Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | |
2020-07-17 | Define constants for subanimations' base coords and frame block modes | Rangi | |
2020-07-16 | Factor our frame blocks' base coordinates | Rangi | |
2020-07-16 | Define constants for subanimation transform types | Rangi | |
2020-07-16 | Add constants for move animations' frame blocks | Rangi | |
2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | |
Move animations' sound IDs are off by one from move IDs. | |||
2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | |
animation data labels+constants) |