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Author
2012-01-10
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
asm for SSAnne8Text8
Bryan Bishop
2012-01-10
texts for VermilionHouse1 and asm
Bryan Bishop
2012-01-10
Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...
Sawakita
2012-01-10
asm for PewterHouse1Text1
Bryan Bishop
2012-01-10
insert $8 asm for CeladonCityText7 after TX_FAR
Bryan Bishop
2012-01-10
insert $8 asm for VermilionCityText5 after TX_FAR
Bryan Bishop
2012-01-10
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
remove excess newlines
Bryan Bishop
2012-01-10
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
remove empty INCBINs from pokered.asm
Bryan Bishop
2012-01-10
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
Merge.
Bryan Bishop
2012-01-10
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
call $31cc -> call LoadTrainerHeader
Bryan Bishop
2012-01-10
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
call $3dd7 -> call Delay3
Bryan Bishop
2012-01-10
call $35d6 -> call Bankswitch
Bryan Bishop
2012-01-10
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
remove trailing whitespace
Bryan Bishop
2012-01-10
call $3e48 -> call GivePokemon
Bryan Bishop
2012-01-10
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
replace all MR__MIME -> MR_MIME
Bryan Bishop
2012-01-10
OAK_S_PARCEL -> OAKS_PARCEL
Bryan Bishop
2012-01-10
clean up Route2Text2 asm
Bryan Bishop
2012-01-09
Expand arguments to $3E48 (give Pokémon).
IIMarckus
2012-01-09
Expand arguments to $3493, $13D0.
IIMarckus
2012-01-09
Expand arguments to $3e2e.
IIMarckus
2012-01-09
asm injection for most $08 text scripts
Bryan Bishop
2012-01-09
updates to asm injection code
Bryan Bishop
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
a simple gameboy disassembler
Bryan Bishop
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-08
Add function to get a monster's name from a given id (internal order).
Sawakita
2012-01-08
Add explanatory comment to function CheckBagItemExist ($3493).
Sawakita
2012-01-08
Function3493 is now labeled CheckBagItemExist.
Sawakita
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