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2014-06-16Fix a typo in home/vcopy.asm.yenatch
This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-10More music bank referencesU-Fish-PC\Daniel
Now the AUDIO constants in audio.asm can be edited freely
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-06-09Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
2014-06-09Combine wave filesU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-06-06Space out monster constants to make gaps clearer.yenatch
2014-06-06Comment SGB packets.yenatch
2014-06-06Merge remote-tracking branch 'danny/master'yenatch
2014-05-31Explicit sections for pics, sprites and misc graphics.yenatch
2014-05-31Split out joypad code from main.asm.yenatch
2014-05-31Split more code out of home.asm.yenatch
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel
2014-05-31Remove duplicated dataU-Fish-PC\Daniel
2014-05-31Use rgbasm -h to use halt without nops.yenatch
2014-05-31Clean up bg map and palette fade code in home.asm.yenatch
2014-05-30Split the text engine out of home.asm.yenatch
2014-05-30Recomment some copy/video functions in home.asm.yenatch
2014-05-30Split out joypad and overworld code from home.asm.yenatch
2014-05-30Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
Conflicts: engine/battle/1c.asm
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-30Dust off the makefile and prepare to build Yellow.yenatch
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-29VRAM constants.yenatch
2014-05-28TM_28 in Cerulean scriptU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-27More wOAMBuffer references.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-25Recomment LoadMonData_.yenatch
2014-05-25Split out item fragment code.yenatch
2014-05-25Split out overworld object movement.yenatch
2014-05-25Try to clean up PrepareOAMData.yenatch
2014-05-25Split out map sprite facing data.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-25Move bank 0 into home.asm.yenatch
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch
2014-05-24Use global labels for pics.yenatch