diff options
Diffstat (limited to 'hram.asm')
| -rw-r--r-- | hram.asm | 16 | 
1 files changed, 10 insertions, 6 deletions
| @@ -4,7 +4,11 @@ H_SPRITEINTERLACECOUNTER EQU $FF8B  H_SPRITEHEIGHT          EQU $FF8C ; in bytes  H_SPRITEOFFSET          EQU $FF8D -H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached. +hSoftReset EQU $FF8A +; Initialized to 16. +; Decremented each input iteration if the player +; presses the reset sequence (A+B+SEL+START). +; Soft reset when 0 is reached.  ; counters for blinking down arrow  H_DOWNARROWBLINKCNT1 EQU $FF8B @@ -28,10 +32,10 @@ H_NUMTOPRINT        EQU $FF96 ; 3 bytes, big endian order  H_POWEROFTEN        EQU $FF99 ; 3 bytes, big endian order  H_SAVEDNUMTOPRINT   EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction) -H_OLDPRESSEDBUTTONS     EQU $FFB1 -H_NEWLYRELEASEDBUTTONS  EQU $FFB2 -H_NEWLYPRESSEDBUTTONS   EQU $FFB3 -H_CURRENTPRESSEDBUTTONS EQU $FFB4 +hJoyHeldLast     EQU $FFB1 +hJoyReleased  EQU $FFB2 +hJoyPressed   EQU $FFB3 +hJoyHeld EQU $FFB4  H_LOADEDROMBANK     EQU $FFB8 @@ -112,5 +116,5 @@ H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10  H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn -H_JOYPADSTATE EQU $FFF8 +hJoyInput EQU $FFF8 | 
