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2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-24named more functionsYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-24Use more wram labels and other constantsxCrystal
2015-07-23make route22 rival events more consistentYamaArashi
2015-07-23named functionYamaArashi
2015-07-23fixed hram aliases and named wram varYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-22Merge pull request #107 from YamaArashi/masterDaniel Harding
enumerate events
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-21Name some battle sound effectsdannye
2015-07-21named more constantsYamaArashi
2015-07-21comments for event constantsYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20move event macros to separate fileYamaArashi
2015-07-20gym leader eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-20Merge pull request #106 from YamaArashi/masterDaniel Harding
jpab/jpba macros
2015-07-19constants for flag actionsYamaArashi
2015-07-19namingYamaArashi
2015-07-19replace uses of minus oneYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-19Enumerate more constantsdannye
2015-07-18small changesYamaArashi
2015-07-18miscYamaArashi
2015-07-18A few missed TX_ASMdannye
2015-07-18A few missed object constantsdannye
2015-07-18Fix object constant namesdannye
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18Consolidate coord macrosdannye
2015-07-18Simplify map connectionsdannye
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
2015-07-18Merge pull request #104 from YamaArashi/masterDaniel Harding
fix variable naming
2015-07-18Clean up map connectionsdannye
closes https://github.com/iimarckus/pokered/issues/85
2015-07-18fix variable namingYamaArashi
2015-07-17Enumerate map constantsdannye
closes https://github.com/iimarckus/pokered/issues/86
2015-07-17Merge pull request #103 from YamaArashi/masterDaniel Harding
Misc changes again
2015-07-17money / coins hram constantsYamaArashi
2015-07-17title / diploma / vending machineYamaArashi
2015-07-17intro stuffYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-16Fix Safari Zone check labelsdannye
2015-07-16Merge branch 'master' of https://github.com/iimarckus/pokereddannye
2015-07-16Swap trade center and battle centerdannye
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-16Merge pull request #101 from YamaArashi/masterDaniel Harding
Misc changes
2015-07-15menu stuffYamaArashi
2015-07-15more movement stuffYamaArashi