Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-16 | Use a macro for BattleTransition_DoubleCircle data | Rangi | |
2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | |
2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-06-27 | Organize gfx/ | Rangi | |
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
2019-07-07 | Replace some hard-coded values with constants | Rangi | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | |
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-10 | No more $C8 | dannye | |
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||
2015-08-09 | Replace some hardcoded data sizes | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-24 | named animation functions/variables | YamaArashi | |
2015-07-23 | clean up wram aliases | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | |
15.asm, 16.asm, 1a.asm, 1c.asm |