diff options
Diffstat (limited to 'scripts')
-rwxr-xr-x | scripts/celadongamecorner.asm | 4 | ||||
-rwxr-xr-x | scripts/ceruleancity.asm | 6 | ||||
-rwxr-xr-x | scripts/fightingdojo.asm | 2 | ||||
-rwxr-xr-x | scripts/fuchsiahouse2.asm | 2 | ||||
-rwxr-xr-x | scripts/oakslab.asm | 2 | ||||
-rwxr-xr-x | scripts/pallettown.asm | 160 | ||||
-rwxr-xr-x | scripts/redshouse1f.asm | 8 | ||||
-rwxr-xr-x | scripts/redshouse2f.asm | 14 | ||||
-rwxr-xr-x | scripts/safarizoneentrance.asm | 90 |
9 files changed, 144 insertions, 144 deletions
diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index 09d2df37..cc81b076 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -144,7 +144,7 @@ CeladonGameCornerText2: ld a, [wCurrentMenuItem] and a jr nz, .asm_48d0f - ld b,COIN_CASE + ld b, COIN_CASE call IsItemInBag jr z, .asm_48d19 call Has9990Coins @@ -362,7 +362,7 @@ CeladonGameCornerText10: jr nz, .asm_48e75 ld hl, CeladonGameCornerText_48e88 call PrintText - ld b,COIN_CASE + ld b, COIN_CASE call IsItemInBag jr z, .asm_48e7f call Has9990Coins diff --git a/scripts/ceruleancity.asm b/scripts/ceruleancity.asm index d6269a64..555e75f1 100755 --- a/scripts/ceruleancity.asm +++ b/scripts/ceruleancity.asm @@ -113,10 +113,10 @@ CeruleanCityMovement1: db $FF CeruleanCityScript_1955d: - ld a,1 - ld [H_SPRITEINDEX],a + ld a, 1 + ld [H_SPRITEINDEX], a xor a ; SPRITE_FACING_DOWN - ld [hSpriteFacingDirection],a + ld [hSpriteFacingDirection], a jp SetSpriteFacingDirectionAndDelay ; face object CeruleanCityScript1: diff --git a/scripts/fightingdojo.asm b/scripts/fightingdojo.asm index fa0cdca2..5c7704f5 100755 --- a/scripts/fightingdojo.asm +++ b/scripts/fightingdojo.asm @@ -302,7 +302,7 @@ FightingDojoText7: jr nz, .done ld a, [wcf91] ld b, a - ld c,30 + ld c, 30 call GivePokemon jr nc, .done SetEvents EVENT_GOT_HITMONCHAN, EVENT_DEFEATED_FIGHTING_DOJO diff --git a/scripts/fuchsiahouse2.asm b/scripts/fuchsiahouse2.asm index f9307c04..6d49fb2f 100755 --- a/scripts/fuchsiahouse2.asm +++ b/scripts/fuchsiahouse2.asm @@ -12,7 +12,7 @@ FuchsiaHouse2Text1: TX_ASM CheckEvent EVENT_GOT_HM04 jr nz, .subtract - ld b,GOLD_TEETH + ld b, GOLD_TEETH call IsItemInBag jr nz, .asm_3f30f CheckEvent EVENT_GAVE_GOLD_TEETH diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index e73d7cf8..aa84fab9 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -981,7 +981,7 @@ OaksLabText5: predef DisplayDexRating jp .asm_1d2ed .asm_1d279 - ld b,POKE_BALL + ld b, POKE_BALL call IsItemInBag jr nz, .asm_1d2e7 CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm index a06dfd54..5b2d2a35 100755 --- a/scripts/pallettown.asm +++ b/scripts/pallettown.asm @@ -1,11 +1,11 @@ PalletTownScript: CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK - jr z,.next + jr z, .next SetEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS .next call EnableAutoTextBoxDrawing - ld hl,PalletTownScriptPointers - ld a,[wPalletTownCurScript] + ld hl, PalletTownScriptPointers + ld a, [wPalletTownCurScript] jp CallFunctionInTable PalletTownScriptPointers: @@ -20,126 +20,126 @@ PalletTownScriptPointers: PalletTownScript0: CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB ret nz - ld a,[wYCoord] + ld a, [wYCoord] cp 1 ; is player near north exit? ret nz xor a - ld [hJoyHeld],a - ld a,PLAYER_DIR_DOWN - ld [wPlayerMovingDirection],a - ld a,$FF + ld [hJoyHeld], a + ld a, PLAYER_DIR_DOWN + ld [wPlayerMovingDirection], a + ld a, $FF call PlaySound ; stop music ld a, BANK(Music_MeetProfOak) - ld c,a + ld c, a ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music call PlayMusic - ld a,$FC - ld [wJoyIgnore],a + ld a, $FC + ld [wJoyIgnore], a SetEvent EVENT_OAK_APPEARED_IN_PALLET ; trigger the next script - ld a,1 - ld [wPalletTownCurScript],a + ld a, 1 + ld [wPalletTownCurScript], a ret PalletTownScript1: xor a - ld [wcf0d],a - ld a,1 - ld [hSpriteIndexOrTextID],a + ld [wcf0d], a + ld a, 1 + ld [hSpriteIndexOrTextID], a call DisplayTextID - ld a,$FF - ld [wJoyIgnore],a - ld a,HS_PALLET_TOWN_OAK - ld [wMissableObjectIndex],a + ld a, $FF + ld [wJoyIgnore], a + ld a, HS_PALLET_TOWN_OAK + ld [wMissableObjectIndex], a predef ShowObject ; trigger the next script - ld a,2 - ld [wPalletTownCurScript],a + ld a, 2 + ld [wPalletTownCurScript], a ret PalletTownScript2: - ld a,1 - ld [H_SPRITEINDEX],a - ld a,SPRITE_FACING_UP - ld [hSpriteFacingDirection],a + ld a, 1 + ld [H_SPRITEINDEX], a + ld a, SPRITE_FACING_UP + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay call Delay3 - ld a,1 - ld [wYCoord],a - ld a,1 - ld [hNPCPlayerRelativePosPerspective],a - ld a,1 + ld a, 1 + ld [wYCoord], a + ld a, 1 + ld [hNPCPlayerRelativePosPerspective], a + ld a, 1 swap a - ld [hNPCSpriteOffset],a + ld [hNPCSpriteOffset], a predef CalcPositionOfPlayerRelativeToNPC - ld hl,hNPCPlayerYDistance + ld hl, hNPCPlayerYDistance dec [hl] predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2 - ld de,wNPCMovementDirections2 - ld a,1 ; oak - ld [H_SPRITEINDEX],a + ld de, wNPCMovementDirections2 + ld a, 1 ; oak + ld [H_SPRITEINDEX], a call MoveSprite - ld a,$FF - ld [wJoyIgnore],a + ld a, $FF + ld [wJoyIgnore], a ; trigger the next script - ld a,3 - ld [wPalletTownCurScript],a + ld a, 3 + ld [wPalletTownCurScript], a ret PalletTownScript3: - ld a,[wd730] - bit 0,a + ld a, [wd730] + bit 0, a ret nz xor a ; ld a, SPRITE_FACING_DOWN - ld [wSpriteStateData1 + 9],a - ld a,1 - ld [wcf0d],a - ld a,$FC - ld [wJoyIgnore],a - ld a,1 - ld [hSpriteIndexOrTextID],a + ld [wSpriteStateData1 + 9], a + ld a, 1 + ld [wcf0d], a + ld a, $FC + ld [wJoyIgnore], a + ld a, 1 + ld [hSpriteIndexOrTextID], a call DisplayTextID ; set up movement script that causes the player to follow Oak to his lab - ld a,$FF - ld [wJoyIgnore],a - ld a,1 - ld [wSpriteIndex],a + ld a, $FF + ld [wJoyIgnore], a + ld a, 1 + ld [wSpriteIndex], a xor a - ld [wNPCMovementScriptFunctionNum],a - ld a,1 - ld [wNPCMovementScriptPointerTableNum],a - ld a,[H_LOADEDROMBANK] - ld [wNPCMovementScriptBank],a + ld [wNPCMovementScriptFunctionNum], a + ld a, 1 + ld [wNPCMovementScriptPointerTableNum], a + ld a, [H_LOADEDROMBANK] + ld [wNPCMovementScriptBank], a ; trigger the next script - ld a,4 - ld [wPalletTownCurScript],a + ld a, 4 + ld [wPalletTownCurScript], a ret PalletTownScript4: - ld a,[wNPCMovementScriptPointerTableNum] + ld a, [wNPCMovementScriptPointerTableNum] and a ; is the movement script over? ret nz ; trigger the next script - ld a,5 - ld [wPalletTownCurScript],a + ld a, 5 + ld [wPalletTownCurScript], a ret PalletTownScript5: CheckEvent EVENT_DAISY_WALKING - jr nz,.next + jr nz, .next CheckBothEventsSet EVENT_GOT_TOWN_MAP, EVENT_ENTERED_BLUES_HOUSE, 1 - jr nz,.next + jr nz, .next SetEvent EVENT_DAISY_WALKING - ld a,HS_DAISY_SITTING - ld [wMissableObjectIndex],a + ld a, HS_DAISY_SITTING + ld [wMissableObjectIndex], a predef HideObject - ld a,HS_DAISY_WALKING - ld [wMissableObjectIndex],a + ld a, HS_DAISY_WALKING + ld [wMissableObjectIndex], a predef_jump ShowObject .next CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK @@ -159,15 +159,15 @@ PalletTownTextPointers: PalletTownText1: TX_ASM - ld a,[wcf0d] + ld a, [wcf0d] and a - jr nz,.next - ld a,1 - ld [wDoNotWaitForButtonPressAfterDisplayingText],a - ld hl,OakAppearsText + jr nz, .next + ld a, 1 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + ld hl, OakAppearsText jr .done .next - ld hl,OakWalksUpText + ld hl, OakWalksUpText .done call PrintText jp TextScriptEnd @@ -175,14 +175,14 @@ PalletTownText1: OakAppearsText: TX_FAR _OakAppearsText TX_ASM - ld c,10 + ld c, 10 call DelayFrames xor a - ld [wEmotionBubbleSpriteIndex],a ; player's sprite - ld [wWhichEmotionBubble],a ; EXCLAMATION_BUBBLE + ld [wEmotionBubbleSpriteIndex], a ; player's sprite + ld [wWhichEmotionBubble], a ; EXCLAMATION_BUBBLE predef EmotionBubble - ld a,PLAYER_DIR_DOWN - ld [wPlayerMovingDirection],a + ld a, PLAYER_DIR_DOWN + ld [wPlayerMovingDirection], a jp TextScriptEnd OakWalksUpText: diff --git a/scripts/redshouse1f.asm b/scripts/redshouse1f.asm index cbfb35c8..59323b8e 100755 --- a/scripts/redshouse1f.asm +++ b/scripts/redshouse1f.asm @@ -51,11 +51,11 @@ MomHealText2: RedsHouse1FText2: ; TV TX_ASM - ld a,[wSpriteStateData1 + 9] + ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP - ld hl,TVWrongSideText - jr nz,.notUp - ld hl,StandByMeText + ld hl, TVWrongSideText + jr nz, .notUp + ld hl, StandByMeText .notUp call PrintText jp TextScriptEnd diff --git a/scripts/redshouse2f.asm b/scripts/redshouse2f.asm index 60c3ea67..0ec59077 100755 --- a/scripts/redshouse2f.asm +++ b/scripts/redshouse2f.asm @@ -1,7 +1,7 @@ RedsHouse2FScript: call EnableAutoTextBoxDrawing - ld hl,RedsHouse2FScriptPointers - ld a,[wRedsHouse2CurScript] + ld hl, RedsHouse2FScriptPointers + ld a, [wRedsHouse2CurScript] jp CallFunctionInTable RedsHouse2FScriptPointers: @@ -10,11 +10,11 @@ RedsHouse2FScriptPointers: RedsHouse2FScript0: xor a - ld [hJoyHeld],a - ld a,PLAYER_DIR_UP - ld [wPlayerMovingDirection],a - ld a,1 - ld [wRedsHouse2CurScript],a + ld [hJoyHeld], a + ld a, PLAYER_DIR_UP + ld [wPlayerMovingDirection], a + ld a, 1 + ld [wRedsHouse2CurScript], a ret RedsHouse2FScript1: diff --git a/scripts/safarizoneentrance.asm b/scripts/safarizoneentrance.asm index 80551e69..5c6002a9 100755 --- a/scripts/safarizoneentrance.asm +++ b/scripts/safarizoneentrance.asm @@ -117,10 +117,10 @@ SafariZoneEntranceScriptPointers: SafariZoneEntranceAutoWalk: push af - ld b,0 - ld a,c - ld [wSimulatedJoypadStatesIndex],a - ld hl,wSimulatedJoypadStatesEnd + ld b, 0 + ld a, c + ld [wSimulatedJoypadStatesIndex], a + ld hl, wSimulatedJoypadStatesEnd pop af call FillMemory jp StartSimulatingJoypadStates @@ -146,64 +146,64 @@ SafariZoneEntranceTextPointers: TX_FAR SafariZoneEntranceText_9e6e4 TX_ASM ld a, MONEY_BOX - ld [wTextBoxID],a + ld [wTextBoxID], a call DisplayTextBoxID call YesNoChoice - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a - jp nz,.PleaseComeAgain + jp nz, .PleaseComeAgain xor a - ld [hMoney],a - ld a,$05 - ld [hMoney + 1],a - ld a,$00 - ld [hMoney + 2],a + ld [hMoney], a + ld a, $05 + ld [hMoney + 1], a + ld a, $00 + ld [hMoney + 2], a call HasEnoughMoney - jr nc,.success - ld hl,.NotEnoughMoneyText + jr nc, .success + ld hl, .NotEnoughMoneyText call PrintText jr .CantPayWalkDown .success xor a - ld [wPriceTemp],a - ld a,$05 - ld [wPriceTemp + 1],a - ld a,$00 - ld [wPriceTemp + 2],a - ld hl,wPriceTemp + 2 - ld de,wPlayerMoney + 2 - ld c,3 + ld [wPriceTemp], a + ld a, $05 + ld [wPriceTemp + 1], a + ld a, $00 + ld [wPriceTemp + 2], a + ld hl, wPriceTemp + 2 + ld de, wPlayerMoney + 2 + ld c, 3 predef SubBCDPredef - ld a,MONEY_BOX - ld [wTextBoxID],a + ld a, MONEY_BOX + ld [wTextBoxID], a call DisplayTextBoxID - ld hl,.MakePaymentText + ld hl, .MakePaymentText call PrintText - ld a,30 - ld [wNumSafariBalls],a - ld a,502 / $100 - ld [wSafariSteps],a + ld a, 30 + ld [wNumSafariBalls], a + ld a, 502 / $100 + ld [wSafariSteps], a ld a, 502 % $100 - ld [wSafariSteps + 1],a - ld a,D_UP - ld c,3 + ld [wSafariSteps + 1], a + ld a, D_UP + ld c, 3 call SafariZoneEntranceAutoWalk SetEvent EVENT_IN_SAFARI_ZONE ResetEventReuseHL EVENT_SAFARI_GAME_OVER - ld a,3 - ld [wSafariZoneEntranceCurScript],a + ld a, 3 + ld [wSafariZoneEntranceCurScript], a jr .done .PleaseComeAgain - ld hl,.PleaseComeAgainText + ld hl, .PleaseComeAgainText call PrintText .CantPayWalkDown - ld a,D_DOWN - ld c,1 + ld a, D_DOWN + ld c, 1 call SafariZoneEntranceAutoWalk - ld a,4 - ld [wSafariZoneEntranceCurScript],a + ld a, 4 + ld [wSafariZoneEntranceCurScript], a .done jp TextScriptEnd @@ -225,7 +225,7 @@ SafariZoneEntranceTextPointers: TX_FAR SafariZoneEntranceText_9e814 TX_ASM call YesNoChoice - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a jr nz, .asm_7539c ld hl, .SafariZoneEntranceText_753bb @@ -268,14 +268,14 @@ SafariZoneEntranceTextPointers: .SafariZoneEntranceText2 TX_ASM - ld hl,.FirstTimeQuestionText + ld hl, .FirstTimeQuestionText call PrintText call YesNoChoice - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a - ld hl,.RegularText - jr nz,.Explanation - ld hl,.ExplanationText + ld hl, .RegularText + jr nz, .Explanation + ld hl, .ExplanationText .Explanation call PrintText jp TextScriptEnd |