diff options
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -1735,7 +1735,7 @@ wPlayerBattleStatus3:: ; d064 ; bit 0 - toxic ; bit 1 - light screen ; bit 2 - reflect -; bit 3 - tranformed +; bit 3 - transformed ds 1 wEnemyStatsToDouble:: ; d065 @@ -2046,7 +2046,7 @@ wPredefBank:: ; d0b7 wMonHeader:: ; d0b8 wMonHIndex:: ; d0b8 -; In the ROM base stats data stucture, this is the dex number, but it is +; In the ROM base stats data structure, this is the dex number, but it is ; overwritten with the internal index number after the header is copied to WRAM. ds 1 @@ -3057,7 +3057,7 @@ wd732:: ; d732 ; bit 1: remnant of debug mode? not set by the game code. ; if it is set ; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name -; 2. does not have the player start in floor two of the playyer's house (instead sending them to [wLastMap]) +; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap]) ; 3. allows wild battles to be avoided by holding down B ; bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set) ; bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a "fly warp" @@ -3085,7 +3085,7 @@ wd736:: ; d736 ; bit 1: the player is currently stepping down from a door ; bit 2: standing on a warp ; bit 6: jumping down a ledge / fishing animation -; bit 7: player sprite spinning due to spin tiles (Rocket hidehout / Viridian Gym) +; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym) ds 1 wCompletedInGameTradeFlags:: ; d737 @@ -3168,7 +3168,7 @@ wUnusedDA38:: ; da38 wCurMapScript:: ; da39 ; index of current map script, mostly used as index for function pointer array -; mostly copied from map-specific map script pointer and wirtten back later +; mostly copied from map-specific map script pointer and written back later ds 1 ds 7 |