Age | Commit message (Collapse) | Author |
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This must have happened when the file got split out of home.asm.
Since it was the first character on the line, it was interpreted as a label.
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This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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The destination is obvious when using the predef macro.
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Now the AUDIO constants in audio.asm can be edited freely
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Conflicts:
engine/battle/1c.asm
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This fixes some more static wram addresses.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
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