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-rw-r--r--home/overworld.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index eba47df2..6b3a75c6 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -659,8 +659,8 @@ CheckMapConnections:: ; 07ba (0:07ba)
.loadNewMap ; load the connected map that was entered
call LoadMapHeader
call PlayDefaultMusicFadeOutCurrent
- ld b,$09
- call GoPAL_SET
+ ld b, SET_PAL_OVERWORLD
+ call RunPaletteCommand
; Since the sprite set shouldn't change, this will just update VRAM slots at
; $C2XE without loading any tile patterns.
callba InitMapSprites
@@ -2343,8 +2343,8 @@ LoadMapData:: ; 1241 (0:1241)
ld a,$01
ld [wUpdateSpritesEnabled],a
call EnableLCD
- ld b,$09
- call GoPAL_SET
+ ld b, SET_PAL_OVERWORLD
+ call RunPaletteCommand
call LoadPlayerSpriteGraphics
ld a,[wd732]
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp