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path: root/engine/battle/battle_transitions.asm
AgeCommit message (Collapse)Author
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Organize gfx/Rangi
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-07-07Replace some hard-coded values with constantsRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24named animation functions/variablesYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm