diff options
Diffstat (limited to 'main.asm')
-rwxr-xr-x | main.asm | 32 |
1 files changed, 16 insertions, 16 deletions
@@ -5496,7 +5496,7 @@ INCLUDE "engine/battle/trainer_ai.asm" INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm" TradingAnimationGraphics: - INCBIN "gfx/game_boy.norepeat.2bpp" + INCBIN "gfx/game_boy.2bpp" INCBIN "gfx/link_cable.2bpp" TradingAnimationGraphics2: @@ -6456,23 +6456,23 @@ INCLUDE "engine/hidden_object_functions18.asm" SECTION "bank19",ROMX,BANK[$19] -Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp" +Overworld_GFX: INCBIN "gfx/tilesets/overworld.2bpp" Overworld_Block: INCBIN "gfx/blocksets/overworld.bst" RedsHouse1_GFX: -RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp" +RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.2bpp" RedsHouse1_Block: RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst" -House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp" +House_GFX: INCBIN "gfx/tilesets/house.2bpp" House_Block: INCBIN "gfx/blocksets/house.bst" -Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp" +Mansion_GFX: INCBIN "gfx/tilesets/mansion.2bpp" Mansion_Block: INCBIN "gfx/blocksets/mansion.bst" -ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp" +ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.2bpp" ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst" -Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp" +Interior_GFX: INCBIN "gfx/tilesets/interior.2bpp" Interior_Block: INCBIN "gfx/blocksets/interior.bst" -Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp" +Plateau_GFX: INCBIN "gfx/tilesets/plateau.2bpp" Plateau_Block: INCBIN "gfx/blocksets/plateau.bst" @@ -6500,7 +6500,7 @@ Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst" ForestGate_GFX: Museum_GFX: -Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp" +Gate_GFX: INCBIN "gfx/tilesets/gate.2bpp" ForestGate_Block: Museum_Block: Gate_Block: INCBIN "gfx/blocksets/gate.bst" @@ -6513,19 +6513,19 @@ Facility_Block: INCBIN "gfx/blocksets/facility.bst" SECTION "bank1B",ROMX,BANK[$1B] -Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp" +Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.2bpp" Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst" -Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp" +Cavern_GFX: INCBIN "gfx/tilesets/cavern.2bpp" Cavern_Block: INCBIN "gfx/blocksets/cavern.bst" -Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp" +Lobby_GFX: INCBIN "gfx/tilesets/lobby.2bpp" Lobby_Block: INCBIN "gfx/blocksets/lobby.bst" -Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp" +Ship_GFX: INCBIN "gfx/tilesets/ship.2bpp" Ship_Block: INCBIN "gfx/blocksets/ship.bst" -Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp" +Lab_GFX: INCBIN "gfx/tilesets/lab.2bpp" Lab_Block: INCBIN "gfx/blocksets/lab.bst" -Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp" +Club_GFX: INCBIN "gfx/tilesets/club.2bpp" Club_Block: INCBIN "gfx/blocksets/club.bst" -Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp" +Underground_GFX: INCBIN "gfx/tilesets/underground.2bpp" Underground_Block: INCBIN "gfx/blocksets/underground.bst" |