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-rw-r--r--home/vcopy.asm89
1 files changed, 47 insertions, 42 deletions
diff --git a/home/vcopy.asm b/home/vcopy.asm
index d42293d9..3fe19745 100644
--- a/home/vcopy.asm
+++ b/home/vcopy.asm
@@ -1,7 +1,7 @@
; this function seems to be used only once
; it store the address of a row and column of the VRAM background map in hl
; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM
-GetRowColAddressBgMap:: ; 1cdd (0:1cdd)
+GetRowColAddressBgMap::
xor a
srl h
rr a
@@ -18,7 +18,7 @@ GetRowColAddressBgMap:: ; 1cdd (0:1cdd)
; clears a VRAM background map with blank space tiles
; INPUT: h - high byte of background tile map address in VRAM
-ClearBgMap:: ; 1cf0 (0:1cf0)
+ClearBgMap::
ld a," "
jr .next
ld a,l
@@ -33,32 +33,35 @@ ClearBgMap:: ; 1cf0 (0:1cf0)
jr nz,.loop
ret
-; When the player takes a step, a row or column of 2x2 tile blocks at the edge
-; of the screen toward which they moved is exposed and has to be redrawn.
-; This function does the redrawing.
-RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
- ld a,[H_SCREENEDGEREDRAW]
+; This function redraws a BG row of height 2 or a BG column of width 2.
+; One of its main uses is redrawing the row or column that will be exposed upon
+; scrolling the BG when the player takes a step. Redrawing only the exposed
+; row or column is more efficient than redrawing the entire screen.
+; However, this function is also called repeatedly to redraw the whole screen
+; when necessary. It is also used in trade animation and elevator code.
+RedrawRowOrColumn::
+ ld a,[hRedrawRowOrColumnMode]
and a
ret z
ld b,a
xor a
- ld [H_SCREENEDGEREDRAW],a
+ ld [hRedrawRowOrColumnMode],a
dec b
jr nz,.redrawRow
.redrawColumn
- ld hl,wScreenEdgeTiles
- ld a,[H_SCREENEDGEREDRAWADDR]
+ ld hl,wRedrawRowOrColumnSrcTiles
+ ld a,[hRedrawRowOrColumnDest]
ld e,a
- ld a,[H_SCREENEDGEREDRAWADDR + 1]
+ ld a,[hRedrawRowOrColumnDest + 1]
ld d,a
- ld c,18 ; screen height
+ ld c,SCREEN_HEIGHT
.loop1
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
- ld a,31
+ ld a,BG_MAP_WIDTH - 1
add e
ld e,a
jr nc,.noCarry
@@ -72,23 +75,24 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
dec c
jr nz,.loop1
xor a
- ld [H_SCREENEDGEREDRAW],a
+ ld [hRedrawRowOrColumnMode],a
ret
.redrawRow
- ld hl,wScreenEdgeTiles
- ld a,[H_SCREENEDGEREDRAWADDR]
+ ld hl,wRedrawRowOrColumnSrcTiles
+ ld a,[hRedrawRowOrColumnDest]
ld e,a
- ld a,[H_SCREENEDGEREDRAWADDR + 1]
+ ld a,[hRedrawRowOrColumnDest + 1]
ld d,a
push de
- call .drawHalf ; draw upper half
+ call .DrawHalf ; draw upper half
pop de
- ld a,32 ; width of VRAM background map
+ ld a,BG_MAP_WIDTH ; width of VRAM background map
add e
ld e,a
- ; draw lower half
-.drawHalf
- ld c,10
+ ; fall through and draw lower half
+
+.DrawHalf
+ ld c,SCREEN_WIDTH / 2
.loop2
ld a,[hli]
ld [de],a
@@ -113,9 +117,9 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
-; the above function, RedrawExposedScreenEdge, is used when walking to
+; the above function, RedrawRowOrColumn, is used when walking to
; improve efficiency.
-AutoBgMapTransfer:: ; 1d57 (0:1d57)
+AutoBgMapTransfer::
ld a,[H_AUTOBGTRANSFERENABLED]
and a
ret z
@@ -130,7 +134,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
dec a
jr z,.transferMiddleThird
.transferBottomThird
- hlCoord 0, 12
+ coord hl, 0, 12
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
@@ -141,7 +145,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
xor a ; TRANSFERTOP
jr .doTransfer
.transferTopThird
- hlCoord 0, 0
+ coord hl, 0, 0
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
@@ -150,7 +154,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld a,TRANSFERMIDDLE
jr .doTransfer
.transferMiddleThird
- hlCoord 0, 6
+ coord hl, 0, 6
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
@@ -163,7 +167,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld [H_AUTOBGTRANSFERPORTION],a ; store next portion
ld b,6
-TransferBgRows:: ; 1d9e (0:1d9e)
+TransferBgRows::
; unrolled loop and using pop for speed
rept 20 / 2 - 1
@@ -197,7 +201,7 @@ TransferBgRows:: ; 1d9e (0:1d9e)
; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST.
; If H_VBCOPYBGSRC is XX00, the transfer is disabled.
-VBlankCopyBgMap:: ; 1de1 (0:1de1)
+VBlankCopyBgMap::
ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
and a
ret z
@@ -302,12 +306,11 @@ VBlankCopyDouble::
VBlankCopy::
-; Copy [H_VBCOPYSIZE] 2bpp tiles
+; Copy [H_VBCOPYSIZE] 2bpp tiles (or 16 * [H_VBCOPYSIZE] tile map entries)
; from H_VBCOPYSRC to H_VBCOPYDEST.
-; Source and destination addresses
-; are updated, so transfer can
-; continue in subsequent calls.
+; Source and destination addresses are updated,
+; so transfer can continue in subsequent calls.
ld a, [H_VBCOPYSIZE]
and a
@@ -380,21 +383,23 @@ UpdateMovingBgTiles::
and a
ret z ; no animations if indoors (or if a menu set this to 0)
- ld a, [$ffd8]
+ ld a, [hMovingBGTilesCounter1]
inc a
- ld [$ffd8], a
- cp $14
+ ld [hMovingBGTilesCounter1], a
+ cp 20
ret c
- cp $15
+ cp 21
jr z, .flower
+; water
+
ld hl, vTileset + $14 * $10
ld c, $10
- ld a, [wd085]
+ ld a, [wMovingBGTilesCounter2]
inc a
and 7
- ld [wd085], a
+ ld [wMovingBGTilesCounter2], a
and 4
jr nz, .left
@@ -417,14 +422,14 @@ UpdateMovingBgTiles::
ret nc
; if in a cave, no flower animations
xor a
- ld [$ffd8], a
+ ld [hMovingBGTilesCounter1], a
ret
.flower
xor a
- ld [$ffd8], a
+ ld [hMovingBGTilesCounter1], a
- ld a, [wd085]
+ ld a, [wMovingBGTilesCounter2]
and 3
cp 2
ld hl, FlowerTile1