Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-10 | $CD3D seems to be used only for trades, so document it as such. | IIMarckus | |
hg-commit-id: 3207c2aa47df | |||
2012-01-10 | Function $3493, former CheckBagItemExist, is now called IsItemInBag ↵ | Sawakita | |
(consistency). Added base routine for text-special id $F7 hg-commit-id: 105c01affa23 | |||
2012-01-10 | replace all MR__MIME -> MR_MIME | Bryan Bishop | |
hg-commit-id: d7c6ab9c996e | |||
2012-01-10 | OAK_S_PARCEL -> OAKS_PARCEL | Bryan Bishop | |
hg-commit-id: e03d18825d81 | |||
2012-01-09 | CELADON_HOUSE_2 -> CELADON_HOUSE | Bryan Bishop | |
hg-commit-id: 0574f08aaf85 | |||
2012-01-09 | fix map naming mistakes in celadon city | Bryan Bishop | |
hg-commit-id: d7234963d818 | |||
2012-01-08 | Add function to get a monster's name from a given id (internal order). | Sawakita | |
hg-commit-id: 42e7deffd9b8 | |||
2012-01-05 | Improve sprite names. | IIMarckus | |
hg-commit-id: 9536a76e3bfa | |||
2012-01-05 | Merge. | IIMarckus | |
hg-commit-id: c6f5d5a99ac0 | |||
2012-01-05 | Give this sprite a better name. | IIMarckus | |
hg-commit-id: 25097d060b88 | |||
2012-01-05 | switch around old amber sprite constants | Bryan Bishop | |
hg-commit-id: cb128c47380e | |||
2012-01-05 | fix extra amber sprite constant name | Bryan Bishop | |
hg-commit-id: 3f35827c8e6b | |||
2012-01-05 | sprite constants | Bryan Bishop | |
hg-commit-id: ce3c7d3ae15e | |||
2012-01-03 | Add more map name constants. | IIMarckus | |
hg-commit-id: 40d8527547e4 | |||
2012-01-04 | Add macro for 'Event Displacement' and 'Fly-Warp' formula. | Sawakita | |
hg-commit-id: 70445835998b | |||
2011-12-29 | $FFF3 checks whose turn it is. | IIMarckus | |
hg-commit-id: e2038c0cb5f9 | |||
2011-12-29 | Add status checks + text. | IIMarckus | |
hg-commit-id: 58043ea19ab5 | |||
2011-12-29 | Add the tail end of some battle code. | IIMarckus | |
hg-commit-id: 1ae1fda42a8c | |||
2011-12-27 | Cleanup, and added new RAM variables (and changed some others). | IIMarckus | |
hg-commit-id: 91fe5cdac0f3 | |||
2011-12-27 | Disassemble some name lists logic. | IIMarckus | |
From Sawakita, several months ago. hg-commit-id: e2533e235981 | |||
2011-12-27 | Expand some already‐referenced text. | IIMarckus | |
hg-commit-id: d2cf570756e9 | |||
2011-12-26 | Remove TX_NULL; it is obsoleted by db "@" | IIMarckus | |
hg-commit-id: 9fdfeb4cbdf0 | |||
2011-12-27 | Fix (hopefully) unicode mis-behaviour. | Sawakita | |
hg-commit-id: 78ad0d43eabc | |||
2011-12-27 | Fix small encoding error (unicode). | Sawakita | |
hg-commit-id: 8200663be6e4 | |||
2011-12-27 | Add status ailments masks (FRZ, SLP). | Sawakita | |
hg-commit-id: 59498d11c5aa | |||
2011-12-15 | Add title screen monsters from Green and Blue as well. | IIMarckus | |
Having data from all versions is a long‐term goal, but until the ROMs for those versions can be easily built and compared to the originals, it will be very easy for errors to slip in. Adding stuff from Green, Blue, and Yellow is okay with me, but for now Red is the only version guaranteed to have correct data. hg-commit-id: c595f0981208 | |||
2011-12-15 | Poké Ball animation code cleanup. | IIMarckus | |
hg-commit-id: 812dc01df153 | |||
2011-12-12 | Add random number generation functions. | IIMarckus | |
hg-commit-id: e7d865799d77 | |||
2011-12-12 | Document the byte before a trainer’s AI pointer. | IIMarckus | |
hg-commit-id: 6b0145fce032 | |||
2011-11-14 | Minor clarifications in Pallet Town scripts. | IIMarckus | |
hg-commit-id: f42fc4aeadc6 | |||
2011-11-14 | Add Blue’s house map. | IIMarckus | |
hg-commit-id: 4f46a3ac0e71 | |||
2011-11-13 | Add constants for direction of connections. | IIMarckus | |
hg-commit-id: b7e25e860a9e | |||
2011-05-30 | First part of save file interpretation functions, thx Sawakita. | IIMarckus | |
Also box‐drawing functions. hg-commit-id: eaa7bd7c7804 | |||
2011-04-11 | Basic attack animation functions. | IIMarckus | |
hg-commit-id: d5377e1bb8b5 | |||
2011-04-10 | Add attack characteristics data. | IIMarckus | |
hg-commit-id: 2dbe132df9b8 | |||
2011-04-09 | Use human-readable names instead of memory addresses. | IIMarckus | |
hg-commit-id: da67afc569e2 | |||
2011-02-19 | Add evolutions / learned attacks. Thx Sawakita | IIMarckus | |
hg-commit-id: ae6415b2d6b3 | |||
2010-12-27 | Add town map locations. Thanks once again to Sawakita. | IIMarckus | |
hg-commit-id: 294cd2e30768 | |||
2010-12-26 | Add map ID constants | IIMarckus | |
hg-commit-id: 73591e9194ac | |||
2010-12-20 | Add tileset headers (thx Sawakita) | IIMarckus | |
hg-commit-id: 3a63e0677ec3 | |||
2010-11-19 | create a new macro to make byte–word pairs more readable | IIMarckus | |
hg-commit-id: 24c0b06fa1c3 | |||
2010-11-12 | split constants into their own file | IIMarckus | |
hg-commit-id: c66973629bf6 |