summaryrefslogtreecommitdiff
path: root/home/pic.asm
diff options
context:
space:
mode:
Diffstat (limited to 'home/pic.asm')
-rw-r--r--home/pic.asm218
1 files changed, 109 insertions, 109 deletions
diff --git a/home/pic.asm b/home/pic.asm
index 4bc7b31c..81629055 100644
--- a/home/pic.asm
+++ b/home/pic.asm
@@ -1,5 +1,5 @@
; bankswitches and runs _UncompressSpriteData
-; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR
+; bank is given in a, sprite input stream is pointed to in wSpriteInputPtr
UncompressSpriteData:: ; 24fd (0:24fd)
ld b, a
ld a, [H_LOADEDROMBANK]
@@ -25,29 +25,29 @@ _UncompressSpriteData:: ; 251a (0:251a)
xor a
call FillMemory ; clear sprite buffer 1 and 2
ld a, $1
- ld [W_SPRITEINPUTBITCOUNTER], a
+ ld [wSpriteInputBitCounter], a
ld a, $3
- ld [W_SPRITEOUTPUTBITOFFSET], a
+ ld [wSpriteOutputBitOffset], a
xor a
- ld [W_SPRITECURPOSX], a
- ld [W_SPRITECURPOSY], a
- ld [W_SPRITELOADFLAGS], a
+ ld [wSpriteCurPosX], a
+ ld [wSpriteCurPosY], a
+ ld [wSpriteLoadFlags], a
call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels)
ld b, a
and $f
add a
add a
add a
- ld [W_SPRITEHEIGHT], a
+ ld [wSpriteHeight], a
ld a, b
swap a
and $f
add a
add a
add a
- ld [W_SPRITEWITDH], a
+ ld [wSpriteWidth], a
call ReadNextInputBit
- ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit
+ ld [wSpriteLoadFlags], a ; initialite bit1 to 0 and bit0 to the first input bit
; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2
; bit 0 decides in which one the first chunk is placed
; fall through
@@ -57,13 +57,13 @@ _UncompressSpriteData:: ; 251a (0:251a)
; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack
UncompressSpriteDataLoop:: ; 2556 (0:2556)
ld hl, S_SPRITEBUFFER1
- ld a, [W_SPRITELOADFLAGS]
+ ld a, [wSpriteLoadFlags]
bit 0, a
jr z, .useSpriteBuffer1 ; check which buffer to use
ld hl, S_SPRITEBUFFER2
.useSpriteBuffer1
call StoreSpriteOutputPointer
- ld a, [W_SPRITELOADFLAGS]
+ ld a, [wSpriteLoadFlags]
bit 1, a
jr z, .startDecompression ; check if last iteration
call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode
@@ -72,7 +72,7 @@ UncompressSpriteDataLoop:: ; 2556 (0:2556)
call ReadNextInputBit ; 1 0 -> mode 1
inc a ; 1 1 -> mode 2
.unpackingMode0
- ld [W_SPRITEUNPACKMODE], a
+ ld [wSpriteUnpackMode], a
.startDecompression
call ReadNextInputBit
and a
@@ -146,69 +146,69 @@ UncompressSpriteDataLoop:: ; 2556 (0:2556)
; also cancels the calling function if the all output is done (by removing the return pointer from stack)
; and calls postprocessing functions according to the unpack mode
MoveToNextBufferPosition:: ; 25d8 (0:25d8)
- ld a, [W_SPRITEHEIGHT]
+ ld a, [wSpriteHeight]
ld b, a
- ld a, [W_SPRITECURPOSY]
+ ld a, [wSpriteCurPosY]
inc a
cp b
jr z, .curColumnDone
- ld [W_SPRITECURPOSY], a
- ld a, [W_SPRITEOUTPUTPTR]
+ ld [wSpriteCurPosY], a
+ ld a, [wSpriteOutputPtr]
inc a
- ld [W_SPRITEOUTPUTPTR], a
+ ld [wSpriteOutputPtr], a
ret nz
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
inc a
- ld [W_SPRITEOUTPUTPTR+1], a
+ ld [wSpriteOutputPtr+1], a
ret
.curColumnDone
xor a
- ld [W_SPRITECURPOSY], a
- ld a, [W_SPRITEOUTPUTBITOFFSET]
+ ld [wSpriteCurPosY], a
+ ld a, [wSpriteOutputBitOffset]
and a
jr z, .bitOffsetsDone
dec a
- ld [W_SPRITEOUTPUTBITOFFSET], a
- ld hl, W_SPRITEOUTPUTPTRCACHED
+ ld [wSpriteOutputBitOffset], a
+ ld hl, wSpriteOutputPtrCached
ld a, [hli]
- ld [W_SPRITEOUTPUTPTR], a
+ ld [wSpriteOutputPtr], a
ld a, [hl]
- ld [W_SPRITEOUTPUTPTR+1], a
+ ld [wSpriteOutputPtr+1], a
ret
.bitOffsetsDone
ld a, $3
- ld [W_SPRITEOUTPUTBITOFFSET], a
- ld a, [W_SPRITECURPOSX]
+ ld [wSpriteOutputBitOffset], a
+ ld a, [wSpriteCurPosX]
add $8
- ld [W_SPRITECURPOSX], a
+ ld [wSpriteCurPosX], a
ld b, a
- ld a, [W_SPRITEWITDH]
+ ld a, [wSpriteWidth]
cp b
jr z, .allColumnsDone
- ld a, [W_SPRITEOUTPUTPTR]
+ ld a, [wSpriteOutputPtr]
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
inc hl
jp StoreSpriteOutputPointer
.allColumnsDone
pop hl
xor a
- ld [W_SPRITECURPOSX], a
- ld a, [W_SPRITELOADFLAGS]
+ ld [wSpriteCurPosX], a
+ ld a, [wSpriteLoadFlags]
bit 1, a
jr nz, .done ; test if there is one more sprite to go
xor $1
set 1, a
- ld [W_SPRITELOADFLAGS], a
+ ld [wSpriteLoadFlags], a
jp UncompressSpriteDataLoop
.done
jp UnpackSprite
-; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR)
+; writes 2 bits (from a) to the output buffer (pointed to from wSpriteOutputPtr)
WriteSpriteBitsToBuffer:: ; 2649 (0:2649)
ld e, a
- ld a, [W_SPRITEOUTPUTBITOFFSET]
+ ld a, [wSpriteOutputBitOffset]
and a
jr z, .offset0
cp $2
@@ -224,9 +224,9 @@ WriteSpriteBitsToBuffer:: ; 2649 (0:2649)
.offset2
swap e
.offset0
- ld a, [W_SPRITEOUTPUTPTR]
+ ld a, [wSpriteOutputPtr]
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
ld a, [hl]
or e
@@ -235,32 +235,32 @@ WriteSpriteBitsToBuffer:: ; 2649 (0:2649)
; reads next bit from input stream and returns it in a
ReadNextInputBit:: ; 2670 (0:2670)
- ld a, [W_SPRITEINPUTBITCOUNTER]
+ ld a, [wSpriteInputBitCounter]
dec a
jr nz, .curByteHasMoreBitsToRead
call ReadNextInputByte
- ld [W_SPRITEINPUTCURBYTE], a
+ ld [wSpriteInputCurByte], a
ld a, $8
.curByteHasMoreBitsToRead
- ld [W_SPRITEINPUTBITCOUNTER], a
- ld a, [W_SPRITEINPUTCURBYTE]
+ ld [wSpriteInputBitCounter], a
+ ld a, [wSpriteInputCurByte]
rlca
- ld [W_SPRITEINPUTCURBYTE], a
+ ld [wSpriteInputCurByte], a
and $1
ret
; reads next byte from input stream and returns it in a
ReadNextInputByte:: ; 268b (0:268b)
- ld a, [W_SPRITEINPUTPTR]
+ ld a, [wSpriteInputPtr]
ld l, a
- ld a, [W_SPRITEINPUTPTR+1]
+ ld a, [wSpriteInputPtr+1]
ld h, a
ld a, [hli]
ld b, a
ld a, l
- ld [W_SPRITEINPUTPTR], a
+ ld [wSpriteInputPtr], a
ld a, h
- ld [W_SPRITEINPUTPTR+1], a
+ ld [wSpriteInputPtr+1], a
ld a, b
ret
@@ -285,7 +285,7 @@ LengthEncodingOffsetList:: ; 269f (0:269f)
; unpacks the sprite data depending on the unpack mode
UnpackSprite:: ; 26bf (0:26bf)
- ld a, [W_SPRITEUNPACKMODE]
+ ld a, [wSpriteUnpackMode]
cp $2
jp z, UnpackSpriteMode2
and a
@@ -299,10 +299,10 @@ UnpackSprite:: ; 26bf (0:26bf)
; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0).
SpriteDifferentialDecode:: ; 26d4 (0:26d4)
xor a
- ld [W_SPRITECURPOSX], a
- ld [W_SPRITECURPOSY], a
+ ld [wSpriteCurPosX], a
+ ld [wSpriteCurPosY], a
call StoreSpriteOutputPointer
- ld a, [W_SPRITEFLIPPED]
+ ld a, [wSpriteFlipped]
and a
jr z, .notFlipped
ld hl, DecodeNybble0TableFlipped
@@ -313,18 +313,18 @@ SpriteDifferentialDecode:: ; 26d4 (0:26d4)
ld de, DecodeNybble1Table
.storeDecodeTablesPointers
ld a, l
- ld [W_SPRITEDECODETABLE0PTR], a
+ ld [wSpriteDecodeTable0Ptr], a
ld a, h
- ld [W_SPRITEDECODETABLE0PTR+1], a
+ ld [wSpriteDecodeTable0Ptr+1], a
ld a, e
- ld [W_SPRITEDECODETABLE1PTR], a
+ ld [wSpriteDecodeTable1Ptr], a
ld a, d
- ld [W_SPRITEDECODETABLE1PTR+1], a
+ ld [wSpriteDecodeTable1Ptr+1], a
ld e, $0 ; last decoded nybble, initialized to 0
.decodeNextByteLoop
- ld a, [W_SPRITEOUTPUTPTR]
+ ld a, [wSpriteOutputPtr]
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
ld a, [hl]
ld b, a
@@ -338,47 +338,47 @@ SpriteDifferentialDecode:: ; 26d4 (0:26d4)
call DifferentialDecodeNybble ; decode low nybble
or d
ld b, a
- ld a, [W_SPRITEOUTPUTPTR]
+ ld a, [wSpriteOutputPtr]
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
ld a, b
ld [hl], a ; write back decoded data
- ld a, [W_SPRITEHEIGHT]
+ ld a, [wSpriteHeight]
add l ; move on to next column
jr nc, .noCarry
inc h
.noCarry
- ld [W_SPRITEOUTPUTPTR], a
+ ld [wSpriteOutputPtr], a
ld a, h
- ld [W_SPRITEOUTPUTPTR+1], a
- ld a, [W_SPRITECURPOSX]
+ ld [wSpriteOutputPtr+1], a
+ ld a, [wSpriteCurPosX]
add $8
- ld [W_SPRITECURPOSX], a
+ ld [wSpriteCurPosX], a
ld b, a
- ld a, [W_SPRITEWITDH]
+ ld a, [wSpriteWidth]
cp b
jr nz, .decodeNextByteLoop ; test if current row is done
xor a
ld e, a
- ld [W_SPRITECURPOSX], a
- ld a, [W_SPRITECURPOSY] ; move on to next row
+ ld [wSpriteCurPosX], a
+ ld a, [wSpriteCurPosY] ; move on to next row
inc a
- ld [W_SPRITECURPOSY], a
+ ld [wSpriteCurPosY], a
ld b, a
- ld a, [W_SPRITEHEIGHT]
+ ld a, [wSpriteHeight]
cp b
jr z, .done ; test if all rows finished
- ld a, [W_SPRITEOUTPUTPTRCACHED]
+ ld a, [wSpriteOutputPtrCached]
ld l, a
- ld a, [W_SPRITEOUTPUTPTRCACHED+1]
+ ld a, [wSpriteOutputPtrCached+1]
ld h, a
inc hl
call StoreSpriteOutputPointer
jr .decodeNextByteLoop
.done
xor a
- ld [W_SPRITECURPOSY], a
+ ld [wSpriteCurPosY], a
ret
; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1)
@@ -389,7 +389,7 @@ DifferentialDecodeNybble:: ; 276d (0:276d)
ld c, $1
.evenNumber
ld l, a
- ld a, [W_SPRITEFLIPPED]
+ ld a, [wSpriteFlipped]
and a
jr z, .notFlipped ; determine if initial value is 0 or one
bit 3, e ; if flipped, consider MSB of last data
@@ -399,14 +399,14 @@ DifferentialDecodeNybble:: ; 276d (0:276d)
.selectLookupTable
ld e, l
jr nz, .initialValue1 ; load the appropriate table
- ld a, [W_SPRITEDECODETABLE0PTR]
+ ld a, [wSpriteDecodeTable0Ptr]
ld l, a
- ld a, [W_SPRITEDECODETABLE0PTR+1]
+ ld a, [wSpriteDecodeTable0Ptr+1]
jr .tableLookup
.initialValue1
- ld a, [W_SPRITEDECODETABLE1PTR]
+ ld a, [wSpriteDecodeTable1Ptr]
ld l, a
- ld a, [W_SPRITEDECODETABLE1PTR+1]
+ ld a, [wSpriteDecodeTable1Ptr+1]
.tableLookup
ld h, a
ld a, e
@@ -464,25 +464,25 @@ DecodeNybble1TableFlipped:: ; 27bf (0:27bf)
; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand.
XorSpriteChunks:: ; 27c7 (0:27c7)
xor a
- ld [W_SPRITECURPOSX], a
- ld [W_SPRITECURPOSY], a
+ ld [wSpriteCurPosX], a
+ ld [wSpriteCurPosY], a
call ResetSpriteBufferPointers
- ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags
+ ld a, [wSpriteOutputPtr] ; points to buffer 1 or 2, depending on flags
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags
call ResetSpriteBufferPointers
- ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags
+ ld a, [wSpriteOutputPtr] ; source buffer, points to buffer 1 or 2, depending on flags
ld l, a
- ld a, [W_SPRITEOUTPUTPTR+1]
+ ld a, [wSpriteOutputPtr+1]
ld h, a
- ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags
+ ld a, [wSpriteOutputPtrCached] ; destination buffer, points to buffer 2 or 1, depending on flags
ld e, a
- ld a, [W_SPRITEOUTPUTPTRCACHED+1]
+ ld a, [wSpriteOutputPtrCached+1]
ld d, a
.xorChunksLoop
- ld a, [W_SPRITEFLIPPED]
+ ld a, [wSpriteFlipped]
and a
jr z, .notFlipped
push de
@@ -506,24 +506,24 @@ XorSpriteChunks:: ; 27c7 (0:27c7)
xor b
ld [de], a
inc de
- ld a, [W_SPRITECURPOSY]
+ ld a, [wSpriteCurPosY]
inc a
- ld [W_SPRITECURPOSY], a ; go to next row
+ ld [wSpriteCurPosY], a ; go to next row
ld b, a
- ld a, [W_SPRITEHEIGHT]
+ ld a, [wSpriteHeight]
cp b
jr nz, .xorChunksLoop ; test if column finished
xor a
- ld [W_SPRITECURPOSY], a
- ld a, [W_SPRITECURPOSX]
+ ld [wSpriteCurPosY], a
+ ld a, [wSpriteCurPosX]
add $8
- ld [W_SPRITECURPOSX], a ; go to next column
+ ld [wSpriteCurPosX], a ; go to next column
ld b, a
- ld a, [W_SPRITEWITDH]
+ ld a, [wSpriteWidth]
cp b
jr nz, .xorChunksLoop ; test if all columns finished
xor a
- ld [W_SPRITECURPOSX], a
+ ld [wSpriteCurPosX], a
ret
; reverses the bits in the nybble given in register a
@@ -537,9 +537,9 @@ ReverseNybble:: ; 2837 (0:2837)
ld a, [de]
ret
-; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS
+; resets sprite buffer pointers to buffer 1 and 2, depending on wSpriteLoadFlags
ResetSpriteBufferPointers:: ; 2841 (0:2841)
- ld a, [W_SPRITELOADFLAGS]
+ ld a, [wSpriteLoadFlags]
bit 0, a
jr nz, .buffer2Selected
ld de, S_SPRITEBUFFER1
@@ -550,13 +550,13 @@ ResetSpriteBufferPointers:: ; 2841 (0:2841)
ld hl, S_SPRITEBUFFER1
.storeBufferPointers
ld a, l
- ld [W_SPRITEOUTPUTPTR], a
+ ld [wSpriteOutputPtr], a
ld a, h
- ld [W_SPRITEOUTPUTPTR+1], a
+ ld [wSpriteOutputPtr+1], a
ld a, e
- ld [W_SPRITEOUTPUTPTRCACHED], a
+ ld [wSpriteOutputPtrCached], a
ld a, d
- ld [W_SPRITEOUTPUTPTRCACHED+1], a
+ ld [wSpriteOutputPtrCached+1], a
ret
; maps each nybble to its reverse
@@ -566,26 +566,26 @@ NybbleReverseTable:: ; 2867 (0:2867)
; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand.
UnpackSpriteMode2:: ; 2877 (0:2877)
call ResetSpriteBufferPointers
- ld a, [W_SPRITEFLIPPED]
+ ld a, [wSpriteFlipped]
push af
xor a
- ld [W_SPRITEFLIPPED], a ; temporarily clear flipped flag for decoding the destination chunk
- ld a, [W_SPRITEOUTPUTPTRCACHED]
+ ld [wSpriteFlipped], a ; temporarily clear flipped flag for decoding the destination chunk
+ ld a, [wSpriteOutputPtrCached]
ld l, a
- ld a, [W_SPRITEOUTPUTPTRCACHED+1]
+ ld a, [wSpriteOutputPtrCached+1]
ld h, a
call SpriteDifferentialDecode
call ResetSpriteBufferPointers
pop af
- ld [W_SPRITEFLIPPED], a
+ ld [wSpriteFlipped], a
jp XorSpriteChunks
; stores hl into the output pointers
StoreSpriteOutputPointer:: ; 2897 (0:2897)
ld a, l
- ld [W_SPRITEOUTPUTPTR], a
- ld [W_SPRITEOUTPUTPTRCACHED], a
+ ld [wSpriteOutputPtr], a
+ ld [wSpriteOutputPtrCached], a
ld a, h
- ld [W_SPRITEOUTPUTPTR+1], a
- ld [W_SPRITEOUTPUTPTRCACHED+1], a
+ ld [wSpriteOutputPtr+1], a
+ ld [wSpriteOutputPtrCached+1], a
ret