Age | Commit message (Expand) | Author |
---|---|---|
2014-09-23 | Rename hVBlank* constants to h*. | yenatch |
2014-09-13 | Commented more sprite and map code | YamaArashi |
2014-08-08 | Labelled many functions/variables | YamaArashi |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-05-30 | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel |
2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel |
2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel |
2014-05-29 | Use VRAM constants where applicable. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-23 | Comment some more bank 0 functions. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |