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Commit message (
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Author
2012-01-11
remove extra output from gbz80disasm
Bryan Bishop
2012-01-11
insert $8 asm for SSAnne2Text2
Bryan Bishop
2012-01-11
insert $8 asm for FanClubText3
Bryan Bishop
2012-01-11
fix gbz80disasm to not treat $00 as the second byte of an opcode
Bryan Bishop
2012-01-11
formatting and comments
Bryan Bishop
2012-01-11
insert $8 asm for BillsHouseText1
Bryan Bishop
2012-01-11
insert $8 asm for PowerPlantText1 through PowerPlantText9
Bryan Bishop
2012-01-11
minor formatting
Bryan Bishop
2012-01-11
add labels for route 6, 7 and 8 text 1
Bryan Bishop
2012-01-11
insert $8 asm for DayCareMText1
Bryan Bishop
2012-01-11
insert $8 asm for Route5GateText1
Bryan Bishop
2012-01-11
lots of $8 asm for MuseumF1Text1
Bryan Bishop
2012-01-11
OaksLabText11 is a dupe label
Bryan Bishop
2012-01-11
OaksLabText7 is a dupe label
Bryan Bishop
2012-01-11
fix $8 asm for OaksLabText2 and mystery/unknown text
Bryan Bishop
2012-01-11
insert $8 asm for Route24Text1
Bryan Bishop
2012-01-11
fix $8 asm for Route23Text7
Bryan Bishop
2012-01-11
fix asm for route 15 texts 1 through 10 inclusive
Bryan Bishop
2012-01-11
fix asm for route 9 texts 1 through 9 inclusive
Bryan Bishop
2012-01-11
insert $8 asm for Route6Text1
Bryan Bishop
2012-01-11
insert $8 asm for CeruleanCityText2
Bryan Bishop
2012-01-11
insert $8 asm for PewterCityText4
Bryan Bishop
2012-01-11
Merge in sawakita's coincase work.
Bryan Bishop
2012-01-11
Add complete Text-special command $F7, used in CeladonPrizeRoom's menus.
Sawakita
2012-01-11
insert FuchsiaCityText6 to FuchsiaCityText10
Bryan Bishop
2012-01-11
add labels for $24ef
Bryan Bishop
2012-01-11
calculate usage count for undone texts
Bryan Bishop
2012-01-11
add labels for $24f4
Bryan Bishop
2012-01-11
add address output to analyze_texts find missing texts
Bryan Bishop
2012-01-11
analyze_texts to find missing texts in pokered.asm
Bryan Bishop
2012-01-11
insert $8 asm for SaffronHouse1Text2
Bryan Bishop
2012-01-11
insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3
Bryan Bishop
2012-01-11
insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4
Bryan Bishop
2012-01-11
insert $8 asm for CeladonMansion1Text3 and Text4
Bryan Bishop
2012-01-11
insert asm for CeladonMansion1Text1
Bryan Bishop
2012-01-11
Merge.
Bryan Bishop
2012-01-11
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-10
Merge.
IIMarckus
2012-01-10
Predef 54, used for in‐game trades.
IIMarckus
2012-01-10
lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
Use item names in object data.
IIMarckus
2012-01-10
Merge.
Bryan Bishop
2012-01-10
romviz - make an image to show progress
Bryan Bishop
2012-01-10
Use constants in trainer object data.
IIMarckus
2012-01-10
$CD3D seems to be used only for trades, so document it as such.
IIMarckus
2012-01-10
asm for SSAnne10Text8
Bryan Bishop
2012-01-11
Add texts used in Prize Corner Menu script (aka text-special $F7). Add also w...
Sawakita
2012-01-10
added text_pretty_printer_at to analyze_texts
Bryan Bishop
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