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-rw-r--r--home/overworld.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index c5c180c7..0e62a932 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -257,7 +257,7 @@ OverworldLoopLessDelay::
jr z,.noSpinning
callba LoadSpinnerArrowTiles ; spin while moving
.noSpinning
- call UpdateSprites ; move sprites
+ call UpdateSprites
.moveAhead2
ld hl,wFlags_0xcd60
res 2,[hl]
@@ -335,7 +335,7 @@ OverworldLoopLessDelay::
and a
jr z,.allPokemonFainted
.noFaintCheck
- ld c,$0a
+ ld c,10
call DelayFrames
jp EnterMap
.allPokemonFainted
@@ -778,7 +778,7 @@ HandleFlyWarpOrDungeonWarp::
call LeaveMapAnim
ld a, Bank(SpecialWarpIn)
ld [H_LOADEDROMBANK], a
- ld [$2000], a
+ ld [MBC1RomBank], a
call SpecialWarpIn
jp SpecialEnterMap
@@ -1120,7 +1120,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld bc,$3c40 ; Y and X position of player sprite
ld a,[wSpriteStateData1 + 9] ; direction the player is facing
.checkIfPlayerFacingUp
- cp a,$04
+ cp SPRITE_FACING_UP
jr nz,.checkIfPlayerFacingDown
; facing up
ld a,b
@@ -1129,7 +1129,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld a,$08
jr .doneCheckingDirection
.checkIfPlayerFacingDown
- cp a,$00
+ cp SPRITE_FACING_DOWN
jr nz,.checkIfPlayerFacingRight
; facing down
ld a,b
@@ -1138,7 +1138,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld a,$04
jr .doneCheckingDirection
.checkIfPlayerFacingRight
- cp a,$0c
+ cp SPRITE_FACING_RIGHT
jr nz,.playerFacingLeft
; facing right
ld a,c
@@ -1358,7 +1358,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
push af
ld a,[W_TILESETBANK] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
- ld [$2000],a ; switch to ROM bank that contains tile data
+ ld [MBC1RomBank],a ; switch to ROM bank that contains tile data
ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
ld e,a
ld a,[wCurrentTileBlockMapViewPointer + 1]
@@ -1440,7 +1440,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
jr nz,.rowLoop2
pop af
ld [H_LOADEDROMBANK],a
- ld [$2000],a ; restore previous ROM bank
+ ld [MBC1RomBank],a ; restore previous ROM bank
ret
AdvancePlayerSprite:: ; 0d27 (0:0d27)
@@ -1981,7 +1981,7 @@ RunMapScript:: ; 101b (0:101b)
ret
LoadWalkingPlayerSpriteGraphics:: ; 104d (0:104d)
- ld de,RedSprite ; $4180
+ ld de,RedSprite
ld hl,vNPCSprites
jr LoadPlayerSpriteGraphicsCommon
@@ -2276,7 +2276,7 @@ LoadMapHeader:: ; 107c (0:107c)
push af
ld a, BANK(MapSongBanks)
ld [H_LOADEDROMBANK],a
- ld [$2000],a
+ ld [MBC1RomBank],a
ld hl, MapSongBanks
add hl,bc
add hl,bc
@@ -2286,7 +2286,7 @@ LoadMapHeader:: ; 107c (0:107c)
ld [wd35c],a ; music 2
pop af
ld [H_LOADEDROMBANK],a
- ld [$2000],a
+ ld [MBC1RomBank],a
ret
; function to copy map connection data from ROM to WRAM
@@ -2359,7 +2359,7 @@ LoadMapData:: ; 1241 (0:1241)
.restoreRomBank
pop af
ld [H_LOADEDROMBANK],a
- ld [$2000],a
+ ld [MBC1RomBank],a
ret
; function to switch to the ROM bank that a map is stored in
@@ -2378,7 +2378,7 @@ SwitchToMapRomBank:: ; 12bc (0:12bc)
call BankswitchBack
ld a,[$ffe8]
ld [H_LOADEDROMBANK],a
- ld [$2000],a ; switch to map ROM bank
+ ld [MBC1RomBank],a ; switch to map ROM bank
pop bc
pop hl
ret