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path: root/engine/battle/battle_transitions.asm
AgeCommit message (Collapse)Author
2015-08-30No more W_dannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24named animation functions/variablesYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm