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+_Mansion1BattleText2::
+ text "Who are you? There"
+ line "shouldn't be"
+ cont "anyone here."
+ done
+
+_Mansion1EndBattleText2::
+ text "Ouch!"
+ prompt
+
+_Mansion1AfterBattleText2::
+ text "A key? I don't"
+ line "know what you're"
+ cont "talking about."
+ done
+
+_MansionSwitchText::
+ text "A secret switch!"
+
+ para "Press it?"
+ done
+
+_MansionSwitchPressedText::
+ text "Who wouldn't?"
+ prompt
+
+_MansionSwitchNotPressedText::
+ text "Not quite yet!"
+ done