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AgeCommit message (Expand)Author
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop
2012-01-10clean up Route2Text2 asmBryan Bishop
2012-01-09Expand arguments to $3E48 (give Pokémon).IIMarckus
2012-01-09Expand arguments to $3493, $13D0.IIMarckus
2012-01-09Expand arguments to $3e2e.IIMarckus
2012-01-09asm injection for most $08 text scriptsBryan Bishop
2012-01-09updates to asm injection codeBryan Bishop
2012-01-09insertion code for $08 text script asmBryan Bishop
2012-01-09a simple gameboy disassemblerBryan Bishop
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop
2012-01-09fix map naming mistakes in celadon cityBryan Bishop
2012-01-08Add function to get a monster's name from a given id (internal order).Sawakita
2012-01-08Add explanatory comment to function CheckBagItemExist ($3493).Sawakita
2012-01-08Function3493 is now labeled CheckBagItemExist.Sawakita
2012-01-08insert labels for map texts pointer listsBryan Bishop
2012-01-08even more TX_FAR insertionsBryan Bishop
2012-01-08more TX_FAR insertionsBryan Bishop
2012-01-08update to the broken TX_FAR inserterBryan Bishop
2012-01-08script to insert TX_FAR labelsBryan Bishop
2012-01-07minor spacing and formattingBryan Bishop
2012-01-07fix _ViridianHouseText1Bryan Bishop
2012-01-07merge and more typo fixesBryan Bishop
2012-01-07Add an explanatory comment.IIMarckus
2012-01-07fix map files for cinnibar -> cinnabarBryan Bishop
2012-01-07typo fix for cinnibar -> cinnabarBryan Bishop
2012-01-07add TX_FAR target texts into pokeredBryan Bishop
2012-01-07text analysis and insertion code (TX_FAR targets only)Bryan Bishop
2012-01-07add more text bytes for abbreviationsBryan Bishop
2012-01-07trainer pics and basemoney (stag019)Bryan Bishop
2012-01-07somewhat buggy TX_FAR pretty printerBryan Bishop
2012-01-06analyze_texts can handle more text commands nowBryan Bishop
2012-01-06starting to work with text command $01Bryan Bishop
2012-01-06analyze_text now works with TX_FARBryan Bishop
2012-01-06fix pointer calculation in analyze_textsBryan Bishop
2012-01-06fix some python reserved names and variablesBryan Bishop
2012-01-06a prototype of a script to parse text scriptsBryan Bishop
2012-01-05Improve sprite names.IIMarckus
2012-01-05Merge.IIMarckus
2012-01-05a script to insert map object data into pokered.asmBryan Bishop
2012-01-05insert object asmBryan Bishop
2012-01-05Give this sprite a better name.IIMarckus
2012-01-05use sprite constants in pretty printerBryan Bishop
2012-01-05update PalletTownObject to use sprite constantsBryan Bishop
2012-01-05switch around old amber sprite constantsBryan Bishop
2012-01-05fix extra amber sprite constant nameBryan Bishop
2012-01-05sprite constantsBryan Bishop
2012-01-05sprite_helper finds which maps a sprite appears onBryan Bishop
2012-01-05start using EVENT_DISP in object data outputBryan Bishop
2012-01-05pretty printer for object labels and asmBryan Bishop
2012-01-05initial .hgignore for sanityBryan Bishop