Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-11 | Comment the makefile. | yenatch | |
2014-07-08 | Update INSTALL.md | U-Daniel-PC\Daniel | |
- git no longer requires gettext by default (needed for "git submodule init") - Windows doesn't have sudo - pip mysteriously will not install png.py | |||
2014-06-26 | Fix Makefile: .map and .sym | U-Fish-PC\Daniel | |
The Makefile previously made the files '.map' and '.sym' instead of 'poke[red/blue].map' and 'poke[red/blue].sym' | |||
2014-06-25 | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-16 | Fix a typo in home/vcopy.asm. | yenatch | |
This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | |||
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Hall of Fame sram labels and related constants. | yenatch | |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | |
2014-06-10 | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | |
2014-06-10 | More music bank references | U-Fish-PC\Daniel | |
Now the AUDIO constants in audio.asm can be edited freely | |||
2014-06-09 | Clean up white space | U-Fish-PC\Daniel | |
2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | |
2014-06-09 | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | |
2014-06-09 | Combine wave files | U-Fish-PC\Daniel | |
2014-06-09 | Improve music command names | U-Fish-PC\Daniel | |
2014-06-06 | Space out monster constants to make gaps clearer. | yenatch | |
2014-06-06 | Comment SGB packets. | yenatch | |
2014-06-06 | Merge remote-tracking branch 'danny/master' | yenatch | |
2014-05-31 | Explicit sections for pics, sprites and misc graphics. | yenatch | |
2014-05-31 | Split out joypad code from main.asm. | yenatch | |
2014-05-31 | Split more code out of home.asm. | yenatch | |
2014-05-31 | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | |
2014-05-31 | Remove duplicated data | U-Fish-PC\Daniel | |
2014-05-31 | Use rgbasm -h to use halt without nops. | yenatch | |
2014-05-31 | Clean up bg map and palette fade code in home.asm. | yenatch | |
2014-05-30 | Split the text engine out of home.asm. | yenatch | |
2014-05-30 | Recomment some copy/video functions in home.asm. | yenatch | |
2014-05-30 | Split out joypad and overworld code from home.asm. | yenatch | |
2014-05-30 | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | |
Conflicts: engine/battle/1c.asm | |||
2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-05-30 | Dust off the makefile and prepare to build Yellow. | yenatch | |
2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-29 | VRAM constants. | yenatch | |
2014-05-28 | TM_28 in Cerulean script | U-Fish-PC\Daniel | |
2014-05-27 | Use wOverworldMap in macros. | yenatch | |
2014-05-27 | Add macro TX_BCD for printing BCD numbers. | yenatch | |
This fixes some more static wram addresses. | |||
2014-05-27 | More wOAMBuffer references. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-26 | Don't hardcode wram sections (except for alignment). | yenatch | |
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | |||
2014-05-25 | Recomment LoadMonData_. | yenatch | |
2014-05-25 | Split out item fragment code. | yenatch | |
2014-05-25 | Split out overworld object movement. | yenatch | |
2014-05-25 | Try to clean up PrepareOAMData. | yenatch | |