diff options
Diffstat (limited to 'macros/data_macros.asm')
-rwxr-xr-x | macros/data_macros.asm | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/macros/data_macros.asm b/macros/data_macros.asm new file mode 100755 index 00000000..e24ae20e --- /dev/null +++ b/macros/data_macros.asm @@ -0,0 +1,220 @@ + +; Constant enumeration is useful for monsters, items, moves, etc. +const_def: MACRO +const_value = 0 +ENDM + +const: MACRO +\1 EQU const_value +const_value = const_value + 1 +ENDM + +; data format macros + +percent EQUS "* $ff / 100" + +bcd2: MACRO + dn ((\1) / 1000) % 10, ((\1) / 100) % 10 + dn ((\1) / 10) % 10, (\1) % 10 +ENDM + +bcd3: MACRO + dn ((\1) / 100000) % 10, ((\1) / 10000) % 10 + dn ((\1) / 1000) % 10, ((\1) / 100) % 10 + dn ((\1) / 10) % 10, (\1) % 10 +ENDM + +coins equs "bcd2" +money equs "bcd3" + +;\1 = Map Width +;\2 = Rows above (Y-blocks) +;\3 = X movement (X-blocks) +EVENT_DISP: MACRO + dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp + db \2,\3 ;Y,X +ENDM + +FLYWARP_DATA: MACRO + EVENT_DISP \1,\2,\3 + db ((\2) & $01) ;sub-block Y + db ((\3) & $01) ;sub-block X +ENDM + +; external map entry macro +EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer +; the appearance of towns and routes in the town map, indexed by map id + ; nybble: y-coordinate + ; nybble: x-coordinate + ; word : pointer to map name + dn \2, \1 + dw \3 +ENDM + +; internal map entry macro +IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer +; the appearance of buildings and dungeons in the town map + ; byte : maximum map id subject to this rule + ; nybble: y-coordinate + ; nybble: x-coordinate + ; word : pointer to map name + db \1 + 1 + dn \3, \2 + dw \4 +ENDM + +; tilesets' headers macro +tileset: MACRO + db BANK(\2) ; BANK(GFX) + dw \1, \2, \3 ; Block, GFX, Coll + db \4, \5, \6 ; counter tiles + db \7 ; grass tile + db \8 ; permission (indoor, cave, outdoor) +ENDM + +INDOOR EQU 0 +CAVE EQU 1 +OUTDOOR EQU 2 + +RGB: MACRO + dw (\3 << 10 | \2 << 5 | \1) +ENDM + +WALK EQU $FE +STAY EQU $FF + +DOWN EQU $D0 +UP EQU $D1 +LEFT EQU $D2 +RIGHT EQU $D3 +NONE EQU $FF + +;\1 sprite id +;\2 x position +;\3 y position +;\4 movement (WALK/STAY) +;\5 range or direction +;\6 text id +;\7 items only: item id +;\7 trainers only: trainer class/pokemon id +;\8 trainers only: trainer number/pokemon level +object: MACRO + db \1 + db \3 + 4 + db \2 + 4 + db \4 + db \5 + IF (_NARG > 7) + db TRAINER | \6 + db \7 + db \8 + ELSE + IF (_NARG > 6) + db ITEM | \6 + db \7 + ELSE + db \6 + ENDC + ENDC +ENDM + +;\1 (byte) = current map id +;\2 (byte) = connected map id +;\3 (byte) = x movement of connection strip +;\4 (byte) = connection strip offset +;\5 (word) = connected map blocks pointer +NORTH_MAP_CONNECTION: MACRO + db \2 ; map id + dw \5 + (\2_WIDTH * (\2_HEIGHT - 3)) + \4; "Connection Strip" location + dw wOverworldMap + 3 + \3 ; current map position + IF (\1_WIDTH < \2_WIDTH) + db \1_WIDTH - \3 + 3 ; width of connection strip + ELSE + db \2_WIDTH - \4 ; width of connection strip + ENDC + db \2_WIDTH ; map width + db (\2_HEIGHT * 2) - 1 ; y alignment (y coordinate of player when entering map) + db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map) + dw wOverworldMap + 1 + (\2_HEIGHT * (\2_WIDTH + 6)) ; window (position of the upper left block after entering the map) +ENDM + +;\1 (byte) = current map id +;\2 (byte) = connected map id +;\3 (byte) = x movement of connection strip +;\4 (byte) = connection strip offset +;\5 (word) = connected map blocks pointer +;\6 (flag) = add 3 to width of connection strip (why?) +SOUTH_MAP_CONNECTION: MACRO + db \2 ; map id + dw \5 + \4 ; "Conection Strip" location + dw wOverworldMap + 3 + (\1_HEIGHT + 3) * (\1_WIDTH + 6) + \3 ; current map position + IF (\1_WIDTH < \2_WIDTH) + IF (_NARG > 5) + db \1_WIDTH - \3 + 3 ; width of connection strip + ELSE + db \1_WIDTH - \3 ; width of connection strip + ENDC + ELSE + db \2_WIDTH - \4 ; width of connection strip + ENDC + db \2_WIDTH ; map width + db 0 ; y alignment (y coordinate of player when entering map) + db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map) + dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map) +ENDM + +;\1 (byte) = current map id +;\2 (byte) = connected map id +;\3 (byte) = y movement of connection strip +;\4 (byte) = connection strip offset +;\5 (word) = connected map blocks pointer +WEST_MAP_CONNECTION: MACRO + db \2 ; map id + dw \5 + (\2_WIDTH * \4) + \2_WIDTH - 3 ; "Connection Strip" location + dw wOverworldMap + (\1_WIDTH + 6) * (\3 + 3) ; current map position + IF (\1_HEIGHT < \2_HEIGHT) + db \1_HEIGHT - \3 + 3 ; height of connection strip + ELSE + db \2_HEIGHT - \4 ; height of connection strip + ENDC + db \2_WIDTH ; map width + db (\3 - \4) * -2 ; y alignment + db (\2_WIDTH * 2) - 1 ; x alignment + dw wOverworldMap + 6 + (2 * \2_WIDTH) ; window (position of the upper left block after entering the map) +ENDM + +;\1 (byte) = current map id +;\2 (byte) = connected map id +;\3 (byte) = y movement of connection strip +;\4 (byte) = connection strip offset +;\5 (word) = connected map blocks pointer +;\6 (flag) = add 3 to height of connection strip (why?) +EAST_MAP_CONNECTION: MACRO + db \2 ; map id + dw \5 + (\2_WIDTH * \4) ; "Connection Strip" location + dw wOverworldMap - 3 + (\1_WIDTH + 6) * (\3 + 4) ; current map position + IF (\1_HEIGHT < \2_HEIGHT) + IF (_NARG > 5) + db \1_HEIGHT - \3 + 3 ; height of connection strip + ELSE + db \1_HEIGHT - \3 ; height of connection strip + ENDC + ELSE + db \2_HEIGHT - \4 ; height of connection strip + ENDC + db \2_WIDTH ; map width + db (\3 - \4) * -2 ; y alignment + db 0 ; x alignment + dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map) +ENDM + +tmlearn: MACRO +x = 0 + REPT _NARG +IF \1 != 0 +x = x | (1 << ((\1 - 1) % 8)) +ENDC + SHIFT + ENDR + db x +ENDM |