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2012-01-10RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop
2012-01-10asm for SSAnne8Text8Bryan Bishop
2012-01-10texts for VermilionHouse1 and asmBryan Bishop
2012-01-10Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita
2012-01-10asm for PewterHouse1Text1Bryan Bishop
2012-01-10insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop
2012-01-10insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop
2012-01-10update analyze_texts to find missing $08sBryan Bishop
2012-01-10pick some reasonable defaults for gbz80disasm op codesBryan Bishop
2012-01-10prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop
2012-01-10add GetMachineName address to gbz80disasmBryan Bishop
2012-01-10remove excess newlinesBryan Bishop
2012-01-10call $00b5 -> call CopyDataBryan Bishop
2012-01-10remove empty INCBINs from pokered.asmBryan Bishop
2012-01-10replace call $3e6d -> call PredefBryan Bishop
2012-01-10Merge.Bryan Bishop
2012-01-10call $2f9e -> call GetMonNameBryan Bishop
2012-01-10fix gbz80disasm line repetition bugBryan Bishop
2012-01-10Fix typo: Lavendar → Lavender.IIMarckus
2012-01-10Fix typo: Lavendar → Lavender.IIMarckus
2012-01-10implement two-byte op codes in gbz80disasmBryan Bishop
2012-01-10call $31cc -> call LoadTrainerHeaderBryan Bishop
2012-01-10fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop
2012-01-10add has_outstanding_labels to gbz80disasmBryan Bishop
2012-01-10replace call pointers with labels in gbz80disasmBryan Bishop
2012-01-10call $3dd7 -> call Delay3Bryan Bishop
2012-01-10call $35d6 -> call BankswitchBryan Bishop
2012-01-10call $3927 -> call AddPokemonToPartyBryan Bishop
2012-01-10remove trailing whitespaceBryan Bishop
2012-01-10call $3e48 -> call GivePokemonBryan Bishop
2012-01-10fix extra whitespace from gbz80disasmBryan Bishop
2012-01-10insert_asm in insert_texts for function asmBryan Bishop
2012-01-10call $3c49 -> call PrintTextBryan Bishop
2012-01-10remove debug output from gbz80disasmBryan Bishop
2012-01-10fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop
2012-01-10replace all MR__MIME -> MR_MIMEBryan Bishop
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop
2012-01-10clean up Route2Text2 asmBryan Bishop
2012-01-09Expand arguments to $3E48 (give Pokémon).IIMarckus
2012-01-09Expand arguments to $3493, $13D0.IIMarckus
2012-01-09Expand arguments to $3e2e.IIMarckus
2012-01-09asm injection for most $08 text scriptsBryan Bishop
2012-01-09updates to asm injection codeBryan Bishop
2012-01-09insertion code for $08 text script asmBryan Bishop
2012-01-09a simple gameboy disassemblerBryan Bishop
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop
2012-01-09fix map naming mistakes in celadon cityBryan Bishop
2012-01-08Add function to get a monster's name from a given id (internal order).Sawakita
2012-01-08Add explanatory comment to function CheckBagItemExist ($3493).Sawakita
2012-01-08Function3493 is now labeled CheckBagItemExist.Sawakita