Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-14 | dump in Mansion3Script | Bryan Bishop | |
hg-commit-id: 33c87a799d37 | |||
2012-01-14 | add script, texts and blocks for Mansion2 | Bryan Bishop | |
hg-commit-id: 9bccdc4e5ae9 | |||
2012-01-14 | label MtMoon2Texts | Bryan Bishop | |
hg-commit-id: d611dcf926dc | |||
2012-01-14 | IndigoPlateauTexts and IndigoPlateauObject are the same | Bryan Bishop | |
hg-commit-id: f154acbb6735 | |||
2012-01-14 | found Route18GateHeaderBlocks | Bryan Bishop | |
hg-commit-id: f4746986760f | |||
2012-01-14 | found Route18GateBlocks | Bryan Bishop | |
hg-commit-id: 8127339e24bb | |||
2012-01-14 | found Route16GateUpstairsBlocks | Bryan Bishop | |
hg-commit-id: 7241182d59fd | |||
2012-01-14 | clean up CeladonMartRoofTexts | Bryan Bishop | |
hg-commit-id: eff6ea191f3d | |||
2012-01-14 | found Route15GateBlocks | Bryan Bishop | |
hg-commit-id: 80db7008e01e | |||
2012-01-14 | found Route12GateUpstairsBlocks | Bryan Bishop | |
hg-commit-id: 714a91cb5498 | |||
2012-01-14 | fix Route11GateUpstairsTexts | Bryan Bishop | |
hg-commit-id: b36b518af25b | |||
2012-01-14 | fix CeladonPokecenterTexts | Bryan Bishop | |
hg-commit-id: 589e1586b22d | |||
2012-01-14 | fix up RockTunnelPokecenterTexts and block | Bryan Bishop | |
hg-commit-id: 99323d91de65 | |||
2012-01-14 | fix MtMoonPokecenterTexts | Bryan Bishop | |
hg-commit-id: 37bbbf5f975f | |||
2012-01-14 | clean up CeladonPrizeRoomTexts | Bryan Bishop | |
hg-commit-id: c877450ceacb | |||
2012-01-14 | fix CinnabarMartBlocks and CopycatsHouseF1Blocks | Bryan Bishop | |
hg-commit-id: 6ac7ae4c56c2 | |||
2012-01-14 | improve map headers | Bryan Bishop | |
hg-commit-id: ccd7006b60e3 | |||
2012-01-14 | clean up FuchsiaPokecenterTexts | Bryan Bishop | |
hg-commit-id: ca749beb802f | |||
2012-01-14 | label for CeruleanHouse3Texts | Bryan Bishop | |
hg-commit-id: a4ab4ad0fc2d | |||
2012-01-14 | extract and include blockset data | Bryan Bishop | |
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 | |||
2012-01-14 | Adding graphical differences between Red/Blue. | stag019 | |
hg-commit-id: 9dfe76962f8c | |||
2012-01-14 | fix pokeblue.gbc make target | Bryan Bishop | |
hg-commit-id: 64d04e5bd875 | |||
2012-01-14 | Another attempt at splitting Red/Blue versions. | stag019 | |
hg-commit-id: bd7cb987f964 |