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-rwxr-xr-xmain.asm4789
1 files changed, 102 insertions, 4687 deletions
diff --git a/main.asm b/main.asm
index a3088c40..7943dc3d 100755
--- a/main.asm
+++ b/main.asm
@@ -11,61 +11,14 @@ PICS_3 EQU $B
PICS_4 EQU $C
PICS_5 EQU $D
-
INCLUDE "home.asm"
-SECTION "bank1",ROMX,BANK[$1]
+SECTION "bank1",ROMX[$4000],BANK[$1]
INCLUDE "data/facing.asm"
-ResetStatusAndHalveMoneyOnBlackout::
-; Reset player status on blackout.
- xor a
- ld [wBattleResult], a
- ld [wWalkBikeSurfState], a
- ld [W_ISINBATTLE], a
- ld [wMapPalOffset], a
- ld [wNPCMovementScriptFunctionNum], a
- ld [hJoyHeld], a
- ld [wNPCMovementScriptPointerTableNum], a
- ld [wFlags_0xcd60], a
-
- ld [$ff9f], a
- ld [$ff9f + 1], a
- ld [$ff9f + 2], a
- call HasEnoughMoney
- jr c, .lostmoney ; never happens
-
- ; Halve the player's money.
- ld a, [wPlayerMoney]
- ld [$ff9f], a
- ld a, [wPlayerMoney + 1]
- ld [$ff9f + 1], a
- ld a, [wPlayerMoney + 2]
- ld [$ff9f + 2], a
- xor a
- ld [$ffa2], a
- ld [$ffa3], a
- ld a, 2
- ld [$ffa4], a
- predef DivideBCDPredef3
- ld a, [$ffa2]
- ld [wPlayerMoney], a
- ld a, [$ffa2 + 1]
- ld [wPlayerMoney + 1], a
- ld a, [$ffa2 + 2]
- ld [wPlayerMoney + 2], a
-
-.lostmoney
- ld hl, wd732
- set 2, [hl]
- res 3, [hl]
- set 6, [hl]
- ld a, %11111111
- ld [wJoyIgnore], a
- predef_jump HealParty
-
+INCLUDE "engine/black_out.asm"
MewPicFront:: INCBIN "pic/bmon/mew.pic"
MewPicBack:: INCBIN "pic/monback/mewb.pic"
@@ -74,884 +27,41 @@ INCLUDE "data/baseStats/mew.asm"
INCLUDE "engine/battle/safari_zone.asm"
INCLUDE "engine/titlescreen.asm"
-
-NintenText: db "NINTEN@"
-SonyText: db "SONY@"
-
-
-LoadMonData_:
-; Load monster [wWhichPokemon] from list [wcc49]:
-; 0: partymon
-; 1: enemymon
-; 2: boxmon
-; 3: daycaremon
-; Return monster id at wcf91 and its data at wLoadedMon.
-; Also load base stats at W_MONHDEXNUM for convenience.
-
- ld a, [wDayCareMonSpecies]
- ld [wcf91], a
- ld a, [wcc49]
- cp 3
- jr z, .GetMonHeader
-
- ld a, [wWhichPokemon]
- ld e, a
- callab GetMonSpecies
-
-.GetMonHeader
- ld a, [wcf91]
- ld [wd0b5], a ; input for GetMonHeader
- call GetMonHeader
-
- ld hl, wPartyMons
- ld bc, wPartyMon2 - wPartyMon1
- ld a, [wcc49]
- cp 1
- jr c, .getMonEntry
-
- ld hl, wEnemyMons
- jr z, .getMonEntry
-
- cp 2
- ld hl, wBoxMons
- ld bc, wBoxMon2 - wBoxMon1
- jr z, .getMonEntry
-
- ld hl, wDayCareMon
- jr .copyMonData
-
-.getMonEntry
- ld a, [wWhichPokemon]
- call AddNTimes
-
-.copyMonData
- ld de, wLoadedMon
- ld bc, wPartyMon2 - wPartyMon1
- jp CopyData
-
+INCLUDE "engine/load_mon_data.asm"
INCLUDE "data/item_prices.asm"
INCLUDE "text/item_names.asm"
-
-UnusedNames:
- db "かみなりバッヂ@"
- db "かいがらバッヂ@"
- db "おじぞうバッヂ@"
- db "はやぶさバッヂ@"
- db "ひんやりバッヂ@"
- db "なかよしバッヂ@"
- db "バラバッヂ@"
- db "ひのたまバッヂ@"
- db "ゴールドバッヂ@"
- db "たまご@"
- db "ひよこ@"
- db "ブロンズ@"
- db "シルバー@"
- db "ゴールド@"
- db "プチキャプテン@"
- db "キャプテン@"
- db "プチマスター@"
- db "マスター@"
- db "エクセレント"
+INCLUDE "text/unused_names.asm"
INCLUDE "engine/overworld/oam.asm"
INCLUDE "engine/oam_dma.asm"
-PrintWaitingText:
- hlCoord 3, 10
- ld b, $1
- ld c, $b
- ld a, [W_ISINBATTLE]
- and a
- jr z, .asm_4c17
- call TextBoxBorder
- jr .asm_4c1a
-.asm_4c17
- call CableClub_TextBoxBorder
-.asm_4c1a
- hlCoord 4, 11
- ld de, WaitingText
- call PlaceString
- ld c, 50
- jp DelayFrames
-
-WaitingText:
- db "Waiting...!@"
-
-
-_UpdateSprites: ; 4c34 (1:4c34)
- ld h, $c1
- inc h
- ld a, $e ; wSpriteStateData2 + $0e
-.spriteLoop
- ld l, a
- sub $e
- ld c, a
- ld [H_CURRENTSPRITEOFFSET], a
- ld a, [hl]
- and a
- jr z, .skipSprite ; tests $c2Xe
- push hl
- push de
- push bc
- call .updateCurrentSprite
- pop bc
- pop de
- pop hl
-.skipSprite
- ld a, l
- add $10 ; move to next sprite
- cp $e ; test for overflow (back at $0e)
- jr nz, .spriteLoop
- ret
-.updateCurrentSprite ; 4c54 (1:4c54)
- cp $1
- jp nz, UpdateNonPlayerSprite
- jp UpdatePlayerSprite
-
-UpdateNonPlayerSprite:
- dec a
- swap a
- ld [$ff93], a ; $10 * sprite#
- ld a, [wNPCMovementScriptSpriteOffset] ; some sprite offset?
- ld b, a
- ld a, [H_CURRENTSPRITEOFFSET]
- cp b
- jr nz, .unequal
- jp Func_5236
-.unequal
- jp Func_4ed1
-
-; This detects if the current sprite (whose offset is at H_CURRENTSPRITEOFFSET)
-; is going to collide with another sprite by looping over the other sprites.
-; The current sprite's offset will be labelled with i (e.g. $c1i0).
-; The loop sprite's offset will labelled with j (e.g. $c1j0).
-;
-; Note that the Y coordinate of the sprite (in [$c1k4]) is one of the following
-; 9 values when the sprite is aligned with the grid: $fc, $0c, $1c, $2c, ..., $7c.
-; The reason that 4 is added below to the coordinate is to make it align with a
-; multiple of $10 to make comparisons easier.
-DetectCollisionBetweenSprites:
- nop
-
- ld h, wSpriteStateData1 / $100
- ld a, [H_CURRENTSPRITEOFFSET]
- add wSpriteStateData1 % $100
- ld l, a
-
- ld a, [hl] ; a = [$c1i0] (picture) (0 if slot is unused)
- and a ; is this sprite slot slot used?
- ret z ; return if not used
-
- ld a, l
- add 3
- ld l, a
-
- ld a, [hli] ; a = [$c1i3] (delta Y) (-1, 0, or 1)
- call SetSpriteCollisionValues
-
- ld a, [hli] ; a = [$C1i4] (Y screen coordinate)
- add 4 ; align with multiple of $10
-
-; The effect of the following 3 lines is to
-; add 7 to a if moving south or
-; subtract 7 from a if moving north.
- add b
- and $f0
- or c
-
- ld [$ff90], a ; store Y coordinate adjusted for direction of movement
-
- ld a, [hli] ; a = [$c1i5] (delta X) (-1, 0, or 1)
- call SetSpriteCollisionValues
- ld a, [hl] ; a = [$C1i6] (X screen coordinate)
-
-; The effect of the following 3 lines is to
-; add 7 to a if moving east or
-; subtract 7 from a if moving west.
- add b
- and $f0
- or c
-
- ld [$ff91], a ; store X coordinate adjusted for direction of movement
-
- ld a, l
- add 7
- ld l, a
-
- xor a
- ld [hld], a ; zero [$c1id] XXX what's [$c1id] for?
- ld [hld], a ; zero [$c1ic] (directions in which collisions occurred)
-
- ld a, [$ff91]
- ld [hld], a ; [$c1ib] = adjusted X coordiate
- ld a, [$ff90]
- ld [hl], a ; [$c1ia] = adjusted Y coordinate
-
- xor a ; zero the loop counter
-
-.loop
- ld [$ff8f], a ; store loop counter
- swap a
- ld e, a
- ld a, [H_CURRENTSPRITEOFFSET]
- cp e ; does the loop sprite match the current sprite?
- jp z, .next ; go to the next sprite if they match
-
- ld d, h
- ld a, [de] ; a = [$c1j0] (picture) (0 if slot is unused)
- and a ; is this sprite slot slot used?
- jp z, .next ; go the next sprite if not used
-
- inc e
- inc e
- ld a, [de] ; a = [$c1j2] ($ff means the sprite is offscreen)
- inc a
- jp z, .next ; go the next sprite if offscreen
-
- ld a, [H_CURRENTSPRITEOFFSET]
- add 10
- ld l, a
-
- inc e
- ld a, [de] ; a = [$c1j3] (delta Y)
- call SetSpriteCollisionValues
-
- inc e
- ld a, [de] ; a = [$C1j4] (Y screen coordinate)
- add 4 ; align with multiple of $10
-
-; The effect of the following 3 lines is to
-; add 7 to a if moving south or
-; subtract 7 from a if moving north.
- add b
- and $f0
- or c
-
- sub [hl] ; subtract the adjusted Y coordinate of sprite i ([$c1ia]) from that of sprite j
-
-; calculate the absolute value of the difference to get the distance
- jr nc, .noCarry1
- cpl
- inc a
-.noCarry1
- ld [$ff90], a ; store the distance between the two sprites' adjusted Y values
-
-; Use the carry flag set by the above subtraction to determine which sprite's
-; Y coordinate is larger. This information is used later to set [$c1ic],
-; which stores which direction the collision occurred in.
-; The following 5 lines set the lowest 2 bits of c, which are later shifted left by 2.
-; If sprite i's Y is larger, set lowest 2 bits of c to 10.
-; If sprite j's Y is larger or both are equal, set lowest 2 bits of c to 01.
- push af
- rl c
- pop af
- ccf
- rl c
-
-; If sprite i's delta Y is 0, then b = 7, else b = 9.
- ld b, 7
- ld a, [hl] ; a = [$c1ia] (adjusted Y coordinate)
- and $f
- jr z, .next1
- ld b, 9
-
-.next1
- ld a, [$ff90] ; a = distance between adjusted Y coordinates
- sub b
- ld [$ff92], a ; store distance adjusted using sprite i's direction
- ld a, b
- ld [$ff90], a ; store 7 or 9 depending on sprite i's delta Y
- jr c, .checkXDistance
-
-; If sprite j's delta Y is 0, then b = 7, else b = 9.
- ld b, 7
- dec e
- ld a, [de] ; a = [$c1j3] (delta Y)
- inc e
- and a
- jr z, .next2
- ld b, 9
-
-.next2
- ld a, [$ff92] ; a = distance adjusted using sprite i's direction
- sub b ; adjust distance using sprite j's direction
- jr z, .checkXDistance
- jr nc, .next ; go to next sprite if distance is still positive after both adjustments
-
-.checkXDistance
- inc e
- inc l
- ld a, [de] ; a = [$c1j5] (delta X)
-
- push bc
-
- call SetSpriteCollisionValues
- inc e
- ld a, [de] ; a = [$c1j6] (X screen coordinate)
-
-; The effect of the following 3 lines is to
-; add 7 to a if moving east or
-; subtract 7 from a if moving west.
- add b
- and $f0
- or c
-
- pop bc
-
- sub [hl] ; subtract the adjusted X coordinate of sprite i ([$c1ib]) from that of sprite j
-
-; calculate the absolute value of the difference to get the distance
- jr nc, .noCarry2
- cpl
- inc a
-.noCarry2
- ld [$ff91], a ; store the distance between the two sprites' adjusted X values
-
-; Use the carry flag set by the above subtraction to determine which sprite's
-; X coordinate is larger. This information is used later to set [$c1ic],
-; which stores which direction the collision occurred in.
-; The following 5 lines set the lowest 2 bits of c.
-; If sprite i's X is larger, set lowest 2 bits of c to 10.
-; If sprite j's X is larger or both are equal, set lowest 2 bits of c to 01.
- push af
- rl c
- pop af
- ccf
- rl c
-
-; If sprite i's delta X is 0, then b = 7, else b = 9.
- ld b, 7
- ld a, [hl] ; a = [$c1ib] (adjusted X coordinate)
- and $f
- jr z, .next3
- ld b, 9
-
-.next3
- ld a, [$ff91] ; a = distance between adjusted X coordinates
- sub b
- ld [$ff92], a ; store distance adjusted using sprite i's direction
- ld a, b
- ld [$ff91], a ; store 7 or 9 depending on sprite i's delta X
- jr c, .collision
-
-; If sprite j's delta X is 0, then b = 7, else b = 9.
- ld b, 7
- dec e
- ld a, [de] ; a = [$c1j5] (delta X)
- inc e
- and a
- jr z, .next4
- ld b, 9
-
-.next4
- ld a, [$ff92] ; a = distance adjusted using sprite i's direction
- sub b ; adjust distance using sprite j's direction
- jr z, .collision
- jr nc, .next ; go to next sprite if distance is still positive after both adjustments
-
-.collision
- ld a, [$ff91] ; a = 7 or 9 depending on sprite i's delta X
- ld b, a
- ld a, [$ff90] ; a = 7 or 9 depending on sprite i's delta Y
- inc l
-
-; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100.
-; (note that normally if delta X isn't 0, then delta Y must be 0 and vice versa)
- cp b
- jr c, .next5
- ld b, %1100
- jr .next6
-.next5
- ld b, %0011
-
-.next6
- ld a, c ; c has 2 bits set (one of bits 0-1 is set for the X axis and one of bits 2-3 for the Y axis)
- and b ; we select either the bit in bits 0-1 or bits 2-3 based on the calculation immediately above
- or [hl] ; or with existing collision direction bits in [$c1ic]
- ld [hl], a ; store new value
- ld a, c ; useless code because a is overwritten before being used again
-
-; set bit in [$c1ie] or [$c1if] to indicate which sprite the collision occurred with
- inc l
- inc l
- ld a, [$ff8f] ; a = loop counter
- ld de, SpriteCollisionBitTable
- add a
- add e
- ld e, a
- jr nc, .noCarry3
- inc d
-.noCarry3
- ld a, [de]
- or [hl]
- ld [hli], a
- inc de
- ld a, [de]
- or [hl]
- ld [hl], a
-
-.next
- ld a, [$ff8f] ; a = loop counter
- inc a
- cp $10
- jp nz, .loop
- ret
-
-; takes delta X or delta Y in a
-; b = delta X/Y
-; c = 0 if delta X/Y is 0
-; c = 7 if delta X/Y is 1
-; c = 9 if delta X/Y is -1
-SetSpriteCollisionValues:
- and a
- ld b, 0
- ld c, 0
- jr z, .done
- ld c, 9
- cp -1
- jr z, .ok
- ld c, 7
- ld a, 0
-.ok
- ld b, a
-.done
- ret
-
-SpriteCollisionBitTable:
- db %00000000,%00000001
- db %00000000,%00000010
- db %00000000,%00000100
- db %00000000,%00001000
- db %00000000,%00010000
- db %00000000,%00100000
- db %00000000,%01000000
- db %00000000,%10000000
- db %00000001,%00000000
- db %00000010,%00000000
- db %00000100,%00000000
- db %00001000,%00000000
- db %00010000,%00000000
- db %00100000,%00000000
- db %01000000,%00000000
- db %10000000,%00000000
-
-TestBattle:
- ret
-
-.loop
- call GBPalNormal
-
- ; Don't mess around
- ; with obedience.
- ld a, %10000000 ; EARTHBADGE
- ld [W_OBTAINEDBADGES], a
-
- ld hl, W_FLAGS_D733
- set 0, [hl]
-
- ; Reset the party.
- ld hl, wPartyCount
- xor a
- ld [hli], a
- dec a
- ld [hl], a
-
- ; Give the player a
- ; level 20 Rhydon.
- ld a, RHYDON
- ld [wcf91], a
- ld a, 20
- ld [W_CURENEMYLVL], a
- xor a
- ld [wcc49], a
- ld [W_CURMAP], a
- call AddPartyMon
-
- ; Fight against a
- ; level 20 Rhydon.
- ld a, RHYDON
- ld [W_CUROPPONENT], a
-
- predef InitOpponent
-
- ; When the battle ends,
- ; do it all again.
- ld a, 1
- ld [wUpdateSpritesEnabled], a
- ld [H_AUTOBGTRANSFERENABLED], a
- jr .loop
+INCLUDE "engine/print_waiting_text.asm"
+
+INCLUDE "engine/overworld/map_sprite_functions1.asm"
+
+INCLUDE "engine/test_battle.asm"
INCLUDE "engine/overworld/item.asm"
INCLUDE "engine/overworld/movement.asm"
INCLUDE "engine/cable_club.asm"
-LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
- ld de, TrainerInfoTextBoxTileGraphics ; $7b98
- ld hl, vChars2 + $760
- ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
- jp CopyVideoData
-
INCLUDE "engine/menu/main_menu.asm"
INCLUDE "engine/oak_speech.asm"
-SpecialWarpIn: ; 62ce (1:62ce)
- call LoadSpecialWarpData
- predef LoadTilesetHeader
- ld hl,wd732
- bit 2,[hl] ; dungeon warp or fly warp?
- res 2,[hl]
- jr z,.next
-; if dungeon warp or fly warp
- ld a,[wDestinationMap]
- jr .next2
-.next
- bit 1,[hl]
- jr z,.next3
- call EmptyFunc
-.next3
- ld a,0
-.next2
- ld b,a
- ld a,[wd72d]
- and a
- jr nz,.next4
- ld a,b
-.next4
- ld hl,wd732
- bit 4,[hl] ; dungeon warp?
- ret nz
-; if not dungeon warp
- ld [wLastMap],a
- ret
-
-; gets the map ID, tile block map view pointer, tileset, and coordinates
-LoadSpecialWarpData: ; 62ff (1:62ff)
- ld a, [wd72d]
- cp BATTLE_CENTER
- jr nz, .notBattleCenter
- ld hl, BattleCenterSpec1
- ld a, [hSerialConnectionStatus]
- cp USING_INTERNAL_CLOCK ; which gameboy is clocking determines who is on the left and who is on the right
- jr z, .copyWarpData
- ld hl, BattleCenterSpec2
- jr .copyWarpData
-.notBattleCenter
- cp TRADE_CENTER
- jr nz, .notTradeCenter
- ld hl, TradeCenterSpec1
- ld a, [hSerialConnectionStatus]
- cp USING_INTERNAL_CLOCK
- jr z, .copyWarpData
- ld hl, TradeCenterSpec2
- jr .copyWarpData
-.notTradeCenter
- ld a, [wd732]
- bit 1, a
- jr nz, .notFirstMap
- bit 2, a
- jr nz, .notFirstMap
- ld hl, FirstMapSpec
-.copyWarpData
- ld de, W_CURMAP
- ld c, $7
-.copyWarpDataLoop
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .copyWarpDataLoop
- ld a, [hli]
- ld [W_CURMAPTILESET], a
- xor a
- jr .done
-.notFirstMap
- ld a, [wLastMap]
- ld hl, wd732
- bit 4, [hl] ; used dungeon warp (jumped down hole/waterfall)?
- jr nz, .usedDunegonWarp
- bit 6, [hl] ; return to last pokemon center (or player's house)?
- res 6, [hl]
- jr z, .otherDestination
-; return to last pokemon center or player's house
- ld a, [wLastBlackoutMap]
- jr .usedFlyWarp
-.usedDunegonWarp
- ld hl, wd72d
- res 4, [hl]
- ld a, [wDungeonWarpDestinationMap]
- ld b, a
- ld [W_CURMAP], a
- ld a, [wWhichDungeonWarp]
- ld c, a
- ld hl, DungeonWarpList
- ld de, $0
- ld a, $6
- ld [wd12f], a
-.dungeonWarpListLoop
- ld a, [hli]
- cp b
- jr z, .matchedDungeonWarpDestinationMap
- inc hl
- jr .nextDungeonWarp
-.matchedDungeonWarpDestinationMap
- ld a, [hli]
- cp c
- jr z, .matchedDungeonWarpID
-.nextDungeonWarp
- ld a, [wd12f]
- add e
- ld e, a
- jr .dungeonWarpListLoop
-.matchedDungeonWarpID
- ld hl, DungeonWarpData
- add hl, de
- jr .copyWarpData2
-.otherDestination
- ld a, [wDestinationMap]
-.usedFlyWarp
- ld b, a
- ld [W_CURMAP], a
- ld hl, FlyWarpDataPtr
-.flyWarpDataPtrLoop
- ld a, [hli]
- inc hl
- cp b
- jr z, .foundFlyWarpMatch
- inc hl
- inc hl
- jr .flyWarpDataPtrLoop
-.foundFlyWarpMatch
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.copyWarpData2
- ld de, wCurrentTileBlockMapViewPointer
- ld c, $6
-.copyWarpDataLoop2
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .copyWarpDataLoop2
- xor a ; OVERWORLD
- ld [W_CURMAPTILESET], a
-.done
- ld [wYOffsetSinceLastSpecialWarp], a
- ld [wXOffsetSinceLastSpecialWarp], a
- ld a, $ff ; the player's coordinates have already been updated using a special warp, so don't use any of the normal warps
- ld [wDestinationWarpID], a
- ret
-
-INCLUDE "data/special_warps.asm"
-
-; This function appears to never be used.
-; It is likely a debugging feature to give the player Tsunekazu Ishihara's
-; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
-; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
-; interview on February 8, 2000.
-; "Exeggutor is my favorite. That's because I was always using this character
-; while I was debugging the program."
-; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript
-
-SetIshiharaTeam: ; 64ca (1:64ca)
- ld de, IshiharaTeam
-.loop
- ld a, [de]
- cp $ff
- ret z
- ld [wcf91], a
- inc de
- ld a, [de]
- ld [W_CURENEMYLVL], a
- inc de
- call AddPartyMon
- jr .loop
-
-IshiharaTeam: ; 64df (1:64df)
- db EXEGGUTOR,90
- db MEW,20
- db JOLTEON,56
- db DUGTRIO,56
- db ARTICUNO,57
- db $FF
-
-EmptyFunc: ; 64ea (1:64ea)
- ret
+INCLUDE "engine/special_warps.asm"
+
+INCLUDE "engine/debug1.asm"
INCLUDE "engine/menu/naming_screen.asm"
INCLUDE "engine/oak_speech2.asm"
-; subtracts the amount the player paid from their money
-; sets carry flag if there is enough money and unsets carry flag if not
-SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21)
- ld de,wPlayerMoney
- ld hl,$ff9f ; total price of items
- ld c,3 ; length of money in bytes
- call StringCmp
- ret c
- ld de,wPlayerMoney + 2
- ld hl,$ffa1 ; total price of items
- ld c,3 ; length of money in bytes
- predef SubBCDPredef ; subtract total price from money
- ld a,MONEY_BOX
- ld [wTextBoxID],a
- call DisplayTextBoxID ; redraw money text box
- and a
- ret
-
-HandleItemListSwapping: ; 6b44 (1:6b44)
- ld a,[wListMenuID]
- cp a,ITEMLISTMENU
- jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
- push hl
- ld hl,wList
- ld a,[hli]
- ld h,[hl]
- ld l,a
- inc hl ; hl = beginning of list entries
- ld a,[wCurrentMenuItem]
- ld b,a
- ld a,[wListScrollOffset]
- add b
- add a
- ld c,a
- ld b,0
- add hl,bc ; hl = address of currently selected item entry
- ld a,[hl]
- pop hl
- inc a
- jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
- ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
- and a ; has the first item to swap already been chosen?
- jr nz,.swapItems
-; if not, set the currently selected item as the first item
- ld a,[wCurrentMenuItem]
- inc a
- ld b,a
- ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
- add b
- ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1)
- ld c,20
- call DelayFrames
- jp DisplayListMenuIDLoop
-.swapItems
- ld a,[wCurrentMenuItem]
- inc a
- ld b,a
- ld a,[wListScrollOffset]
- add b
- ld b,a
- ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
- cp b ; is the currently selected item the same as the first item to swap?
- jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
- dec a
- ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1)
- ld c,20
- call DelayFrames
- push hl
- push de
- ld hl,wList
- ld a,[hli]
- ld h,[hl]
- ld l,a
- inc hl ; hl = beginning of list entries
- ld d,h
- ld e,l ; de = beginning of list entries
- ld a,[wCurrentMenuItem]
- ld b,a
- ld a,[wListScrollOffset]
- add b
- add a
- ld c,a
- ld b,0
- add hl,bc ; hl = address of currently selected item entry
- ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
- add a
- add e
- ld e,a
- jr nc,.noCarry
- inc d
-.noCarry ; de = address of first item to swap
- ld a,[de]
- ld b,a
- ld a,[hli]
- cp b
- jr z,.swapSameItemType
-.swapDifferentItems
- ld [$ff95],a ; [$ff95] = second item ID
- ld a,[hld]
- ld [$ff96],a ; [$ff96] = second item quantity
- ld a,[de]
- ld [hli],a ; put first item ID in second item slot
- inc de
- ld a,[de]
- ld [hl],a ; put first item quantity in second item slot
- ld a,[$ff96]
- ld [de],a ; put second item quantity in first item slot
- dec de
- ld a,[$ff95]
- ld [de],a ; put second item ID in first item slot
- xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
- pop de
- pop hl
- jp DisplayListMenuIDLoop
-.swapSameItemType
- inc de
- ld a,[hl]
- ld b,a
- ld a,[de]
- add b ; a = sum of both item quantities
- cp a,100 ; is the sum too big for one item slot?
- jr c,.combineItemSlots
-; swap enough items from the first slot to max out the second slot if they can't be combined
- sub a,99
- ld [de],a
- ld a,99
- ld [hl],a
- jr .done
-.combineItemSlots
- ld [hl],a ; put the sum in the second item slot
- ld hl,wList
- ld a,[hli]
- ld h,[hl]
- ld l,a
- dec [hl] ; decrease the number of items
- ld a,[hl]
- ld [wd12a],a ; update number of items variable
- cp a,1
- jr nz,.skipSettingMaxMenuItemID
- ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
-.skipSettingMaxMenuItemID
- dec de
- ld h,d
- ld l,e
- inc hl
- inc hl ; hl = address of item after first item to swap
-.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap
- ld a,[hli]
- ld [de],a
- inc de
- inc a ; reached the $ff terminator?
- jr z,.afterMovingItemsUp
- ld a,[hli]
- ld [de],a
- inc de
- jr .moveItemsUpLoop
-.afterMovingItemsUp
- xor a
- ld [wListScrollOffset],a
- ld [wCurrentMenuItem],a
-.done
- xor a
- ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
- pop de
- pop hl
- jp DisplayListMenuIDLoop
+INCLUDE "engine/subtract_paid_money.asm"
+
+INCLUDE "engine/menu/swap_items.asm"
INCLUDE "engine/overworld/pokemart.asm"
@@ -959,1076 +69,24 @@ INCLUDE "engine/learn_move.asm"
INCLUDE "engine/overworld/pokecenter.asm"
-SetLastBlackoutMap:
-; Set the map to return to when
-; blacking out or using Teleport or Dig.
-; Safari rest houses don't count.
-
- push hl
- ld hl, SafariZoneRestHouses
- ld a, [W_CURMAP]
- ld b, a
-.loop
- ld a, [hli]
- cp -1
- jr z, .notresthouse
- cp b
- jr nz, .loop
- jr .done
-
-.notresthouse
- ld a, [wLastMap]
- ld [wLastBlackoutMap], a
-.done
- pop hl
- ret
-
-SafariZoneRestHouses:
- db SAFARI_ZONE_REST_HOUSE_2
- db SAFARI_ZONE_REST_HOUSE_3
- db SAFARI_ZONE_REST_HOUSE_4
- db -1
-
-; function that performs initialization for DisplayTextID
-DisplayTextIDInit: ; 7096 (1:7096)
- xor a
- ld [wListMenuID],a
- ld a,[wAutoTextBoxDrawingControl]
- bit 0,a
- jr nz,.skipDrawingTextBoxBorder
- ld a,[$ff8c] ; text ID (or sprite ID)
- and a
- jr nz,.notStartMenu
-; if text ID is 0 (i.e. the start menu)
-; Note that the start menu text border is also drawn in the function directly
-; below this, so this seems unnecessary.
- ld a,[wd74b]
- bit 5,a ; does the player have the pokedex?
-; start menu with pokedex
- hlCoord 10, 0
- ld b,$0e
- ld c,$08
- jr nz,.drawTextBoxBorder
-; start menu without pokedex
- hlCoord 10, 0
- ld b,$0c
- ld c,$08
- jr .drawTextBoxBorder
-; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
-.notStartMenu
- hlCoord 0, 12
- ld b,$04
- ld c,$12
-.drawTextBoxBorder
- call TextBoxBorder
-.skipDrawingTextBoxBorder
- ld hl,wFontLoaded
- set 0,[hl]
- ld hl,wFlags_0xcd60
- bit 4,[hl]
- res 4,[hl]
- jr nz,.skipMovingSprites
- call UpdateSprites ; move sprites
-.skipMovingSprites
-; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
-; this is done because when you talk to an NPC, they turn to look your way
-; the original direction they were facing must be restored after the dialogue is over
- ld hl,wSpriteStateData1 + $19
- ld c,$0f
- ld de,$0010
-.spriteFacingDirectionCopyLoop
- ld a,[hl]
- inc h
- ld [hl],a
- dec h
- add hl,de
- dec c
- jr nz,.spriteFacingDirectionCopyLoop
-; loop to force all the sprites in the middle of animation to stand still
-; (so that they don't like they're frozen mid-step during the dialogue)
- ld hl,wSpriteStateData1 + 2
- ld de,$0010
- ld c,e
-.spriteStandStillLoop
- ld a,[hl]
- cp a,$ff ; is the sprite visible?
- jr z,.nextSprite
-; if it is visible
- and a,$fc
- ld [hl],a
-.nextSprite
- add hl,de
- dec c
- jr nz,.spriteStandStillLoop
- ld b,$9c ; window background address
- call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
- xor a
- ld [hWY],a ; put the window on the screen
- call LoadFontTilePatterns
- ld a,$01
- ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
- ret
-
-; function that displays the start menu
-DrawStartMenu: ; 710b (1:710b)
- ld a,[wd74b]
- bit 5,a ; does the player have the pokedex?
-; menu with pokedex
- hlCoord 10, 0
- ld b,$0e
- ld c,$08
- jr nz,.drawTextBoxBorder
-; shorter menu if the player doesn't have the pokedex
- hlCoord 10, 0
- ld b,$0c
- ld c,$08
-.drawTextBoxBorder
- call TextBoxBorder
- ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
- ld [wMenuWatchedKeys],a
- ld a,$02
- ld [wTopMenuItemY],a ; Y position of first menu choice
- ld a,$0b
- ld [wTopMenuItemX],a ; X position of first menu choice
- ld a,[wcc2d] ; remembered menu selection from last time
- ld [wCurrentMenuItem],a
- ld [wLastMenuItem],a
- xor a
- ld [wcc37],a
- ld hl,wd730
- set 6,[hl] ; no pauses between printing each letter
- hlCoord 12, 2
- ld a,[wd74b]
- bit 5,a ; does the player have the pokedex?
-; case for not having pokdex
- ld a,$06
- jr z,.storeMenuItemCount
-; case for having pokedex
- ld de,StartMenuPokedexText
- call PrintStartMenuItem
- ld a,$07
-.storeMenuItemCount
- ld [wMaxMenuItem],a ; number of menu items
- ld de,StartMenuPokemonText
- call PrintStartMenuItem
- ld de,StartMenuItemText
- call PrintStartMenuItem
- ld de,wPlayerName ; player's name
- call PrintStartMenuItem
- ld a,[wd72e]
- bit 6,a ; is the player using the link feature?
-; case for not using link feature
- ld de,StartMenuSaveText
- jr z,.printSaveOrResetText
-; case for using link feature
- ld de,StartMenuResetText
-.printSaveOrResetText
- call PrintStartMenuItem
- ld de,StartMenuOptionText
- call PrintStartMenuItem
- ld de,StartMenuExitText
- call PlaceString
- ld hl,wd730
- res 6,[hl] ; turn pauses between printing letters back on
- ret
-
-StartMenuPokedexText: ; 718f (1:718f)
- db "POKéDEX@"
-
-StartMenuPokemonText: ; 7197 (1:7197)
- db "POKéMON@"
-
-StartMenuItemText: ; 719f (1:719f)
- db "ITEM@"
-
-StartMenuSaveText: ; 71a4 (1:71a4)
- db "SAVE@"
-
-StartMenuResetText: ; 71a9 (1:71a9)
- db "RESET@"
-
-StartMenuExitText: ; 71af (1:71af)
- db "EXIT@"
-
-StartMenuOptionText: ; 71b4 (1:71b4)
- db "OPTION@"
-
-PrintStartMenuItem: ; 71bb (1:71bb)
- push hl
- call PlaceString
- pop hl
- ld de,$28
- add hl,de
- ret
+INCLUDE "engine/overworld/set_blackout_map.asm"
-INCLUDE "engine/overworld/cable_club_npc.asm"
+INCLUDE "engine/display_text_id_init.asm"
+INCLUDE "engine/menu/draw_start_menu.asm"
-; function to draw various text boxes
-DisplayTextBoxID_: ; 72ea (1:72ea)
- ld a,[wTextBoxID]
- cp a,TWO_OPTION_MENU
- jp z,DisplayTwoOptionMenu
- ld c,a
- ld hl,TextBoxFunctionTable
- ld de,3
- call SearchTextBoxTable
- jr c,.functionTableMatch
- ld hl,TextBoxCoordTable
- ld de,5
- call SearchTextBoxTable
- jr c,.coordTableMatch
- ld hl,TextBoxTextAndCoordTable
- ld de,9
- call SearchTextBoxTable
- jr c,.textAndCoordTableMatch
-.done
- ret
-.functionTableMatch
- ld a,[hli]
- ld h,[hl]
- ld l,a ; hl = address of function
- ld de,.done
- push de
- jp [hl] ; jump to the function
-.coordTableMatch
- call GetTextBoxIDCoords
- call GetAddressOfScreenCoords
- call TextBoxBorder
- ret
-.textAndCoordTableMatch
- call GetTextBoxIDCoords
- push hl
- call GetAddressOfScreenCoords
- call TextBoxBorder
- pop hl
- call GetTextBoxIDText
- ld a,[wd730]
- push af
- ld a,[wd730]
- set 6,a ; no pauses between printing each letter
- ld [wd730],a
- call PlaceString
- pop af
- ld [wd730],a
- call UpdateSprites ; move sprites
- ret
-
-; function to search a table terminated with $ff for a byte matching c in increments of de
-; sets carry flag if a match is found and clears carry flag if not
-SearchTextBoxTable: ; 734c (1:734c)
- dec de
-.loop
- ld a,[hli]
- cp a,$ff
- jr z,.notFound
- cp c
- jr z,.found
- add hl,de
- jr .loop
-.found
- scf
-.notFound
- ret
-
-; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
-; INPUT:
-; hl = address of coordinates
-; OUTPUT:
-; b = height
-; c = width
-; d = row of upper left corner
-; e = column of upper left corner
-GetTextBoxIDCoords: ; 735a (1:735a)
- ld a,[hli] ; column of upper left corner
- ld e,a
- ld a,[hli] ; row of upper left corner
- ld d,a
- ld a,[hli] ; column of lower right corner
- sub e
- dec a
- ld c,a ; c = width
- ld a,[hli] ; row of lower right corner
- sub d
- dec a
- ld b,a ; b = height
- ret
-
-; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
-GetTextBoxIDText: ; 7367 (1:7367)
- ld a,[hli]
- ld e,a
- ld a,[hli]
- ld d,a ; de = address of text
- push de ; save text address
- ld a,[hli]
- ld e,a ; column of upper left corner of text
- ld a,[hl]
- ld d,a ; row of upper left corner of text
- call GetAddressOfScreenCoords
- pop de ; restore text address
- ret
-
-; function to point hl to the screen coordinates
-; INPUT:
-; d = row
-; e = column
-; OUTPUT:
-; hl = address of upper left corner of text box
-GetAddressOfScreenCoords: ; 7375 (1:7375)
- push bc
- ld hl,wTileMap
- ld bc,20
-.loop ; loop to add d rows to the base address
- ld a,d
- and a
- jr z,.addedRows
- add hl,bc
- dec d
- jr .loop
-.addedRows
- pop bc
- add hl,de
- ret
-
-; Format:
-; 00: text box ID
-; 01-02: function address
-TextBoxFunctionTable: ; 7387 (1:7387)
- dbw MONEY_BOX, DisplayMoneyBox
- dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu
- dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu
- db $ff ; terminator
-
-; Format:
-; 00: text box ID
-; 01: column of upper left corner
-; 02: row of upper left corner
-; 03: column of lower right corner
-; 04: row of lower right corner
-TextBoxCoordTable: ; 7391 (1:7391)
- db MESSAGE_BOX, 0, 12, 19, 17
- db $03, 0, 0, 19, 14
- db $07, 0, 0, 11, 6
- db LIST_MENU_BOX, 4, 2, 19, 12
- db $10, 7, 0, 19, 17
- db MON_SPRITE_POPUP, 6, 4, 14, 13
- db $ff ; terminator
-
-; Format:
-; 00: text box ID
-; 01: column of upper left corner
-; 02: row of upper left corner
-; 03: column of lower right corner
-; 04: row of lower right corner
-; 05-06: address of text
-; 07: column of beginning of text
-; 08: row of beginning of text
-; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
-TextBoxTextAndCoordTable: ; 73b0 (1:73b0)
- db JP_MOCHIMONO_MENU_TEMPLATE
- db 0,0,14,17 ; text box coordinates
- dw JapaneseMochimonoText
- db 3,0 ; text coordinates
-
- db USE_TOSS_MENU_TEMPLATE
- db 13,10,19,14 ; text box coordinates
- dw UseTossText
- db 15,11 ; text coordinates
-
- db JP_SAVE_MESSAGE_MENU_TEMPLATE
- db 0,0,7,5 ; text box coordinates
- dw JapaneseSaveMessageText
- db 2,2 ; text coordinates
-
- db JP_SPEED_OPTIONS_MENU_TEMPLATE
- db 0,6,5,10 ; text box coordinates
- dw JapaneseSpeedOptionsText
- db 2,7 ; text coordinates
-
- db BATTLE_MENU_TEMPLATE
- db 8,12,19,17 ; text box coordinates
- dw BattleMenuText
- db 10,14 ; text coordinates
-
- db SAFARI_BATTLE_MENU_TEMPLATE
- db 0,12,19,17 ; text box coordinates
- dw SafariZoneBattleMenuText
- db 2,14 ; text coordinates
-
- db SWITCH_STATS_CANCEL_MENU_TEMPLATE
- db 11,11,19,17 ; text box coordinates
- dw SwitchStatsCancelText
- db 13,12 ; text coordinates
-
- db BUY_SELL_QUIT_MENU_TEMPLATE
- db 0,0,10,6 ; text box coordinates
- dw BuySellQuitText
- db 2,1 ; text coordinates
-
- db MONEY_BOX_TEMPLATE
- db 11,0,19,2 ; text box coordinates
- dw MoneyText
- db 13,0 ; text coordinates
-
- db JP_AH_MENU_TEMPLATE
- db 7,6,11,10 ; text box coordinates
- dw JapaneseAhText
- db 8,8 ; text coordinates
-
- db JP_POKEDEX_MENU_TEMPLATE
- db 11,8,19,17 ; text box coordinates
- dw JapanesePokedexMenu
- db 12,10 ; text coordinates
-
-; note that there is no terminator
-
-BuySellQuitText: ; 7413 (1:7413)
- db "BUY"
- next "SELL"
- next "QUIT@@"
-
-UseTossText: ; 7422 (1:7422)
- db "USE"
- next "TOSS@"
-
-JapaneseSaveMessageText: ; 742b (1:742b)
- db "きろく"
- next "メッセージ@"
-
-JapaneseSpeedOptionsText: ; 7435 (1:7435)
- db "はやい"
- next "おそい@"
-
-MoneyText: ; 743d (1:743d)
- db "MONEY@"
-
-JapaneseMochimonoText: ; 7443 (1:7443)
- db "もちもの@"
-
-JapaneseMainMenuText: ; 7448 (1:7448)
- db "つづきから"
- next "さいしょから@"
-
-BattleMenuText: ; 7455 (1:7455)
- db "FIGHT ",$E1,$E2
- next "ITEM RUN@"
-
-SafariZoneBattleMenuText: ; 7468 (1:7468)
- db "BALL× BAIT"
- next "THROW ROCK RUN@"
-
-SwitchStatsCancelText: ; 7489 (1:7489)
- db "SWITCH"
- next "STATS"
- next "CANCEL@"
-
-JapaneseAhText: ; 749d (1:749d)
- db "アッ!@"
-
-JapanesePokedexMenu: ; 74a1 (1:74a1)
- db "データをみる"
- next "なきごえ"
- next "ぶんぷをみる"
- next "キャンセル@"
-
-DisplayMoneyBox: ; 74ba (1:74ba)
- ld hl, wd730
- set 6, [hl]
- ld a, MONEY_BOX_TEMPLATE
- ld [wTextBoxID], a
- call DisplayTextBoxID
- hlCoord 13, 1
- ld b, $1
- ld c, $6
- call ClearScreenArea
- hlCoord 12, 1
- ld de, wPlayerMoney
- ld c, $a3
- call PrintBCDNumber
- ld hl, wd730
- res 6, [hl]
- ret
-
-CurrencyString: ; 74e2 (1:74e2)
- db " ¥@"
-
-DoBuySellQuitMenu: ; 74ea (1:74ea)
- ld a, [wd730]
- set 6, a ; no printing delay
- ld [wd730], a
- xor a
- ld [wd12d], a
- ld a, BUY_SELL_QUIT_MENU_TEMPLATE
- ld [wTextBoxID], a
- call DisplayTextBoxID
- ld a, A_BUTTON | B_BUTTON
- ld [wMenuWatchedKeys], a
- ld a, $2
- ld [wMaxMenuItem], a
- ld a, $1
- ld [wTopMenuItemY], a
- ld a, $1
- ld [wTopMenuItemX], a
- xor a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld [wcc37], a
- ld a, [wd730]
- res 6, a ; turn on the printing delay
- ld [wd730], a
- call HandleMenuInput
- call PlaceUnfilledArrowMenuCursor
- bit 0, a ; was A pressed?
- jr nz, .pressedA
- bit 1, a ; was B pressed? (always true since only A/B are watched)
- jr z, .pressedA
- ld a, $2
- ld [wd12e], a
- jr .quit
-.pressedA
- ld a, $1
- ld [wd12e], a
- ld a, [wCurrentMenuItem]
- ld [wd12d], a
- ld b, a
- ld a, [wMaxMenuItem]
- cp b
- jr z, .quit
- ret
-.quit
- ld a, $2
- ld [wd12e], a
- ld a, [wCurrentMenuItem]
- ld [wd12d], a
- scf
- ret
-
-; displays a menu with two options to choose from
-; b = Y of upper left corner of text region
-; c = X of upper left corner of text region
-; hl = address where the text box border should be drawn
-DisplayTwoOptionMenu: ; 7559 (1:7559)
- push hl
- ld a, [wd730]
- set 6, a ; no printing delay
- ld [wd730], a
- xor a
- ld [wd12d], a
- ld [wd12e], a
- ld a, A_BUTTON | B_BUTTON
- ld [wMenuWatchedKeys], a
- ld a, $1
- ld [wMaxMenuItem], a
- ld a, b
- ld [wTopMenuItemY], a
- ld a, c
- ld [wTopMenuItemX], a
- xor a
- ld [wLastMenuItem], a
- ld [wcc37], a
- push hl
- ld hl, wTwoOptionMenuID
- bit 7, [hl] ; select second menu item by default?
- res 7, [hl]
- jr z, .storeCurrentMenuItem
- inc a
-.storeCurrentMenuItem
- ld [wCurrentMenuItem], a
- pop hl
- push hl
- push hl
- call TwoOptionMenu_SaveScreenTiles
- ld a, [wTwoOptionMenuID]
- ld hl, TwoOptionMenuStrings
- ld e, a
- ld d, $0
- ld a, $5
-.menuStringLoop
- add hl, de
- dec a
- jr nz, .menuStringLoop
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld e, l
- ld d, h
- pop hl
- push de
- ld a, [wTwoOptionMenuID]
- cp TRADE_CANCEL_MENU
- jr nz, .notTradeCancelMenu
- call CableClub_TextBoxBorder
- jr .afterTextBoxBorder
-.notTradeCancelMenu
- call TextBoxBorder
-.afterTextBoxBorder
- call UpdateSprites
- pop hl
- ld a, [hli]
- and a ; put blank line before first menu item?
- ld bc, 20 + 2
- jr z, .noBlankLine
- ld bc, 2 * 20 + 2
-.noBlankLine
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- pop hl
- add hl, bc
- call PlaceString
- ld hl, wd730
- res 6, [hl] ; turn on the printing delay
- ld a, [wTwoOptionMenuID]
- cp NO_YES_MENU
- jr nz, .notNoYesMenu
-; No/Yes menu
-; this menu type ignores the B button
-; it only seems to be used when confirming the deletion of a save file
- xor a
- ld [wTwoOptionMenuID], a
- ld a, [wFlags_0xcd60]
- push af
- push hl
- ld hl, wFlags_0xcd60
- bit 5, [hl]
- set 5, [hl] ; don't play sound when A or B is pressed in menu
- pop hl
-.noYesMenuInputLoop
- call HandleMenuInput
- bit 1, a ; A button pressed?
- jr nz, .noYesMenuInputLoop ; try again if A was not pressed
- pop af
- pop hl
- ld [wFlags_0xcd60], a
- ld a, (SFX_02_40 - SFX_Headers_02) / 3
- call PlaySound
- jr .pressedAButton
-.notNoYesMenu
- xor a
- ld [wTwoOptionMenuID], a
- call HandleMenuInput
- pop hl
- bit 1, a ; A button pressed?
- jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
-.pressedAButton
- ld a, [wCurrentMenuItem]
- ld [wd12d], a
- and a
- jr nz, .choseSecondMenuItem
-; chose first menu item
- ld a, $1
- ld [wd12e], a
- ld c, 15
- call DelayFrames
- call TwoOptionMenu_RestoreScreenTiles
- and a
- ret
-.choseSecondMenuItem
- ld a, $1
- ld [wCurrentMenuItem], a
- ld [wd12d], a
- ld a, $2
- ld [wd12e], a
- ld c, 15
- call DelayFrames
- call TwoOptionMenu_RestoreScreenTiles
- scf
- ret
-
-; Some of the wider/taller two option menus will not have the screen areas
-; they cover be fully saved/restored by the two functions below.
-; The bottom and right edges of the menu may remain after the function returns.
-
-TwoOptionMenu_SaveScreenTiles: ; 763e (1:763e)
- ld de, wHPBarMaxHP
- ld bc, $506
-.asm_7644
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .asm_7644
- push bc
- ld bc, 14
- add hl, bc
- pop bc
- ld c, $6
- dec b
- jr nz, .asm_7644
- ret
-
-TwoOptionMenu_RestoreScreenTiles: ; 7656 (1:7656)
- ld de, wHPBarMaxHP
- ld bc, $506
-.asm_765c
- ld a, [de]
- inc de
- ld [hli], a
- dec c
- jr nz, .asm_765c
- push bc
- ld bc, $e
- add hl, bc
- pop bc
- ld c, $6
- dec b
- jr nz, .asm_765c
- call UpdateSprites
- ret
-
-; Format:
-; 00: byte width
-; 01: byte height
-; 02: byte put blank line before first menu item
-; 03: word text pointer
-TwoOptionMenuStrings: ; 7671 (1:7671)
- db 4,3,0
- dw .YesNoMenu
- db 6,3,0
- dw .NorthWestMenu
- db 6,3,0
- dw .SouthEastMenu
- db 6,3,0
- dw .YesNoMenu
- db 6,3,0
- dw .NorthEastMenu
- db 7,3,0
- dw .TradeCancelMenu
- db 7,4,1
- dw .HealCancelMenu
- db 4,3,0
- dw .NoYesMenu
-
-.NoYesMenu ; 7699 (1:3699)
- db "NO",$4E,"YES@"
-.YesNoMenu ; 76a0 (1:36a0)
- db "YES",$4E,"NO@"
-.NorthWestMenu ; 76a7 (1:36a7)
- db "NORTH",$4E,"WEST@"
-.SouthEastMenu ; 76b2 (1:36b2)
- db "SOUTH",$4E,"EAST@"
-.NorthEastMenu ; 76bd (1:36bd)
- db "NORTH",$4E,"EAST@"
-.TradeCancelMenu ; 76c8 (1:36c8)
- db "TRADE",$4E,"CANCEL@"
-.HealCancelMenu ; 76d5 (1:36d5)
- db "HEAL",$4E,"CANCEL@"
-
-DisplayFieldMoveMonMenu: ; 76e1 (1:36e1)
- xor a
- ld hl, wWhichTrade
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], $c
- call GetMonFieldMoves
- ld a, [wTrainerScreenX]
- and a
- jr nz, .asm_770f
- hlCoord 11, 11
- ld b, $5
- ld c, $7
- call TextBoxBorder
- call UpdateSprites
- ld a, $c
- ld [$fff7], a
- hlCoord 13, 12
- ld de, PokemonMenuEntries
- jp PlaceString
-.asm_770f
- push af
- hlCoord 0, 11
- ld a, [wcd42]
- dec a
- ld e, a
- ld d, $0
- add hl, de
- ld b, $5
- ld a, $12
- sub e
- ld c, a
- pop af
- ld de, $ffd8
-.asm_7725
- add hl, de
- inc b
- inc b
- dec a
- jr nz, .asm_7725
- ld de, $ffec
- add hl, de
- inc b
- call TextBoxBorder
- call UpdateSprites
- hlCoord 0, 12
- ld a, [wcd42]
- inc a
- ld e, a
- ld d, $0
- add hl, de
- ld de, $ffd8
- ld a, [wTrainerScreenX]
-.asm_7747
- add hl, de
- dec a
- jr nz, .asm_7747
- xor a
- ld [wTrainerScreenX], a
- ld de, wWhichTrade
-.asm_7752
- push hl
- ld hl, FieldMoveNames
- ld a, [de]
- and a
- jr z, .asm_7776
- inc de
- ld b, a
-.asm_775c
- dec b
- jr z, .asm_7766
-.asm_775f
- ld a, [hli]
- cp $50
- jr nz, .asm_775f
- jr .asm_775c
-.asm_7766
- ld b, h
- ld c, l
- pop hl
- push de
- ld d, b
- ld e, c
- call PlaceString
- ld bc, $28
- add hl, bc
- pop de
- jr .asm_7752
-.asm_7776
- pop hl
- ld a, [wcd42]
- ld [$fff7], a
- hlCoord 0, 12
- ld a, [wcd42]
- inc a
- ld e, a
- ld d, $0
- add hl, de
- ld de, PokemonMenuEntries
- jp PlaceString
-
-FieldMoveNames: ; 778d (1:778d)
- db "CUT@"
- db "FLY@"
- db "@"
- db "SURF@"
- db "STRENGTH@"
- db "FLASH@"
- db "DIG@"
- db "TELEPORT@"
- db "SOFTBOILED@"
-
-PokemonMenuEntries: ; 77c2 (1:77c2)
- db "STATS"
- next "SWITCH"
- next "CANCEL@"
-
-GetMonFieldMoves: ; 77d6 (1:77d6)
- ld a, [wWhichPokemon]
- ld hl, wPartyMon1Moves
- ld bc, $2c
- call AddNTimes
- ld d, h
- ld e, l
- ld c, $5
- ld hl, wWhichTrade
-.asm_77e9
- push hl
-.asm_77ea
- dec c
- jr z, .asm_7821
- ld a, [de] ; de is RAM address of move
- and a
- jr z, .asm_7821
- ld b, a
- inc de ; go to next move
- ld hl, FieldMoveDisplayData
-.asm_77f6
- ld a, [hli]
- cp $ff
- jr z, .asm_77ea
- cp b
- jr z, .asm_7802
- inc hl
- inc hl
- jr .asm_77f6
-.asm_7802
- ld a, b
- ld [wcd43], a
- ld a, [hli]
- ld b, [hl]
- pop hl
- ld [hli], a
- ld a, [wTrainerScreenX]
- inc a
- ld [wTrainerScreenX], a
- ld a, [wcd42]
- cp b
- jr c, .asm_781b
- ld a, b
- ld [wcd42], a
-.asm_781b
- ld a, [wcd43]
- ld b, a
- jr .asm_77e9
-.asm_7821
- pop hl
- ret
-
-; Format: [Move id], [list priority], [leftmost tile]
-; Move id = id of move
-; List priority = lower number means higher priority when field moves are displayed
-; these priorities must be unique
-; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
-; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
-FieldMoveDisplayData: ; 7823 (1:7823)
- db CUT, $01, $0C
- db FLY, $02, $0C
- db $B4, $03, $0C ; unused field move
- db SURF, $04, $0C
- db STRENGTH, $05, $0A
- db FLASH, $06, $0C
- db DIG, $07, $0C
- db TELEPORT, $08, $0A
- db SOFTBOILED, $09, $08
- db $ff ; list terminator
+INCLUDE "engine/overworld/cable_club_npc.asm"
+INCLUDE "engine/menu/text_box.asm"
INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm"
INCLUDE "engine/menu/players_pc.asm"
-_RemovePokemon: ; 7b68 (1:7b68)
- ld hl, wPartyCount ; wPartyCount
- ld a, [wcf95]
- and a
- jr z, .asm_7b74
- ld hl, W_NUMINBOX ; wda80
-.asm_7b74
- ld a, [hl]
- dec a
- ld [hli], a
- ld a, [wWhichPokemon] ; wWhichPokemon
- ld c, a
- ld b, $0
- add hl, bc
- ld e, l
- ld d, h
- inc de
-.asm_7b81
- ld a, [de]
- inc de
- ld [hli], a
- inc a
- jr nz, .asm_7b81
- ld hl, wPartyMonOT ; wd273
- ld d, $5
- ld a, [wcf95]
- and a
- jr z, .asm_7b97
- ld hl, wBoxMonOT
- ld d, $13
-.asm_7b97
- ld a, [wWhichPokemon] ; wWhichPokemon
- call SkipFixedLengthTextEntries
- ld a, [wWhichPokemon] ; wWhichPokemon
- cp d
- jr nz, .asm_7ba6
- ld [hl], $ff
- ret
-.asm_7ba6
- ld d, h
- ld e, l
- ld bc, $b
- add hl, bc
- ld bc, wPartyMonNicks ; wPartyMonNicks
- ld a, [wcf95]
- and a
- jr z, .asm_7bb8
- ld bc, wBoxMonNicks
-.asm_7bb8
- call CopyDataUntil
- ld hl, wPartyMons
- ld bc, wPartyMon2 - wPartyMon1
- ld a, [wcf95]
- and a
- jr z, .asm_7bcd
- ld hl, wBoxMons
- ld bc, wBoxMon2 - wBoxMon1
-.asm_7bcd
- ld a, [wWhichPokemon] ; wWhichPokemon
- call AddNTimes
- ld d, h
- ld e, l
- ld a, [wcf95]
- and a
- jr z, .asm_7be4
- ld bc, wBoxMon2 - wBoxMon1
- add hl, bc
- ld bc, wBoxMonOT
- jr .asm_7beb
-.asm_7be4
- ld bc, wPartyMon2 - wPartyMon1
- add hl, bc
- ld bc, wPartyMonOT ; wd273
-.asm_7beb
- call CopyDataUntil
- ld hl, wPartyMonNicks ; wPartyMonNicks
- ld a, [wcf95]
- and a
- jr z, .asm_7bfa
- ld hl, wBoxMonNicks
-.asm_7bfa
- ld bc, $b
- ld a, [wWhichPokemon] ; wWhichPokemon
- call AddNTimes
- ld d, h
- ld e, l
- ld bc, $b
- add hl, bc
- ld bc, wPokedexOwned ; wPokedexOwned
- ld a, [wcf95]
- and a
- jr z, .asm_7c15
- ld bc, wBoxMonNicksEnd
-.asm_7c15
- jp CopyDataUntil
-
-Func_7c18: ; 7c18 (1:7c18)
- ld hl, wd730
- set 6, [hl]
- predef ShowPokedexData
- ld hl, wd730
- res 6, [hl]
- call ReloadMapData
- ld c, $a
- call DelayFrames
- predef IndexToPokedex
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, $1
- ld hl, wPokedexSeen
- predef FlagActionPredef
- ld a, $1
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ret
-
-
-SECTION "bank3",ROMX,BANK[$3]
+INCLUDE "engine/remove_pokemon.asm"
+
+INCLUDE "engine/display_pokedex.asm"
+
+SECTION "bank3",ROMX[$4000],BANK[$3]
INCLUDE "engine/joypad.asm"
@@ -2036,2676 +94,40 @@ INCLUDE "data/map_songs.asm"
INCLUDE "data/map_header_banks.asm"
-ClearVariablesAfterLoadingMapData: ; c335 (3:4335)
- ld a, $90
- ld [hWY], a
- ld [rWY], a
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ld [wStepCounter], a
- ld [W_LONEATTACKNO], a ; W_GYMLEADERNO
- ld [hJoyPressed], a
- ld [hJoyReleased], a
- ld [hJoyHeld], a
- ld [wcd6a], a
- ld [wd5a3], a
- ld hl, wCardKeyDoorY
- ld [hli], a
- ld [hl], a
- ld hl, wWhichTrade
- ld bc, $1e
- call FillMemory
- ret
-
-; only used for setting bit 2 of wd736 upon entering a new map
-IsPlayerStandingOnWarp: ; c35f (3:435f)
- ld a, [wNumberOfWarps]
- and a
- ret z
- ld c, a
- ld hl, wWarpEntries
-.loop
- ld a, [W_YCOORD]
- cp [hl]
- jr nz, .nextWarp1
- inc hl
- ld a, [W_XCOORD]
- cp [hl]
- jr nz, .nextWarp2
- inc hl
- ld a, [hli] ; target warp
- ld [wDestinationWarpID], a
- ld a, [hl] ; target map
- ld [$ff8b], a
- ld hl, wd736
- set 2, [hl] ; standing on warp flag
- ret
-.nextWarp1
- inc hl
-.nextWarp2
- inc hl
- inc hl
- inc hl
- dec c
- jr nz, .loop
- ret
-
-CheckForceBikeOrSurf: ; c38b (3:438b)
- ld hl, wd732
- bit 5, [hl]
- ret nz
- ld hl, ForcedBikeOrSurfMaps
- ld a, [W_YCOORD]
- ld b, a
- ld a, [W_XCOORD]
- ld c, a
- ld a, [W_CURMAP]
- ld d, a
-.loop
- ld a, [hli]
- cp $ff
- ret z ;if we reach FF then it's not part of the list
- cp d ;compare to current map
- jr nz, .incorrectMap
- ld a, [hli]
- cp b ;compare y-coord
- jr nz, .incorrectY
- ld a, [hli]
- cp c ;compare x-coord
- jr nz, .loop ; incorrect x-coord, check next item
- ld a, [W_CURMAP]
- cp SEAFOAM_ISLANDS_4
- ld a, $2
- ld [W_SEAFOAMISLANDS4CURSCRIPT], a
- jr z, .forceSurfing
- ld a, [W_CURMAP]
- cp SEAFOAM_ISLANDS_5
- ld a, $2
- ld [W_SEAFOAMISLANDS5CURSCRIPT], a
- jr z, .forceSurfing
- ;force bike riding
- ld hl, wd732
- set 5, [hl]
- ld a, $1
- ld [wWalkBikeSurfState], a
- ld [wWalkBikeSurfStateCopy], a
- jp ForceBikeOrSurf
-.incorrectMap
- inc hl
-.incorrectY
- inc hl
- jr .loop
-.forceSurfing
- ld a, $2
- ld [wWalkBikeSurfState], a
- ld [wWalkBikeSurfStateCopy], a
- jp ForceBikeOrSurf
-
-INCLUDE "data/force_bike_surf.asm"
-
-IsPlayerFacingEdgeOfMap: ; c3ff (3:43ff)
- push hl
- push de
- push bc
- ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
- srl a
- ld c, a
- ld b, $0
- ld hl, .functionPointerTable
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [W_YCOORD]
- ld b, a
- ld a, [W_XCOORD]
- ld c, a
- ld de, .asm_c41e
- push de
- jp [hl]
-.asm_c41e
- pop bc
- pop de
- pop hl
- ret
-
-.functionPointerTable
- dw .facingDown
- dw .facingUp
- dw .facingLeft
- dw .facingRight
-
-.facingDown
- ld a, [W_CURMAPHEIGHT]
- add a
- dec a
- cp b
- jr z, .setCarry
- jr .resetCarry
-
-.facingUp
- ld a, b
- and a
- jr z, .setCarry
- jr .resetCarry
-
-.facingLeft
- ld a, c
- and a
- jr z, .setCarry
- jr .resetCarry
-
-.facingRight
- ld a, [W_CURMAPWIDTH]
- add a
- dec a
- cp c
- jr z, .setCarry
- jr .resetCarry
-.resetCarry
- and a
- ret
-.setCarry
- scf
- ret
-
-IsWarpTileInFrontOfPlayer: ; c44e (3:444e)
- push hl
- push de
- push bc
- call _GetTileAndCoordsInFrontOfPlayer
- ld a, [W_CURMAP]
- cp SS_ANNE_5
- jr z, .ssAnne5
- ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
- srl a
- ld c, a
- ld b, 0
- ld hl, .warpTileListPointers
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [wTileInFrontOfPlayer]
- ld de, $1
- call IsInArray
-.done
- pop bc
- pop de
- pop hl
- ret
-
-.warpTileListPointers: ; c477 (3:4477)
- dw .facingDownWarpTiles
- dw .facingUpWarpTiles
- dw .facingLeftWarpTiles
- dw .facingRightWarpTiles
-
-.facingDownWarpTiles
- db $01,$12,$17,$3D,$04,$18,$33,$FF
-
-.facingUpWarpTiles
- db $01,$5C,$FF
-
-.facingLeftWarpTiles
- db $1A,$4B,$FF
-
-.facingRightWarpTiles
- db $0F,$4E,$FF
-
-.ssAnne5
- ld a, [wTileInFrontOfPlayer]
- cp $15
- jr nz, .notSSAnne5Warp
- scf
- jr .done
-.notSSAnne5Warp
- and a
- jr .done
-
-IsPlayerStandingOnDoorTileOrWarpTile: ; c49d (3:449d)
- push hl
- push de
- push bc
- callba IsPlayerStandingOnDoorTile
- jr c, .done
- ld a, [W_CURMAPTILESET]
- add a
- ld c, a
- ld b, $0
- ld hl, WarpTileIDPointers
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, $1
- aCoord 8, 9
- call IsInArray
- jr nc, .done
- ld hl, wd736
- res 2, [hl]
-.done
- pop bc
- pop de
- pop hl
- ret
-
-INCLUDE "data/warp_tile_ids.asm"
-
-PrintSafariZoneSteps: ; c52f (3:452f)
- ld a, [W_CURMAP] ; W_CURMAP
- cp SAFARI_ZONE_EAST
- ret c
- cp UNKNOWN_DUNGEON_2
- ret nc
- ld hl, wTileMap
- ld b, $3
- ld c, $7
- call TextBoxBorder
- hlCoord 1, 1
- ld de, wSafariSteps ; wd70d
- ld bc, $203
- call PrintNumber
- hlCoord 4, 1
- ld de, SafariSteps ; $4579
- call PlaceString
- hlCoord 1, 3
- ld de, SafariBallText
- call PlaceString
- ld a, [W_NUMSAFARIBALLS] ; W_NUMSAFARIBALLS
- cp $a
- jr nc, .asm_c56d
- hlCoord 5, 3
- ld a, $7f
- ld [hl], a
-.asm_c56d
- hlCoord 6, 3
- ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS
- ld bc, $102
- jp PrintNumber
-
-SafariSteps: ; c579 (3:4579)
- db "/500@"
-
-SafariBallText: ; c57e (3:457e)
- db "BALL×× @"
-
-GetTileAndCoordsInFrontOfPlayer: ; c586 (3:4586)
- call GetPredefRegisters
-
-_GetTileAndCoordsInFrontOfPlayer: ; c589 (3:4589)
- ld a, [W_YCOORD]
- ld d, a
- ld a, [W_XCOORD]
- ld e, a
- ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
- and a
- jr nz, .notFacingDown
-; facing down
- aCoord 8, 11
- inc d
- jr .storeTile
-.notFacingDown
- cp SPRITE_FACING_UP
- jr nz, .notFacingUp
-; facing up
- aCoord 8, 7
- dec d
- jr .storeTile
-.notFacingUp
- cp SPRITE_FACING_LEFT
- jr nz, .notFacingLeft
-; facing left
- aCoord 6, 9
- dec e
- jr .storeTile
-.notFacingLeft
- cp SPRITE_FACING_RIGHT
- jr nz, .storeTile
-; facing right
- aCoord 10, 9
- inc e
-.storeTile
- ld c, a
- ld [wTileInFrontOfPlayer], a
- ret
-
-GetTileTwoStepsInFrontOfPlayer: ; c5be (3:45be)
- xor a
- ld [$ffdb], a
- ld hl, W_YCOORD
- ld a, [hli]
- ld d, a
- ld e, [hl]
- ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
- and a
- jr nz, .notFacingDown
-; facing down
- ld hl, $ffdb
- set 0, [hl]
- aCoord 8, 13
- inc d
- jr .storeTile
-.notFacingDown
- cp SPRITE_FACING_UP
- jr nz, .notFacingUp
-; facing up
- ld hl, $ffdb
- set 1, [hl]
- aCoord 8, 5
- dec d
- jr .storeTile
-.notFacingUp
- cp SPRITE_FACING_LEFT
- jr nz, .notFacingLeft
-; facing left
- ld hl, $ffdb
- set 2, [hl]
- aCoord 4, 9
- dec e
- jr .storeTile
-.notFacingLeft
- cp SPRITE_FACING_RIGHT
- jr nz, .storeTile
-; facing right
- ld hl, $ffdb
- set 3, [hl]
- aCoord 12, 9
- inc e
-.storeTile
- ld c, a
- ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
- ld [wTileInFrontOfPlayer], a
- ret
-
-CheckForCollisionWhenPushingBoulder: ; c60b (3:460b)
- call GetTileTwoStepsInFrontOfPlayer
- ld hl, W_TILESETCOLLISIONPTR
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.loop
- ld a, [hli]
- cp $ff
- jr z, .done ; if the tile two steps ahead is not passable
- cp c
- jr nz, .loop
- ld hl, TilePairCollisionsLand
- call CheckForTilePairCollisions2
- ld a, $ff
- jr c, .done ; if there is an elevation difference between the current tile and the one two steps ahead
- ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
- cp $15 ; stairs tile
- ld a, $ff
- jr z, .done ; if the tile two steps ahead is stairs
- call CheckForBoulderCollisionWithSprites
-.done
- ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
- ret
-
-; sets a to $ff if there is a collision and $00 if there is no collision
-CheckForBoulderCollisionWithSprites: ; c636 (3:4636)
- ld a, [wBoulderSpriteIndex]
- dec a
- swap a
- ld d, 0
- ld e, a
- ld hl, wSpriteStateData2 + $14
- add hl, de
- ld a, [hli] ; map Y position
- ld [$ffdc], a
- ld a, [hl] ; map X position
- ld [$ffdd], a
- ld a, [W_NUMSPRITES]
- ld c, a
- ld de, $f
- ld hl, wSpriteStateData2 + $14
- ld a, [$ffdb]
- and $3 ; facing up or down?
- jr z, .pushingHorizontallyLoop
-.pushingVerticallyLoop
- inc hl
- ld a, [$ffdd]
- cp [hl]
- jr nz, .nextSprite1 ; if X coordinates don't match
- dec hl
- ld a, [hli]
- ld b, a
- ld a, [$ffdb]
- rrca
- jr c, .pushingDown
-; pushing up
- ld a, [$ffdc]
- dec a
- jr .compareYCoords
-.pushingDown
- ld a, [$ffdc]
- inc a
-.compareYCoords
- cp b
- jr z, .failure
-.nextSprite1
- dec c
- jr z, .success
- add hl, de
- jr .pushingVerticallyLoop
-.pushingHorizontallyLoop
- ld a, [hli]
- ld b, a
- ld a, [$ffdc]
- cp b
- jr nz, .nextSprite2
- ld b, [hl]
- ld a, [$ffdb]
- bit 2, a
- jr nz, .pushingLeft
-; pushing right
- ld a, [$ffdd]
- inc a
- jr .compareXCoords
-.pushingLeft
- ld a, [$ffdd]
- dec a
-.compareXCoords
- cp b
- jr z, .failure
-.nextSprite2
- dec c
- jr z, .success
- add hl, de
- jr .pushingHorizontallyLoop
-.failure
- ld a, $ff
- ret
-.success
- xor a
- ret
-
-ApplyOutOfBattlePoisonDamage: ; c69c (3:469c)
- ld a, [wd730]
- add a
- jp c, .noBlackOut ; no black out if joypad states are being simulated
- ld a, [wPartyCount]
- and a
- jp z, .noBlackOut
- call IncrementDayCareMonExp
- ld a, [wStepCounter]
- and $3 ; is the counter a multiple of 4?
- jp nz, .noBlackOut ; only apply poison damage every fourth step
- ld [wWhichPokemon], a
- ld hl, wPartyMon1Status
- ld de, wPartySpecies
-.applyDamageLoop
- ld a, [hl]
- and (1 << PSN)
- jr z, .nextMon2 ; not poisoned
- dec hl
- dec hl
- ld a, [hld]
- ld b, a
- ld a, [hli]
- or b
- jr z, .nextMon ; already fainted
-; subtract 1 from HP
- ld a, [hl]
- dec a
- ld [hld], a
- inc a
- jr nz, .noBorrow
-; borrow 1 from upper byte of HP
- dec [hl]
- inc hl
- jr .nextMon
-.noBorrow
- ld a, [hli]
- or [hl]
- jr nz, .nextMon ; didn't faint from damage
-; the mon fainted from the damage
- push hl
- inc hl
- inc hl
- ld [hl], a
- ld a, [de]
- ld [wd11e], a
- push de
- ld a, [wWhichPokemon]
- ld hl, wPartyMonNicks
- call GetPartyMonName
- xor a
- ld [wJoyIgnore], a
- call EnableAutoTextBoxDrawing
- ld a, $d0
- ld [$ff8c], a
- call DisplayTextID
- pop de
- pop hl
-.nextMon
- inc hl
- inc hl
-.nextMon2
- inc de
- ld a, [de]
- inc a
- jr z, .applyDamageLoopDone
- ld bc, wPartyMon2 - wPartyMon1
- add hl, bc
- push hl
- ld hl, wWhichPokemon
- inc [hl]
- pop hl
- jr .applyDamageLoop
-.applyDamageLoopDone
- ld hl, wPartyMon1Status
- ld a, [wPartyCount]
- ld d, a
- ld e, 0
-.countPoisonedLoop
- ld a, [hl]
- and (1 << PSN)
- or e
- ld e, a
- ld bc, wPartyMon2 - wPartyMon1
- add hl, bc
- dec d
- jr nz, .countPoisonedLoop
- ld a, e
- and a ; are any party members poisoned?
- jr z, .skipPoisonEffectAndSound
- ld b, $2
- predef ChangeBGPalColor0_4Frames ; change BG white to dark grey for 4 frames
- ld a, (SFX_02_43 - SFX_Headers_02) / 3
- call PlaySound
-.skipPoisonEffectAndSound
- predef AnyPartyAlive
- ld a, d
- and a
- jr nz, .noBlackOut
- call EnableAutoTextBoxDrawing
- ld a, $d1
- ld [$ff8c], a
- call DisplayTextID
- ld hl, wd72e
- set 5, [hl]
- ld a, $ff
- jr .done
-.noBlackOut
- xor a
-.done
- ld [wd12d], a
- ret
-
-LoadTilesetHeader: ; c754 (3:4754)
- call GetPredefRegisters
- push hl
- ld d, 0
- ld a, [W_CURMAPTILESET]
- add a
- add a
- ld b, a
- add a
- add b ; a = tileset * 12
- jr nc, .noCarry
- inc d
-.noCarry
- ld e, a
- ld hl, Tilesets
- add hl, de
- ld de, W_TILESETBANK
- ld c, $b
-.copyTilesetHeaderLoop
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .copyTilesetHeaderLoop
- ld a, [hl]
- ld [hTilesetType], a
- xor a
- ld [$ffd8], a
- pop hl
- ld a, [W_CURMAPTILESET]
- push hl
- push de
- ld hl, DungeonTilesets
- ld de, $1
- call IsInArray
- pop de
- pop hl
- jr c, .asm_c797
- ld a, [W_CURMAPTILESET]
- ld b, a
- ld a, [$ff8b]
- cp b
- jr z, .done
-.asm_c797
- ld a, [wDestinationWarpID]
- cp $ff
- jr z, .done
- call LoadDestinationWarpPosition
- ld a, [W_YCOORD]
- and $1
- ld [W_YBLOCKCOORD], a
- ld a, [W_XCOORD]
- and $1
- ld [W_XBLOCKCOORD], a
-.done
- ret
-
-INCLUDE "data/dungeon_tilesets.asm"
-
-INCLUDE "data/tileset_headers.asm"
-
-IncrementDayCareMonExp: ; c8de (3:48de)
- ld a, [W_DAYCARE_IN_USE]
- and a
- ret z
- ld hl, wDayCareMonExp + 2
- inc [hl]
- ret nz
- dec hl
- inc [hl]
- ret nz
- dec hl
- inc [hl]
- ld a, [hl]
- cp $50
- ret c
- ld a, $50
- ld [hl], a
- ret
+INCLUDE "engine/overworld/clear_variables.asm"
+INCLUDE "engine/overworld/player_state.asm"
+INCLUDE "engine/overworld/poison.asm"
+INCLUDE "engine/overworld/tileset_header.asm"
+INCLUDE "engine/overworld/daycare_exp.asm"
INCLUDE "data/hide_show_data.asm"
-PrintStrengthTxt: ; cd99 (3:4d99)
- ld hl, wd728
- set 0, [hl]
- ld hl, UsedStrengthText
- call PrintText
- ld hl, CanMoveBouldersText
- jp PrintText
-
-UsedStrengthText: ; cdaa (3:4daa)
- TX_FAR _UsedStrengthText
- db $08 ; asm
- ld a, [wcf91]
- call PlayCry
- call Delay3
- jp TextScriptEnd
-
-CanMoveBouldersText: ; cdbb (3:4dbb)
- TX_FAR _CanMoveBouldersText
- db "@"
-
-CheckForForcedBikeSurf: ; cdc0 (3:4dc0)
- ld hl, wd728
- set 1, [hl]
- ld a, [wd732]
- bit 5, a
- jr nz, .asm_cdec
- ld a, [W_CURMAP] ; W_CURMAP
- cp SEAFOAM_ISLANDS_5
- ret nz
- ld a, [wd881]
- and $3
- cp $3
- ret z
- ld hl, CoordsData_cdf7 ; $4df7
- call ArePlayerCoordsInArray
- ret nc
- ld hl, wd728
- res 1, [hl]
- ld hl, CurrentTooFastText
- jp PrintText
-.asm_cdec
- ld hl, wd728
- res 1, [hl]
- ld hl, CyclingIsFunText
- jp PrintText
-
-CoordsData_cdf7: ; cdf7 (3:4df7)
- db $0B,$07,$FF
-
-CurrentTooFastText: ; cdfa (3:4dfa)
- TX_FAR _CurrentTooFastText
- db "@"
-
-CyclingIsFunText: ; cdff (3:4dff)
- TX_FAR _CyclingIsFunText
- db "@"
-
-; function to add an item (in varying quantities) to the player's bag or PC box
-; INPUT:
-; hl = address of inventory (either wNumBagItems or wNumBoxItems)
-; [wcf91] = item ID
-; [wcf96] = item quantity
-; sets carry flag if successful, unsets carry flag if unsuccessful
-AddItemToInventory_: ; ce04 (3:4e04)
- ld a,[wcf96] ; a = item quantity
- push af
- push bc
- push de
- push hl
- push hl
- ld d,50 ; PC box can hold 50 items
- ld a,wNumBagItems & $FF
- cp l
- jr nz,.checkIfInventoryFull
- ld a,wNumBagItems >> 8
- cp h
- jr nz,.checkIfInventoryFull
-; if the destination is the bag
- ld d,20 ; bag can hold 20 items
-.checkIfInventoryFull
- ld a,[hl]
- sub d
- ld d,a
- ld a,[hli]
- and a
- jr z,.addNewItem
-.loop
- ld a,[hli]
- ld b,a ; b = ID of current item in table
- ld a,[wcf91] ; a = ID of item being added
- cp b ; does the current item in the table match the item being added?
- jp z,.increaseItemQuantity ; if so, increase the item's quantity
- inc hl
- ld a,[hl]
- cp a,$ff ; is it the end of the table?
- jr nz,.loop
-.addNewItem ; add an item not yet in the inventory
- pop hl
- ld a,d
- and a ; is there room for a new item slot?
- jr z,.done
-; if there is room
- inc [hl] ; increment the number of items in the inventory
- ld a,[hl] ; the number of items will be the index of the new item
- add a
- dec a
- ld c,a
- ld b,0
- add hl,bc ; hl = address to store the item
- ld a,[wcf91]
- ld [hli],a ; store item ID
- ld a,[wcf96]
- ld [hli],a ; store item quantity
- ld [hl],$ff ; store terminator
- jp .success
-.increaseItemQuantity ; increase the quantity of an item already in the inventory
- ld a,[wcf96]
- ld b,a ; b = quantity to add
- ld a,[hl] ; a = existing item quantity
- add b ; a = new item quantity
- cp a,100
- jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
-; if the new quantity is greater than or equal to 100,
-; try to max out the current slot and add the rest in a new slot
- sub a,99
- ld [wcf96],a ; a = amount left over (to put in the new slot)
- ld a,d
- and a ; is there room for a new item slot?
- jr z,.increaseItemQuantityFailed
-; if so, store 99 in the current slot and store the rest in a new slot
- ld a,99
- ld [hli],a
- jp .loop
-.increaseItemQuantityFailed
- pop hl
- and a
- jr .done
-.storeNewQuantity
- ld [hl],a
- pop hl
-.success
- scf
-.done
- pop hl
- pop de
- pop bc
- pop bc
- ld a,b
- ld [wcf96],a ; restore the initial value from when the function was called
- ret
-
-; function to remove an item (in varying quantities) from the player's bag or PC box
-; INPUT:
-; hl = address of inventory (either wNumBagItems or wNumBoxItems)
-; [wWhichPokemon] = index (within the inventory) of the item to remove
-; [wcf96] = quantity to remove
-RemoveItemFromInventory_: ; ce74 (3:4e74)
- push hl
- inc hl
- ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
- sla a
- add l
- ld l,a
- jr nc,.noCarry
- inc h
-.noCarry
- inc hl
- ld a,[wcf96] ; quantity being removed
- ld e,a
- ld a,[hl] ; a = current quantity
- sub e
- ld [hld],a ; store new quantity
- ld [wcf97],a
- and a
- jr nz,.skipMovingUpSlots
-; if the remaining quantity is 0,
-; remove the emptied item slot and move up all the following item slots
-.moveSlotsUp
- ld e,l
- ld d,h
- inc de
- inc de ; de = address of the slot following the emptied one
-.loop ; loop to move up the following slots
- ld a,[de]
- inc de
- ld [hli],a
- cp a,$ff
- jr nz,.loop
-; update menu info
- xor a
- ld [wListScrollOffset],a
- ld [wCurrentMenuItem],a
- ld [wcc2c],a
- ld [wd07e],a
- pop hl
- ld a,[hl] ; a = number of items in inventory
- dec a ; decrement the number of items
- ld [hl],a ; store new number of items
- ld [wd12a],a
- cp a,2
- jr c,.done
- ld [wMaxMenuItem],a
- jr .done
-.skipMovingUpSlots
- pop hl
-.done
- ret
-
-; wild pokemon data: from 4EB8 to 55C7
-
-LoadWildData: ; ceb8 (3:4eb8)
- ld hl,WildDataPointers
- ld a,[W_CURMAP]
-
- ; get wild data for current map
- ld c,a
- ld b,0
- add hl,bc
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a ; hl now points to wild data for current map
- ld a,[hli]
- ld [W_GRASSRATE],a
- and a
- jr z,.NoGrassData ; if no grass data, skip to surfing data
- push hl
- ld de,W_GRASSMONS ; otherwise, load grass data
- ld bc,$0014
- call CopyData
- pop hl
- ld bc,$0014
- add hl,bc
-.NoGrassData
- ld a,[hli]
- ld [W_WATERRATE],a
- and a
- ret z ; if no water data, we're done
- ld de,W_WATERMONS ; otherwise, load surfing data
- ld bc,$0014
- jp CopyData
-
-INCLUDE "data/wild_mons.asm"
+INCLUDE "engine/overworld/field_move_messages.asm"
-INCLUDE "engine/items/items.asm"
+INCLUDE "engine/items/inventory.asm"
-DrawBadges: ; ea03 (3:6a03)
-; Draw 4x2 gym leader faces, with the faces replaced by
-; badges if they are owned. Used in the player status screen.
-
-; In Japanese versions, names are displayed above faces.
-; Instead of removing relevant code, the name graphics were erased.
-
-; Tile ids for face/badge graphics.
- ld de, wTrainerFacingDirection
- ld hl, .FaceBadgeTiles
- ld bc, 8
- call CopyData
-
-; Booleans for each badge.
- ld hl, wcd49
- ld bc, 8
- xor a
- call FillMemory
-
-; Alter these based on owned badges.
- ld de, wcd49
- ld hl, wTrainerFacingDirection
- ld a, [W_OBTAINEDBADGES]
- ld b, a
- ld c, 8
-.CheckBadge
- srl b
- jr nc, .NextBadge
- ld a, [hl]
- add 4 ; Badge graphics are after each face
- ld [hl], a
- ld a, 1
- ld [de], a
-.NextBadge
- inc hl
- inc de
- dec c
- jr nz, .CheckBadge
-
-; Draw two rows of badges.
- ld hl, wWhichTrade
- ld a, $d8 ; [1]
- ld [hli], a
- ld [hl], $60 ; First name
-
- hlCoord 2, 11
- ld de, wcd49
- call .DrawBadgeRow
-
- hlCoord 2, 14
- ld de, wcd49 + 4
-; call .DrawBadgeRow
-; ret
-
-.DrawBadgeRow ; ea4c (3:6a4c)
-; Draw 4 badges.
-
- ld c, 4
-.DrawBadge
- push de
- push hl
-
-; Badge no.
- ld a, [wWhichTrade]
- ld [hli], a
- inc a
- ld [wWhichTrade], a
-
-; Names aren't printed if the badge is owned.
- ld a, [de]
- and a
- ld a, [wTrainerEngageDistance]
- jr nz, .SkipName
- call .PlaceTiles
- jr .PlaceBadge
-
-.SkipName
- inc a
- inc a
- inc hl
-
-.PlaceBadge
- ld [wTrainerEngageDistance], a
- ld de, 20 - 1
- add hl, de
- ld a, [wTrainerFacingDirection]
- call .PlaceTiles
- add hl, de
- call .PlaceTiles
-
-; Shift badge array back one byte.
- push bc
- ld hl, wTrainerFacingDirection + 1
- ld de, wTrainerFacingDirection
- ld bc, 8
- call CopyData
- pop bc
-
- pop hl
- ld de, 4
- add hl, de
-
- pop de
- inc de
- dec c
- jr nz, .DrawBadge
- ret
-
-.PlaceTiles
- ld [hli], a
- inc a
- ld [hl], a
- inc a
- ret
-
-.FaceBadgeTiles
- db $20, $28, $30, $38, $40, $48, $50, $58
-
-GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
- INCBIN "gfx/badges.2bpp"
-
-; replaces a tile block with the one specified in [wNewTileBlockID]
-; and redraws the map view if necessary
-; b = Y
-; c = X
-ReplaceTileBlock: ; ee9e (3:6e9e)
- call GetPredefRegisters
- ld hl, wOverworldMap
- ld a, [W_CURMAPWIDTH]
- add $6
- ld e, a
- ld d, $0
- add hl, de
- add hl, de
- add hl, de
- ld e, $3
- add hl, de
- ld e, a
- ld a, b
- and a
- jr z, .addX
-; add width * Y
-.addWidthYTimesLoop
- add hl, de
- dec b
- jr nz, .addWidthYTimesLoop
-.addX
- add hl, bc ; add X
- ld a, [wNewTileBlockID]
- ld [hl], a
- ld a, [wCurrentTileBlockMapViewPointer]
- ld c, a
- ld a, [wCurrentTileBlockMapViewPointer + 1]
- ld b, a
- call CompareHLWithBC
- ret c ; return if the replaced tile block is below the map view in memory
- push hl
- ld l, e
- ld h, $0
- ld e, $6
- ld d, h
- add hl, hl
- add hl, hl
- add hl, de
- add hl, bc
- pop bc
- call CompareHLWithBC
- ret c ; return if the replaced tile block is above the map view in memory
-
-RedrawMapView: ; eedc (3:6edc)
- ld a, [W_ISINBATTLE] ; W_ISINBATTLE
- inc a
- ret z
- ld a, [H_AUTOBGTRANSFERENABLED]
- push af
- ld a, [hTilesetType]
- push af
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ld [hTilesetType], a ; no flower/water BG tile animations
- call LoadCurrentMapView
- call GoPAL_SET_CF1C
- ld hl, wMapViewVRAMPointer
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, -2 * 32
- add hl, de
- ld a, h
- and $3
- or $98
- ld a, l
- ld [wHPBarMaxHP], a
- ld a, h
- ld [wHPBarMaxHP + 1], a
- ld a, 2
- ld [$ffbe], a
- ld c, 9 ; number of rows of 2x2 tiles (this covers the whole screen)
-.redrawRowLoop
- push bc
- push hl
- push hl
- ld hl, wTileMap - 2 * 20
- ld de, 20
- ld a, [$ffbe]
-.asm_ef1a
- add hl, de
- dec a
- jr nz, .asm_ef1a
- call CopyToScreenEdgeTiles
- pop hl
- ld de, $20
- ld a, [$ffbe]
- ld c, a
-.asm_ef28
- add hl, de
- ld a, h
- and $3
- or $98
- dec c
- jr nz, .asm_ef28
- ld [H_SCREENEDGEREDRAWADDR + 1], a
- ld a, l
- ld [H_SCREENEDGEREDRAWADDR], a
- ld a, REDRAWROW
- ld [H_SCREENEDGEREDRAW], a
- call DelayFrame
- ld hl, $ffbe
- inc [hl]
- inc [hl]
- pop hl
- pop bc
- dec c
- jr nz, .redrawRowLoop
- pop af
- ld [hTilesetType], a
- pop af
- ld [H_AUTOBGTRANSFERENABLED], a
- ret
-
-CompareHLWithBC: ; ef4e (3:6f4e)
- ld a, h
- sub b
- ret nz
- ld a, l
- sub c
- ret
+INCLUDE "engine/overworld/wild_mons.asm"
-INCLUDE "engine/overworld/cut.asm"
+INCLUDE "engine/items/items.asm"
-MarkTownVisitedAndLoadMissableObjects: ; f113 (3:7113)
- ld a, [W_CURMAP]
- cp ROUTE_1
- jr nc, .notInTown
- ld c, a
- ld b, $1
- ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying)
- predef FlagActionPredef
-.notInTown
- ld hl, MapHSPointers
- ld a, [W_CURMAP]
- ld b, $0
- ld c, a
- add hl, bc
- add hl, bc
- ld a, [hli] ; load missable objects pointer in hl
- ld h, [hl]
- ; fall through
-
-LoadMissableObjects: ; f132 (3:7132)
- ld l, a
- push hl
- ld de, MapHS00 ; calculate difference between out pointer and the base pointer
- ld a, l
- sub e
- jr nc, .asm_f13c
- dec h
-.asm_f13c
- ld l, a
- ld a, h
- sub d
- ld h, a
- ld a, h
- ld [H_DIVIDEND], a
- ld a, l
- ld [H_DIVIDEND+1], a
- xor a
- ld [H_DIVIDEND+2], a
- ld [H_DIVIDEND+3], a
- ld a, $3
- ld [H_DIVISOR], a
- ld b, $2
- call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
- ld a, [W_CURMAP] ; W_CURMAP
- ld b, a
- ld a, [H_DIVIDEND+3]
- ld c, a ; store global offset in c
- ld de, W_MISSABLEOBJECTLIST
- pop hl
-.writeMissableObjectsListLoop
- ld a, [hli]
- cp $ff
- jr z, .done ; end of list
- cp b
- jr nz, .done ; not for current map anymore
- ld a, [hli]
- inc hl
- ld [de], a ; write (map-local) sprite ID
- inc de
- ld a, c
- inc c
- ld [de], a ; write (global) missable object index
- inc de
- jr .writeMissableObjectsListLoop
-.done
- ld a, $ff
- ld [de], a ; write sentinel
- ret
-
-InitializeMissableObjectsFlags: ; f175 (3:7175)
- ld hl, W_MISSABLEOBJECTFLAGS
- ld bc, $20
- xor a
- call FillMemory ; clear missable objects flags
- ld hl, MapHS00
- xor a
- ld [wd048], a
-.missableObjectsLoop
- ld a, [hli]
- cp $ff ; end of list
- ret z
- push hl
- inc hl
- ld a, [hl]
- cp Hide
- jr nz, .asm_f19d
- ld hl, W_MISSABLEOBJECTFLAGS
- ld a, [wd048]
- ld c, a
- ld b, $1
- call MissableObjectFlagAction ; set flag iff Item is hidden
-.asm_f19d
- ld hl, wd048
- inc [hl]
- pop hl
- inc hl
- inc hl
- jr .missableObjectsLoop
-
-; tests if current sprite is a missable object that is hidden/has been removed
-IsObjectHidden: ; f1a6 (3:71a6)
- ld a, [H_CURRENTSPRITEOFFSET]
- swap a
- ld b, a
- ld hl, W_MISSABLEOBJECTLIST
-.loop
- ld a, [hli]
- cp $ff
- jr z, .notHidden ; not missable -> not hidden
- cp b
- ld a, [hli]
- jr nz, .loop
- ld c, a
- ld b, $2
- ld hl, W_MISSABLEOBJECTFLAGS
- call MissableObjectFlagAction
- ld a, c
- and a
- jr nz, .hidden
-.notHidden
- xor a
-.hidden
- ld [$ffe5], a
- ret
-
-; adds missable object (items, leg. pokemon, etc.) to the map
-; [wcc4d]: index of the missable object to be added (global index)
-ShowObject: ; f1c8 (3:71c8)
-ShowObject2:
- ld hl, W_MISSABLEOBJECTFLAGS
- ld a, [wcc4d]
- ld c, a
- ld b, $0
- call MissableObjectFlagAction ; reset "removed" flag
- jp UpdateSprites
-
-; removes missable object (items, leg. pokemon, etc.) from the map
-; [wcc4d]: index of the missable object to be removed (global index)
-HideObject: ; f1d7 (3:71d7)
- ld hl, W_MISSABLEOBJECTFLAGS
- ld a, [wcc4d]
- ld c, a
- ld b, $1
- call MissableObjectFlagAction ; set "removed" flag
- jp UpdateSprites
-
-MissableObjectFlagAction:
-; identical to FlagAction
-
- push hl
- push de
- push bc
-
- ; bit
- ld a, c
- ld d, a
- and 7
- ld e, a
-
- ; byte
- ld a, d
- srl a
- srl a
- srl a
- add l
- ld l, a
- jr nc, .ok
- inc h
-.ok
-
- ; d = 1 << e (bitmask)
- inc e
- ld d, 1
-.shift
- dec e
- jr z, .shifted
- sla d
- jr .shift
-.shifted
-
- ld a, b
- and a
- jr z, .reset
- cp 2
- jr z, .read
-
-.set
- ld a, [hl]
- ld b, a
- ld a, d
- or b
- ld [hl], a
- jr .done
-
-.reset
- ld a, [hl]
- ld b, a
- ld a, d
- xor $ff
- and b
- ld [hl], a
- jr .done
-
-.read
- ld a, [hl]
- ld b, a
- ld a, d
- and b
-
-.done
- pop bc
- pop de
- pop hl
- ld c, a
- ret
-
-TryPushingBoulder: ; f225 (3:7225)
- ld a, [wd728]
- bit 0, a ; using Strength?
- ret z
- ld a, [wFlags_0xcd60]
- bit 1, a ; has boulder dust animation from previous push played yet?
- ret nz
- xor a
- ld [$ff8c], a
- call IsSpriteInFrontOfPlayer
- ld a, [$ff8c]
- ld [wBoulderSpriteIndex], a
- and a
- jp z, ResetBoulderPushFlags
- ld hl, wSpriteStateData1 + 1
- ld d, $0
- ld a, [$ff8c]
- swap a
- ld e, a
- add hl, de
- res 7, [hl]
- call GetSpriteMovementByte2Pointer
- ld a, [hl]
- cp BOULDER_MOVEMENT_BYTE_2
- jp nz, ResetBoulderPushFlags
- ld hl, wFlags_0xcd60
- bit 6, [hl]
- set 6, [hl] ; indicate that the player has tried pushing
- ret z ; the player must try pushing twice before the boulder will move
- ld a, [hJoyHeld]
- and $f0
- ret z
- predef CheckForCollisionWhenPushingBoulder
- ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
- and a ; was there a collision?
- jp nz, ResetBoulderPushFlags
- ld a, [hJoyHeld]
- ld b, a
- ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
- cp SPRITE_FACING_UP
- jr z, .pushBoulderUp
- cp SPRITE_FACING_LEFT
- jr z, .pushBoulderLeft
- cp SPRITE_FACING_RIGHT
- jr z, .pushBoulderRight
-.pushBoulderDown
- bit 7, b
- ret z
- ld de, PushBoulderDownMovementData
- jr .done
-.pushBoulderUp
- bit 6, b
- ret z
- ld de, PushBoulderUpMovementData
- jr .done
-.pushBoulderLeft
- bit 5, b
- ret z
- ld de, PushBoulderLeftMovementData
- jr .done
-.pushBoulderRight
- bit 4, b
- ret z
- ld de, PushBoulderRightMovementData
-.done
- call MoveSprite
- ld a, (SFX_02_53 - SFX_Headers_02) / 3
- call PlaySound
- ld hl, wFlags_0xcd60
- set 1, [hl]
- ret
-
-PushBoulderUpMovementData: ; f2ad (3:72ad)
- db NPC_MOVEMENT_UP,$FF
-
-PushBoulderDownMovementData: ; f2af (3:72af)
- db NPC_MOVEMENT_DOWN,$FF
-
-PushBoulderLeftMovementData: ; f2b1 (3:72b1)
- db NPC_MOVEMENT_LEFT,$FF
-
-PushBoulderRightMovementData: ; f2b3 (3:72b3)
- db NPC_MOVEMENT_RIGHT,$FF
-
-DoBoulderDustAnimation: ; f2b5 (3:72b5)
- ld a, [wd730]
- bit 0, a
- ret nz
- callab AnimateBoulderDust
- call DiscardButtonPresses
- ld [wJoyIgnore], a
- call ResetBoulderPushFlags
- set 7, [hl]
- ld a, [wBoulderSpriteIndex]
- ld [H_SPRITEINDEX], a
- call GetSpriteMovementByte2Pointer
- ld [hl], $10
- ld a, (SFX_02_56 - SFX_Headers_02) / 3
- jp PlaySound
-
-ResetBoulderPushFlags: ; f2dd (3:72dd)
- ld hl, wFlags_0xcd60
- res 1, [hl]
- res 6, [hl]
- ret
-
-_AddPartyMon: ; f2e5 (3:72e5)
- ld de, wPartyCount ; wPartyCount
- ld a, [wcc49]
- and $f
- jr z, .asm_f2f2
- ld de, wEnemyPartyCount ; wEnemyPartyCount
-.asm_f2f2
- ld a, [de]
- inc a
- cp PARTY_LENGTH + 1
- ret nc
- ld [de], a
- ld a, [de]
- ld [$ffe4], a
- add e
- ld e, a
- jr nc, .asm_f300
- inc d
-.asm_f300
- ld a, [wcf91]
- ld [de], a
- inc de
- ld a, $ff
- ld [de], a
- ld hl, wPartyMonOT ; wd273
- ld a, [wcc49]
- and $f
- jr z, .asm_f315
- ld hl, wEnemyMonOT
-.asm_f315
- ld a, [$ffe4]
- dec a
- call SkipFixedLengthTextEntries
- ld d, h
- ld e, l
- ld hl, wPlayerName ; wd158
- ld bc, $b
- call CopyData
- ld a, [wcc49]
- and a
- jr nz, .asm_f33f
- ld hl, wPartyMonNicks ; wPartyMonNicks
- ld a, [$ffe4]
- dec a
- call SkipFixedLengthTextEntries
- ld a, $2
- ld [wd07d], a
- predef AskName
-.asm_f33f
- ld hl, wPartyMons
- ld a, [wcc49]
- and $f
- jr z, .asm_f34c
- ld hl, wEnemyMons
-.asm_f34c
- ld a, [$ffe4]
- dec a
- ld bc, wPartyMon2 - wPartyMon1
- call AddNTimes
- ld e, l
- ld d, h
- push hl
- ld a, [wcf91]
- ld [wd0b5], a
- call GetMonHeader
- ld hl, W_MONHEADER
- ld a, [hli]
- ld [de], a
- inc de
- pop hl
- push hl
- ld a, [wcc49]
- and $f
- ld a, $98 ; set enemy trainer mon IVs to fixed average values
- ld b, $88
- jr nz, .writeFreshMonData
- ld a, [wcf91]
- ld [wd11e], a
- push de
- predef IndexToPokedex
- pop de
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, $2
- ld hl, wPokedexOwned ; wPokedexOwned
- call FlagAction
- ld a, c
- ld [wd153], a
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, $1
- push bc
- call FlagAction
- pop bc
- ld hl, wPokedexSeen ; wd30a
- call FlagAction
- pop hl
- push hl
- ld a, [W_ISINBATTLE] ; W_ISINBATTLE
- and a
- jr nz, .copyEnemyMonData
- call Random ; generate random IVs
- ld b, a
- call Random
-.writeFreshMonData ; f3b3
- push bc
- ld bc, $1b
- add hl, bc
- pop bc
- ld [hli], a
- ld [hl], b ; write IVs
- ld bc, $fff4
- add hl, bc
- ld a, $1
- ld c, a
- xor a
- ld b, a
- call CalcStat ; calc HP stat (set cur Hp to max HP)
- ld a, [H_MULTIPLICAND+1]
- ld [de], a
- inc de
- ld a, [H_MULTIPLICAND+2]
- ld [de], a
- inc de
- xor a
- ld [de], a ; level (?)
- inc de
- ld [de], a ; status ailments
- inc de
- jr .copyMonTypesAndMoves
-.copyEnemyMonData
- ld bc, $1b
- add hl, bc
- ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon
- ld [hli], a
- ld a, [wEnemyMonDVs + 1]
- ld [hl], a
- ld a, [wEnemyMonHP] ; copy HP from cur enemy mon
- ld [de], a
- inc de
- ld a, [wEnemyMonHP+1]
- ld [de], a
- inc de
- xor a
- ld [de], a ; level (?)
- inc de
- ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon
- ld [de], a
- inc de
-.copyMonTypesAndMoves
- ld hl, W_MONHTYPES
- ld a, [hli] ; type 1
- ld [de], a
- inc de
- ld a, [hli] ; type 2
- ld [de], a
- inc de
- ld a, [hli] ; unused (?)
- ld [de], a
- ld hl, W_MONHMOVES
- ld a, [hli]
- inc de
- push de
- ld [de], a
- ld a, [hli]
- inc de
- ld [de], a
- ld a, [hli]
- inc de
- ld [de], a
- ld a, [hli]
- inc de
- ld [de], a
- push de
- dec de
- dec de
- dec de
- xor a
- ld [wHPBarMaxHP], a
- predef WriteMonMoves
- pop de
- ld a, [wPlayerID] ; set trainer ID to player ID
- inc de
- ld [de], a
- ld a, [wPlayerID + 1]
- inc de
- ld [de], a
- push de
- ld a, [W_CURENEMYLVL]
- ld d, a
- callab CalcExperience
- pop de
- inc de
- ld a, [H_MULTIPLICAND] ; write experience
- ld [de], a
- inc de
- ld a, [H_MULTIPLICAND+1]
- ld [de], a
- inc de
- ld a, [H_MULTIPLICAND+2]
- ld [de], a
- xor a
- ld b, $a
-.writeEVsLoop ; set all EVs to 0
- inc de
- ld [de], a
- dec b
- jr nz, .writeEVsLoop
- inc de
- inc de
- pop hl
- call AddPartyMon_WriteMovePP
- inc de
- ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
- ld [de], a
- inc de
- ld a, [W_ISINBATTLE] ; W_ISINBATTLE
- dec a
- jr nz, .calcFreshStats
- ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
- ld bc, $a
- call CopyData ; copy stats of cur enemy mon
- pop hl
- jr .done
-.calcFreshStats
- pop hl
- ld bc, $10
- add hl, bc
- ld b, $0
- call CalcStats ; calculate fresh set of stats
-.done
- scf
- ret
-
-LoadMovePPs: ; f473 (3:7473)
- call GetPredefRegisters
- ; fallthrough
-AddPartyMon_WriteMovePP: ; f476 (3:7476)
- ld b, $4
-.pploop
- ld a, [hli] ; read move ID
- and a
- jr z, .empty
- dec a
- push hl
- push de
- push bc
- ld hl, Moves
- ld bc, $6
- call AddNTimes
- ld de, wcd6d
- ld a, BANK(Moves)
- call FarCopyData
- pop bc
- pop de
- pop hl
- ld a, [wcd72] ; sixth move byte = pp
-.empty
- inc de
- ld [de], a
- dec b
- jr nz, .pploop ; there are still moves to read
- ret
-
-; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party
-; used in the cable club trade center
-_AddEnemyMonToPlayerParty: ; f49d (3:749d)
- ld hl, wPartyCount
- ld a, [hl]
- cp PARTY_LENGTH
- scf
- ret z ; party full, return failure
- inc a
- ld [hl], a ; add 1 to party members
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [wcf91]
- ld [hli], a ; add mon as last list entry
- ld [hl], $ff ; write new sentinel
- ld hl, wPartyMons
- ld a, [wPartyCount]
- dec a
- ld bc, wPartyMon2 - wPartyMon1
- call AddNTimes
- ld e, l
- ld d, h
- ld hl, wLoadedMon
- call CopyData ; write new mon's data (from wLoadedMon)
- ld hl, wPartyMonOT
- ld a, [wPartyCount]
- dec a
- call SkipFixedLengthTextEntries
- ld d, h
- ld e, l
- ld hl, wEnemyMonOT
- ld a, [wWhichPokemon]
- call SkipFixedLengthTextEntries
- ld bc, $000b
- call CopyData ; write new mon's OT name (from an enemy mon)
- ld hl, wPartyMonNicks
- ld a, [wPartyCount]
- dec a
- call SkipFixedLengthTextEntries
- ld d, h
- ld e, l
- ld hl, wEnemyMonNicks
- ld a, [wWhichPokemon]
- call SkipFixedLengthTextEntries
- ld bc, $000b
- call CopyData ; write new mon's nickname (from an enemy mon)
- ld a, [wcf91]
- ld [wd11e], a
- predef IndexToPokedex
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, $1
- ld hl, wPokedexOwned
- push bc
- call FlagAction ; add to owned pokemon
- pop bc
- ld hl, wPokedexSeen
- call FlagAction ; add to seen pokemon
- and a
- ret ; return success
-
-Func_f51e: ; f51e (3:751e)
- ld a, [wcf95]
- and a
- jr z, .checkPartyMonSlots
- cp $2
- jr z, .checkPartyMonSlots
- cp $3
- ld hl, wDayCareMon
- jr z, .asm_f575
- ld hl, W_NUMINBOX ; wda80
- ld a, [hl]
- cp MONS_PER_BOX
- jr nz, .partyOrBoxNotFull
- jr .boxFull
-.checkPartyMonSlots
- ld hl, wPartyCount ; wPartyCount
- ld a, [hl]
- cp PARTY_LENGTH
- jr nz, .partyOrBoxNotFull
-.boxFull
- scf
- ret
-.partyOrBoxNotFull
- inc a
- ld [hl], a ; increment number of mons in party/box
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [wcf95]
- cp $2
- ld a, [wDayCareMon]
- jr z, .asm_f556
- ld a, [wcf91]
-.asm_f556
- ld [hli], a ; write new mon ID
- ld [hl], $ff ; write new sentinel
- ld a, [wcf95]
- dec a
- ld hl, wPartyMons
- ld bc, wPartyMon2 - wPartyMon1 ; $2c
- ld a, [wPartyCount] ; wPartyCount
- jr nz, .skipToNewMonEntry
- ld hl, wBoxMons
- ld bc, wBoxMon2 - wBoxMon1 ; $21
- ld a, [W_NUMINBOX] ; wda80
-.skipToNewMonEntry
- dec a
- call AddNTimes
-.asm_f575
- push hl
- ld e, l
- ld d, h
- ld a, [wcf95]
- and a
- ld hl, wBoxMons
- ld bc, wBoxMon2 - wBoxMon1 ; $21
- jr z, .asm_f591
- cp $2
- ld hl, wDayCareMon
- jr z, .asm_f597
- ld hl, wPartyMons
- ld bc, wPartyMon2 - wPartyMon1 ; $2c
-.asm_f591
- ld a, [wWhichPokemon] ; wWhichPokemon
- call AddNTimes
-.asm_f597
- push hl
- push de
- ld bc, wBoxMon2 - wBoxMon1
- call CopyData
- pop de
- pop hl
- ld a, [wcf95]
- and a
- jr z, .asm_f5b4
- cp $2
- jr z, .asm_f5b4
- ld bc, wBoxMon2 - wBoxMon1
- add hl, bc
- ld a, [hl]
- inc de
- inc de
- inc de
- ld [de], a
-.asm_f5b4
- ld a, [wcf95]
- cp $3
- ld de, W_DAYCAREMONOT
- jr z, .asm_f5d3
- dec a
- ld hl, wPartyMonOT ; wd273
- ld a, [wPartyCount] ; wPartyCount
- jr nz, .asm_f5cd
- ld hl, wBoxMonOT
- ld a, [W_NUMINBOX] ; wda80
-.asm_f5cd
- dec a
- call SkipFixedLengthTextEntries
- ld d, h
- ld e, l
-.asm_f5d3
- ld hl, wBoxMonOT
- ld a, [wcf95]
- and a
- jr z, .asm_f5e6
- ld hl, W_DAYCAREMONOT
- cp $2
- jr z, .asm_f5ec
- ld hl, wPartyMonOT ; wd273
-.asm_f5e6
- ld a, [wWhichPokemon] ; wWhichPokemon
- call SkipFixedLengthTextEntries
-.asm_f5ec
- ld bc, $b
- call CopyData
- ld a, [wcf95]
- cp $3
- ld de, W_DAYCAREMONNAME
- jr z, .asm_f611
- dec a
- ld hl, wPartyMonNicks ; wPartyMonNicks
- ld a, [wPartyCount] ; wPartyCount
- jr nz, .asm_f60b
- ld hl, wBoxMonNicks
- ld a, [W_NUMINBOX] ; wda80
-.asm_f60b
- dec a
- call SkipFixedLengthTextEntries
- ld d, h
- ld e, l
-.asm_f611
- ld hl, wBoxMonNicks
- ld a, [wcf95]
- and a
- jr z, .asm_f624
- ld hl, W_DAYCAREMONNAME
- cp $2
- jr z, .asm_f62a
- ld hl, wPartyMonNicks ; wPartyMonNicks
-.asm_f624
- ld a, [wWhichPokemon] ; wWhichPokemon
- call SkipFixedLengthTextEntries
-.asm_f62a
- ld bc, $b
- call CopyData
- pop hl
- ld a, [wcf95]
- cp $1
- jr z, .asm_f664
- cp $3
- jr z, .asm_f664
- push hl
- srl a
- add $2
- ld [wcc49], a
- call LoadMonData
- callba CalcLevelFromExperience
- ld a, d
- ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
- pop hl
- ld bc, wBoxMon2 - wBoxMon1
- add hl, bc
- ld [hli], a
- ld d, h
- ld e, l
- ld bc, $ffee
- add hl, bc
- ld b, $1
- call CalcStats
-.asm_f664
- and a
- ret
-
-
-FlagActionPredef:
- call GetPredefRegisters
-
-FlagAction:
-; Perform action b on bit c
-; in the bitfield at hl.
-; 0: reset
-; 1: set
-; 2: read
-; Return the result in c.
-
- push hl
- push de
- push bc
-
- ; bit
- ld a, c
- ld d, a
- and 7
- ld e, a
-
- ; byte
- ld a, d
- srl a
- srl a
- srl a
- add l
- ld l, a
- jr nc, .ok
- inc h
-.ok
-
- ; d = 1 << e (bitmask)
- inc e
- ld d, 1
-.shift
- dec e
- jr z, .shifted
- sla d
- jr .shift
-.shifted
-
- ld a, b
- and a
- jr z, .reset
- cp 2
- jr z, .read
-
-.set
- ld b, [hl]
- ld a, d
- or b
- ld [hl], a
- jr .done
-
-.reset
- ld b, [hl]
- ld a, d
- xor $ff
- and b
- ld [hl], a
- jr .done
-
-.read
- ld b, [hl]
- ld a, d
- and b
-.done
- pop bc
- pop de
- pop hl
- ld c, a
- ret
-
-
-HealParty:
-; Restore HP and PP.
-
- ld hl, wPartySpecies
- ld de, wPartyMon1HP
-.healmon
- ld a, [hli]
- cp $ff
- jr z, .done
-
- push hl
- push de
-
- ld hl, wPartyMon1Status - wPartyMon1HP
- add hl, de
- xor a
- ld [hl], a
-
- push de
- ld b, NUM_MOVES ; A Pokémon has 4 moves
-.pp
- ld hl, wPartyMon1Moves - wPartyMon1HP
- add hl, de
-
- ld a, [hl]
- and a
- jr z, .nextmove
-
- dec a
- ld hl, wPartyMon1PP - wPartyMon1HP
- add hl, de
-
- push hl
- push de
- push bc
-
- ld hl, Moves
- ld bc, $0006
- call AddNTimes
- ld de, wcd6d
- ld a, BANK(Moves)
- call FarCopyData
- ld a, [wcd72] ; default pp
-
- pop bc
- pop de
- pop hl
-
- inc de
- push bc
- ld b, a
- ld a, [hl]
- and $c0
- add b
- ld [hl], a
- pop bc
-
-.nextmove
- dec b
- jr nz, .pp
- pop de
-
- ld hl, wPartyMon1MaxHP - wPartyMon1HP
- add hl, de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
-
- pop de
- pop hl
-
- push hl
- ld bc, wPartyMon2 - wPartyMon1
- ld h, d
- ld l, e
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- jr .healmon
-
-.done
- xor a
- ld [wWhichPokemon], a
- ld [wd11e], a
-
- ld a, [wPartyCount]
- ld b, a
-.ppup
- push bc
- call RestoreBonusPP
- pop bc
- ld hl, wWhichPokemon
- inc [hl]
- dec b
- jr nz, .ppup
- ret
-
-
-DivideBCDPredef::
-DivideBCDPredef2::
-DivideBCDPredef3::
-DivideBCDPredef4::
- call GetPredefRegisters
-
-DivideBCD::
- xor a
- ld [$ffa5], a
- ld [$ffa6], a
- ld [$ffa7], a
- ld d, $1
-.asm_f72a
- ld a, [$ffa2]
- and $f0
- jr nz, .asm_f75b
- inc d
- ld a, [$ffa2]
- swap a
- and $f0
- ld b, a
- ld a, [$ffa3]
- swap a
- ld [$ffa3], a
- and $f
- or b
- ld [$ffa2], a
- ld a, [$ffa3]
- and $f0
- ld b, a
- ld a, [$ffa4]
- swap a
- ld [$ffa4], a
- and $f
- or b
- ld [$ffa3], a
- ld a, [$ffa4]
- and $f0
- ld [$ffa4], a
- jr .asm_f72a
-.asm_f75b
- push de
- push de
- call Func_f800
- pop de
- ld a, b
- swap a
- and $f0
- ld [$ffa5], a
- dec d
- jr z, .asm_f7bc
- push de
- call Func_f7d7
- call Func_f800
- pop de
- ld a, [$ffa5]
- or b
- ld [$ffa5], a
- dec d
- jr z, .asm_f7bc
- push de
- call Func_f7d7
- call Func_f800
- pop de
- ld a, b
- swap a
- and $f0
- ld [$ffa6], a
- dec d
- jr z, .asm_f7bc
- push de
- call Func_f7d7
- call Func_f800
- pop de
- ld a, [$ffa6]
- or b
- ld [$ffa6], a
- dec d
- jr z, .asm_f7bc
- push de
- call Func_f7d7
- call Func_f800
- pop de
- ld a, b
- swap a
- and $f0
- ld [$ffa7], a
- dec d
- jr z, .asm_f7bc
- push de
- call Func_f7d7
- call Func_f800
- pop de
- ld a, [$ffa7]
- or b
- ld [$ffa7], a
-.asm_f7bc
- ld a, [$ffa5]
- ld [$ffa2], a
- ld a, [$ffa6]
- ld [$ffa3], a
- ld a, [$ffa7]
- ld [$ffa4], a
- pop de
- ld a, $6
- sub d
- and a
- ret z
-.asm_f7ce
- push af
- call Func_f7d7
- pop af
- dec a
- jr nz, .asm_f7ce
- ret
-
-Func_f7d7: ; f7d7 (3:77d7)
- ld a, [$ffa4]
- swap a
- and $f
- ld b, a
- ld a, [$ffa3]
- swap a
- ld [$ffa3], a
- and $f0
- or b
- ld [$ffa4], a
- ld a, [$ffa3]
- and $f
- ld b, a
- ld a, [$ffa2]
- swap a
- ld [$ffa2], a
- and $f0
- or b
- ld [$ffa3], a
- ld a, [$ffa2]
- and $f
- ld [$ffa2], a
- ret
-
-Func_f800: ; f800 (3:7800)
- ld bc, $3
-.asm_f803
- ld de, $ff9f
- ld hl, $ffa2
- push bc
- call StringCmp
- pop bc
- ret c
- inc b
- ld de, $ffa1
- ld hl, $ffa4
- push bc
- call SubBCD
- pop bc
- jr .asm_f803
-
-
-AddBCDPredef::
- call GetPredefRegisters
-
-AddBCD::
- and a
- ld b, c
-.add
- ld a, [de]
- adc [hl]
- daa
- ld [de], a
- dec de
- dec hl
- dec c
- jr nz, .add
- jr nc, .done
- ld a, $99
- inc de
-.fill
- ld [de], a
- inc de
- dec b
- jr nz, .fill
-.done
- ret
-
-
-SubBCDPredef::
- call GetPredefRegisters
-
-SubBCD::
- and a
- ld b, c
-.sub
- ld a, [de]
- sbc [hl]
- daa
- ld [de], a
- dec de
- dec hl
- dec c
- jr nz, .sub
- jr nc, .done
- ld a, $00
- inc de
-.fill
- ld [de], a
- inc de
- dec b
- jr nz, .fill
- scf
-.done
- ret
-
-
-InitPlayerData:
-InitPlayerData2:
-
- call Random
- ld a, [hRandomSub]
- ld [wPlayerID], a
-
- call Random
- ld a, [hRandomAdd]
- ld [wPlayerID + 1], a
-
- ld a, $ff
- ld [wd71b], a ; XXX what's this?
-
- ld hl, wPartyCount
- call InitializeEmptyList
- ld hl, W_NUMINBOX
- call InitializeEmptyList
- ld hl, wNumBagItems
- call InitializeEmptyList
- ld hl, wNumBoxItems
- call InitializeEmptyList
-
-START_MONEY EQU $3000
- ld hl, wPlayerMoney + 1
- ld a, START_MONEY / $100
- ld [hld], a
- xor a
- ld [hli], a
- inc hl
- ld [hl], a
-
- ld [wcc49], a
-
- ld hl, W_OBTAINEDBADGES
- ld [hli], a
-
- ld [hl], a
-
- ld hl, wPlayerCoins
- ld [hli], a
- ld [hl], a
-
- ld hl, W_GAMEPROGRESSFLAGS
- ld bc, $c8
- call FillMemory ; clear all game progress flags
-
- jp InitializeMissableObjectsFlags
-
-InitializeEmptyList:
- xor a ; count
- ld [hli], a
- dec a ; terminator
- ld [hl], a
- ret
-
-
-IsItemInBag_: ; f8a5 (3:78a5)
- call GetPredefRegisters
- ld hl, wNumBagItems ; wNumBagItems
-.asm_f8ab
- inc hl
- ld a, [hli]
- cp $ff
- jr z, .asm_f8b7
- cp b
- jr nz, .asm_f8ab
- ld a, [hl]
- ld b, a
- ret
-.asm_f8b7
- ld b, $0
- ret
-
-FindPathToPlayer: ; f8ba (3:78ba)
- xor a
- ld hl, $ff97
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld hl, wNPCMovementDirections2
- ld de, $0
-.loop
- ld a, [$ff99]
- ld b, a
- ld a, [$ff95] ; Y distance in steps
- call CalcDifference
- ld d, a
- and a
- jr nz, .asm_f8da
- ld a, [$ff98]
- set 0, a
- ld [$ff98], a
-.asm_f8da
- ld a, [$ff9a]
- ld b, a
- ld a, [$ff96] ; X distance in steps
- call CalcDifference
- ld e, a
- and a
- jr nz, .asm_f8ec
- ld a, [$ff98]
- set 1, a
- ld [$ff98], a
-.asm_f8ec
- ld a, [$ff98]
- cp $3
- jr z, .done
- ld a, e
- cp d
- jr c, .asm_f90a
- ld a, [$ff9d]
- bit 1, a
- jr nz, .asm_f900
- ld d, NPC_MOVEMENT_RIGHT
- jr .asm_f902
-.asm_f900
- ld d, NPC_MOVEMENT_LEFT
-.asm_f902
- ld a, [$ff9a]
- add $1
- ld [$ff9a], a
- jr .asm_f91c
-.asm_f90a
- ld a, [$ff9d]
- bit 0, a
- jr nz, .asm_f914
- ld d, NPC_MOVEMENT_DOWN
- jr .asm_f916
-.asm_f914
- ld d, NPC_MOVEMENT_UP
-.asm_f916
- ld a, [$ff99]
- add $1
- ld [$ff99], a
-.asm_f91c
- ld a, d
- ld [hli], a
- ld a, [$ff97]
- inc a
- ld [$ff97], a
- jp .loop
-.done
- ld [hl], $ff
- ret
-
-CalcPositionOfPlayerRelativeToNPC: ; f929 (3:7929)
- xor a
- ld [$ff9d], a
- ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels
- ld d, a
- ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels
- ld e, a
- ld hl, wSpriteStateData1
- ld a, [$ff95] ; sprite offset
- add l
- add $4
- ld l, a
- jr nc, .noCarry
- inc h
-.noCarry
- ld a, d
- ld b, a
- ld a, [hli] ; NPC sprite screen Y position in pixels
- call CalcDifference
- jr nc, .NPCSouthOfOrAlignedWithPlayer
-.NPCNorthOfPlayer
- push hl
- ld hl, $ff9d
- bit 0, [hl]
- set 0, [hl]
- pop hl
- jr .divideYDistance
-.NPCSouthOfOrAlignedWithPlayer
- push hl
- ld hl, $ff9d
- bit 0, [hl]
- res 0, [hl]
- pop hl
-.divideYDistance
- push hl
- ld hl, $ffe5
- ld [hli], a
- ld a, 16
- ld [hli], a
- call DivideBytes ; divide Y absolute distance by 16
- ld a, [hl] ; quotient
- ld [$ff95], a
- pop hl
- inc hl
- ld b, e
- ld a, [hl] ; NPC sprite screen X position in pixels
- call CalcDifference
- jr nc, .NPCEastOfOrAlignedWithPlayer
-.NPCWestOfPlayer
- push hl
- ld hl, $ff9d
- bit 1, [hl]
- set 1, [hl]
- pop hl
- jr .divideXDistance
-.NPCEastOfOrAlignedWithPlayer
- push hl
- ld hl, $ff9d
- bit 1, [hl]
- res 1, [hl]
- pop hl
-.divideXDistance
- ld [$ffe5], a
- ld a, 16
- ld [$ffe6], a
- call DivideBytes ; divide X absolute distance by 16
- ld a, [$ffe7] ; quotient
- ld [$ff96], a
- ld a, [$ff9b]
- and a
- ret z
- ld a, [$ff9d]
- cpl
- and $3
- ld [$ff9d], a
- ret
-
-ConvertNPCMovementDirectionsToJoypadMasks: ; f9a0 (3:79a0)
- ld a, [$ff95]
- ld [wNPCMovementDirections2Index], a
- dec a
- ld de, wSimulatedJoypadStatesEnd
- ld hl, wNPCMovementDirections2
- add l
- ld l, a
- jr nc, .loop
- inc h
-.loop
- ld a, [hld]
- call ConvertNPCMovementDirectionToJoypadMask
- ld [de], a
- inc de
- ld a, [$ff95]
- dec a
- ld [$ff95], a
- jr nz, .loop
- ret
-
-ConvertNPCMovementDirectionToJoypadMask: ; f9bf (3:79bf)
- push hl
- ld b, a
- ld hl, NPCMovementDirectionsToJoypadMasksTable
-.loop
- ld a, [hli]
- cp $ff
- jr z, .done
- cp b
- jr z, .loadJoypadMask
- inc hl
- jr .loop
-.loadJoypadMask
- ld a, [hl]
-.done
- pop hl
- ret
-
-NPCMovementDirectionsToJoypadMasksTable: ; f9d2 (3:79d2)
- db NPC_MOVEMENT_UP, D_UP
- db NPC_MOVEMENT_DOWN, D_DOWN
- db NPC_MOVEMENT_LEFT, D_LEFT
- db NPC_MOVEMENT_RIGHT, D_RIGHT
- db $ff
-
-Func_f9db: ; f9db (3:79db)
- ret
+INCLUDE "engine/menu/draw_badges.asm"
+INCLUDE "engine/overworld/update_map.asm"
+INCLUDE "engine/overworld/cut.asm"
+INCLUDE "engine/overworld/missable_objects.asm"
+INCLUDE "engine/overworld/push_boulder.asm"
+
+INCLUDE "engine/add_mon.asm"
+INCLUDE "engine/flag_action.asm"
+INCLUDE "engine/heal_party.asm"
+INCLUDE "engine/bcd.asm"
+INCLUDE "engine/init_player_data.asm"
+INCLUDE "engine/get_bag_item_quantity.asm"
+INCLUDE "engine/pathfinding.asm"
INCLUDE "engine/hp_bar.asm"
-
INCLUDE "engine/hidden_object_functions3.asm"
-
-SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1]
+SECTION "NPC Sprites 1", ROMX[$4000], BANK[NPC_SPRITES_1]
OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: INCBIN "gfx/sprites/rocker.2bpp"
@@ -4736,24 +158,33 @@ OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
-SECTION "Graphics", ROMX, BANK[GFX]
+SECTION "Graphics", ROMX[$5380], BANK[GFX]
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: INCBIN "gfx/font.1bpp"
+FontGraphicsEnd:
ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp"
+HpBarAndStatusGraphicsEnd:
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
+BattleHudTiles1End:
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
+BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
+GamefreakLogoGraphicsEnd:
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
+TextBoxGraphicsEnd:
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
+PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
+WorldMapTileGraphicsEnd:
PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
+PlayerCharacterTitleGraphicsEnd:
-SECTION "Battle (bank 4)", ROMX, BANK[$4]
+SECTION "Battle (bank 4)", ROMX[$68D8], BANK[$4]
INCLUDE "engine/overworld/is_player_just_outside_map.asm"
INCLUDE "engine/menu/status_screen.asm"
@@ -4775,7 +206,7 @@ INCLUDE "engine/battle/get_trainer_name.asm"
INCLUDE "engine/random.asm"
-SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2]
+SECTION "NPC Sprites 2", ROMX[$4000], BANK[NPC_SPRITES_2]
RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: INCBIN "gfx/sprites/red.2bpp"
@@ -4819,7 +250,7 @@ LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: INCBIN "gfx/sprites/seel.2bpp"
-SECTION "Battle (bank 5)", ROMX, BANK[$5]
+SECTION "Battle (bank 5)", ROMX[$7840], BANK[$5]
INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
@@ -4829,7 +260,7 @@ INCLUDE "engine/battle/moveEffects/substitute_effect.asm"
INCLUDE "engine/menu/pc.asm"
-SECTION "bank6",ROMX,BANK[$6]
+SECTION "bank6",ROMX[$4000],BANK[$6]
INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
@@ -4904,7 +335,7 @@ INCLUDE "engine/overworld/doors.asm"
INCLUDE "engine/overworld/ledges.asm"
-SECTION "bank7",ROMX,BANK[$7]
+SECTION "bank7",ROMX[$4000],BANK[$7]
INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
@@ -5079,19 +510,13 @@ INCLUDE "data/mapHeaders/billshouse.asm"
INCLUDE "scripts/billshouse.asm"
INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: INCBIN "maps/billshouse.blk"
-IF DEF(_OPTION_BEACH_HOUSE)
-INCLUDE "data/mapHeaders/beach_house.asm"
-INCLUDE "scripts/beach_house.asm"
-BeachHouseBlockdata: INCBIN "maps/beach_house.blk"
-INCLUDE "data/mapObjects/beach_house.asm"
-ENDC
INCLUDE "engine/menu/oaks_pc.asm"
INCLUDE "engine/hidden_object_functions7.asm"
-SECTION "Pics 1", ROMX, BANK[PICS_1]
+SECTION "Pics 1", ROMX[$4000], BANK[PICS_1]
RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic"
@@ -5153,13 +578,13 @@ TangelaPicFront:: INCBIN "pic/bmon/tangela.pic"
TangelaPicBack:: INCBIN "pic/monback/tangelab.pic"
-SECTION "Battle (bank 9)", ROMX, BANK[$9]
+SECTION "Battle (bank 9)", ROMX[$7D6B], BANK[$9]
INCLUDE "engine/battle/print_type.asm"
INCLUDE "engine/battle/save_trainer_name.asm"
INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm"
-SECTION "Pics 2", ROMX, BANK[PICS_2]
+SECTION "Pics 2", ROMX[$4000], BANK[PICS_2]
GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic"
@@ -5227,11 +652,11 @@ MoltresPicFront:: INCBIN "pic/bmon/moltres.pic"
MoltresPicBack:: INCBIN "pic/monback/moltresb.pic"
-SECTION "Battle (bank A)", ROMX, BANK[$A]
+SECTION "Battle (bank A)", ROMX[$7EA9], BANK[$A]
INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm"
-SECTION "Pics 3", ROMX, BANK[PICS_3]
+SECTION "Pics 3", ROMX[$4000], BANK[PICS_3]
ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack:: INCBIN "pic/monback/articunob.pic"
@@ -5305,11 +730,12 @@ BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic"
-SECTION "Battle (bank B)", ROMX, BANK[$B]
+SECTION "Battle (bank B)", ROMX[$7B7B], BANK[$B]
INCLUDE "engine/battle/display_effectiveness.asm"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
+TrainerInfoTextBoxTileGraphicsEnd:
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
@@ -5320,7 +746,7 @@ INCLUDE "engine/battle/moveEffects/pay_day_effect.asm"
INCLUDE "engine/game_corner_slots2.asm"
-SECTION "Pics 4", ROMX, BANK[PICS_4]
+SECTION "Pics 4", ROMX[$4000], BANK[PICS_4]
DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack:: INCBIN "pic/monback/dodriob.pic"
@@ -5385,12 +811,12 @@ RedPicBack:: INCBIN "pic/trainer/redb.pic"
OldManPic:: INCBIN "pic/trainer/oldman.pic"
-SECTION "Battle (bank C)", ROMX, BANK[$C]
+SECTION "Battle (bank C)", ROMX[$7F2B], BANK[$C]
INCLUDE "engine/battle/moveEffects/mist_effect.asm"
INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm"
-SECTION "Pics 5", ROMX, BANK[PICS_5]
+SECTION "Pics 5", ROMX[$4000], BANK[PICS_5]
BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic"
@@ -5448,7 +874,7 @@ VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic"
-SECTION "Battle (bank D)", ROMX, BANK[$D]
+SECTION "Battle (bank D)", ROMX[$7244], BANK[$D]
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/link_battle_versus_text.asm"
@@ -5458,7 +884,7 @@ INCLUDE "engine/multiply_divide.asm"
INCLUDE "engine/game_corner_slots.asm"
-SECTION "bankE",ROMX,BANK[$E]
+SECTION "bankE",ROMX[$4000],BANK[$E]
INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
@@ -5471,10 +897,12 @@ INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
TradingAnimationGraphics:
INCBIN "gfx/game_boy.norepeat.2bpp"
INCBIN "gfx/link_cable.2bpp"
+TradingAnimationGraphicsEnd:
TradingAnimationGraphics2:
; Pokeball traveling through the link cable.
INCBIN "gfx/trade2.2bpp"
+TradingAnimationGraphics2End:
INCLUDE "engine/evos_moves.asm"
INCLUDE "engine/battle/moveEffects/heal_effect.asm"
@@ -5482,12 +910,12 @@ INCLUDE "engine/battle/moveEffects/transform_effect.asm"
INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm"
-SECTION "bankF",ROMX,BANK[$F]
+SECTION "bankF",ROMX[$4000],BANK[$F]
INCLUDE "engine/battle/core.asm"
-SECTION "bank10",ROMX,BANK[$10]
+SECTION "bank10",ROMX[$4000],BANK[$10]
INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/trade.asm"
@@ -5495,7 +923,7 @@ INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"
-SECTION "bank11",ROMX,BANK[$11]
+SECTION "bank11",ROMX[$4000],BANK[$11]
INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
@@ -5640,7 +1068,7 @@ SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk"
INCLUDE "engine/overworld/hidden_objects.asm"
-SECTION "bank12",ROMX,BANK[$12]
+SECTION "bank12",ROMX[$4000],BANK[$12]
INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
@@ -5819,7 +1247,7 @@ INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk"
-SECTION "bank13",ROMX,BANK[$13]
+SECTION "bank13",ROMX[$4000],BANK[$13]
TrainerPics::
YoungsterPic:: INCBIN "pic/trainer/youngster.pic"
@@ -5869,22 +1297,22 @@ ChannelerPic:: INCBIN "pic/trainer/channeler.pic"
AgathaPic:: INCBIN "pic/trainer/agatha.pic"
LancePic:: INCBIN "pic/trainer/lance.pic"
-INCLUDE "data/mapHeaders/battlecenterm.asm"
-INCLUDE "scripts/battlecenterm.asm"
-INCLUDE "data/mapObjects/battlecenterm.asm"
-BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk"
+INCLUDE "data/mapHeaders/tradecenter.asm"
+INCLUDE "scripts/tradecenter.asm"
+INCLUDE "data/mapObjects/tradecenter.asm"
+TradeCenterBlocks: INCBIN "maps/tradecenter.blk"
-INCLUDE "data/mapHeaders/tradecenterm.asm"
-INCLUDE "scripts/tradecenterm.asm"
-INCLUDE "data/mapObjects/tradecenterm.asm"
-TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk"
+INCLUDE "data/mapHeaders/colosseum.asm"
+INCLUDE "scripts/colosseum.asm"
+INCLUDE "data/mapObjects/colosseum.asm"
+ColosseumBlocks: INCBIN "maps/colosseum.blk"
INCLUDE "engine/give_pokemon.asm"
INCLUDE "engine/predefs.asm"
-SECTION "bank14",ROMX,BANK[$14]
+SECTION "bank14",ROMX[$4000],BANK[$14]
INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
@@ -5962,7 +1390,7 @@ INCLUDE "engine/menu/prize_menu.asm"
INCLUDE "engine/hidden_object_functions14.asm"
-SECTION "bank15",ROMX,BANK[$15]
+SECTION "bank15",ROMX[$4000],BANK[$15]
INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
@@ -5998,11 +1426,7 @@ Route17Blocks: INCBIN "maps/route17.blk"
INCLUDE "data/mapHeaders/route19.asm"
INCLUDE "data/mapObjects/route19.asm"
-IF DEF(_OPTION_BEACH_HOUSE)
-Route19Blocks: INCBIN "maps/route19-yellow.blk"
-ELSE
Route19Blocks: INCBIN "maps/route19.blk"
-ENDC
INCLUDE "data/mapHeaders/route21.asm"
INCLUDE "data/mapObjects/route21.asm"
@@ -6058,7 +1482,7 @@ INCLUDE "engine/menu/diploma.asm"
INCLUDE "engine/overworld/trainers.asm"
-SECTION "bank16",ROMX,BANK[$16]
+SECTION "bank16",ROMX[$4000],BANK[$16]
INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
@@ -6148,7 +1572,7 @@ HallofFameRoomBlocks:
INCLUDE "engine/overworld/saffron_guards.asm"
-SECTION "bank17",ROMX,BANK[$17]
+SECTION "bank17",ROMX[$4000],BANK[$17]
SaffronMartBlocks:
LavenderMartBlocks:
@@ -6304,7 +1728,7 @@ INCLUDE "engine/predefs17_2.asm"
INCLUDE "engine/hidden_object_functions17.asm"
-SECTION "bank18",ROMX,BANK[$18]
+SECTION "bank18",ROMX[$4000],BANK[$18]
ViridianForestBlocks: INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk"
@@ -6427,7 +1851,7 @@ SilphCo11Blocks: INCBIN "maps/silphco11.blk"
INCLUDE "engine/hidden_object_functions18.asm"
-SECTION "bank19",ROMX,BANK[$19]
+SECTION "bank19",ROMX[$4000],BANK[$19]
Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
@@ -6449,7 +1873,7 @@ Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
-SECTION "bank1A",ROMX,BANK[$1A]
+SECTION "bank1A",ROMX[$4000],BANK[$1A]
INCLUDE "engine/battle/decrement_pp.asm"
@@ -6460,6 +1884,7 @@ ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
ENDC
+Version_GFXEnd:
Dojo_GFX:
Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp"
@@ -6484,7 +1909,7 @@ Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp"
Facility_Block: INCBIN "gfx/blocksets/facility.bst"
-SECTION "bank1B",ROMX,BANK[$1B]
+SECTION "bank1B",ROMX[$4000],BANK[$1B]
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
@@ -6502,7 +1927,7 @@ Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"
-SECTION "bank1C",ROMX,BANK[$1C]
+SECTION "bank1C",ROMX[$4000],BANK[$1C]
INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
@@ -6517,7 +1942,7 @@ INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"
-SECTION "bank1D",ROMX,BANK[$1D]
+SECTION "bank1D",ROMX[$4000],BANK[$1D]
CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk"
@@ -6649,7 +2074,7 @@ INCLUDE "engine/menu/league_pc.asm"
INCLUDE "engine/overworld/hidden_items.asm"
-SECTION "bank1E",ROMX,BANK[$1E]
+SECTION "bank1E",ROMX[$4000],BANK[$1E]
INCLUDE "engine/battle/animations.asm"
@@ -6669,13 +2094,3 @@ INCLUDE "engine/evolution.asm"
INCLUDE "engine/overworld/elevator.asm"
INCLUDE "engine/items/tm_prices.asm"
-
-IF DEF(_OPTION_BEACH_HOUSE)
-SECTION "bank3C",ROMX[$4314],BANK[$3C]
-
-BeachHouse_GFX:
- INCBIN "gfx/tilesets/beachhouse.2bpp"
-
-BeachHouse_Block:
- INCBIN "gfx/blocksets/beachhouse.bst"
-ENDC