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-rw-r--r--home/overworld.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index cc8c498c..9fb269dc 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -763,7 +763,7 @@ HandleBlackOut::
ld hl, wd72e
res 5, [hl]
ld a, Bank(ResetStatusAndHalveMoneyOnBlackout) ; also Bank(SpecialWarpIn) and Bank(SpecialEnterMap)
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a
call ResetStatusAndHalveMoneyOnBlackout
call SpecialWarpIn
@@ -794,7 +794,7 @@ HandleFlyWarpOrDungeonWarp::
res 5, [hl] ; forced to ride bike
call LeaveMapAnim
ld a, Bank(SpecialWarpIn)
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a
call SpecialWarpIn
jp SpecialEnterMap
@@ -1372,10 +1372,10 @@ TilePairCollisionsWater::
; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
LoadCurrentMapView::
- ld a, [H_LOADEDROMBANK]
+ ld a, [hLoadedROMBank]
push af
ld a, [wTilesetBank] ; tile data ROM bank
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a ; switch to ROM bank that contains tile data
ld a, [wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
ld e, a
@@ -1457,7 +1457,7 @@ LoadCurrentMapView::
dec b
jr nz, .rowLoop2
pop af
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a ; restore previous ROM bank
ret
@@ -2291,10 +2291,10 @@ LoadMapHeader::
ld a, [wCurMap]
ld c, a
ld b, $00
- ld a, [H_LOADEDROMBANK]
+ ld a, [hLoadedROMBank]
push af
ld a, BANK(MapSongBanks)
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a
ld hl, MapSongBanks
add hl, bc
@@ -2304,7 +2304,7 @@ LoadMapHeader::
ld a, [hl]
ld [wMapMusicROMBank], a ; music 2
pop af
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a
ret
@@ -2322,7 +2322,7 @@ CopyMapConnectionHeader::
; function to load map data
LoadMapData::
- ld a, [H_LOADEDROMBANK]
+ ld a, [hLoadedROMBank]
push af
call DisableLCD
ld a, $98
@@ -2377,7 +2377,7 @@ LoadMapData::
call PlayDefaultMusicFadeOutCurrent
.restoreRomBank
pop af
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a
ret
@@ -2396,7 +2396,7 @@ SwitchToMapRomBank::
ld [$ffe8], a ; save map ROM bank
call BankswitchBack
ld a, [$ffe8]
- ld [H_LOADEDROMBANK], a
+ ld [hLoadedROMBank], a
ld [MBC1RomBank], a ; switch to map ROM bank
pop bc
pop hl