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2014-10-26Labels for Fuji in Pokémon Tower.IIMarckus
2014-10-24Add more text changes from Yellow.IIMarckus
2014-10-22Fix typo introduced in last commit.IIMarckus
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-20Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus
2014-10-18Improve labels for Yellow Safari Zone entrance.IIMarckus
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus
2014-10-17Add some Yellow text from the Safari Zone entrance.IIMarckus
2014-10-17Add a shifted person object on Route 19 in Yellow.IIMarckus
2014-10-17Replace hardcoded pointer with label.IIMarckus
2014-10-17Fix a few more bugs in the beach house.IIMarckus
2014-10-17Modularize the beach house.IIMarckus
2014-10-17Add the beach house tileset.IIMarckus
2014-10-17More idioms.IIMarckus
2014-10-17More idioms.IIMarckus
2014-10-17Fix Route 19 for Yellow.IIMarckus
2014-10-17Add more from the beach house.IIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-10-16Minor comment/label improvements in Cinnabar Lab.IIMarckus
2014-10-10Better document the “can encounter Pokémon outside grass” code.IIMarckus
Pointed out by Lin.
2014-10-10Fix typo in previous.IIMarckus
2014-10-10Add a lot of Yellow text changes.IIMarckus
2014-10-09Add Yellow player/rival names.IIMarckus
2014-09-26A few static hide/show idsU-Daniel-PC\Daniel
2014-09-26Enumerate hide/show constantsU-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-23Accidentally committed .orig files from merge dff0cdeb.yenatch
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-23Add comments for move ids.yenatch
2014-09-19Merge remote-tracking branch 'danny/master'yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-20Fix capitalizationU-Daniel-PC\Daniel
2014-09-19Bump submoduleU-Daniel-PC\Daniel
python tools now include new red music command names
2014-09-19Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel
2014-09-19Merge remote-tracking branch 'origin/master' into tentativeyenatch
2014-09-19Fix the symfile and mapfile filenames.yenatch
2014-09-17Add macros for text predefs.yenatch
2014-09-17Recomment misc functions in home.asm.yenatch
2014-09-17Don't define addresses for ROM0 sections in home.asm.yenatch
Instead, occupy the space reserved for the rom header so there is no collision.
2014-09-17Use a macro to define version constants.yenatch
2014-09-17Use move animation constants instead of static values.yenatch
This allows new moves and animations to be added without overlap.
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-09-08Add comments regarding menus and spritesYamaArashi
2014-09-01Use a macro for move attributes.yenatch
The formatting was pretty bad, so that's fixed too.
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-12Split copy and serial functions out of home.asm.yenatch