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pokered
adding-pokemon
expand-tileset
give-all-mons
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Pokémon Red and Blue
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Commit message (
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Author
2014-05-30
Split the text engine out of home.asm.
yenatch
2014-05-30
Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
Dust off the makefile and prepare to build Yellow.
yenatch
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-29
VRAM constants.
yenatch
2014-05-28
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-27
Use wOverworldMap in macros.
yenatch
2014-05-27
Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
More wOAMBuffer references.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
Don't hardcode wram sections (except for alignment).
yenatch
2014-05-25
Recomment LoadMonData_.
yenatch
2014-05-25
Split out item fragment code.
yenatch
2014-05-25
Split out overworld object movement.
yenatch
2014-05-25
Try to clean up PrepareOAMData.
yenatch
2014-05-25
Split out map sprite facing data.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-25
Move bank 0 into home.asm.
yenatch
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-24
Use global labels for pics.
yenatch
2014-05-24
Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
Use a dedicated label for base stats.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-21
Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
Use more constants in object data
U-Fish-PC\Daniel
2014-05-21
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
Misc relabelling
U-Fish-PC\Daniel
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-19
Fix capitalization, remove white space, remove vicctreebel.asm
U-Fish-PC\Daniel
2014-05-19
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
Pull more data out of main.asm
U-Fish-PC\Daniel
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-17
Pull map headers out of main.asm
U-Fish-PC\Daniel
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
2014-05-16
Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
2014-05-16
Pull most data out of main.asm
U-Fish-PC\Daniel
2014-05-16
More item IDs and palette function names
U-Fish-PC\Daniel
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