 0 call ScheduleColumnRedrawHelper ld a,[wMapViewVRAMPointer] - ld [H_SCREENEDGEREDRAWADDR],a + ld [hRedrawRowOrColumnDest],a ld a,[wMapViewVRAMPointer + 1] - ld [H_SCREENEDGEREDRAWADDR + 1],a - ld a,REDRAWCOL - ld [H_SCREENEDGEREDRAW],a + ld [hRedrawRowOrColumnDest + 1],a + ld a,REDRAW_COL + ld [hRedrawRowOrColumnMode],a ret ; function to write the tiles that make up a tile block to memory @@ -2343,8 +2343,8 @@ LoadMapData:: ; 1241 (0:1241) ld a,$01 ld [wUpdateSpritesEnabled],a call EnableLCD - ld b,$09 - call GoPAL_SET + ld b, SET_PAL_OVERWORLD + call RunPaletteCommand call LoadPlayerSpriteGraphics ld a,[wd732] and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp |