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-rwxr-xr-xmain.asm32
1 files changed, 16 insertions, 16 deletions
diff --git a/main.asm b/main.asm
index 8049b646..f8871466 100755
--- a/main.asm
+++ b/main.asm
@@ -5511,7 +5511,7 @@ INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
TradingAnimationGraphics:
- INCBIN "gfx/game_boy.norepeat.2bpp"
+ INCBIN "gfx/game_boy.2bpp"
INCBIN "gfx/link_cable.2bpp"
TradingAnimationGraphicsEnd:
@@ -6473,23 +6473,23 @@ INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19]
-Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp"
+Overworld_GFX: INCBIN "gfx/tilesets/overworld.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX:
-RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp"
+RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.2bpp"
RedsHouse1_Block:
RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst"
-House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp"
+House_GFX: INCBIN "gfx/tilesets/house.2bpp"
House_Block: INCBIN "gfx/blocksets/house.bst"
-Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp"
+Mansion_GFX: INCBIN "gfx/tilesets/mansion.2bpp"
Mansion_Block: INCBIN "gfx/blocksets/mansion.bst"
-ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp"
+ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.2bpp"
ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst"
-Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp"
+Interior_GFX: INCBIN "gfx/tilesets/interior.2bpp"
Interior_Block: INCBIN "gfx/blocksets/interior.bst"
-Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp"
+Plateau_GFX: INCBIN "gfx/tilesets/plateau.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
@@ -6518,7 +6518,7 @@ Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst"
ForestGate_GFX:
Museum_GFX:
-Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp"
+Gate_GFX: INCBIN "gfx/tilesets/gate.2bpp"
ForestGate_Block:
Museum_Block:
Gate_Block: INCBIN "gfx/blocksets/gate.bst"
@@ -6531,19 +6531,19 @@ Facility_Block: INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B]
-Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
+Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
-Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp"
+Cavern_GFX: INCBIN "gfx/tilesets/cavern.2bpp"
Cavern_Block: INCBIN "gfx/blocksets/cavern.bst"
-Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp"
+Lobby_GFX: INCBIN "gfx/tilesets/lobby.2bpp"
Lobby_Block: INCBIN "gfx/blocksets/lobby.bst"
-Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp"
+Ship_GFX: INCBIN "gfx/tilesets/ship.2bpp"
Ship_Block: INCBIN "gfx/blocksets/ship.bst"
-Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp"
+Lab_GFX: INCBIN "gfx/tilesets/lab.2bpp"
Lab_Block: INCBIN "gfx/blocksets/lab.bst"
-Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp"
+Club_GFX: INCBIN "gfx/tilesets/club.2bpp"
Club_Block: INCBIN "gfx/blocksets/club.bst"
-Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
+Underground_GFX: INCBIN "gfx/tilesets/underground.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"