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2012-01-26add V-blank handler and some associated functions, replace some addresses wit...YamaArashi
2012-01-26diasm of some bank 0 code (mostly menu related)YamaArashi
2012-01-24some bank 0 codeYamaArashi
2012-01-24added some comments and added multiply/divide constantsYamaArashi
2012-01-24more battle code disassembledYamaArashi
2012-01-24more battle codeYamaArashi
2012-01-24disasm more battle codeYamaArashi
2012-01-23disasm of some battle codeYamaArashi
2012-01-23move missed constantYamaArashi
2012-01-23added battle-related constantsYamaArashi
2012-01-23$039e -> HandleMidJumpBryan Bishop
2012-01-23updated changes in repoKuroiIeWa5Da
2012-01-21Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da
2012-01-20kanzure mergeKuroiIeWa5Da
2012-01-20Experimental change for actual music dataKuroiIeWa5Da
2012-01-20these are for map scripts, not booleansBryan Bishop
2012-01-20fix some constants, add some event constantsBryan Bishop
2012-01-20Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da
2012-01-19switch to W_BAGITEM01QTY formatBryan Bishop
2012-01-19Merge in Sanky/pokered (W_PARTYMON stuff)Bryan Bishop
2012-01-19Merge.Sanky
2012-01-19player id, money, and coinsBryan Bishop
2012-01-19Adding party Pokémon constantsSanky
2012-01-19RAM locations for play time (hours, minutes)Bryan Bishop
2012-01-19safari timer locations in RAMBryan Bishop
2012-01-19prepend W_ to pc box item constantsBryan Bishop
2012-01-19box items RAM locations and constantsBryan Bishop
2012-01-19constants for bag items and bag item countsBryan Bishop
2012-01-18Cleanup of Oak’s Lab scripts.IIMarckus
2012-01-18Use tabs for indentation, not spaces.IIMarckus
2012-01-17TX_RAM for text engine command $1 in pretty_textBryan Bishop
2012-01-16fix naming of map size constantsBryan Bishop
2012-01-16revert tileset constantsBryan Bishop
2012-01-16Added Route2 HeaderKuroiIeWa5Da
2012-01-15dump in map size constantsBryan Bishop
2012-01-15Merge in sawakita's W_PEOPLEMOVEMENTS changes.Bryan Bishop
2012-01-15Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...Sawakita
2012-01-14item $7 is surfboard (buggy?)Bryan Bishop
2012-01-14fix pokeblue.gbc make targetBryan Bishop
2012-01-14Merge.Bryan Bishop
2012-01-14Add some labels for RAM locations, relative to mapheader.Sawakita
2012-01-13Fixed up Wild Pokemon Data and added data for all versionsstag019
2012-01-11Merge in sawakita's coincase work.Bryan Bishop
2012-01-10Use item names in object data.IIMarckus
2012-01-10$CD3D seems to be used only for trades, so document it as such.IIMarckus
2012-01-10Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita
2012-01-10replace all MR__MIME -> MR_MIMEBryan Bishop
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop
2012-01-09fix map naming mistakes in celadon cityBryan Bishop