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Author
2012-12-21
Fix previous.
IIMarckus
2012-12-21
Remove another incbin from scripts.
IIMarckus
2012-12-21
Remove more incbin from scripts.
IIMarckus
2012-12-21
Remove more incbins from map scripts.
IIMarckus
2012-12-21
Remove redundant text labels.
IIMarckus
2012-12-21
Remove incbin in Silph Co 4F.
IIMarckus
2012-12-21
Add generate_sys.py.
Sanky
2012-12-21
disasm MoveSelectionMenu
Sanky
2012-12-20
TrainerBattleVictory disasmed
Sanky
2012-12-20
Disasm a large part of the in-battle menu routines.
Sanky
2012-12-18
disasm GetCurrentMove
Sanky
2012-12-18
Disasm LoadMovePPs (a predef)
Sanky
2012-12-02
Better cross‐make compatibility.
IIMarckus
2012-11-02
Whitespace.
IIMarckus
2012-11-01
Add routine that sends SGB packets
sawakita
2012-11-01
Use more meaningful local labels in bank 0
sawakita
2012-10-02
Get rid of "\@" symbols used in local labels
sawakita
2012-10-01
Improve error checking in the context of issue #27
sawakita
2012-10-01
Fix param error in load_asm_if_one_exists_in()
sawakita
2012-10-01
Restore auto-loading of default "main" asm file
sawakita
2012-10-01
Fix pokered_dir extrapolation
sawakita
2012-09-30
Merged in sawakita/pokered (pull request #2)
iimarckus
2012-09-30
Make analyze_incbins dirs reference os-independent
sawakita
2012-09-20
DisplayDexRating. It sucks that I can't use a label for the dbw macro, as tha...
stag019
2012-09-20
Code dealing with palettes. Really, does anyone know if bit 3 of battle statu...
stag019
2012-09-20
Type effectiveness display message. That's right, I did some work for once.
stag019
2012-08-26
.hgignore -> .gitignore
Bryan Bishop
2012-08-26
Add more scripts from Champion Rival’s room.
IIMarckus
2012-08-26
Add the boulder checking code in Seafoam Islands.
IIMarckus
2012-08-24
Some label improvements.
IIMarckus
2012-08-24
Add more scripts from Bill's house.
IIMarckus
2012-08-24
Add more scripts from Route 8 gatehouse.
IIMarckus
2012-08-24
Add more scripts from the Route 7 gatehouse.
IIMarckus
2012-08-24
Add more scripts from the Route 5 gatehouse.
IIMarckus
2012-08-24
Add more scripts from Vermilion City.
IIMarckus
2012-08-24
Add another script from Cerulean City.
IIMarckus
2012-08-24
Add the rest of the Viridian City scripts.
IIMarckus
2012-08-21
Remove unneeded comments.
IIMarckus
2012-08-21
Fix several labels and add remaining scripts from Pewter City.
IIMarckus
2012-08-21
Use labels for $34bf, and add some more code from Pewter City.
IIMarckus
2012-07-14
Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.
IIMarckus
2012-07-07
Add the ▶ symbol to the text preprocessor.
IIMarckus
2012-07-03
Palette $0C is the Town Map palette.
IIMarckus
2012-05-31
“$f0 ; currency symbol” → “¥”
IIMarckus
2012-05-23
Close yellowtrainers branch.
IIMarckus
2012-05-23
Merge in yellowtrainers branch.
IIMarckus
2012-05-23
Add trainer data added or changed in Yellow.
IIMarckus
2012-05-23
Add trainer special movesets from Yellow.
IIMarckus
2012-05-13
Merge Xeon’s stuff.
IIMarckus
2012-04-07
disassembled and named some general functions
xeons
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