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-rwxr-xr-xwram.asm3
1 files changed, 0 insertions, 3 deletions
diff --git a/wram.asm b/wram.asm
index e529049e..141a3a31 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1872,9 +1872,6 @@ W_FBMODE:: ; d09e
; 02: move onto the next frame block with no delay and no cleaning OAM buffer
; 03: delay, but don't clean OAM buffer
; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
-; sprite data is written column by column, each byte contains 8 columns (one for ech bit)
-; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data)
-; contain the upper and lower bit of each of the 8 pixels, respectively
ds 1
wLinkCableAnimBulgeToggle:: ; d09f