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-rwxr-xr-xwram.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/wram.asm b/wram.asm
index cc2d332a..698027be 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1735,7 +1735,7 @@ wPlayerBattleStatus3:: ; d064
; bit 0 - toxic
; bit 1 - light screen
; bit 2 - reflect
-; bit 3 - tranformed
+; bit 3 - transformed
ds 1
wEnemyStatsToDouble:: ; d065
@@ -2046,7 +2046,7 @@ wPredefBank:: ; d0b7
wMonHeader:: ; d0b8
wMonHIndex:: ; d0b8
-; In the ROM base stats data stucture, this is the dex number, but it is
+; In the ROM base stats data structure, this is the dex number, but it is
; overwritten with the internal index number after the header is copied to WRAM.
ds 1
@@ -3057,7 +3057,7 @@ wd732:: ; d732
; bit 1: remnant of debug mode? not set by the game code.
; if it is set
; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name
-; 2. does not have the player start in floor two of the playyer's house (instead sending them to [wLastMap])
+; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
; 3. allows wild battles to be avoided by holding down B
; bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set)
; bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a "fly warp"
@@ -3085,7 +3085,7 @@ wd736:: ; d736
; bit 1: the player is currently stepping down from a door
; bit 2: standing on a warp
; bit 6: jumping down a ledge / fishing animation
-; bit 7: player sprite spinning due to spin tiles (Rocket hidehout / Viridian Gym)
+; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym)
ds 1
wCompletedInGameTradeFlags:: ; d737
@@ -3168,7 +3168,7 @@ wUnusedDA38:: ; da38
wCurMapScript:: ; da39
; index of current map script, mostly used as index for function pointer array
-; mostly copied from map-specific map script pointer and wirtten back later
+; mostly copied from map-specific map script pointer and written back later
ds 1
ds 7