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2013-08-12update section names to comply with rgbds redefinitionsyenatch
recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
2013-07-05Merge https://github.com/yenatch/pokeredIIMarckus
2013-07-05machine pricesyenatch
2013-07-05start on PlayIntroSceneyenatch
2013-07-04AskForMonNicknameSanky
2013-07-04FaintEnemyPokemonSanky
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky
2013-07-01Some Bill's PC stuffSanky
2013-07-01More consistency in GiveItem scripts.IIMarckus
2013-07-01Fix previous.IIMarckus
2013-06-28Missed label.IIMarckus
2013-06-17Comment DrawBadgesyenatch
2013-06-12More comments in the dojo, and use Pokémon IDs for Pokédex displays.IIMarckus
2013-06-10allow commas in commentsBryan Bishop
Eventually gbz80disasm should be split into a separate project, there's no point in maintaining two versions of gbz80disasm.
2013-05-23Better comments for the Game Freak room.IIMarckus
2013-05-13Merge https://bitbucket.org/sanky/pokeredIIMarckus
Conflicts: main.asm
2013-05-12Remove some incbins.IIMarckus
2013-05-12Make the pic bank calculations more readable.IIMarckus
2013-04-07* add known hard-coded memory locations are labels nowMr Wint
* all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
2013-03-18* all Bankswitch command's destination addresses are labels nowMr Wint
2013-03-17* analyzed assembly related to handling spritesMr Wint
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2013-03-13* added EQU constants for mon header RAM areaMr Wint
* analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
2013-03-12* added verification (equality test) for blue version buildMr Wint
* changed analyze_incbins to recognize generated label addresses * fixed bank 1D assembly to make blue version build correctly
2013-03-12formatted attack effects and use more EQUsMr Wint
automatically extracted and included a bunch of assembly
2013-03-04in-battle enemy move selection routinesMr Wint
2012-12-28Add SRAM-related routines, disassembled by Sawakita.Sanky
2012-12-25Merge https://bitbucket.org/Sanky/pokeredSanky
2012-12-22Point out an unused warp noticed by Torchickens.IIMarckus
2012-12-21Removed more incbins from scripts.IIMarckus
2012-12-21Remove more incbins from scripts.IIMarckus
2012-12-21Remove more incbins from scripts.IIMarckus
2012-12-21Remove more incbins from scripts.IIMarckus
2012-12-21Remove more incbins from scripts.IIMarckus
2012-12-21Remove another incbin from script.IIMarckus
2012-12-21Fix previous.IIMarckus
2012-12-21Remove another incbin from scripts.IIMarckus
2012-12-21Remove more incbin from scripts.IIMarckus
2012-12-21Remove more incbins from map scripts.IIMarckus
2012-12-21Remove redundant text labels.IIMarckus
2012-12-21Remove incbin in Silph Co 4F.IIMarckus
2012-12-21Add generate_sys.py.Sanky
2012-12-21disasm MoveSelectionMenuSanky
2012-12-20TrainerBattleVictory disasmedSanky
2012-12-20Disasm a large part of the in-battle menu routines.Sanky
2012-12-18disasm GetCurrentMoveSanky
2012-12-18Disasm LoadMovePPs (a predef)Sanky
2012-12-02Better cross‐make compatibility.IIMarckus
2012-11-02Whitespace.IIMarckus
2012-11-01Add routine that sends SGB packetssawakita
The delaying routine Wait7000, called after each single packet sending is disassembled too.
2012-11-01Use more meaningful local labels in bank 0sawakita
Involved routines are: DisableLCD, CleanLCD_OAM, ResetLCD_OAM.