diff options
Diffstat (limited to 'hram.asm')
-rw-r--r-- | hram.asm | 81 |
1 files changed, 40 insertions, 41 deletions
@@ -26,17 +26,17 @@ hSlideAmount EQU $FF8B hRLEByteValue EQU $FF8B -H_SPRITEWIDTH EQU $FF8B ; in tiles -H_SPRITEINTERLACECOUNTER EQU $FF8B -H_SPRITEHEIGHT EQU $FF8C ; in tiles -H_SPRITEOFFSET EQU $FF8D +hSpriteWidth EQU $FF8B ; in tiles +hSpriteInterlaceCounter EQU $FF8B +hSpriteHeight EQU $FF8C ; in tiles +hSpriteOffset EQU $FF8D ; counters for blinking down arrow -H_DOWNARROWBLINKCNT1 EQU $FF8B -H_DOWNARROWBLINKCNT2 EQU $FF8C +hDownArrowBlinkCount1 EQU $FF8B +hDownArrowBlinkCount2 EQU $FF8C -H_SPRITEDATAOFFSET EQU $FF8B -H_SPRITEINDEX EQU $FF8C +hSpriteDataOffset EQU $FF8B +hSpriteIndex EQU $FF8C hMapStride EQU $FF8B hMapWidth EQU $FF8C @@ -101,24 +101,24 @@ hExperience EQU $FF96 ; 3 bytes, big endian ; Multiplication and division variables are meant ; to overlap for back-to-back usage. Big endian. -H_MULTIPLICAND EQU $FF96 ; 3 bytes -H_MULTIPLIER EQU $FF99 ; 1 byte -H_PRODUCT EQU $FF95 ; 4 bytes +hMultiplicand EQU $FF96 ; 3 bytes +hMultiplier EQU $FF99 ; 1 byte +hProduct EQU $FF95 ; 4 bytes -H_DIVIDEND EQU $FF95 ; 4 bytes -H_DIVISOR EQU $FF99 ; 1 byte -H_QUOTIENT EQU $FF95 ; 4 bytes -H_REMAINDER EQU $FF99 ; 1 byte +hDividend EQU $FF95 ; 4 bytes +hDivisor EQU $FF99 ; 1 byte +hQuotient EQU $FF95 ; 4 bytes +hRemainder EQU $FF99 ; 1 byte -H_DIVIDEBUFFER EQU $FF9A +hDivideBuffer EQU $FF9A -H_MULTIPLYBUFFER EQU $FF9B +hMultiplyBuffer EQU $FF9B ; PrintNumber (big endian). -H_PASTLEADINGZEROES EQU $FF95 ; last char printed -H_NUMTOPRINT EQU $FF96 ; 3 bytes -H_POWEROFTEN EQU $FF99 ; 3 bytes -H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes +hPastLeadingZeros EQU $FF95 ; last char printed +hNumToPrint EQU $FF96 ; 3 bytes +hPowerOf10 EQU $FF99 ; 3 bytes +hSavedNumToPrint EQU $FF9C ; 3 bytes ; distance in steps between NPC and player hNPCPlayerYDistance EQU $FF95 @@ -183,14 +183,14 @@ hJoy5 EQU $FFB5 hJoy6 EQU $FFB6 hJoy7 EQU $FFB7 -H_LOADEDROMBANK EQU $FFB8 +hLoadedROMBank EQU $FFB8 hSavedROMBank EQU $FFB9 ; is automatic background transfer during V-blank enabled? ; if nonzero, yes ; if zero, no -H_AUTOBGTRANSFERENABLED EQU $FFBA +hAutoBGTransferEnabled EQU $FFBA TRANSFERTOP EQU 0 TRANSFERMIDDLE EQU 1 @@ -199,45 +199,45 @@ TRANSFERBOTTOM EQU 2 ; 00 = top third of background ; 01 = middle third of background ; 02 = bottom third of background -H_AUTOBGTRANSFERPORTION EQU $FFBB +hAutoBGTransferPortion EQU $FFBB ; the destination address of the automatic background transfer -H_AUTOBGTRANSFERDEST EQU $FFBC ; 2 bytes +hAutoBGTransferDest EQU $FFBC ; 2 bytes ; temporary storage for stack pointer during memory transfers that use pop ; to increase speed -H_SPTEMP EQU $FFBF ; 2 bytes +hSPTemp EQU $FFBF ; 2 bytes ; source address for VBlankCopyBgMap function ; the first byte doubles as the byte that enabled the transfer. ; if it is 0, the transfer is disabled ; if it is not 0, the transfer is enabled ; this means that XX00 is not a valid source address -H_VBCOPYBGSRC EQU $FFC1 ; 2 bytes +hVBlankCopyBGSource EQU $FFC1 ; 2 bytes ; destination address for VBlankCopyBgMap function -H_VBCOPYBGDEST EQU $FFC3 ; 2 bytes +hVBlankCopyBGDest EQU $FFC3 ; 2 bytes ; number of rows for VBlankCopyBgMap to copy -H_VBCOPYBGNUMROWS EQU $FFC5 +hVBlankCopyBGNumRows EQU $FFC5 ; size of VBlankCopy transfer in 16-byte units -H_VBCOPYSIZE EQU $FFC6 +hVBlankCopySize EQU $FFC6 ; source address for VBlankCopy function -H_VBCOPYSRC EQU $FFC7 +hVBlankCopySource EQU $FFC7 ; destination address for VBlankCopy function -H_VBCOPYDEST EQU $FFC9 +hVBlankCopyDest EQU $FFC9 ; size of source data for VBlankCopyDouble in 8-byte units -H_VBCOPYDOUBLESIZE EQU $FFCB +hVBlankCopyDoubleSize EQU $FFCB ; source address for VBlankCopyDouble function -H_VBCOPYDOUBLESRC EQU $FFCC +hVBlankCopyDoubleSource EQU $FFCC ; destination address for VBlankCopyDouble function -H_VBCOPYDOUBLEDEST EQU $FFCE +hVBlankCopyDoubleDest EQU $FFCE ; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank ; 00 = no redraw @@ -253,12 +253,12 @@ hRedrawRowOrColumnDest EQU $FFD1 hRandomAdd EQU $FFD3 hRandomSub EQU $FFD4 -H_FRAMECOUNTER EQU $FFD5 ; decremented every V-blank (used for delays) +hFrameCounter EQU $FFD5 ; decremented every V-blank (used for delays) ; V-blank sets this to 0 each time it runs. ; So, by setting it to a nonzero value and waiting for it to become 0 again, ; you can detect that the V-blank handler has run since then. -H_VBLANKOCCURRED EQU $FFD6 +hVBlankOccurred EQU $FFD6 ; 00 = indoor ; 01 = cave @@ -268,7 +268,7 @@ hTilesetType EQU $FFD7 hMovingBGTilesCounter1 EQU $FFD8 -H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10 +hCurrentSpriteOffset EQU $FFDA ; multiple of $10 hItemCounter EQU $FFDB @@ -310,15 +310,14 @@ hCoordsInFrontOfPlayerMatch EQU $FFEA hSpriteAnimFrameCounter EQU $FFEA -H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn +hWhoseTurn EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn ; bit 0: draw HP fraction to the right of bar instead of below (for party menu) ; bit 1: menu is double spaced -hFlags_0xFFF6 EQU $FFF6 +hFlagsFFF6 EQU $FFF6 hFieldMoveMonMenuTopMenuItemX EQU $FFF7 hDisableJoypadPolling EQU $FFF9 hJoyInput EQU $FFF8 - |